Halo MCC: Halo 2 Campaign Mod - Zoephie's Overhaul Uprising
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- เผยแพร่เมื่อ 29 ส.ค. 2024
- What's up everybody and welcome back to another Halo 2 campaign mod showcase! In this video, wetake another look at the campaign mod overall that adds New AI, New weapons, and New encounters, but now with more features than before and ALOT more polish. This is Zopehie's Halo 2 Overhaul, created by Just_Zoephie!
Download link: www.nexusmods....
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Whats new?
Restored encounters on multiple levels, examples being the flood juggernaut on the oracle and on quarantine zone.
New weapons and enemy types (il explain those abit further down)
Globals have been modified so difficulty, enemy rate of fire, enemy health and shields, Ally health.
Chief given increased shields and health to account for new sandbox.
Weapon changes!!!!
Halo 1 pistol replaces halo 2 magnum. each ammo pack gives two rounds, reduced total reserve ammo.
E3 one bullet BR works kinda like a dmr mixed with a carbine.
Halo 1 AR replaces the halo 2 smg, it has increased damage to account for non duel wield.
GPMG added to levels, i have kept its muzzle flash i personally prefer it, meant to be a powerweapon.
Bullpup AR added made by a wonderful modder in the halo mods discord. (tip tap fire the gun)
Jackal shield added as a weapon to pickup (yes you can duel wield em)
Halo 2 plasma pistol damage has been increased slightly now feels comparable to the halo 1 plasma pistol.
Halo 2 plasma rifle damage and rare of fire reduced, spread increased. projectile speed increased.
Halo 2 Brute plasma rifle rate of fire increased spread increased. generates less heat due to increased rate of fire.
Halo 2 carbine now fires two 3 shots instead of one round. damage slightly reduced. magazine and reserves increased.
Halo 2 Flak round increased gravity on projectile and blast radius,
Halo 2 Grenades have both had their radius increased and damage output increased. (this does not include the bruteshot grenades)
Halo 2 beam rifle flesh targets damage reduced slightly.
Halo 2 Sniper rife damage against flesh targets increased slightly, now appears on more levels.
Aim assist angles and cones adjusted for the Halo 2 plasma rifles, plasma pistol, Shotgun, halo 1 AR, Halo 1 Pistol, Needler. Energy sword.
Halo 2 Needler rate of fire acceleration reduced but faster rate of fire when at max speed.
Silenced_Smg remains mostly unchanged error angle reduced for further range combat.
Halo 2 Shotgun range increased, damage output increased slightly, pellets increased from 10 to 15. ammo packs now only supply one magazine from two.
Halo 2 rocket launcher radius increased slightly.
Halo 2 gravity hammer at the time of release wont be useable by the player. (hoping to get that sorted at somepoint)
Halo 2 plasma and human turrets rate of fire slightly increased.
Covenant Plasma turret rate of fire increased.
Gauss hog turret changed to rocket hog.
Wraith now charges up. now has more blast radius and damage.
AI stuff
Flood juggernaut added to levels in restored encounters no longer will respawn over and over. (health slightly reduced)
Heretic_floodcombat forms added to heretic levels.
Honour guard grunts added to honour guard levels.
Odsts added to human levels. (they will have silenced_smgs)
Elite health and shields adjusted for new sandbox.
Brute health adjusted for new sandbox.
Heretic jackals added to heretic missions.
Sentinel presence increased on flood levels.
Halo 1 grunts added to all levels.
New elite variants, including the honour guard jackal shield, councillor, spec_ops variants, now will sometimes duel wield different weapons.
Chieftans added. looks like Tartarus i do not have a custom model at this time.
Marines updated with a fresh coat of paint (thank you stacker)
More list changes can be found in the download link.
Uprising is one of my favorite Halo 2 levels, and Zoephie's Overhaul was a blast on it! Adding the Heretics to fight just spices things up more, on top of the new enemy encounters and weapon changes. This was a fun level and I can't wait to finish the campaign soon!
#Halo #HaloMCC #HaloInfinite #HaloMod #HaloMods
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Halo: The Master Chief Collection © Microsoft Corporation. "Halo MCC: Halo 2 Campaign Mod - Zoephie's Overhaul Uprising" was created under Microsoft's "Game Content Usage Rules" using assets from Halo: The Master Chief Collection, and it is not endorsed by or affiliated with Microsoft.
man i cant wait for steam workshop to be on mcc steam
Gonna be way easier to download mods
Do we know when its coming?
Yeah for real!!!!!!! those nexus 1mb download speeds and the upload speeds are just eeeeggggghhhhhhhhhh p a i n
I like how the grunts are from ce in halo 2.
I truly think Heretic Elites and Grunts would had fought on the same side of Arbiter and his Elites and Grunts, considering how they know the dangers of Halo and the Prophets ordered punishment for the Elites and the entire Sword of Sanghelios.
Seeing all the heretics fighting with the brutes feels off-putting, but they look cool nonetheless. Love elites.
Question...why are the heretics here and why are they attacking the Arbiter? the first thing i assume would be because they are avenging their dead leader but idk...i mean during the schism is really not the time lol.
maybe after the war
@@Draynor It definitely wouldn't be the Heretics though, seeing has how they were anti-prophet. The reality of the situation is, the modder probably just wanted to add more variety and/or test out what they can include in a mod
@@justinnyugen7015 Pretty much add more variety is correct when it comes to alot of the mods out there some of us know how to do loads of things cause they been doing it for years whereas for me i started back in October i wanna add more ranks to enemy types but instead of spending a month figuring that out just for a few enemies i decide to leave it for another project where i can learn that at the start and not have people waiting a month or two for something that is basically finished so i just used the heretics in this scenario. :)
Hey Barth, do you think you could make video of the mod Halo 2 - Vanilla With Sprinkles. I saw a few picture of the mod, but haven't play it or watch it yet, but it looks cool.
I may check it out in the future! Got a couple other mods I want to play first.
@@xXBarthXx perfect, thank you!
Wait...Rtas has gold armor, that's illegal
Pretty sure his old armor was gold? 🤔
No. It wasnt. @Main-Villain
David Scully saying the “by the prophets” line instead of Norm Woodel is so cursed.
It definitely felt odd!
Where does that happen? I watched the video but I guess I missed it.
@@bb-anon6746 2:23 ny the prophet's what have the rute's done .... they have spilled are brother's bloo an for that they must
it happens before the first door
Ahhhhhhh.... if only i was any good at voice acting id do it in an high pitched e-girl voice.
I wish mods like these would stop being titled “overhaul”. Half of this mod makes no actual sense in the story of Halo 2. There are some aspects that some people will find really cool but aren’t worth labeling as “overhaul” because they just aren’t actually sensible within the story like the Heretics appearing. The whole point of the level The Oracle was ending the heretics’ existence, and furthermore, why do you fight Sesa Refumee…? An overhaul would be like a rebalance with some enemy spawn changes and maybe some vehicle changes and such. This makes up (imo) weird elite ranks and just other random stuff and while the mod has some cool details I can appreciate, it doesn’t have the sort of content to really be an overhaul.
Hello do you play halo on Microsoft store or steam?
Steam
Why not use the remastered graphics?
They don't work for this mod
Because mod changes don’t show up in them since you can’t edit H2A specific things
@@xXBarthXxso what happens if you click the button? Are the characters invisible or look normal
men mods ya casi no hay ejejej ya se esta como que apagando esto de los mods