grim grinning ghost
ฝัง
- เผยแพร่เมื่อ 28 เม.ย. 2023
- THANKS @deathgamer77 FOR THE THUMBNAIL!!!
this is probably harder than dumfound ed
hello guys my name is fakechi! I am a well known beat saber celebrity! You COULD call me famous. If you so please. Ever since my childhood i have dreamt of becoming a beat saber personality on the video sharing platform youtube. :))))) My parents have been very supportive of this dream by force feeding me milk and making my bones strong with proper calcium intake. Ever since i beat my first speed map (cheat codes for hoes) I have rigorously trained to become the GOAT of beat saber! All you NOOBS can lick the dirt of my boots because IM THE GOAT and you are ALL LOWER CLASS BEINGS! like and subscribe!
as we can see, at the timestamp 2:18 there is a bad cut (shown with the "x") in the game beat saber, a bad cut is determined by whether or not you hit a specific note in the correct direction, and with the correct saber. In terms of vibro, the former isnt very focused on, since its not very difficult to hit the right note with the right saber, as they are mostly still in terms of horizontal movement (with some exceptions of course, such as lane switches). The latter however, is different. When a player swings either too slow or too fast in vibro, and doesnt hit the correct bpm, the player is bound to bad cut, because they will inevitibly hit an up note as a down note, or vice versa, as for the time stamp at 2:18, we're able to see that fakechi, did in fact bad cut. If you analyze the situation and what occured, we can determine this is because he hit a down note as if it were up. This is most likely due to the insane speed required for this map, which this player simply could not handle, though most of this play is very impressive, and cheese-free, this error was the determining factor that led to the fact that this play, was in fact cheesed.
wow. how could he.☹🙁😟
as we can see, at the timestamp 2:18 there is a bad cut (shown with the "x") in the game beat saber, a bad cut is determined by whether or not you hit a specific note in the correct direction, and with the correct saber. In terms of vibro, the former isnt very focused on, since its not very difficult to hit the right note with the right saber, as they are mostly still in terms of horizontal movement (with some exceptions of course, such as lane switches). The latter however, is different. When a player swings either too slow or too fast in vibro, and doesnt hit the correct bpm, the player is bound to bad cut, because they will inevitibly hit an up note as a down note, or vice versa, as for the time stamp at 2:18, we're able to see that fakechi, did in fact bad cut. If you analyze the situation and what occured, we can determine this is because he hit a down note as if it were up. This is most likely due to the insane speed required for this map, which this player simply could not handle, though most of this play is very impressive, and cheese-free, this error was the determining factor that led to the fact that this play, was in fact cheesed.
Great gamboling on grim grinning ghosts!!!!!🤯 🤯 the speed is honestly quite incredible
When the crypt doors creak
And the tombstones quake
Spooks come out for a singing wake
Happy haunts materialize
And begin to vocalize
Grim grinning ghosts come out to socialize
Now don't close your eyes
And don't try to hide
Or a silly spook may sit by your side
Shrouded in a daft disguise
They pretend to terrorize
Grim grinning ghosts come out to socialize
As the moon climbs high o'er dead oak tree
Spooks arrive for the midnight spree
Creepy creeps with eerie eyes
Start to shriek and harmonize
Grim grinning ghosts come out socialize
When you hear the knell of a requiem bell
Weird glows gleam where spirits dwell
Restles bones etherealize
Rise as spooks of every size
Grim grinning ghosts come out to socialize
Grim grinning ghosts come out
Grim grinning ghosts come out
To socialize
WE MAKIN IT OUT OF LEVEL 100 WITH THIS ONE 🔥🔥🔥
💯🔥☝️
Actually clean af congrats
w
THANKS BRO!!!!!!!!!!!!!!!!!!!
CONGRATULATIONS MISTER!!!!! IM YOUR BIGGEST FAN AND YOU ARE THE GOAT!!!!
i know
ur famous!!
NIcE
were staying in the suburbs with this one 🔥🔥🔥
thanks bro!!!!!!!!
Omg😮
thanks for the kind support man!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WOW WWW W ERHER !½
another fakechi w
thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
boooooo im a ghost
wtf how
yeah!
best floor player?
not quite 🙁
LOOK UP!!!!!!!!!! STOP LOOKING AT THE FLOOR!!!!!!
IM SORRY MAN!!!!!!!!!
First
exaaactly
Im gonna beat it 🤑🤑🤑🤑🤑
Gl
I think dumfounded is harder than this
Me and person both agreed this is harder
@@fakechi9347 I guess it’s harder then
@@gmoney6829 I mean to me grim grinning was more difficult and took a lot more attempts but I guess other people could disagree? At the very least they are comparable
if you’ve not got much stamina dumfounded is definitely harder but i’m pretty sure the best speed players don’t suffer from stamina much and this is much less linear than dumfounded. really the only drop in dumfounded that is comparable to the drops of this is justice. at first i thought the same but i’m just trash at stamina maps lol
@@FivetyYT no this map is absolutely more stamina heavy than dumfounded. The only thing dumfounded has over this is length.
this is sexual?
Yeah 😢
as we can see, at the timestamp 2:18 there is a bad cut (shown with the "×") in the game beat saber, a bad cut is determined by whether or not you hit a specific note in the correct direction, and with the correct saber. In terms of vibro, the former isnt very focused on, since its not very difficult to hit the right note with the right saber, as they are mostly still in terms of horizontal movement (with some exceptions of course, such as lane switches). The latter however, is different. When a player swings either too slow or too fast in vibro, and doesnt hit the correct bpm, the player is bound to bad cut, because they will inevitibly hit an up note as a down note, or vice versa, as for the time stamp at 2:18 we're able to see that fakechi, did in fact bad cut. If you analyze the situation and what occured, we can determine this is because he hit a down note as if it were up. This is most likely due to the insane speed required for this map, which this player simply could not handle, though most of this play is very impressive, and cheese-free, this error was the determining factor that led to the fact that this play, was in fact cheesed.
as we can see, at the timestamp 2:18 there is a bad cut (shown with the "x") in the game beat saber, a bad cut is determined by whether or not you hit a specific note in the correct direction, and with the correct saber. In terms of vibro, the former isnt very focused on, since its not very difficult to hit the right note with the right saber, as they are mostly still in terms of horizontal movement (with some exceptions of course, such as lane switches). The latter however, is different. When a player swings either too slow or too fast in vibro, and doesnt hit the correct bpm, the player is bound to bad cut, because they will inevitibly hit an up note as a down note, or vice versa, as for the time stamp at 2:18, we're able to see that fakechi, did in fact bad cut. If you analyze the situation and what occured, we can determine this is because he hit a down note as if it were up. This is most likely due to the insane speed required for this map, which this player simply could not handle, though most of this play is very impressive, and cheese-free, this error was the determining factor that led to the fact that this play, was in fact cheesed.
as we can see, at the timestamp 2:18 there is a bad cut (shown with the "x") in the game beat saber, a bad cut is determined by whether or not you hit a specific note in the correct direction, and with the correct saber. In terms of vibro, the former isnt very focused on, since its not very difficult to hit the right note with the right saber, as they are mostly still in terms of horizontal movement (with some exceptions of course, such as lane switches). The latter however, is different. When a player swings either too slow or too fast in vibro, and doesnt hit the correct bpm, the player is bound to bad cut, because they will inevitibly hit an up note as a down note, or vice versa, as for the time stamp at 2:18, we're able to see that fakechi, did in fact bad cut. If you analyze the situation and what occured, we can determine this is because he hit a down note as if it were up. This is most likely due to the insane speed required for this map, which this player simply could not handle, though most of this play is very impressive, and cheese-free, this error was the determining factor that led to the fact that this play, was in fact cheesed.
as we can see, at the timestamp 2:18 there is a bad cut (shown with the "x") in the game beat saber, a bad cut is determined by whether or not you hit a specific note in the correct direction, and with the correct saber. In terms of vibro, the former isnt very focused on, since its not very difficult to hit the right note with the right saber, as they are mostly still in terms of horizontal movement (with some exceptions of course, such as lane switches). The latter however, is different. When a player swings either too slow or too fast in vibro, and doesnt hit the correct bpm, the player is bound to bad cut, because they will inevitibly hit an up note as a down note, or vice versa, as for the time stamp at 2:18, we're able to see that fakechi, did in fact bad cut. If you analyze the situation and what occured, we can determine this is because he hit a down note as if it were up. This is most likely due to the insane speed required for this map, which this player simply could not handle, though most of this play is very impressive, and cheese-free, this error was the determining factor that led to the fact that this play, was in fact cheesed.