Honestly, the first inversion is much closer to a zero-g roll while the second is a slow-paced heartline roll. You've really just swapped the two of them, which probably makes for a much better roller coaster.
Dan hear me out, you should combine Nickelodeon streik and wicker man at Alton towers and create............ LORAX THE RIDE..... Seriously in planet coaster this could be insane with the station being the factory and instead of big bob we could have BIG LORAX
0:12 lol yes you created all the best rides our country has ever known. Edit: This is a cool coaster. I'd ride it too! Edit2: 8:47 i actually can't this was hilarious
I was suggested to do this video from multiple commenters and thought it was a good idea myself, i was not aware of others who may have made one like this already. This video was uploaded with no intention of being inspired by and/or copying anyone else's content at all, thanks! :)
@@DigitalDan I mean, sure, no-one owns the exclusivity on using AI to generate a rollercoaster in Planet Coaster, but a quick cursory content search to see if any-one has done it already so you can at the very least avoid their format would probably have been courteous - even if it meant you said something along those lines. But hey ho. It's TH-cam and it is the Wild West.
Hello There, a great Video and it was interesting tonhear yourlr perspective of an AI giving you ideas for designing rollercoasters etc. Cheers Peter :-) p.s. I think I still prefer rollercoasters designed by talented engineers and rollercoasyer designers etc.
i did this it game me an intamin coaster with a vertical loop, some "TWISTY TURNS" a small airtime hill and a corkscrew and the color it chose silver and it called it silver serpant
Sure! Here's a basic roller coaster layout for you: Station: The ride starts at the station where passengers board the roller coaster cars. Chain Lift Hill: The roller coaster begins with a chain lift hill, which slowly pulls the train to a higher elevation using a chain mechanism. First Drop: After reaching the top of the lift hill, the roller coaster plummets down a steep drop, providing an adrenaline-pumping moment for riders. Hill or Camelback: Following the first drop, the roller coaster goes up a hill or a series of camelback hills, providing a sensation of weightlessness as the riders experience brief moments of airtime. Banked Turn: The coaster then enters a smooth, banked turn that allows riders to experience lateral forces while smoothly transitioning into a different direction. Twists and Turns: The coaster incorporates various twists, turns, and helixes throughout the layout, providing excitement and maintaining the momentum. Inversions: Depending on the type of roller coaster, you can include inversions such as loops, corkscrews, or barrel rolls to add thrill and excitement to the ride. Airtime Hills: Interspersed between the twists and turns, there can be additional hills designed to provide riders with moments of weightlessness or "airtime." Brake Run: Towards the end of the ride, the roller coaster gradually slows down using a series of brake fins or magnetic brakes. Station Return: The roller coaster returns to the station, and passengers safely exit the ride. Please note that this is a basic layout, and roller coaster designs can vary significantly based on factors such as the available space, desired thrill level, theme, and specific elements chosen by the designers.
So, I did this with Copilot Preview, and ended up with this: Intamin Accelerator, launch speed of 120mph. Top Hat element. Copilot didn't specify a height so I scaled it to give strong floater at the top. Top Hat came out to 457ft. A series of inverted stalls. Not an element you'd typically have on an Accelerator. These ended up being huge even after a heavy application of trim brakes. A series of twisted airtime hills. Again, not an element you'd typically have on an Accelerator, although this one is precedented as a couple of the more unusual ones have them. Once again I needed to use trim brakes. Corkscrews and Barrel Rolls. I put in two corkscrews because I didn't want to go too crazy with inversions. Inversions are super rare on Accelerators, only one of them actually uses them. A dive loop. I went with a non-inverting dive loop for a bit of extra uniqueness. A final helix. Made it 270 degrees. The result? Honestly, not bad. BUT I don't see a park ever putting in something like this. It's too big.
i tried it and i got pinfari zyklon..... so i did it again and got intamin accelerator, this is the layout it said: Launch Section: The coaster begins with a long straight track leading into a launch section. The train is propelled forward using a hydraulic launch system, rapidly accelerating it to an exhilarating speed. Vertical Spike: After the launch, the train enters a vertical spike element. It climbs vertically up a tall tower, providing riders with a feeling of weightlessness as they ascend. At the top, the train pauses briefly before descending backward. Cobra Roll: The train exits the vertical spike and dives into a cobra roll element. Riders experience an intense inversion where the track twists upside down and then back upright, creating a thrilling moment of inversions and rapid changes in direction. Airtime Hills: Following the cobra roll, the coaster features a series of airtime hills. These hills provide moments of weightlessness as the train quickly rises and falls, creating a sensation of floating for the riders. Overbanked Turns: The coaster continues with a couple of overbanked turns. These banked turns are taken at high speeds, providing a smooth and thrilling sideways banking sensation for riders. Twisted Drop: Next, the coaster includes a twisted drop element. The track twists and turns as it descends, creating a thrilling and disorienting experience for riders as they plunge downwards. Helix Section: After the twisted drop, the coaster enters a helix section. The track spirals upwards or downwards in a tight helical shape, combining high-speed turns and forces that add to the excitement of the ride. Brake Run and Return: Finally, the coaster approaches a brake run that gradually slows down the train, allowing for a smooth and controlled return to the station.Launch Section: The coaster begins with a long straight track leading into a launch section. The train is propelled forward using a hydraulic launch system, rapidly accelerating it to an exhilarating speed.
Here’s my other result from chatgpt (I like this one just a bit more than the second one); Stellar Rush Coaster Design User Write a concept design for a roller coaster. Information to consider; must be fun and exciting for the general public and coaster enthusiasts/thrill seekers alike; must contain gentle floater airtime moments (similar to zero g or feeling of being in outer space), NOT ejector airtime that makes you feel like you’re a rag doll in a hurricane; can have some slightly whippy moments; maximum height of 250 feet; minimum average speed of 35 miles per hour; maximum speed of 88 miles per hour; can include any kind of launch with a minimum of 1; all coaster design technology from the last decade MUST be considered; optional lift hill at any point in the ride; any reasonable decent/drop angle at any point in the layout (not too scary though!); can have terrain and water elements but not mandatory; minimum track length of 2000 feet; must have great pacing; must have a smooth end braking section for rider comfort and enjoyment; must include inversions, but can be any type and size with maximum of 16 total throughout the layout; can be a steel or hybrid roller coaster; must NOT be made by gerstlauer because they’re a rubbish manufacturer because I hate their rides due mostly to lack of comfort; can have dark or indoor section(s) with surprise elements but not mandatory; maximum ride time of 5 minutes. I can’t think of anything else to add. Show me what you can come up with, ie impress me! Please and thank you. ChatGPT Introducing "Stellar Rush," a cutting-edge roller coaster designed to thrill both the general public and coaster enthusiasts while providing a unique experience of weightlessness and excitement. Here's the concept design for your consideration: Theme and Setting: Stellar Rush is an intergalactic adventure that takes riders on a journey through space, featuring futuristic theming elements, vibrant colors, and cosmic visual effects. The queue area and surrounding landscape are designed to resemble a space station or a launch facility, immersing riders in the thrilling atmosphere right from the start. Launch Section: The coaster begins with a powerful LSM (Linear Synchronous Motor) launch, propelling the train from 0 to 60 miles per hour in just a few seconds. The launch can be placed either at the start or midway through the ride to create different ride experiences. Initial Ascent and Drop: After the launch, the train ascends a steep incline, building anticipation for the exhilarating descent that follows. The initial drop includes a moderate descent angle to provide an exciting rush while maintaining a comfortable experience for riders. Airtime Moments: Stellar Rush emphasizes gentle floater airtime moments, replicating the sensation of weightlessness in outer space. These moments occur throughout the ride at strategic points, such as crests of hills, transitions between elements, and over subtle camelback-shaped hills. The design focuses on a smooth and comfortable experience, avoiding intense ejector airtime forces. Inversions and Elements: The coaster incorporates a variety of inversions to add excitement and thrill. These inversions can include corkscrews, barrel rolls, and heartline twists, with a maximum of 16 throughout the layout. The inversions are designed with the latest technology to ensure smooth transitions and comfortable experiences for riders. Whippy Moments and Track Design: Stellar Rush features some whippy moments to add an element of surprise and excitement. These include quick transitions, twisted sections of track, and tight turns, providing thrilling maneuvers without compromising rider comfort. The track design incorporates smooth transitions and calculated banking angles to minimize lateral forces and maintain a smooth ride experience. Terrain and Water Elements: While not mandatory, Stellar Rush can utilize the surrounding terrain to enhance the coaster experience. The layout can interact with natural features like hills, valleys, or bodies of water, incorporating low-level flyovers or splash elements to further engage riders in the environment. Dark or Indoor Sections: To enhance the immersive experience, Stellar Rush includes optional dark or indoor sections. These sections can feature surprises like light effects, projected imagery, or sudden changes in speed and direction, adding an element of mystery and anticipation. Pacing and Ride Duration: The coaster is designed with meticulous attention to pacing, ensuring a dynamic and captivating experience from start to finish. With a maximum ride time of 5 minutes, Stellar Rush optimizes its layout to provide an ideal balance of thrilling elements, transitions, and scenic moments. Smooth End Braking: Stellar Rush concludes with a smooth and controlled braking section, gradually slowing down the train to a stop. The braking system ensures rider comfort and allows passengers to reflect on the exhilarating adventure they've just experienced. Coaster Manufacturer: Stellar Rush is not manufactured by Gerstlauer, as per your request. Instead, it can be built by renowned manufacturers such as Bolliger & Mabillard (B&M), Intamin, or Mack Rides, known for their commitment to rider comfort and cutting-edge coaster technology. Stellar Rush is a next-generation roller coaster that combines the excitement of inversions, gentle airtime moments, futuristic theming, and the latest coaster technologies to provide an unforgettable experience for both coaster enthusiasts and the general public. Sorry if this seems like spam, I promise it’s not. I wanted to have some fun with this for the first time and I think it’s great.
You might wanna try force vectoring instead of asking for a list of elements. It can give you the graph of lateral, positive/negative and longdutional G forces and maybe recommend elements to achieve that, if not you could just try achieveing the said G forces yourself
i asked AI for coaster ideas and i got Vekoma flying coaster like F.L.Y. called Sky Voyager with sea theme A B&M flying coaster called Sky dragon with dragon theme OBVIOUS and a Intamin LSM vertical coaster called Hypernova with a Sci-fi theme i will do more soon
4:48 "that was good you know" with an explosion in the background
Honestly, the first inversion is much closer to a zero-g roll while the second is a slow-paced heartline roll. You've really just swapped the two of them, which probably makes for a much better roller coaster.
My bad 😂😂
Not a bad coaster. I'd actually ride it 😂
cooisterr
agree
Same
I’ll stick to flying fish & Octonauts
Same
rolercostre
ertsocrelor
Lerocsosler
corltrasler
stoelerocr
Tatoutis
0:01 You got that right Dan! This was very funny!
@ProsOverHere I'm not a bot ( hopefully lol )
Plus, people have different interests in things like humor, this was just my opinion on it :)
LOOK AT THE AIR TIME THEY GOT ON THAT BOUNCE 5:17 fire moment
Now we just need to see if chat gpt can build a theme park
@@IMGDToothyI mean have you seen Blackpool Pleasure Beach
@@RonaldTrumpOfficial💀💀
Dan hear me out, you should combine Nickelodeon streik and wicker man at Alton towers and create............ LORAX THE RIDE..... Seriously in planet coaster this could be insane with the station being the factory and instead of big bob we could have BIG LORAX
YES!
😱😱😂
I love these things, they always end up so funky. Great video and congrats on 40k!
Thanks so much! 😊
I can't wait for Chat-GPT all day 😂
Lol😂
😂
Not finished the video yet but I know its gonna be another banger thanks for cheering me up with all your uploads mate congrats on 40k!
Thank you so much!! Really appreciate it! 😊
Nice bro! Love all your vids and can’t wait to watch this!!!!!!
Thank you!!
i would definitely ride that coaster
loving it already
Amazing vid as always!
Thank you!!
0:12 lol yes you created all the best rides our country has ever known.
Edit: This is a cool coaster. I'd ride it too!
Edit2: 8:47 i actually can't this was hilarious
Glad you enjoyed! 😂
Really enjoyed this vid Dan. Gunna go and do this myself now. As always hope you are well
Thanks so much!
Looks… Fun I suppose, definitely an interesting ride. Good luck on Hero all day Dan, awesome video too!
Thank you!! 😊
5:20 ‘airtime’, the people on the ride: WhAt?!
This man needs more views
Francis Jackson is the best coaster designer!
This was such a good funny video idea! You are the new John wardley! 😂
Honestly got hyped to see an AI design a Gerstlauer but that's such a weird drop at the start and then just into a heartline roll XD.
Good stuff!
Love your content 😊😊😊❤
Thank you!!
If only some-one else did this EXACT thing a month ago....
Not bitter that YT algo loves you more than me... at all...
I was suggested to do this video from multiple commenters and thought it was a good idea myself, i was not aware of others who may have made one like this already. This video was uploaded with no intention of being inspired by and/or copying anyone else's content at all, thanks! :)
@@DigitalDan I mean, sure, no-one owns the exclusivity on using AI to generate a rollercoaster in Planet Coaster, but a quick cursory content search to see if any-one has done it already so you can at the very least avoid their format would probably have been courteous - even if it meant you said something along those lines. But hey ho. It's TH-cam and it is the Wild West.
Amazing, this could be the start of a new video series. We could get some crazy coaster's from AI, Love it!
Thank you!!
Dan’s vids are so fun to watch
Thank you!!
Hello There, a great Video and it was interesting tonhear yourlr perspective of an AI giving you ideas for designing rollercoasters etc. Cheers Peter :-) p.s. I think I still prefer rollercoasters designed by talented engineers and rollercoasyer designers etc.
Brilliant video!
Mmmm, looks great! The colors are really cool too! I’d ride it.
2:04 I'd recognise that anywhere! That's speed from Oakwood (i think)
No it’s Saw
velocity rush🤣🤣🤣 sounds like something from flamingo land!!!
The A.I hasn't done bad for suggestions, just have to understand size to get it right.
I did this with an RMC, and it went pretty well! It helps if you put ‘with (x) inversions’ and ‘with lots of airtime’, it made me a banging RMC
pretty cool dan pretty cool, dont think the ai told you to put a spine snapping transition into the brake run though :)
True 😂😂
Im exited for hero all day
Rollercoasters are fun, but when I go to Chessington, I’m definitely going on Jumanji
best youtuber ong
What is that ending song on your vids?
I expected a horrible thing but in fact, it looks good ngl!
Convinced this is how smiler was made 😭
I’m telling you, 100k subs by next year! Great video!
Thank you man! 😊🙏🏻
i did this it game me an intamin coaster with a vertical loop, some "TWISTY TURNS" a small airtime hill and a corkscrew and the color it chose silver and it called it silver serpant
I tried too and i got a b&m floorless coaster with an 85* drop, a dive loop, a batwing and a corkscrew called “inferno”
1k likes already!!
Who is anyone else distracted by his cat sleeping in the back-round
Best rollercoaster in the world 😂😂😂
Talking of rollercoasters i was at alton towers uk in the summer
Sure! Here's a basic roller coaster layout for you:
Station: The ride starts at the station where passengers board the roller coaster cars.
Chain Lift Hill: The roller coaster begins with a chain lift hill, which slowly pulls the train to a higher elevation using a chain mechanism.
First Drop: After reaching the top of the lift hill, the roller coaster plummets down a steep drop, providing an adrenaline-pumping moment for riders.
Hill or Camelback: Following the first drop, the roller coaster goes up a hill or a series of camelback hills, providing a sensation of weightlessness as the riders experience brief moments of airtime.
Banked Turn: The coaster then enters a smooth, banked turn that allows riders to experience lateral forces while smoothly transitioning into a different direction.
Twists and Turns: The coaster incorporates various twists, turns, and helixes throughout the layout, providing excitement and maintaining the momentum.
Inversions: Depending on the type of roller coaster, you can include inversions such as loops, corkscrews, or barrel rolls to add thrill and excitement to the ride.
Airtime Hills: Interspersed between the twists and turns, there can be additional hills designed to provide riders with moments of weightlessness or "airtime."
Brake Run: Towards the end of the ride, the roller coaster gradually slows down using a series of brake fins or magnetic brakes.
Station Return: The roller coaster returns to the station, and passengers safely exit the ride.
Please note that this is a basic layout, and roller coaster designs can vary significantly based on factors such as the available space, desired thrill level, theme, and specific elements chosen by the designers.
Hello. Excited for Nemesis Sub-Terra vlog! Please reply if you can
How do you get the camera and smoothing mods on planet coaster
maybe ask it questions like? How tall it should be? How many inversions? top speed if its a launch coaster and thins like that? :D Love itttt
I know how to type and do English words good
The colour: 😎 My eyes : 💥🤯
Pretty sure the drop said like "90.7 degrees" when he placed the track pieces, so he actually made it beyond vertical by accident 💀
beyond vertical is also almost vertical
@@moredgaming331 I _guuuuuess_ XD
I think I put it back to 89.4 after that clip but yeah that’s lookin hella suspicious on my part 😂😂
@@DigitalDan yoo Digi boi noticed me, also fair enough I’m just hired by the ai to scrutinise lol
I love your channel!
I think I have asked you before. I really want to see Nemesis converted to a sit-down coaster. Just for the hell of it.
4:33 That's the same shape as Mystery Mine's drop
try making exidus in 1 min 10 min and 1 hour *with scenery when you want*
That's a good idea to be honest lol!
awesome coaster, new sub earned
😂 I like it you put that in 5:20
So, I did this with Copilot Preview, and ended up with this:
Intamin Accelerator, launch speed of 120mph.
Top Hat element. Copilot didn't specify a height so I scaled it to give strong floater at the top. Top Hat came out to 457ft.
A series of inverted stalls. Not an element you'd typically have on an Accelerator. These ended up being huge even after a heavy application of trim brakes.
A series of twisted airtime hills. Again, not an element you'd typically have on an Accelerator, although this one is precedented as a couple of the more unusual ones have them. Once again I needed to use trim brakes.
Corkscrews and Barrel Rolls. I put in two corkscrews because I didn't want to go too crazy with inversions. Inversions are super rare on Accelerators, only one of them actually uses them.
A dive loop. I went with a non-inverting dive loop for a bit of extra uniqueness.
A final helix. Made it 270 degrees.
The result? Honestly, not bad. BUT I don't see a park ever putting in something like this. It's too big.
Actually a really decent layout.😄
A rollercoaster with 2 inversions is criminal 😂
HE KNOWS ABOUT THE U.S.A! 2:28
I actually think the the name suits it with the Electric Blue and the Electrifying height and angle of drop “Velocity Rush” fits nicely
Hippity Hoppity got here in the first 40mins.
Claim your early tickets here!
👇🎫
I did that once and it literally just gave me top thrill dragster
KEEP IT UP
I just did this and i got a b&m flying coaster called thunder rush with 7 inversion and going up to 130 feet high
i tried it and i got pinfari zyklon..... so i did it again and got intamin accelerator, this is the layout it said:
Launch Section: The coaster begins with a long straight track leading into a launch section. The train is propelled forward using a hydraulic launch system, rapidly accelerating it to an exhilarating speed.
Vertical Spike: After the launch, the train enters a vertical spike element. It climbs vertically up a tall tower, providing riders with a feeling of weightlessness as they ascend. At the top, the train pauses briefly before descending backward.
Cobra Roll: The train exits the vertical spike and dives into a cobra roll element. Riders experience an intense inversion where the track twists upside down and then back upright, creating a thrilling moment of inversions and rapid changes in direction.
Airtime Hills: Following the cobra roll, the coaster features a series of airtime hills. These hills provide moments of weightlessness as the train quickly rises and falls, creating a sensation of floating for the riders.
Overbanked Turns: The coaster continues with a couple of overbanked turns. These banked turns are taken at high speeds, providing a smooth and thrilling sideways banking sensation for riders.
Twisted Drop: Next, the coaster includes a twisted drop element. The track twists and turns as it descends, creating a thrilling and disorienting experience for riders as they plunge downwards.
Helix Section: After the twisted drop, the coaster enters a helix section. The track spirals upwards or downwards in a tight helical shape, combining high-speed turns and forces that add to the excitement of the ride.
Brake Run and Return: Finally, the coaster approaches a brake run that gradually slows down the train, allowing for a smooth and controlled return to the station.Launch Section: The coaster begins with a long straight track leading into a launch section. The train is propelled forward using a hydraulic launch system, rapidly accelerating it to an exhilarating speed.
Mad 😂😂
@@DigitalDan it was also bright blue and yellow...
"omg why is it writing me an essay"
- Dan after asking an English essay ai to build a rollercoaster
😂😂😂
I love your channel
Here’s my other result from chatgpt (I like this one just a bit more than the second one);
Stellar Rush Coaster Design
User
Write a concept design for a roller coaster. Information to consider; must be fun and exciting for the general public and coaster enthusiasts/thrill seekers alike; must contain gentle floater airtime moments (similar to zero g or feeling of being in outer space), NOT ejector airtime that makes you feel like you’re a rag doll in a hurricane; can have some slightly whippy moments; maximum height of 250 feet; minimum average speed of 35 miles per hour; maximum speed of 88 miles per hour; can include any kind of launch with a minimum of 1; all coaster design technology from the last decade MUST be considered; optional lift hill at any point in the ride; any reasonable decent/drop angle at any point in the layout (not too scary though!); can have terrain and water elements but not mandatory; minimum track length of 2000 feet; must have great pacing; must have a smooth end braking section for rider comfort and enjoyment; must include inversions, but can be any type and size with maximum of 16 total throughout the layout; can be a steel or hybrid roller coaster; must NOT be made by gerstlauer because they’re a rubbish manufacturer because I hate their rides due mostly to lack of comfort; can have dark or indoor section(s) with surprise elements but not mandatory; maximum ride time of 5 minutes. I can’t think of anything else to add. Show me what you can come up with, ie impress me! Please and thank you.
ChatGPT
Introducing "Stellar Rush," a cutting-edge roller coaster designed to thrill both the general public and coaster enthusiasts while providing a unique experience of weightlessness and excitement. Here's the concept design for your consideration:
Theme and Setting:
Stellar Rush is an intergalactic adventure that takes riders on a journey through space, featuring futuristic theming elements, vibrant colors, and cosmic visual effects. The queue area and surrounding landscape are designed to resemble a space station or a launch facility, immersing riders in the thrilling atmosphere right from the start.
Launch Section:
The coaster begins with a powerful LSM (Linear Synchronous Motor) launch, propelling the train from 0 to 60 miles per hour in just a few seconds. The launch can be placed either at the start or midway through the ride to create different ride experiences.
Initial Ascent and Drop:
After the launch, the train ascends a steep incline, building anticipation for the exhilarating descent that follows. The initial drop includes a moderate descent angle to provide an exciting rush while maintaining a comfortable experience for riders.
Airtime Moments:
Stellar Rush emphasizes gentle floater airtime moments, replicating the sensation of weightlessness in outer space. These moments occur throughout the ride at strategic points, such as crests of hills, transitions between elements, and over subtle camelback-shaped hills. The design focuses on a smooth and comfortable experience, avoiding intense ejector airtime forces.
Inversions and Elements:
The coaster incorporates a variety of inversions to add excitement and thrill. These inversions can include corkscrews, barrel rolls, and heartline twists, with a maximum of 16 throughout the layout. The inversions are designed with the latest technology to ensure smooth transitions and comfortable experiences for riders.
Whippy Moments and Track Design:
Stellar Rush features some whippy moments to add an element of surprise and excitement. These include quick transitions, twisted sections of track, and tight turns, providing thrilling maneuvers without compromising rider comfort. The track design incorporates smooth transitions and calculated banking angles to minimize lateral forces and maintain a smooth ride experience.
Terrain and Water Elements:
While not mandatory, Stellar Rush can utilize the surrounding terrain to enhance the coaster experience. The layout can interact with natural features like hills, valleys, or bodies of water, incorporating low-level flyovers or splash elements to further engage riders in the environment.
Dark or Indoor Sections:
To enhance the immersive experience, Stellar Rush includes optional dark or indoor sections. These sections can feature surprises like light effects, projected imagery, or sudden changes in speed and direction, adding an element of mystery and anticipation.
Pacing and Ride Duration:
The coaster is designed with meticulous attention to pacing, ensuring a dynamic and captivating experience from start to finish. With a maximum ride time of 5 minutes, Stellar Rush optimizes its layout to provide an ideal balance of thrilling elements, transitions, and scenic moments.
Smooth End Braking:
Stellar Rush concludes with a smooth and controlled braking section, gradually slowing down the train to a stop. The braking system ensures rider comfort and allows passengers to reflect on the exhilarating adventure they've just experienced.
Coaster Manufacturer:
Stellar Rush is not manufactured by Gerstlauer, as per your request. Instead, it can be built by renowned manufacturers such as Bolliger & Mabillard (B&M), Intamin, or Mack Rides, known for their commitment to rider comfort and cutting-edge coaster technology.
Stellar Rush is a next-generation roller coaster that combines the excitement of inversions, gentle airtime moments, futuristic theming, and the latest coaster technologies to provide an unforgettable experience for both coaster enthusiasts and the general public.
Sorry if this seems like spam, I promise it’s not. I wanted to have some fun with this for the first time and I think it’s great.
We need pt 2 where they make a whole themepark
the way you said Chat GUH-PUH-TUH made me die inside
Dude. I just tried this and it’s making me create an 122 meter tall intamin accelerator with inversions!
Your ideas are insane , if I posted video like your you'd only get one a month 😅
Haha thank you 😂
Yes
What about speed at Oakwood
This AI should choose the colour schemes for Six Flags, it'd fit right in.
Why do you have a smiler train next to a bin on your wardrobe lol i love your videos
That was a great video
Are we all invited to the wake after Hero All Day?
cute cat in the background
Ok but this ride looks kinda fun
That's better then what I can do😂😂
You might wanna try force vectoring instead of asking for a list of elements. It can give you the graph of lateral, positive/negative and longdutional G forces and maybe recommend elements to achieve that, if not you could just try achieveing the said G forces yourself
wow
How do you make that so smooth
I hear Super Hexagon i leave a like
Hello how are the transitions so smooth in planet coaster for you?
How do you make a vertical chain lift with regular track? I’ve been trying to find how but nothing works
What’s better?
Nemesis or
Nemesis inferno?
what is that song u use for loads pf your videos
is the hero all day an actual challenge
i asked AI for coaster ideas and i got
Vekoma flying coaster like F.L.Y. called Sky Voyager with sea theme
A B&M flying coaster called Sky dragon with dragon theme OBVIOUS
and a Intamin LSM vertical coaster called Hypernova with a Sci-fi theme
i will do more soon
What should I ride on my trip to Fantasy Island from first to last i am there in october
Coller Roaster
How can I find this on plant coaster what do I type in for this coaster