I'm personally a big fan of the mod that makes shooting a coin with alt marksman act like you punched it, allowing you to shoot the same coin multiple times and rack up big damage
Coins are coins, Alt Markman is by default the second best weapon in the game, because coins are the strongest weapon in the game. Also, 2:10 goes both ways, if you at least one of each type of revolver, alt marksman and standard marksman are functionaly identical.
Slab marksman should've had one big coin as the alt, taking in count that the piercer and the sharpshooter on Alternate have one powerful use version of the normal Alt attack
the alt marksman is really good on higher CG waves where more high health enemies spawn, and the lower health enemies are radiant so they themselves also have higher health. and also I'd say from 7-1 and onward, more high health enemies spawn, so it's useful in the campaign too
Linguini this is a bad take. Alt marksman can be used as a revolver swap and then it a coin and you will reset all cooldowns of revolvers you can dish out so much damage. Plus it’s very good at single target bosses as you don’t need a split shot.
Split Shots are incredibly useful for easily clearing out hordes of enemies, which is primarily what you'll use it for during arena fights with the occassional railcoin or slabcoin. Sure, in boss fights the Slab Shot is better, but thats negated by my next point. You can swap to your Piercer or Sharpshooter if their slab, shoot the coin, and get the benefit of the slab marks with no sacrifice needed. Whereas to do the same with the Slab Marskman to get Split Shots, you'd need to go Regular Piercer or Sharpshooter, which are generally worse then their Slab counterparts. And Slab Revolver swapping, while it can be useful, aint nearly as good as Shotgun Swapping, Railcoining, SRS Cannon'ing, or Sawtrapping for Single Target DPS. You could say a similar case towards Split Shots not being as useful as Core Nukes or Sawtraps, but I disagree. If you can get all 4 coins to enter their Split Shot state, the amount of enemies they kill will be somewhat similar to Sawtraps and maaaybe a core nuke. This might sound hard at first, but on maps with no ceilings, you can very easily just Slam Storage into the sky and use all the coins there, basically guarentee'ing all 4 coins Splitshot. On maps with ceilings this is far less practical though. Its still very useful however.
@@Azure_72 But how good is that really when you can oneshot a Maurice with the sharpshooter, or eviscerate it with shotgun swapping? Same with virtues, I can overpump to delete them or a shotgun parry.
@@Destoroyahpng sharpshooter only deletes it when its firing projectiles, and you have to be in close to a maurice to shotgun swap and you cant have any alt shotguns, which i have shotgun parries knock them around and overpump requires you to be in close
funfact: The insurrectionist doesn't take 50% more damage while on fire. It takes *_100%_* more damage. basically doubling your damage while it's on fire.
Alt marksman can get the split on the flash window, you cant get it with the other revolvers, they HAVE to be on the singing window. Which is actually the opposite for split shots with the other revolvers And while not having splits can be hard to adjust to, they're far from the only way to get crowd control. It is nicher, but its not a bad weapon, specially for the damage you can get specially against enemies who dont have weakpoints. For Virtues, Guttertanks, insurrs, and maurices its objectively better And theres def ways to get a slab revolver cycle, it doesnt stale fast enough to be unviable, and you'll get at LEAST 15 damage with a cycle like that And after that cycle you can switch to explosives and projectiles
I think the thing with alt marksman is that it's Made for a different playstyle of it You would preffer the normal one of You actually knew how to use the normal variant properly with its split Windows while slab marksman bennefits slightly more because You don't lose a lot if you don't hit that "split" window and is a lot easier to manage that without changing variant I don't think it really fails as a concept i think it just fails to reach its intended public properly which is either a public that doesn't play with split Windows and/or one that drains the bonus of a weapon as Quick as possible through all variants before changing weapon
the regular marksman is better for normal levels with splitshots, although other slab revolvers wont reset that fast. slab marksman is for bosses (which do not require splitshots), and it also helps reset cooldowns for the slab revolvers, allowing one to potentially dish out several combos in a quicker amount of time. overall, both are good in their own ways, and it simply just depends on scenario. however if ur just lazy to keep swapping revolvers (it does mess with timing), normal marksman is better.
I'm so used to alt markman I'd never even if normal one is better. Just oneshotting drones and quickswapping the 3 revolvers before switching is pretty powerful.
Here’s the actual dumb part about the alt marksman, it’s not different enough from the normal marksman. Slab piercer has a long charge CD, and Slab Sharpshooter has only one ricochet shot. What does the alt marksman have?..Fucking nothing. There’s nothing exclusive to it really. This is something that others have said before but imo, alt marksman should have 6 chambered coins, but a longer coin recharge time.
man, the Alt marksman is sooo hated without good arguments, the only reasons i'll take is that you can't do split shot and the tiny bit of cooldown, but the damage does worth it. i always use alt marksman and i don't have any problem and also it's more funny to use than the normal. i'm gonna be ultrakilled but it's my opinion because i know it's an unpopular opinion
you pump out more damage with base marksmen, more faster and killing potentially 2 enemies in one shot the marksmen entire thing is aiming at weak points for you, so using slab does pretty much nothing for you because you now only have a flat damage number instead of the damage boost from base
ok so what i got from this entire 13 minute rambling is that "i think normal marksman is more efficient than alt marksman" you cant even compare the two because they both fill a role completely opposite from one another alt marksmans main purpose is single target damage, not crowd control. normal marksman deals with crowds a slab coin split does enough damage to one shot schisms, almost fully enrage mal faces (which basically makes them oneshot to any weapon they take extra damage against), so on and so fourth. the buff strengthened its main quirk even further, which is the extra damage you get from split shots please actually test the weapon first before you speak your mind about it. thanks
i have an idea. what if you hit the coin when it shines you gain the coin back and you gain +1.5 damage infinitely stackable til you miss a shot or the shiny coin?
5:14 ermmm acthually its 5 one shots because each splitshot adds 1 more hitscan beam. thats why a splitshot with 1 coin produces 2 hitscan beams and not 3☝🤓
i know how to fix it. 6 Coins 1s cooldown -> 0.8s cooldown Alt coins are different, and can hit 1 enemy, and deal 3 damage to another enemy normally, hit 2 at yellow flash/falling and deal 5 damage, but are 20% smaller Alt coins can be hit by the Knuckleblaster, and deal 2x damage, but become unhittable after.
Imo Alt marksman is worse but it’s more fun. Something that can’t be said for default piercer. Sure it’s worse than regular marksman but not a bad weapon
Yeah he tried but I’m fine with it really you could say the same of the og piercer. I have no interest in switching anyway I love the og marksman double slab setup
Nah its still better than orig marksman in boss fights if you are not deadcoin user, and also its very effective against drones, so no, its not linguini moment.
Make it so you throw a silver coin instead of a gold coin, allowing it to survive ricocheting off of walls 1 time whilst also hitting multiple enemies.
I've been on an ultrakill binge because it's a cool game but I don't actually know the differences between the marksman versions or why one is more op than the other. It's a pistol that does the coin thing and can be spun around for big boom. I don't have the contest for how it functions. Could someone explain it to me?
you do realize that there are an infinite amount of other options you can use to dispatch large groups of enemies, right? from nukes, to jumpstart shocks, to overpumpdashing, to rocket airshots, to just plain projboosting, "8 oneshots" really don't seem that amazing tbh
I mean,i use the normal one but in my opinion theres not much a difference,i use coins cuz it makes me feel cool and cheap damage but guess what doesn't matter wich version it just works
I feel the same way about the sawed on, its good for like, extra crowd control dmg but using it on a single target is a waste of focus bc of my playstyle
I p ranked the whole game with only alt marksman and beated the whole game with all slab pierces only Slabsman still sucks, it just has a cool little spin at random
In my honest opinion, this weapon just contextually sucks, and fits a niche, that is done much better by other weapons. On brutal, alt Marksman is a massive hinderance, given how busted some fodder is. Which is a really bad call from Hakita to release both at once. Even in bossfights, it lowkey feels like a hinderance. Sisyphus' "inescapable" combo lets you sneak in a few cheeky ricoshots, As you dodge the combo. With slabsman, i doubt the "splitshot" timer is even fast enough for that. And a single misstime messes up your momentum entirely. It also has far less "instant" utility, due to not letting you switch back and forth in-between weapons as smoothly. With default; you can bet it'd be primed after a short moment. That is not the case with slabsman. The reload animation prevents you from taking advantage of coins as early. Messing up the timing also punishes you much more compared to default. Merely missing a splitshot timer leaves you as a sitting duck. With default, you only miss out on killing 1 extra enemy. This is usually not a problem for me when using other Slabs, because all the other ones are functionally single fire, before you switch to do something else. With Slabsman you kinda just have to hit 4 consecutive well timed shots to take advantage of the instant reload(and a damage bonus as a side dish). With others, you just kind of have to hit the enemy, Sharpy even has aim assist. And further adressing the biggest elephant in the room, Slabsman both sucks at being Marksman and at being single target. It's a weird mix of both, and pretty much flops because of that. There are too many weapons in Ultrakill, for their cooldowns to matter. Considering that the Jackhammer ALSO released in the same update. Which has it's Primary fire deal 10 damage. Even in scenarios when Slabsman is better, those same scenarios are also when you shouldn't be using the Marksman in the first place. Maurices, which take full damage from it instead of default's 4? Shotgun swap + Knuckleblaster. Virtues? Chainsaw launched with primary fire + knuckleblaster. Another risk free option is 3 pump charges, kb, and a coin/just a normal shot from any type of slab revolver. Both are very risk free efficient methods that achieve the same result faster and easier. If Soldiers didn't have a damage resistance to one of the more prominent damage types, or Ultrakill didn't let you use literally every single weapon; i could see it as a perfectly viable pick. But i don't think anyone would like having less guns to shoot. And the removal of explosion res from soldiers makes them pretty pointless. Slab Marksman is in the wrong game, at the wrong time. It could be an absolutely amazing weapon in another game. But in Ultrakill, i found the idea to just not work. TL;DR Slabsman bad
I'm personally a big fan of the mod that makes shooting a coin with alt marksman act like you punched it, allowing you to shoot the same coin multiple times and rack up big damage
Just make it so the coins stack dmg, a lot
What mod is it?
Mod name?
@@Low-quality-studio thunderstore.io/c/ultrakill/p/mica/AltMarksmanBuff/
That sounds so busted
alt marksman makes a more satisfying sound when shooting so it's better
Trueeee
Trur
True*
@@PoisonArrow765there is an edit feature
Hell yeah
Coins are coins, Alt Markman is by default the second best weapon in the game, because coins are the strongest weapon in the game.
Also, 2:10 goes both ways, if you at least one of each type of revolver, alt marksman and standard marksman are functionaly identical.
The rework has made it much more fun but still speaking in terms of practicality the regular is more efficient and consistent
"We can all agree"
Nah, imma do my own thing.
same here, i like to use alt marksman simply for more damage, i never really caught on with the regular marksman
The problem with the alt marksman is that extra damage is meaningless when the main thing its going to killing is fodder enemies.
I literally have never switched back to default after trying the slab marksman because I just love it that much
do what u want ig
Slab marksman should've had one big coin as the alt, taking in count that the piercer and the sharpshooter on Alternate have one powerful use version of the normal Alt attack
Default Marksman = 4 quaters.
Slab Marksman = 1 Loonie.
@@JohnSmith012 basically
more expensive, always splitshots, more damage
alt marksman must taste like metal
most guns would
yummers
crunchy
**chonp** **glass breaking noise** YEAOOOOUUUUHHH
I felt so big brain for coming to this conclusion on my own when I first unlocked alt revolvers
the alt marksman is really good on higher CG waves where more high health enemies spawn, and the lower health enemies are radiant so they themselves also have higher health. and also I'd say from 7-1 and onward, more high health enemies spawn, so it's useful in the campaign too
Linguini this is a bad take. Alt marksman can be used as a revolver swap and then it a coin and you will reset all cooldowns of revolvers you can dish out so much damage.
Plus it’s very good at single target bosses as you don’t need a split shot.
Shotgun swap and projectile boost is far more effective than revolver swap
Split Shots are incredibly useful for easily clearing out hordes of enemies, which is primarily what you'll use it for during arena fights with the occassional railcoin or slabcoin. Sure, in boss fights the Slab Shot is better, but thats negated by my next point.
You can swap to your Piercer or Sharpshooter if their slab, shoot the coin, and get the benefit of the slab marks with no sacrifice needed. Whereas to do the same with the Slab Marskman to get Split Shots, you'd need to go Regular Piercer or Sharpshooter, which are generally worse then their Slab counterparts.
And Slab Revolver swapping, while it can be useful, aint nearly as good as Shotgun Swapping, Railcoining, SRS Cannon'ing, or Sawtrapping for Single Target DPS. You could say a similar case towards Split Shots not being as useful as Core Nukes or Sawtraps, but I disagree. If you can get all 4 coins to enter their Split Shot state, the amount of enemies they kill will be somewhat similar to Sawtraps and maaaybe a core nuke. This might sound hard at first, but on maps with no ceilings, you can very easily just Slam Storage into the sky and use all the coins there, basically guarentee'ing all 4 coins Splitshot. On maps with ceilings this is far less practical though. Its still very useful however.
@@bitnn4703 slab marksman is way better at killing maurices and virtues, and its got a good primary fire
@@Azure_72
But how good is that really when you can oneshot a Maurice with the sharpshooter, or eviscerate it with shotgun swapping?
Same with virtues, I can overpump to delete them or a shotgun parry.
@@Destoroyahpng sharpshooter only deletes it when its firing projectiles, and you have to be in close to a maurice to shotgun swap and you cant have any alt shotguns, which i have
shotgun parries knock them around and overpump requires you to be in close
funfact: The insurrectionist doesn't take 50% more damage while on fire. It takes *_100%_* more damage. basically doubling your damage while it's on fire.
what if alt marksman threw a single giant coin instead
it throws a dollar
Alt marksman can get the split on the flash window, you cant get it with the other revolvers, they HAVE to be on the singing window.
Which is actually the opposite for split shots with the other revolvers
And while not having splits can be hard to adjust to, they're far from the only way to get crowd control.
It is nicher, but its not a bad weapon, specially for the damage you can get specially against enemies who dont have weakpoints. For Virtues, Guttertanks, insurrs, and maurices its objectively better
And theres def ways to get a slab revolver cycle, it doesnt stale fast enough to be unviable, and you'll get at LEAST 15 damage with a cycle like that
And after that cycle you can switch to explosives and projectiles
it's not just single targets, alt marksman does well in scenarios with multiple heavies, like late cybergrind or 7-2
Remember, switching to slab piercer is always faster than running back to terminal to change your marksman variant
I think the thing with alt marksman is that it's Made for a different playstyle of it
You would preffer the normal one of You actually knew how to use the normal variant properly with its split Windows while slab marksman bennefits slightly more because You don't lose a lot if you don't hit that "split" window and is a lot easier to manage that without changing variant
I don't think it really fails as a concept i think it just fails to reach its intended public properly which is either a public that doesn't play with split Windows and/or one that drains the bonus of a weapon as Quick as possible through all variants before changing weapon
the regular marksman is better for normal levels with splitshots, although other slab revolvers wont reset that fast.
slab marksman is for bosses (which do not require splitshots), and it also helps reset cooldowns for the slab revolvers, allowing one to potentially dish out several combos in a quicker amount of time.
overall, both are good in their own ways, and it simply just depends on scenario. however if ur just lazy to keep swapping revolvers (it does mess with timing), normal marksman is better.
I'm so used to alt markman I'd never even if normal one is better. Just oneshotting drones and quickswapping the 3 revolvers before switching is pretty powerful.
you already one shot drones with base coin
"why would you use it" because it looks cool to splitshot 4 coins in a row with it and the game is entirely about looking cool
Here’s the actual dumb part about the alt marksman, it’s not different enough from the normal marksman.
Slab piercer has a long charge CD, and Slab Sharpshooter has only one ricochet shot. What does the alt marksman have?..Fucking nothing.
There’s nothing exclusive to it really.
This is something that others have said before but imo, alt marksman should have 6 chambered coins, but a longer coin recharge time.
i use slabsman cuz i enjoy being able to “revolver swap”
I agree because you can get around the same effects using the other slabs to shoot the coin
And me being a masochist, I use the alternate marksman for all the wrong reasons. Slowrunning ULTRAKILL, how painful can I make this game.
Okay what's good nerds today petiton to bring back this amazing quote video 20
how many grammatical errors are in that sentence?
@@SysFan808 its so bad i cant even count.
@@SysFan808 2
I'm just insane and use the Original Marksman occasionally just to make things more difficult. LIFE IS HARD SO I GET HARDER
man, the Alt marksman is sooo hated without good arguments, the only reasons i'll take is that you can't do split shot and the tiny bit of cooldown, but the damage does worth it. i always use alt marksman and i don't have any problem and also it's more funny to use than the normal. i'm gonna be ultrakilled but it's my opinion because i know it's an unpopular opinion
nah thats correct the damage is amazing.
My human speaking truth
hard to deadcoin
@@Sysyfline its easier to deadcoin or at least thats the outcome i got in the sandbox
Yeah but, cool revolver spinning after hitting the shining shot doe...
Having a weapon that automatically targets weak points but has no locational damage... Yeah. Yikes.
But Alt is so good, lots of damage, and for the pesky ants I already have my trusty red nailgun
you pump out more damage with base marksmen, more faster and killing potentially 2 enemies in one shot
the marksmen entire thing is aiming at weak points for you, so using slab does pretty much nothing for you because you now only have a flat damage number instead of the damage boost from base
I use alt Marksman because the sound and the spin make me happy :3
"We can all agree"
Implying that everyone watching this video is part of the default marksman hivemind
ok so what i got from this entire 13 minute rambling is that "i think normal marksman is more efficient than alt marksman"
you cant even compare the two because they both fill a role completely opposite from one another
alt marksmans main purpose is single target damage, not crowd control. normal marksman deals with crowds
a slab coin split does enough damage to one shot schisms, almost fully enrage mal faces (which basically makes them oneshot to any weapon they take extra damage against), so on and so fourth. the buff strengthened its main quirk even further, which is the extra damage you get from split shots
please actually test the weapon first before you speak your mind about it. thanks
imma come back to this video after the hell flood gates open im too early for that rn
The Buff is great... the only issue is that, the normal marksman can do the same thing if you just switch
Linguini is the ultrakill technoblade
i have an idea. what if you hit the coin when it shines you gain the coin back and you gain +1.5 damage infinitely stackable til you miss a shot or the shiny coin?
its funny how the best weapon in the game is also the worst weapon as well
6:50 PREACH
I wish the alt marksman would throw a handful of four coins all at once. Still not better, but this time it brings something new to the table
I like to swap alt revolvers to spam and honestly I like slower cooldown for heavier damage
Well, its just like the regular piercer. Why would you ever use that when alt piercer does everything regular piercer does but better?
Been a while since we’ve seen a layer 4 playthrough
5:14
ermmm acthually its 5 one shots because each splitshot adds 1 more hitscan beam. thats why a splitshot with 1 coin produces 2 hitscan beams and not 3☝🤓
i know how to fix it.
6 Coins
1s cooldown -> 0.8s cooldown
Alt coins are different, and can hit 1 enemy, and deal 3 damage to another enemy normally, hit 2 at yellow flash/falling and deal 5 damage, but are 20% smaller
Alt coins can be hit by the Knuckleblaster, and deal 2x damage, but become unhittable after.
Imo Alt marksman is worse but it’s more fun. Something that can’t be said for default piercer. Sure it’s worse than regular marksman but not a bad weapon
If any coin shot made the revolver spin, not just flashing coin shots, I think it'd have a better niche.
Bro made a video about how OP it is and now he is making a video about how bad it is this is truly an ultra kill from linguini
Yeah he tried but I’m fine with it really you could say the same of the og piercer. I have no interest in switching anyway I love the og marksman double slab setup
Nah its still better than orig marksman in boss fights if you are not deadcoin user, and also its very effective against drones, so no, its not linguini moment.
Make it so you throw a silver coin instead of a gold coin, allowing it to survive ricocheting off of walls 1 time whilst also hitting multiple enemies.
I feel like alt marksman should have 6 coins instead of 4 to make it cooler
I've been on an ultrakill binge because it's a cool game but I don't actually know the differences between the marksman versions or why one is more op than the other. It's a pistol that does the coin thing and can be spun around for big boom. I don't have the contest for how it functions. Could someone explain it to me?
"They hated him for he spoke the truth"
alt marksman is better for more damage, early split dead coin has more damage
you do realize that there are an infinite amount of other options you can use to dispatch large groups of enemies, right?
from nukes, to jumpstart shocks, to overpumpdashing, to rocket airshots, to just plain projboosting, "8 oneshots" really don't seem that amazing tbh
it's literally
less punishing for misses but worse damage
more punishing if you miss but more damage
To get the full big iron combo.
I mean,i use the normal one but in my opinion theres not much a difference,i use coins cuz it makes me feel cool and cheap damage but guess what doesn't matter wich version it just works
I feel the same way about the sawed on, its good for like, extra crowd control dmg but using it on a single target is a waste of focus bc of my playstyle
I will admit that with the sawed on you dont have to sacrifice anything much less THE BEST WEAPON IN THE GAME
Erm you’re already wrong at the beginning of the video, I use the alt marksy to see the funny spin animation
Mayo percent vs alt marksman only?
Read the title as Marksman Still sucks 💀
I thought it would be the screwdriver
he did
i have a friend who uses the alt marksman, which explains why i p-ranked sisyphus and he didn't (politely of course)
I use Alt marksman and I P-Ranked P-2
@@Gabriel_Ultrakill on violent+ tho?
I p ranked the whole game with only alt marksman and beated the whole game with all slab pierces only
Slabsman still sucks, it just has a cool little spin at random
Sounds like a skill issue
i liek da sound better ( :
but its fun tho
disliked
The slop thickens
🤦
why was that so stale
skill issue
just.. get better
sorry man ya js need practice with it
its used so muchh
Slab Markman is Better
In my honest opinion, this weapon just contextually sucks, and fits a niche, that is done much better by other weapons. On brutal, alt Marksman is a massive hinderance, given how busted some fodder is. Which is a really bad call from Hakita to release both at once.
Even in bossfights, it lowkey feels like a hinderance. Sisyphus' "inescapable" combo lets you sneak in a few cheeky ricoshots, As you dodge the combo. With slabsman, i doubt the "splitshot" timer is even fast enough for that. And a single misstime messes up your momentum entirely.
It also has far less "instant" utility, due to not letting you switch back and forth in-between weapons as smoothly. With default; you can bet it'd be primed after a short moment. That is not the case with slabsman. The reload animation prevents you from taking advantage of coins as early.
Messing up the timing also punishes you much more compared to default. Merely missing a splitshot timer leaves you as a sitting duck. With default, you only miss out on killing 1 extra enemy. This is usually not a problem for me when using other Slabs, because all the other ones are functionally single fire, before you switch to do something else. With Slabsman you kinda just have to hit 4 consecutive well timed shots to take advantage of the instant reload(and a damage bonus as a side dish). With others, you just kind of have to hit the enemy, Sharpy even has aim assist.
And further adressing the biggest elephant in the room, Slabsman both sucks at being Marksman and at being single target. It's a weird mix of both, and pretty much flops because of that. There are too many weapons in Ultrakill, for their cooldowns to matter. Considering that the Jackhammer ALSO released in the same update. Which has it's Primary fire deal 10 damage. Even in scenarios when Slabsman is better, those same scenarios are also when you shouldn't be using the Marksman in the first place. Maurices, which take full damage from it instead of default's 4? Shotgun swap + Knuckleblaster. Virtues? Chainsaw launched with primary fire + knuckleblaster. Another risk free option is 3 pump charges, kb, and a coin/just a normal shot from any type of slab revolver. Both are very risk free efficient methods that achieve the same result faster and easier.
If Soldiers didn't have a damage resistance to one of the more prominent damage types, or Ultrakill didn't let you use literally every single weapon; i could see it as a perfectly viable pick. But i don't think anyone would like having less guns to shoot. And the removal of explosion res from soldiers makes them pretty pointless.
Slab Marksman is in the wrong game, at the wrong time. It could be an absolutely amazing weapon in another game. But in Ultrakill, i found the idea to just not work.
TL;DR Slabsman bad
They should just make slabman throw out all coins at once and it would be infinitely more useful than what it is now. Seriously...
normal marksman players trying to explain why the massive and fast damage of the alt marksman is bad:
only way to make it better is to give it splitshots, ig