Dude I’ve had gale as an evocation wizard this whole time and still had no clue I could use his AOE spells around other characters safely holy shit that makes things so much easier
I didnt even know the mage hand was supposed to be invisible and able to pick locks but I also ended up using it less than i thought however there is one thing it is extremely good at. You can steal anything in plain sight by just throwing it to your character. As long as you stay hidden NPCs will only go for the hand.
If you aren't arcane trickster then it isn't. The mage hand arcane trickster gets is special because of the invisibility and ability to do more things, though the latter part is currently broken.
@@blairbrook1336 no. The special arcane trickster hand is supposed to be able to pick things up into your inventory and pick locks for you but it's currently not working. Pickpocketing you always have to do yourself.
I love the rng on the barbarian. "so that you hit that much more often" - misses a 80% hit "you'll be killing something each turn" - doesn't kill anything and proceeds to miss another attack
Yeah, the green font (advantage colour) often comforts me when choosing my moves, only to miss 3 back to back 80%> hit chance moves is heartbreaking. Especially since you know you're going to take so much dmg next due to recklessness. 😂 I slowly start to prefer fighter over barbarian at times, especially later when heavy weapon master falls off.
@@ragingcalmness7815xcom… I’m here to enjoy baldurs gate content, not be violently shoved into the throes of a Vietnam style flashback… ALIENS ARE IN THE BUILDINGS
Another great option for the Level 4 feat for a Bard is Actor. If you're Charisma is 17, you can increase it to 18. You also gain expertise in Deception and Performance, which you will want to pick up anyway, so it frees you up to put Expertise in other skills. It synergizes with everything you want to be doing. Edit: Didn't notice this, but if you are going to do this, you should not select Deception or Performance as proficient skills during character creation. This feat gives you Expertise in these two even if you aren't initially proficient.
I would argue this is something you should do on a respec; you're going to want to talk that good shit to avoid unnecessary fights leading up to level 4.
The length and detail for each class is a really good fit. It's short enough to hit the highlights and provide useful advice without becoming a tedious slog through minutiae. And for those who have that in-depth knowledge there's enough meat on the bone to either agree or disagree with based on their own personal preferences and experience, but there's enough there to have an educated conversation with.
@@yukkahiro never said that. just because someone is evil doesn't mean they are incapable of doing good. same goes the other way around. they can look at that group of bandits ravaging that tavern and kill them because they're "sinners", but what matters is WHAT they consider a sin and WHY they consider it a sin. many characters in fantasy AND people in real life use sins as a scapegoat, an excuse, or an otherwise dehumanization tactic to murder or harm innocents. that mindset creates the kind of people to look at a tiefling and immediately call them a sinner because they look like a demon, when most tieflings are just innocent victims who have been touched by *actual* demons. this same premise happens in real life. its black and white thinking. context matters. and yes, not every vengeance paladin or someone with that mindset is inherently evil either. but its very easy for someone to become evil because of it. its a slippery slope.
@@daisycarbonell @@daisycarbonell"Yeah i never played dnd, how did you knew?" Yeah, welcome to dnd. Vengeance paladins are "Neutral", mostly lawful neutral. Their whole thing is fighting to subdue greater evil. They mahe have questionable ways, but they always do that for good, What? Necromancer infected the entire village to turn them into undead army and march to destroy the remaining cities? Welp, guess we're cutting down the village. At least everyone esle is safe DnD allignment is literally like that, evil means cartoonishly evil, do everything to bring pain and sorrow to others. Wanna know evil paladins, check oath of conquest
@@yukkahiro you're right, i haven't played dnd before, and im never going to. ive played like 20 hours of baldurs gate 3 and that's it. so what? how is it somehow special/different because its in dnd? I am SPECIFICALLY talking about the phrasing, "No sin must be forgiven, all evil must be condemned". if they really believe in that, then oath of vengeance paladins still sound corrupt. if their reasons are "for good", that's great, but that doesn't mean it ends up being good. The ends do not always justify the means.
With the bard section let me add... If you want to be more support go College of Valour, if you want to do more damage or be harder to kill go swords. He didn't mention that if you go human you get access to shields, so that negates Valours advantage their. Also, Valour can't give itself bonuses to defenses with inspirations it only goes to allies, unless they change that in the future. College of swords also can use defensive flourish Attack defensively, increasing your Armour Class by 4 if you hit. So, with the same armour, the same shield, +4 to defense, the dueling style/ two weapon style and the offensive flourishes: you'll do more damage and be tankier, but you'll be selfish and Valour can wield 2handed weapons and you can't thus opening up for the Great weapon master chain of feats. That's basically the differences of the two.
When you suggested polearm master I was certain you were going to mention sentinel with it so that when you opportunity attack people that run into your range, they can no longer move close enough to hit you.
The only complaint I have with the game whatsoever is the visual character customization. I am actually surprised how limited it is when the game blows everything else out of the water by a 100 miles compared to anything else ever. The amount of choices, path outcomes and dialogue in this game is truly amazing. Mods are for that’s why I’m buying a PC for masterpieces like this that I love that I want to tune or change to whatever way I want.
This game has insane levels of facial feature response to various emotions. Notice how natural and expressive your character is in cut scenes, you can't have too many misshapen features and preserve that kind of flexibility.
There probaply will be atleast more scars and other customisation options added later. Big maybe though. I doubt there will be straight up face options. Look at all they added to divinity 2
Oath of Vengeance Paladins still have to be GOOD. You can't kill a helpless creature.. There is an example in the Emerald Grove that will break your oath for any of the 3 oaths. The healing AOE on ancients is really good, I agree, but Sacred Weapon on Devotion can be combines to offset the penalty from the Great Weapon Master feat.
I played through my first playthrough blind as an Oath of Vengeance. Just think of them as Judge Dredd. Never once broke my oath and playing multiplayer got more inspiration points (about 20+) than my team mates for good roleplaying.
Laying down oil then hitting it with fireball to ignite it and then throwing ice down to put it out is just CRAZY! We should be holding other devs to this standard ESPECIALLY these major dev companies. This is great!
One of the most broken builds rn is a tempest cleric build that uses create/destroy water to make a puddle at an enemies feet and then electrocute everyone in the puddle for massive damage. And the amount of destructible walls especially in the under dark has me hoarding smoke powder barrels lol
Assassin rogue is really good if you use multi-class and take three levels of Gloomstalker ranger. Those two subclasses together can clear a portion of an encounter on the first turn, or take down a boss before it gets a turn. If your not going to multi-class go thief.
Surprising enemies often involves skipping dialogue options and just attacking out of stealth, not possible for most boss encounters. Thief is the superior decision, go for dual-wield hand crossbows, so you can use your bonus actions for ranged attacks and take Sharpshooter. Paired with Gloomstalker this is gg.
@@RiceLow I usually have my stealth character sneaking while my main character does all the talking. So he is not in combat when combat starts, and gets an Assassinate, and Gloomstalker stuff off the first round, and then gets added to the initiative to do it again after he attacks. You can switch characters during dialogue to set up stuff like this.
for martial melee characters, I've found that doing Jump -> run will allow you to cover more grounds rather than just running with all your movement. Also, jumping scales with strength, the higher your strength the further and higher you can jump.
@@kellymccarthy7109 "Athletics is a strength skill, That improves shove, your resistance to shove, and jumping" Any other corrections or are we gonna take a break from the meth pipe today?
@@Hammers_Peace Fextralife wiki I'm presuming? Don't use them. Their website is awful, ripped from false sources, and they use you to viewbot their Twitch. That's not the in game description. You can load it up and check yourself. BG3 has many changes from DnD and athletics not influencing jumping is one.
Technically perception should be the best skill to have for ALL classes, especially for those using wisdom as a dump stats. Since that proficiency bonus will help avoid surprise attack and find extra stuff
Heres a little tip. If you play a class that has a lot of concentration spells and is rather close to the front line (like cleric) consider taking the feat "resilliant: constitution" giving you a +1 to constitution and making you proficient at constitution checks. Trying to keep the concentration is a constitution check making it arguably better than the feat "warcaster"
Arguable warcaster is better due to advantage but due to RNG results will vary, however get both and you'll basically never have concentration break At least from what I've experienced
@@cmaster39 yeah its dependents on your base saving throw chance and proficiency gets higher with your level. Warcaster is probably better at lower level. Also constitution sf is great for all the other checks like poison etc.
Don't sleep on a strong wisdom score. Even for someone like the barb. Wisdom saves are responsible for resisting some of the more brutal effects in the game.
Agreed, INT is the 5e dump stat for most classes in tabletop. Strength is also mostly unecessary for warlocks, sorcerors,wizards, monks, most cleric specs in BG3 specifically
Just started playing the game feels amazing I love the DND aspect in the game. And in my opinion your class guides are way more informative then others that's why I subbed :) thank you and appreciate the guides you have
My personal favorite is the Eldritch Wizard (7 fighter 5 wizard) there's plenty of versatility, 3 feats, and improved cantrips. you can unload two powerful spells in a single turn, use a cantrip and follow up with an attack, or attack an average of 3 times with great weapons, dual weilding, and pole arms. I tend to raise int and/or str to 18 in the most situationally useful way, use my second feat to improve my fighting style, and use my third feat for an improvement in spell damage or bringing an ability to 20. Chromatic orb combined with a ring of elemental infusion is an excellent addition to the kit as you will be able to match your weapon damage type to an enemy's weakness.
@@King_Flippy_Nipslmao. Yes you can. You can use any armor you’re proficient with. Starting a fighter means heavy armor with no interference for spells at all
@King_Flippy_Nips Jesus..the level or dumb. Fighter 1 gets you every armor . Also barbarian would not allow you to cast or concentrate on spells while raging.
For a druid of the moon, I definitely recommend Tavern Brawler feat. And you can also get something like Heavy Armor Master for +1 str, even when shapeshifted. While you don't get benefits from your armor - you do benefit from the extra strength (works with any feat, that gives your the stat boost directly, instead of allowing you to choose one. Works with Resilient too, but that one is better with Constitution instead). And last you can take War Caster or Resilient (Constitution) to improve your Concentration saving throws. You can cast Stoneskin in caster form and then shapeshift. You can also get bonus strength from the Hag's hair, the potion from act 2 and from the mirror of loss. And thus you can reach up to 24 Str in Wolf form (17 base, +5 from these and up to +2 from feats). But even without the Hag hair and without 1 extra Str feat, you still get a +12 (6 x 2) on attack and damage rolls, if you use Wolf form. Generally the Saber-cat form is the best, but I play Wolf for RP purposes, and it's still viable like this.
My current Tav is a Zariel tiefling oath of ancients paladin and I'm LOVING playing him (I think the best part is just the versatility with how I can switch up the way I play him from healing/support to tank or dps depending on the encounter) Also fun thing I've noticed while playing him: if you have that automatic divine smite for crits thing turned on it will actually trigger on opportunity attacks as well
1:13:50 maybe they've patched this already, or they will, but tavern brawler synergizes well with druidic animal forms as they count as unarmed attacks thus gaining the benefits from tavern brawler. Technically it's not a bug or exploit, but Larian might change it to make it clear that they mean fully unarmed attacks.
Wild magic sorcerer is a way to go The amount of fucking chaos is insane I blinded my party and enemies countless times I shrunk myself down I've turned my whole team into dogs and cats. I've randomly started teleporting look at someone has never played d&d very much before let alone a full session I can say sorcer wild magic is fun. Just know when the wild surge happens random shit is about to go down.
If you left click an item and shift click another it takes all items between and including the two you selected and highlights them all useful instead of dragging everything individually
Sorcerer gets my vote for best class just for the twin spell haste combo. With Lae'zel and Karlach it gives them each 4 attacks a turn at level 5. Most combat enconters last like 2 rounds at that rate.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration. It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration. It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
Fighter: Hit things hard Barb: Hit things really hard Bard: Hit things hard with a guitar Rogue: Hit things hard without them knowing you were there Cleric: My brother in christ i am going to hit you hard
Just spent an entire hour respecing my team and swapping gear. Great video! P.S for Cleric I would suggest figuring out if you want to use concentration spells because then you'd want to put some focus on Con Saving Throws, meaning atleast 1 feat should be towards that. Other then that the main thing is melee or spells/ Str or Wis. You don't need dex with heavy armour and you don't need a bow per say with spells.
I think it’s kinda iffy to call vengeance an evil paladin. Vengeance is just ignoring the overly righteous to defeat the greater evil. It makes sense. Think of Devotion as Superman in terms of morals but Vengeance is the Punisher or Batman, willing to throw away honor to kill evil, but not actually BE evil.
Great guide. I'm playing through at the moment as a Four Element Monk and I agree that the monk class should not be your sole tank. I generally run with Lae Zel,using Shadowheart and Asterion (Lore Bard reclass) as caster classes. It's a great mix of magic and might which gets more versatile when Shadowheart gets her better weapons in later Act II.
The best way to roll a pure rogue is going to be with the thief subclass and using hand crossbows. Get the crossbow feat, sharpshooter and ability improvement feat, then go with savage attacker or something cool like that (since rogues get 4 feats). The only thing to remember is that you will need two weapon fighting style in order for your offhand crossbow to use your dexterity modifier. You can get this by either wearing the gloves from act 2 with TWF, or put one level into fighter
As someone who picked Gloom Stalker as a Ranger during my first playthrough, here is my experience: Pros: It feels way more versatile then the other two options, since it doesnt focus on a particularly melee or ranged. The Dread attack is really good at making your Hunter's mark target die in one turn on balanced difficulty! Superior Darkvision is awesome! Cons: While bonus action stealth seems good on paper, you will be using your bonus action on Hunter's mark 9 times out of 10! Same can be said about Umbral Shroud.. I can't remember how many times I wanted to use it only for the area to be "too bright" and resorted to use an invis potion instead.. No 🐻. 😢
Almost universally improving your main stat to the cap at 20 is better than any single individual feat. The extra bonus is used in every single hit and damage roll for melee and hit and plus healing for casters. You cant do damage unless you first hit so maximizing your stats is the key in the 5e engine. Because you are capped to 17 to start, you can get away with heavy armor mastery but you would be better off to take 2 stats and increase a second attribute to an even number to get the bonus improvement. Odd numbers on stats recieve the same bonus as the lower even number so 17 has the same bonus as 16. Always go for even numbers on your primary stats and use the +2 attribute improvement feat to add the extra bonus.
99% of the feats in the game are garbage. Tavern brawled for barbarian is good if you go bounded throwable weapon route. The rest are just meh. Why take warcaster instead of upping constitution? Why take feat that lets you dip into low level spells or abilities if you can just multiclass?
@@robertnomok975099% of the feats are garbage FOR YOU. With a game that is this open-ended and massive, it's important to remember that everyone is going to experience it differently.
So the drow spell / ability fairee fire is really good for a rogue because sneak attacks are only required to have advantage and the spell makes all targets in that radius have advantage. It’s good and you don’t have to hide
I've run two Sorcerers, both multi-classed. One was 5 Paladin Oath of Vengeance/ 7 Sorcerer Red Draconic ancestor, focus of fire damage even used a Gold Dragonborn with Drakethroat Glaive, picked up the Elemental Adept: Fire Feat, with ability improvement for Charisma. Very strong class, really sells the the "Holy Flame" vibe you'd expect from a Golden Dragonborn Paladin. My second character was 2 Tempest Cleric/10 Storm Sorc, at one point I took 2 away from Storm Sorc to have Evocation Wizard to use Chain Lightning. The main point though would be to use rain, or water items to set up for two setups that. Either I use the wet to chain with a powerful frost attacks that would them brittle for a uncharged meta-magic Thunder Attack with a Divinity Charge; or I can just use the Wet Status to upcharge Metamagic Lightning attacks. So I'd say Storm Sorcerer is actually a little more versatile since you can do really high damage with lightning, Thunder, or Frost, while Draconic Sorc is just best at whatever element you pick. Either way, Sorcerers are very powerful, but they do go through resources fast which means you have to rest a lot. Warlocks are probably the most fun for solo play due to the fact that their spells reset on short rest, you have A LOT of multi-class options as well: Fighter, Paladin, Bard, Sorcerer.
Bardlock sorcerer as your main is OP for a good playthrough. You only need to take spells that improve rolls or dialogue. All other for healing or fun. High charisma with the dragon ⚡ and eldritch blast is all you need to wipe out enemies. Bard is amazing when you min max.
21:49 assassin is great if you're able to play rogue optimally (meaning you assassinate an enemy in one hit from stealth so combat doesn't even start), however, because it's rare that you have enough damage to kill things in one hit as rogue, sometimes it's better to play outside of the fight and simply just get people up from stealth when they go down. Having said that, if you're playing the game the way it was intended and having your rogue participate in initiative, then thief rogue is the best imo just because 3 bonus actions, as you said, is just amazing.
Monk- Way of Shadow. Shadow Step. If there’s is any amount of darkness on the map, you’ve now unlocked a free Misty Step replacement. I use it to rush down casters in combat regularly.
Made a dark urge dragonborn monk for my first character without knowing exactly what dark urge was. Seemed like a cool mysterious haunted background. Leaned so hard into the dark urges. Now I'm a viscious dragon born that pummels everyone to death with my bare fists by way of the open hand. It's such a power trip; I love it.
First play through I respect from gloomstalker ranger to paladin and took 4 levels in warlock. Having more fun with the respect build because I feel like I can do more. It feels with bg3 you need to multi class as a thief rogue in order to get more benefits on the bonus actions
@@the_tactician9858 I gave Astarion two short swords and the hellfire crossbow. I am tempted to respec him as a thief rogue gloomstalker ranger. Mainly because of the fact that the very first free attack he can just basically one shot somebody and then use his sneak attack for another baddie. Then have him with the duel weird fighting style and kick butt.
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed) Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places. Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed) Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places. Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
Ranger Knight is for Strength-based builds. Ranger Knight plus Dual Wielder allows you to dual wield things like longswords, warhammers or battleaxes, which are much more powerful than the finesse weapons. Alternatively you can make a Tavern Brawler build since you're STR-based.
The difference between a shortsword and a longsword when one handing is... 1 damage. Though granted you get more weapon diversity if you have access to more. But all things considered, not very good
Ranger knight? Str weapons are no stronger than finesse weapons. And dual wielder would allow you to dual wield rapiers which are 1d8 dmg like a longsword
I like hearing people talk about bg3 in general so I watched it, but missed a lot of content on these classes. Like what you get in these as you level up, you touched some of them like warlock, but all of this is hidden at character creation so its super useful to someone who is trying to figure out what they want. IE wizard subclasses, and again level up bonuses for sub classes and classes. Not super needed for people who are going to live or die level 12 their class, but the people who want to figure out how to enhance those bonuses with multiclassing are great to know Also sentinel plus polearm master, is a great fighter feat combo, walk in, get hit, be rooted. can't attack back because you have extra reach.
Amazing video! thankyou so much! Would love to see a teams comps video - a few different recommended class combos for my playthrough (thanks to withers we have an option for any combination); along with some cool synergies in terms of skills/gameplay etc. Thanks for the hard work in this vid you've done an excellent job mate!
12:45 To anyone playing Paladin. I’ve found oathbreaker quite useful in act 2 while playing on tactician. The control undead feature works on ANY undead lower than your level (tho rng based) which means you can take control of certain bosses until a long rest and have them as allies.
For feats with druids, Tavern brawler is insane. Think about it, wild shape attacks are all unarmed. That's VERY strong, especially considering wild shaped druids can get like 3 attacks in each turn (This apparently isn't true for Honour mode)
Ok for Oathbreak8ng your Paladin. Any oath is broken by murder. The easiest first opportunity is the Teiflings tyat captured Lazel after the crash. Don't talk with them just attack and it will break all the Oaths. The Oathbreaker himself will show up and tell you he will see you tonight. Then when you go to camp at it becomes night you need to find hom on camp. Before you sleep but he will be there every night until you speak to him. He will explain how and what breaking your tenant means.
I’m surprised Pact of the Chain didn’t get more love during your Warlock guide! Yeah, Guidance (from Tome-which rhymes with “foam”, not with “tomb”) is useful, but anyone else in the party can have guidance to give you that bonus, and Shadowheart and Halsin should both have access to it as a cantrip (and you can get it via a necklace). By contrast, being able to summon a flying familiar that can go invisible at will is pretty unrivalled in terms of utility. Having a flying scout to map out dangerous areas for you at NO personal risk is amazing, with flight to get into interesting positions. They can even toss items around to give you easy access to hard-to-reach treasures. Why walk through a gauntlet of traps to flick a lever or grab some loot when your imp can just fly through and either attack the lever or toss the item your way? (The imp trivialized saving the hostage from the hag and navigating the maze of exploding mushrooms in my playthrough.) They’re also very useful in combat-either to swoop in invisibly (so, with advantage) to finish off a low-health opponent, or to run interference and soak up attacks to distract the enemies from your party.
In my first and second playthrough, I've had a Paladin. It's easily my highest burst damage character. I've hit for right under 250 damage in a single crit hit. It's really hard to keep my oath, though.
With Gale I equipped the gloves that increase dex to 18. With mage armor and the gloves he’s at 19AC which I think is pretty good for a mage. He might be a little lacking in some damage due to it, but it’s worth it for me.
“Lacking in damage” for Gale usually still means you can effectively drop a nuclear strike on enemies at will a few times per long rest. But if Gale dies, it’s a bit harder to have him nuke things
I only watched the sorcerer part so far and OMG I am so inefficient at this game! I almost never use my sorcerer points and didnt even realize I could use them to cast two spells in a turn!
Regarding sneak attack and always having advantage on every attack it should be mentioned that it's not the sneak attack feature or skill that gives advantage. It's that you must have advantage versus the Target in order to sneak attack it therefore by default you will always have advanced but you're not granted by a sneak attack you're required to have it in order to sneak attack
Just stole the Gloves of Dexterity off of a Gith trader and immediately went to respec my Cleric 😂 with some buffs I had already gotten in my play through I'm at Str 14 Dex 18 Con 16 Int 10 Wis 19 Cha 8 These gloves are too OP 🔥 If anyone's reading this, don't forget to hit the hag's well every day for a 10 hp buff that you can stack with the aid spell hp buff for a total 20 Hp buff. Casting Longstrider daily really helps too.
Druid: Some of your feats carry over to your wild shape form such as tavern brawler and a few others (I can’t remember any others off the top of my head so you’ll just have to look it up) making which feats you take as a circle of moon much more important 👍 Edit: Also if you’re playing a more spell focused Druid you can take one level of wizard and learn any wizard spell you want
I dont agree with the explanation of the cleric, it can be a really strong damage dealer if you choose it correctly, but it is easier to build it to be a suport. It is a really good video though, i really enjoyed it
in the Fighter segment you recommended Polearm Master and didn't even mention pairing it with Sentinel? It's a classic combo new players should know about. Basically, Sentinel lets you use a reaction to attack an enemy that attacks a nearby teammate but the more important thing is it also stops enemy movement entirely upon hit so when paired with polearm master and a reach weapon, you can stop an enemy from escaping you using your reaction if they aren't using magic to escape, and keeps an enemy from just walking past you, setting them up for you to take down next turn, all for just a reaction. Very useful for battlefield control as a martial class
I personally love Berserker barbarian because it's funny being able to yeet shit, or people, as a bonus action. The amount of single target dps available to an individual with a solid weapon while attacking up to 3 times as a barbarian is nutty, especially when paired with a bunch of throwable weapons (daggers, javelins, handaxes, etc) and the tavern brawler feat to double your str mod in damage with said thrown weapons. Just something I have fun with
You should *never* take Lightly Armored as a rogue... you *already* have proficiency in light armor so you're just wasting the feat (if you just want the ASI then take the ASI option at the top so you at least get 2 score bumps instead of 1).....
Ok, so I didn't really pay attention until I heard the monk and realized he hasn't played all of the different variants of each or at least he didn't explain them passed the initial selection abilities. At lvl 5 can Wrap themselves in shadows to become Invisible if they are obscured for just an action. Shadow monk can at lvl 6 TELEPORT from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll as just an action. Oh and at lvl 11 they Teleport to a foe from a hidden position, striking them with the creeping psychic ferocity of the shadows themselves adding 3d8 psychic damage to the attack for an action and 3 ki points. This version of the monk is considered the best version by most or tied for first.
I honestly disagree with your section on arcane trickster. The magehand being broken is an issue yes but the spells you get are just silly, shield for a +5 AC when needed, sleep and colour spray to disable weak and wounded enemies, blur to boost your defense even higher, misty step and invisibility to get in and out of sticky situations and of course ol' reliable magic missile which should never be underestimated. It would be nice if mage hand got fixed yeah but in terms of versatility and tankiness arcane trickster is amazing.
Great guide! As an aussie growing up in the ghettos of Redfern there is one thing in common you have with alot of people there which grinds my gears...the way especially is pronounced. Its very ghetto to say eckspecially. Still love the video though and subscribed eckspecially since there so much good info 👍
Paladins are definitely not a support class. My character is a level 8 oath of vengeance paladin / level 4 pact of the blade warlock (great old one). I gave her the halbert of vigilance (pact weapon), the darkfire shortbow, which comes with the haste spell, and the strange conduit ring, which gives an additional 1d4 psychic damage on a melee attack when concentrating on a spell. Gave her the warcaster feat as well. She now has 6 melee attacks per turn, doing an absolute shit ton of damage. Completely busted.
Help I can’t stop playing monk. I play it in pen and paper sessions with my friends and here I am dominating me and my buddies campaign with my half orc monk in bg3. And I swear larian put so much OP gear in this game for monk I just can’t imagine playing a different class now lol.
@ Sorcerer: I'd strongly advise NOT to leave out Mage armor from your spell list. Yes, barkskin potion has the same effect but if you consume another potion during the Fight it's gone, however you cant really loose the Mage armor
You can also have a companion from your camp cast mage armor on you. It doesn't go away when you dismiss them. It can be a story companion or a hireling.
Dragonborn Sorcerer Origin offers a +3 Natural Armor, +1 HP per lvl, energy resistance to one type, and cool scales..hard not to pick when making an OP battle- mage character, with Twinned- and Quicken- MetaMagic .
@@aaronhumphrey2009 That's of course a question of your playing style - I'm an old fashioned P&P player, so I don't really like "maximising" so I wasn't really talking about OP but a reasonable choice...
I want ranger knight because i naturally thought heavy armor would be overpowered in later levels. I wanted to have more customization options/ flexibility and i wanted to be tank both at range and Frontline assaults.
Tavern Brawler only kicks in if your STR is HIGHER than DEX... so your build doesn't actually take advantage of it. it's a useless pick, you are better off with stat improvement because at least you get 2 points). Respec your DEX to minimum and pump STR, then get the gloves of dexterity which set it to 18.
I picked wild magic sorc for first playtrough.... yes, maybe good for the lolz when playing with friends but not so good solo. Several reloaded fights because my wild magic damaged random npc's and they turned hostile or 3 out of my party members turned into sheep
Maybe I was lucky but I never actually lost a fight due to the surge (I'm max level in chapter 3 atm) and tides of chaos is awesome for important checks and also "bend luck" is quite helpful during fights when you can hlep ypurself or your partymembers a bit with a close miss at a roll
I'm pretty sure the mistake is about Barbarian's interaction with the extra attack from Great Weapon Master. Unless I'm doing it in the wrong order, you don't get an extra attack.
if you're using, say, the frenzied strike from berserker, that eats your bonus action for GWM (i also think thats the worst subclass due to minus hit penalty, clashing with GWM on two fronts)
I have to say that I disagree with not including mobile as a really good feat option for monk. Monks aren't really supposed to be a front line class. They play more like melee rogues, running up to the front line to deal damage, and then running away from the front line to avoid taking damage. Mobile not only gives monks even more movement speed to work with, it also lets them automatically disengage after making a melee attack, allowing them to back away from Frontline enemies while still using 3 attacks in a turn.
Which class is your favourite?
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You are saying in the video that you want the stat to the next positive number, but you probably mean the next even number.
@@RanEncounter That is correct :)
Oathbreaker Paladin :D With a bit of multiclassing, you can get Animate Dead, making it feel like a Death Knight.
Thank you for this useful guide for newcomers!
Probably Barbarian! Feels great to SLAP SHIT HARD and wild magic rage fun moments!
I have complaints with BG3. My interface is completely bugged: no microtransactions button, no seasonal passes shop, and so on, it is unplayable.
Yes, it takes getting use to.
Also I think all the DLC gated content is bugged and is accessible? How did they decide this was ready for release...
Have you guys had the bug where your loot boxes just disappear? Like they’re completely inaccessible, I can’t even find the shop for them!
I thought there weren’t any micro transactions
@@ElCombusto that’s the problem! I don’t feel deceived.
Dude I’ve had gale as an evocation wizard this whole time and still had no clue I could use his AOE spells around other characters safely holy shit that makes things so much easier
Oh shit, am I making the same mistake lol. I barely use him because of all his AOE
Hi, my name is Gale of Waterdeep, welcome to Jackass! *lobs a fireball at party*
I didnt even know the mage hand was supposed to be invisible and able to pick locks but I also ended up using it less than i thought however there is one thing it is extremely good at. You can steal anything in plain sight by just throwing it to your character. As long as you stay hidden NPCs will only go for the hand.
If you aren't arcane trickster then it isn't. The mage hand arcane trickster gets is special because of the invisibility and ability to do more things, though the latter part is currently broken.
@@Waterbaer97 Thanks mate, good to know there is a difference and i wasnt just stupid.
@@Waterbaer97 I can get the mage hand to pick pocket?
@@blairbrook1336 no. The special arcane trickster hand is supposed to be able to pick things up into your inventory and pick locks for you but it's currently not working. Pickpocketing you always have to do yourself.
I love the rng on the barbarian.
"so that you hit that much more often" - misses a 80% hit
"you'll be killing something each turn" - doesn't kill anything and proceeds to miss another attack
Yeah, the green font (advantage colour) often comforts me when choosing my moves, only to miss 3 back to back 80%> hit chance moves is heartbreaking. Especially since you know you're going to take so much dmg next due to recklessness. 😂
I slowly start to prefer fighter over barbarian at times, especially later when heavy weapon master falls off.
@@JH-nb6nw especially as githyanki when 1d4 psi damage quickly turns into 4d4, nothing to scoff at really
doesnt feel as disgusting as Xcom lol, still fun times
@@ragingcalmness7815That game is for true masochists
@@ragingcalmness7815xcom… I’m here to enjoy baldurs gate content, not be violently shoved into the throes of a Vietnam style flashback… ALIENS ARE IN THE BUILDINGS
Another great option for the Level 4 feat for a Bard is Actor. If you're Charisma is 17, you can increase it to 18. You also gain expertise in Deception and Performance, which you will want to pick up anyway, so it frees you up to put Expertise in other skills. It synergizes with everything you want to be doing.
Edit: Didn't notice this, but if you are going to do this, you should not select Deception or Performance as proficient skills during character creation. This feat gives you Expertise in these two even if you aren't initially proficient.
Ok that makes a major difference!
Thats a really strong optimization imma use in my honor mode run
I would argue this is something you should do on a respec; you're going to want to talk that good shit to avoid unnecessary fights leading up to level 4.
The length and detail for each class is a really good fit. It's short enough to hit the highlights and provide useful advice without becoming a tedious slog through minutiae. And for those who have that in-depth knowledge there's enough meat on the bone to either agree or disagree with based on their own personal preferences and experience, but there's enough there to have an educated conversation with.
"Oath of vengeance is so kind of evil paladin"
Oath of vengeance paladin: No sin must be forgiven, all evil must be condemned
sounds pretty damn evil to me.
@@daisycarbonell So what, if vengeance paladin sees group of bandits ravaging a tavern, killing everyone in, they should go "I forgive you"?
@@yukkahiro never said that. just because someone is evil doesn't mean they are incapable of doing good. same goes the other way around. they can look at that group of bandits ravaging that tavern and kill them because they're "sinners", but what matters is WHAT they consider a sin and WHY they consider it a sin.
many characters in fantasy AND people in real life use sins as a scapegoat, an excuse, or an otherwise dehumanization tactic to murder or harm innocents. that mindset creates the kind of people to look at a tiefling and immediately call them a sinner because they look like a demon, when most tieflings are just innocent victims who have been touched by *actual* demons. this same premise happens in real life.
its black and white thinking. context matters. and yes, not every vengeance paladin or someone with that mindset is inherently evil either. but its very easy for someone to become evil because of it. its a slippery slope.
@@daisycarbonell @@daisycarbonell"Yeah i never played dnd, how did you knew?"
Yeah, welcome to dnd. Vengeance paladins are "Neutral", mostly lawful neutral. Their whole thing is fighting to subdue greater evil. They mahe have questionable ways, but they always do that for good,
What? Necromancer infected the entire village to turn them into undead army and march to destroy the remaining cities? Welp, guess we're cutting down the village. At least everyone esle is safe
DnD allignment is literally like that, evil means cartoonishly evil, do everything to bring pain and sorrow to others. Wanna know evil paladins, check oath of conquest
@@yukkahiro you're right, i haven't played dnd before, and im never going to. ive played like 20 hours of baldurs gate 3 and that's it. so what? how is it somehow special/different because its in dnd? I am SPECIFICALLY talking about the phrasing, "No sin must be forgiven, all evil must be condemned". if they really believe in that, then oath of vengeance paladins still sound corrupt.
if their reasons are "for good", that's great, but that doesn't mean it ends up being good. The ends do not always justify the means.
With the bard section let me add... If you want to be more support go College of Valour, if you want to do more damage or be harder to kill go swords. He didn't mention that if you go human you get access to shields, so that negates Valours advantage their. Also, Valour can't give itself bonuses to defenses with inspirations it only goes to allies, unless they change that in the future. College of swords also can use defensive flourish Attack defensively, increasing your Armour Class by 4 if you hit. So, with the same armour, the same shield, +4 to defense, the dueling style/ two weapon style and the offensive flourishes: you'll do more damage and be tankier, but you'll be selfish and Valour can wield 2handed weapons and you can't thus opening up for the Great weapon master chain of feats. That's basically the differences of the two.
When you suggested polearm master I was certain you were going to mention sentinel with it so that when you opportunity attack people that run into your range, they can no longer move close enough to hit you.
Sentinel/PAM combo isn't honestly that strong in this game. Plus, the combo is bugged af.
The only complaint I have with the game whatsoever is the visual character customization. I am actually surprised how limited it is when the game blows everything else out of the water by a 100 miles compared to anything else ever. The amount of choices, path outcomes and dialogue in this game is truly amazing. Mods are for that’s why I’m buying a PC for masterpieces like this that I love that I want to tune or change to whatever way I want.
This game has insane levels of facial feature response to various emotions. Notice how natural and expressive your character is in cut scenes, you can't have too many misshapen features and preserve that kind of flexibility.
There probaply will be atleast more scars and other customisation options added later. Big maybe though. I doubt there will be straight up face options.
Look at all they added to divinity 2
Ya I solved all my visual customization wishes with mods lol
I was really hoping as an orc I could customize my tusks. Skyrim let’s you do that in the base game.
I just want a transmog feature and closed helmets
Oath of Vengeance Paladins still have to be GOOD. You can't kill a helpless creature.. There is an example in the Emerald Grove that will break your oath for any of the 3 oaths. The healing AOE on ancients is really good, I agree, but Sacred Weapon on Devotion can be combines to offset the penalty from the Great Weapon Master feat.
I played through my first playthrough blind as an Oath of Vengeance. Just think of them as Judge Dredd. Never once broke my oath and playing multiplayer got more inspiration points (about 20+) than my team mates for good roleplaying.
Laying down oil then hitting it with fireball to ignite it and then throwing ice down to put it out is just CRAZY! We should be holding other devs to this standard ESPECIALLY these major dev companies. This is great!
One of the most broken builds rn is a tempest cleric build that uses create/destroy water to make a puddle at an enemies feet and then electrocute everyone in the puddle for massive damage. And the amount of destructible walls especially in the under dark has me hoarding smoke powder barrels lol
This is literally combining 2 mechancis together. Nothing mindblowing
Did you not play either divinity lol
This is basically DOS3 rather than BG3. They are using the same engine and copy+pasted DOS2 but built a BG-themed detailed campaign...
Assassin rogue is really good if you use multi-class and take three levels of Gloomstalker ranger. Those two subclasses together can clear a portion of an encounter on the first turn, or take down a boss before it gets a turn. If your not going to multi-class go thief.
Surprising enemies often involves skipping dialogue options and just attacking out of stealth, not possible for most boss encounters. Thief is the superior decision, go for dual-wield hand crossbows, so you can use your bonus actions for ranged attacks and take Sharpshooter. Paired with Gloomstalker this is gg.
@@RiceLow I usually have my stealth character sneaking while my main character does all the talking. So he is not in combat when combat starts, and gets an Assassinate, and Gloomstalker stuff off the first round, and then gets added to the initiative to do it again after he attacks. You can switch characters during dialogue to set up stuff like this.
So do you attack in the middle of the dialogue? Or do enemies count as surprised when they are in combat but are attacked from someone who is not?
@@RiceLow I think they are surprised if you are not in initiative, and stealthing.
At what level did you multiclass? I'm currently running a Drow assassin rogue. But I'm only at level 4.
for martial melee characters, I've found that doing Jump -> run will allow you to cover more grounds rather than just running with all your movement. Also, jumping scales with strength, the higher your strength the further and higher you can jump.
Athletics*
Str will govern it, but you still need proficiency to really make this worthwhile
@@Hammers_Peace Strength*
Athletics has no bearing on how far you can jump, it's purely your strength stat + respective feat/class/buffs.
@@kellymccarthy7109 "Athletics is a strength skill, That improves shove, your resistance to shove, and jumping"
Any other corrections or are we gonna take a break from the meth pipe today?
@@Hammers_Peace Fextralife wiki I'm presuming? Don't use them. Their website is awful, ripped from false sources, and they use you to viewbot their Twitch. That's not the in game description. You can load it up and check yourself. BG3 has many changes from DnD and athletics not influencing jumping is one.
@@Hammers_Peace they're talking 5e
Technically perception should be the best skill to have for ALL classes, especially for those using wisdom as a dump stats. Since that proficiency bonus will help avoid surprise attack and find extra stuff
Heres a little tip. If you play a class that has a lot of concentration spells and is rather close to the front line (like cleric) consider taking the feat "resilliant: constitution" giving you a +1 to constitution and making you proficient at constitution checks. Trying to keep the concentration is a constitution check making it arguably better than the feat "warcaster"
Arguable warcaster is better due to advantage but due to RNG results will vary, however get both and you'll basically never have concentration break
At least from what I've experienced
@@cmaster39 yeah its dependents on your base saving throw chance and proficiency gets higher with your level. Warcaster is probably better at lower level.
Also constitution sf is great for all the other checks like poison etc.
Taking a CON +2 from an ASI is also very worthwhile
Don't sleep on a strong wisdom score. Even for someone like the barb. Wisdom saves are responsible for resisting some of the more brutal effects in the game.
Agreed, INT is the 5e dump stat for most classes in tabletop.
Strength is also mostly unecessary for warlocks, sorcerors,wizards, monks, most cleric specs in BG3 specifically
I built my ranger with str rather than dex and went ranger Knight and use 2 handed weps. Went beast master and working really well so far.
No one cares
That's pretty dope my brother
We care about your fun, STRangers are always fun
We definitely care, fuck the guy that said otherwise
Really cool build brother, I'm playing gloomstalker ranger dex/Wis 2 weapon fighting up close and duel handcrossbows at range. Can't be stopped
This is what I need as someone without any DND knowledge. Thank you!
Bard is sooooo much fun! Both in combat and just exploring and interacting with the world.
Just started playing the game feels amazing I love the DND aspect in the game. And in my opinion your class guides are way more informative then others that's why I subbed :) thank you and appreciate the guides you have
My personal favorite is the Eldritch Wizard (7 fighter 5 wizard) there's plenty of versatility, 3 feats, and improved cantrips. you can unload two powerful spells in a single turn, use a cantrip and follow up with an attack, or attack an average of 3 times with great weapons, dual weilding, and pole arms. I tend to raise int and/or str to 18 in the most situationally useful way, use my second feat to improve my fighting style, and use my third feat for an improvement in spell damage or bringing an ability to 20. Chromatic orb combined with a ring of elemental infusion is an excellent addition to the kit as you will be able to match your weapon damage type to an enemy's weakness.
you cannot use armor as a wizard though, so why not go barbarian wizard or monk wizard
@@King_Flippy_Nipslmao. Yes you can. You can use any armor you’re proficient with. Starting a fighter means heavy armor with no interference for spells at all
@King_Flippy_Nips Jesus..the level or dumb. Fighter 1 gets you every armor . Also barbarian would not allow you to cast or concentrate on spells while raging.
@@King_Flippy_Nips classing as fighter first gives you heavy armor..... Also at level 3 they get spells
@@King_Flippy_Nips When you don't know shit about the game but try to comment on mechanics anyway.
For a druid of the moon, I definitely recommend Tavern Brawler feat. And you can also get something like Heavy Armor Master for +1 str, even when shapeshifted. While you don't get benefits from your armor - you do benefit from the extra strength (works with any feat, that gives your the stat boost directly, instead of allowing you to choose one. Works with Resilient too, but that one is better with Constitution instead). And last you can take War Caster or Resilient (Constitution) to improve your Concentration saving throws. You can cast Stoneskin in caster form and then shapeshift.
You can also get bonus strength from the Hag's hair, the potion from act 2 and from the mirror of loss. And thus you can reach up to 24 Str in Wolf form (17 base, +5 from these and up to +2 from feats). But even without the Hag hair and without 1 extra Str feat, you still get a +12 (6 x 2) on attack and damage rolls, if you use Wolf form.
Generally the Saber-cat form is the best, but I play Wolf for RP purposes, and it's still viable like this.
My current Tav is a Zariel tiefling oath of ancients paladin and I'm LOVING playing him (I think the best part is just the versatility with how I can switch up the way I play him from healing/support to tank or dps depending on the encounter)
Also fun thing I've noticed while playing him: if you have that automatic divine smite for crits thing turned on it will actually trigger on opportunity attacks as well
Thank you for this very simple clarifying video because it’s my first time playing d&d game and i wanted to focus on a tank melee class
Omg thanks for the video as a complete noob who’s frustrated with getting started with all these classes. ❤❤❤
For my bards, I always recommend using entertainer purely for the fact of how much inspiration you get just by passing performance dialogue checks
Intimidation is a good skill for a Barbarian in this game because they get a lot of unique Intimidation checks (with advantage).
Also good for clerics, they get the thaumaturgy cantrip that gives them advantage on intimidation and performance
1:13:50 maybe they've patched this already, or they will, but tavern brawler synergizes well with druidic animal forms as they count as unarmed attacks thus gaining the benefits from tavern brawler. Technically it's not a bug or exploit, but Larian might change it to make it clear that they mean fully unarmed attacks.
They didn't consider a druid's right to bear arms when coding tavern brawler
Mobile is also a good feat for the Druid so that they do not trigger attacks of opportunity.
Do the wildheart barb bonuses work when wild shaped?
@@phoenixsorenyes
@@udangu😂 bear arms.
Wild magic sorcerer is a way to go The amount of fucking chaos is insane I blinded my party and enemies countless times I shrunk myself down I've turned my whole team into dogs and cats. I've randomly started teleporting look at someone has never played d&d very much before let alone a full session I can say sorcer wild magic is fun. Just know when the wild surge happens random shit is about to go down.
If you left click an item and shift click another it takes all items between and including the two you selected and highlights them all useful instead of dragging everything individually
I've found control undead for paladin to be insanely good! Took over Malus during his fight for a 250 health undead follower.
Sorcerer gets my vote for best class just for the twin spell haste combo. With Lae'zel and Karlach it gives them each 4 attacks a turn at level 5. Most combat enconters last like 2 rounds at that rate.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration.
It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
Or you can huddle up in a tight circle and toss a haste potion/haste spore granade in the middle. 4 hastes for 3 turnes each. No spell slots, no concentration.
It only lasts 3 turns but by that time the enemy is eighter dead or CC'd into incompetence, so your party can chill on your Lethargy turn.
Fighter: Hit things hard
Barb: Hit things really hard
Bard: Hit things hard with a guitar
Rogue: Hit things hard without them knowing you were there
Cleric: My brother in christ i am going to hit you hard
Just spent an entire hour respecing my team and swapping gear. Great video!
P.S for Cleric I would suggest figuring out if you want to use concentration spells because then you'd want to put some focus on Con Saving Throws, meaning atleast 1 feat should be towards that. Other then that the main thing is melee or spells/ Str or Wis. You don't need dex with heavy armour and you don't need a bow per say with spells.
I think it’s kinda iffy to call vengeance an evil paladin. Vengeance is just ignoring the overly righteous to defeat the greater evil. It makes sense. Think of Devotion as Superman in terms of morals but Vengeance is the Punisher or Batman, willing to throw away honor to kill evil, but not actually BE evil.
Great guide. I'm playing through at the moment as a Four Element Monk and I agree that the monk class should not be your sole tank. I generally run with Lae Zel,using Shadowheart and Asterion (Lore Bard reclass) as caster classes. It's a great mix of magic and might which gets more versatile when Shadowheart gets her better weapons in later Act II.
Game: offers a range of diverse classes with unique skills and dialogue
Me: OWLBEAR TIME!
The best way to roll a pure rogue is going to be with the thief subclass and using hand crossbows. Get the crossbow feat, sharpshooter and ability improvement feat, then go with savage attacker or something cool like that (since rogues get 4 feats). The only thing to remember is that you will need two weapon fighting style in order for your offhand crossbow to use your dexterity modifier. You can get this by either wearing the gloves from act 2 with TWF, or put one level into fighter
As someone who picked Gloom Stalker as a Ranger during my first playthrough, here is my experience:
Pros:
It feels way more versatile then the other two options, since it doesnt focus on a particularly melee or ranged.
The Dread attack is really good at making your Hunter's mark target die in one turn on balanced difficulty!
Superior Darkvision is awesome!
Cons:
While bonus action stealth seems good on paper, you will be using your bonus action on Hunter's mark 9 times out of 10!
Same can be said about Umbral Shroud.. I can't remember how many times I wanted to use it only for the area to be "too bright" and resorted to use an invis potion instead..
No 🐻. 😢
Almost universally improving your main stat to the cap at 20 is better than any single individual feat. The extra bonus is used in every single hit and damage roll for melee and hit and plus healing for casters. You cant do damage unless you first hit so maximizing your stats is the key in the 5e engine. Because you are capped to 17 to start, you can get away with heavy armor mastery but you would be better off to take 2 stats and increase a second attribute to an even number to get the bonus improvement. Odd numbers on stats recieve the same bonus as the lower even number so 17 has the same bonus as 16. Always go for even numbers on your primary stats and use the +2 attribute improvement feat to add the extra bonus.
99% of the feats in the game are garbage. Tavern brawled for barbarian is good if you go bounded throwable weapon route. The rest are just meh. Why take warcaster instead of upping constitution? Why take feat that lets you dip into low level spells or abilities if you can just multiclass?
@@robertnomok975099% of the feats are garbage FOR YOU. With a game that is this open-ended and massive, it's important to remember that everyone is going to experience it differently.
@@Tcrror well if you want suboptimal character gimped by useless feats. Be free to do so. Actual dnd5 outside of PHB has plenty of good feats.
@@robertnomok9750could you be any more of a "that guy"? Plenty of feats are far more useful than an additional plus one to a stat modifier
There's a few feats that grant +1 stat and some proeficiencies.
Those can be considered instead of +2 stats
So the drow spell / ability fairee fire is really good for a rogue because sneak attacks are only required to have advantage and the spell makes all targets in that radius have advantage. It’s good and you don’t have to hide
Really like this video, lots of useful information. I'm still struggling to wrap my head around all of the cross classing options.
I've run two Sorcerers, both multi-classed. One was 5 Paladin Oath of Vengeance/ 7 Sorcerer Red Draconic ancestor, focus of fire damage even used a Gold Dragonborn with Drakethroat Glaive, picked up the Elemental Adept: Fire Feat, with ability improvement for Charisma. Very strong class, really sells the the "Holy Flame" vibe you'd expect from a Golden Dragonborn Paladin.
My second character was 2 Tempest Cleric/10 Storm Sorc, at one point I took 2 away from Storm Sorc to have Evocation Wizard to use Chain Lightning. The main point though would be to use rain, or water items to set up for two setups that. Either I use the wet to chain with a powerful frost attacks that would them brittle for a uncharged meta-magic Thunder Attack with a Divinity Charge; or I can just use the Wet Status to upcharge Metamagic Lightning attacks. So I'd say Storm Sorcerer is actually a little more versatile since you can do really high damage with lightning, Thunder, or Frost, while Draconic Sorc is just best at whatever element you pick. Either way, Sorcerers are very powerful, but they do go through resources fast which means you have to rest a lot.
Warlocks are probably the most fun for solo play due to the fact that their spells reset on short rest, you have A LOT of multi-class options as well: Fighter, Paladin, Bard, Sorcerer.
Bardlock sorcerer as your main is OP for a good playthrough. You only need to take spells that improve rolls or dialogue. All other for healing or fun. High charisma with the dragon ⚡ and eldritch blast is all you need to wipe out enemies. Bard is amazing when you min max.
21:49 assassin is great if you're able to play rogue optimally (meaning you assassinate an enemy in one hit from stealth so combat doesn't even start), however, because it's rare that you have enough damage to kill things in one hit as rogue, sometimes it's better to play outside of the fight and simply just get people up from stealth when they go down. Having said that, if you're playing the game the way it was intended and having your rogue participate in initiative, then thief rogue is the best imo just because 3 bonus actions, as you said, is just amazing.
Something to know as well is that Gale can have a shield... That +2 to AC. You're welcome
The existence of a tiefling implies the existence of a larger, tiefle.
Monk- Way of Shadow. Shadow Step. If there’s is any amount of darkness on the map, you’ve now unlocked a free Misty Step replacement. I use it to rush down casters in combat regularly.
Open hand is way way better. Monks are so damn mobile you don't need the teleport. Open hand does more damage and is tankier
Made a dark urge dragonborn monk for my first character without knowing exactly what dark urge was. Seemed like a cool mysterious haunted background. Leaned so hard into the dark urges. Now I'm a viscious dragon born that pummels everyone to death with my bare fists by way of the open hand. It's such a power trip; I love it.
First play through I respect from gloomstalker ranger to paladin and took 4 levels in warlock. Having more fun with the respect build because I feel like I can do more. It feels with bg3 you need to multi class as a thief rogue in order to get more benefits on the bonus actions
Which is why you should give our favourite pale elf rogue 2 hand crossbows... gotta get that 'dakka dakka dakka' from somewhere...
@@the_tactician9858 I gave Astarion two short swords and the hellfire crossbow. I am tempted to respec him as a thief rogue gloomstalker ranger. Mainly because of the fact that the very first free attack he can just basically one shot somebody and then use his sneak attack for another baddie. Then have him with the duel weird fighting style and kick butt.
@@the_tactician9858 I killed him in my playthrough after the camp incident
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed)
Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places.
Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
Ranged thief is pretty powerful on its own. I've been doing a solo durge run with one. I've been doing pretty well so far. Only having the one character to deal with has been a fun and interesting experience so far. Been playing her like she's a covert assassin, using disguises to talk to people as thier own race. (She's a wood elf by default, for the extra run speed)
Trying this has really changed the way I play, making full use of the environment, picking up and using things I'd of normally overlooked, finding alternative routes into places.
Perfect example of this, is finding the booze barrel at the goblin camp....that you can poison. XD
i just got the game and haven't played yet. Can i be an overpowered melee druid that can transform into animals? I dont want to be a caster
Love the supercut style. Also this particular video is INCREDIBLY helpful! All classes in one vid is great!
Larian has been doing shit like that since Divinity Original Sin a decade ago dude it's not that impressive anymore.
Ranger Knight is for Strength-based builds.
Ranger Knight plus Dual Wielder allows you to dual wield things like longswords, warhammers or battleaxes, which are much more powerful than the finesse weapons. Alternatively you can make a Tavern Brawler build since you're STR-based.
The difference between a shortsword and a longsword when one handing is... 1 damage.
Though granted you get more weapon diversity if you have access to more.
But all things considered, not very good
@@Keln02 i havent played yet but usually games have far more magical longswords in them than short swords which you rarely see any of
What good would tavern brawler be if you use weapons?
Ranger knight? Str weapons are no stronger than finesse weapons. And dual wielder would allow you to dual wield rapiers which are 1d8 dmg like a longsword
@@joshholmes1372genuine question. How many magic rapiers did you get in your playthrough? Because I think I remember 1
I like hearing people talk about bg3 in general so I watched it, but missed a lot of content on these classes. Like what you get in these as you level up, you touched some of them like warlock, but all of this is hidden at character creation so its super useful to someone who is trying to figure out what they want.
IE wizard subclasses, and again level up bonuses for sub classes and classes.
Not super needed for people who are going to live or die level 12 their class, but the people who want to figure out how to enhance those bonuses with multiclassing are great to know
Also sentinel plus polearm master, is a great fighter feat combo, walk in, get hit, be rooted. can't attack back because you have extra reach.
Amazing video! thankyou so much! Would love to see a teams comps video - a few different recommended class combos for my playthrough (thanks to withers we have an option for any combination); along with some cool synergies in terms of skills/gameplay etc. Thanks for the hard work in this vid you've done an excellent job mate!
12:45 To anyone playing Paladin. I’ve found oathbreaker quite useful in act 2 while playing on tactician.
The control undead feature works on ANY undead lower than your level (tho rng based) which means you can take control of certain bosses until a long rest and have them as allies.
My leveling up: Oooh .. this looks good ... click .... move on.
For feats with druids, Tavern brawler is insane.
Think about it, wild shape attacks are all unarmed. That's VERY strong, especially considering wild shaped druids can get like 3 attacks in each turn
(This apparently isn't true for Honour mode)
Ok for Oathbreak8ng your Paladin. Any oath is broken by murder. The easiest first opportunity is the Teiflings tyat captured Lazel after the crash. Don't talk with them just attack and it will break all the Oaths. The Oathbreaker himself will show up and tell you he will see you tonight. Then when you go to camp at it becomes night you need to find hom on camp. Before you sleep but he will be there every night until you speak to him. He will explain how and what breaking your tenant means.
I’m surprised Pact of the Chain didn’t get more love during your Warlock guide! Yeah, Guidance (from Tome-which rhymes with “foam”, not with “tomb”) is useful, but anyone else in the party can have guidance to give you that bonus, and Shadowheart and Halsin should both have access to it as a cantrip (and you can get it via a necklace). By contrast, being able to summon a flying familiar that can go invisible at will is pretty unrivalled in terms of utility. Having a flying scout to map out dangerous areas for you at NO personal risk is amazing, with flight to get into interesting positions. They can even toss items around to give you easy access to hard-to-reach treasures. Why walk through a gauntlet of traps to flick a lever or grab some loot when your imp can just fly through and either attack the lever or toss the item your way? (The imp trivialized saving the hostage from the hag and navigating the maze of exploding mushrooms in my playthrough.) They’re also very useful in combat-either to swoop in invisibly (so, with advantage) to finish off a low-health opponent, or to run interference and soak up attacks to distract the enemies from your party.
Ahh but a warlock's tome is a tomb for his soul :)
In my first and second playthrough, I've had a Paladin. It's easily my highest burst damage character. I've hit for right under 250 damage in a single crit hit. It's really hard to keep my oath, though.
Whoa explain please? I’m trying to be a hyper damage paladin aswell
With Gale I equipped the gloves that increase dex to 18. With mage armor and the gloves he’s at 19AC which I think is pretty good for a mage. He might be a little lacking in some damage due to it, but it’s worth it for me.
“Lacking in damage” for Gale usually still means you can effectively drop a nuclear strike on enemies at will a few times per long rest. But if Gale dies, it’s a bit harder to have him nuke things
I sent Gale packing 5 minutes after I found out he was an arcane junkie.
I only watched the sorcerer part so far and OMG I am so inefficient at this game! I almost never use my sorcerer points and didnt even realize I could use them to cast two spells in a turn!
Regarding sneak attack and always having advantage on every attack it should be mentioned that it's not the sneak attack feature or skill that gives advantage. It's that you must have advantage versus the Target in order to sneak attack it therefore by default you will always have advanced but you're not granted by a sneak attack you're required to have it in order to sneak attack
My first run was a war cleric and it was so fun. Basically I was the shielded bulwark the rest of the party fought around. So much healing and damage
Same duse i never play anything other than war and tempest cleric
Well, i was lost around the fucking 50 guides on this game but after 5 hours im glad to fall on your one.
Spike Growth for a Druid is a fabulous area effect and crowd control.
Love Vengance Paladin. First play through ever of any BG game and I am having so much fun
Good job, I have no idea what to play now thanks
Just stole the Gloves of Dexterity off of a Gith trader and immediately went to respec my Cleric 😂 with some buffs I had already gotten in my play through I'm at
Str 14
Dex 18
Con 16
Int 10
Wis 19
Cha 8
These gloves are too OP 🔥
If anyone's reading this, don't forget to hit the hag's well every day for a 10 hp buff that you can stack with the aid spell hp buff for a total 20 Hp buff. Casting Longstrider daily really helps too.
Yeah those gloves are super busted, I need to respec my character again lol (they have 16 dex without the gloves)
This is the first video I've seen from you. I like long form videos.
Druid: Some of your feats carry over to your wild shape form such as tavern brawler and a few others (I can’t remember any others off the top of my head so you’ll just have to look it up) making which feats you take as a circle of moon much more important 👍 Edit: Also if you’re playing a more spell focused Druid you can take one level of wizard and learn any wizard spell you want
I dont agree with the explanation of the cleric, it can be a really strong damage dealer if you choose it correctly, but it is easier to build it to be a suport. It is a really good video though, i really enjoyed it
in the Fighter segment you recommended Polearm Master and didn't even mention pairing it with Sentinel? It's a classic combo new players should know about. Basically, Sentinel lets you use a reaction to attack an enemy that attacks a nearby teammate but the more important thing is it also stops enemy movement entirely upon hit so when paired with polearm master and a reach weapon, you can stop an enemy from escaping you using your reaction if they aren't using magic to escape, and keeps an enemy from just walking past you, setting them up for you to take down next turn, all for just a reaction. Very useful for battlefield control as a martial class
I personally love Berserker barbarian because it's funny being able to yeet shit, or people, as a bonus action. The amount of single target dps available to an individual with a solid weapon while attacking up to 3 times as a barbarian is nutty, especially when paired with a bunch of throwable weapons (daggers, javelins, handaxes, etc) and the tavern brawler feat to double your str mod in damage with said thrown weapons. Just something I have fun with
You should *never* take Lightly Armored as a rogue... you *already* have proficiency in light armor so you're just wasting the feat (if you just want the ASI then take the ASI option at the top so you at least get 2 score bumps instead of 1).....
Ok, so I didn't really pay attention until I heard the monk and realized he hasn't played all of the different variants of each or at least he didn't explain them passed the initial selection abilities. At lvl 5 can Wrap themselves in shadows to become Invisible if they are obscured for just an action. Shadow monk can at lvl 6 TELEPORT from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll as just an action. Oh and at lvl 11 they Teleport to a foe from a hidden position, striking them with the creeping psychic ferocity of the shadows themselves adding 3d8 psychic damage to the attack for an action and 3 ki points. This version of the monk is considered the best version by most or tied for first.
You forgot to mention halfling for bard. I hate failing checks so to get re-rolls on 1’s is fantastic.
I love the Black Mage setup on the Wizard haha
Paladin spells don’t matter. You will use all slots for divine smite.
I honestly disagree with your section on arcane trickster. The magehand being broken is an issue yes but the spells you get are just silly, shield for a +5 AC when needed, sleep and colour spray to disable weak and wounded enemies, blur to boost your defense even higher, misty step and invisibility to get in and out of sticky situations and of course ol' reliable magic missile which should never be underestimated. It would be nice if mage hand got fixed yeah but in terms of versatility and tankiness arcane trickster is amazing.
Sorceror:
Twinned haste is overpowered.
While storm sorceror can do lighting _and_ thunder, - SPOILER
Fly can be gotten as an Illithid.
I can't recommend tavern brawler more for both a druid wild shape bonus, and barbarian for the ranged throwing barbarian
Great guide! As an aussie growing up in the ghettos of Redfern there is one thing in common you have with alot of people there which grinds my gears...the way especially is pronounced. Its very ghetto to say eckspecially. Still love the video though and subscribed eckspecially since there so much good info 👍
Paladins are definitely not a support class. My character is a level 8 oath of vengeance paladin / level 4 pact of the blade warlock (great old one). I gave her the halbert of vigilance (pact weapon), the darkfire shortbow, which comes with the haste spell, and the strange conduit ring, which gives an additional 1d4 psychic damage on a melee attack when concentrating on a spell. Gave her the warcaster feat as well. She now has 6 melee attacks per turn, doing an absolute shit ton of damage. Completely busted.
Resilient can be a good feat for druids to help maintain concentration while wild shaped as well
5 seconds in, already like this guy.
Tome is pronounced by saying the name of the letter o, the word you said is tomb which is another word for a crypt
Help I can’t stop playing monk. I play it in pen and paper sessions with my friends and here I am dominating me and my buddies campaign with my half orc monk in bg3. And I swear larian put so much OP gear in this game for monk I just can’t imagine playing a different class now lol.
@ Sorcerer: I'd strongly advise NOT to leave out Mage armor from your spell list. Yes, barkskin potion has the same effect but if you consume another potion during the Fight it's gone, however you cant really loose the Mage armor
Mage armor, the bulwark bracers, the lovers rings and vois la your little sorcerer is running around with an armor class of 20 without a potion.
correction: forgot the sassy Mermaid outfit - also gives +2 AC I think
You can also have a companion from your camp cast mage armor on you. It doesn't go away when you dismiss them. It can be a story companion or a hireling.
Dragonborn Sorcerer Origin offers a +3 Natural Armor, +1 HP per lvl, energy resistance to one type, and cool scales..hard not to pick when making an OP battle- mage character, with Twinned- and Quicken- MetaMagic .
@@aaronhumphrey2009 That's of course a question of your playing style - I'm an old fashioned P&P player, so I don't really like "maximising" so I wasn't really talking about OP but a reasonable choice...
The most broken feat for casters is duel wielding.. double staff, especially the later ones in the game is way stronger then the other feats.
I want ranger knight because i naturally thought heavy armor would be overpowered in later levels. I wanted to have more customization options/ flexibility and i wanted to be tank both at range and Frontline assaults.
Tavern Brawler only kicks in if your STR is HIGHER than DEX... so your build doesn't actually take advantage of it. it's a useless pick, you are better off with stat improvement because at least you get 2 points). Respec your DEX to minimum and pump STR, then get the gloves of dexterity which set it to 18.
best vid on the subject by far !
thxs and keep up the good work :-)
I picked wild magic sorc for first playtrough.... yes, maybe good for the lolz when playing with friends but not so good solo. Several reloaded fights because my wild magic damaged random npc's and they turned hostile or 3 out of my party members turned into sheep
Maybe I was lucky but I never actually lost a fight due to the surge (I'm max level in chapter 3 atm) and tides of chaos is awesome for important checks and also "bend luck" is quite helpful during fights when you can hlep ypurself or your partymembers a bit with a close miss at a roll
I think I picked the most basic but most difficult way to play BG3 for the first time ever 😂 I’m a human fighter. 😂
Fighters are so good lol. I would always respec my party when I found cool gear but Laezel stayed a fighter all game and she was always my strongest
I'm pretty sure the mistake is about Barbarian's interaction with the extra attack from Great Weapon Master. Unless I'm doing it in the wrong order, you don't get an extra attack.
You do, but only if you get a killing blow or crit. It also requires a bonus action.
if you're using, say, the frenzied strike from berserker, that eats your bonus action for GWM (i also think thats the worst subclass due to minus hit penalty, clashing with GWM on two fronts)
I have to say that I disagree with not including mobile as a really good feat option for monk. Monks aren't really supposed to be a front line class. They play more like melee rogues, running up to the front line to deal damage, and then running away from the front line to avoid taking damage. Mobile not only gives monks even more movement speed to work with, it also lets them automatically disengage after making a melee attack, allowing them to back away from Frontline enemies while still using 3 attacks in a turn.
Im looking to make a human fighter,that will become a eldrich knight.I want to use nothing but the swords. Any suggestions?