#UE5

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 7

  • @markgabbidon5859
    @markgabbidon5859 11 วันที่ผ่านมา +1

    For character based deformer it needs more work. Need better options to deform the face. None of the current available deformers give proper ability to deform the face. Also for character based workflow we neeed this tools at the rig level and not at the sequencer level. We need ability to build the deformers into the rig so that it persists from sequence to sequence without having to rebuild for every sequence.

    • @sarkamari
      @sarkamari  11 วันที่ผ่านมา

      I agree with you-this tool definitely feels like it's still in beta and has a way to go for character-based workflows. The lack of proper face deformation options is a real limitation, and having deformers tied to the rig level instead of the sequencer would make a huge difference. Definitely hoping for some improvements here!

    • @CheekoRobbins
      @CheekoRobbins 9 วันที่ผ่านมา

      @@markgabbidon5859 I dunno, I think you’re looking at it too much like you want it to be a maya rig or something, having all this stuff built in would make the rig way less efficient and you’re using it to ‘paint’ subtle deformations and adding complex style in screen space. Like a post effect. You’re animating to camera anyway. Keep it fast and light and get more done.

  • @hassana.3765
    @hassana.3765 11 วันที่ผ่านมา

    Top🔥

  • @michaelb1099
    @michaelb1099 11 วันที่ผ่านมา

    cant find it in market place guess not available yet

    • @sarkamari
      @sarkamari  11 วันที่ผ่านมา

      It’s an engine plugin, like it says. You won’t find it in Fab, lol!

  • @michaelb1099
    @michaelb1099 11 วันที่ผ่านมา +1

    found it