@@Codecks i have one question haw to remove or reduce the price and each cart up right corner for each card the have price the say $111 up to $119 haw to removed this ?
@@watercat1248 The dollar sign followed by a number is the unique identifier for each card, not the price. If you click on it the card URL will be copied automatically.
The live time-tracking thing looks like a great idea! From past experience in both professional and hobby development, that often gets cast aside as it can feel a bit too much micro-management in the workplace and I definitely allow myself to get distracted too easily when doing hobby work!
I used hack n plan, a game design document focused kanban app, but I never liked it more than trello alone. However, this app looks way more promising and I already created an account and try to port my current trello board to this :) Thanks for this video
Funny - there you know that bunch of people and you don't know, they have such a fancy tool... Need to give it a try. Mensch - Maschine (Human-Machine) is a name based on the name of an album of Kraftwerk and they made Curiouse Expidition I and II, nice guys. Studio Fizbin does classic point and click adventure games, like The Inner World, both share an office space called "Saftladen", which translates literally as "juice shop", but plays with the second meaning for a shop being not very good. One of my ex bosses was a mentor for Fizbin. Small industry, especially here in germany.
So it's just a gamified Redmine (or any other arbitrary ticketing system like Jira) but with the exact same workflow. Replace the term "card" with the term "ticket" and "hand" with the term "Assigned to myself" and "deck" with the term "sub projects", "threads" is just the comment section of a ticket. All the rest you don't even have to rename: Milestones are milestones, projects are projects. I am not sure I get the benefits over just having an own self-hosted Redmine that is free forever for every team size and also comes with integrated wiki for every project. Can you enlighten me? Even Jira allows for up to 10 free users. Why would I want to use Codecks over those solutions?
I like this over generic software development solutions because of the Discord integration, that can be a very handy time saver for community submitted bugs, not to mention the ability to selectively make some decks public so it can be used for things like letting your players see what you're currently working on and your progress. This community-centric possible approach to it is why I moved to this tool. Maybe 11mo ago when you commented it was just a trello reskin, it's definitely a lot more than that now though.
I think the journey feature is amazing in how it can automate card creation, assignment, and placement into deck. and they put a lot of effort into assuring that cards always provide context as to which deck they originate. th-cam.com/video/9gKdahrV-CU/w-d-xo.html
We've been using it for a few years as a team of 6 completely free. Looks like it has a few more features than this, too, though this does look more polished.
Thanks for the video. It would be interesting to learn how Indie/small teams are finding Codecks from the standpoint of atomic task mgmt, i.e. bugs. And if it doesn't scale well for managing those, can it be tied into a more traditional bug tracking software.
Still not sure if I'm gonna go through the trouble to switch from HacknPlan... The only real advantage I'm seeing is the workflow: being able to select multiple items to move and the interface. Trello doesn't work for a large project in my experience.
I use Trello. In my opinion, the main idea of it more or less the same as Trello, but Trello has more features. If you think of projects as boards, decks as lists and cards as cards - then you realize there isn't all that much difference. Trello gives you unlimited boards (projects) for free, this gives you only 5. Trello has something called "power-ups" which are basically plugins that offer more functionality. Free users can use only one at at a time. Paying customers more. I never use any since base Trello get's the job done, for my purposes.
In our experience (and after talking with hundreds of developers) we know that with Trello you'll eventually reach a point where the number of open tasks (and bugs) is so high that it gets very hard to keep track of everything. Which features would you say Trello has that we're missing? They definitely don't have a Discord integration like we do 😉
@@Codecks The main one would be the fact that as a single user, I can make unlimited boards. If I understand correctly, they limit teams to 10 boards, but individuals can make as many as they wish - in the free version. If you guys could match that, there would be no reason for Indies to use Trello for Game Dev over your service.
@@FM_GOBi With our free plan you can create up to 5 projects, but the number of decks (think of them as folders) and cards for each project is unlimited. This is enough to manage the production of a mid-sized commercial indie game (again speaking from direct experience). Pro (paid) users have no limitation to the number of projects. That being said, we're still it's possible that we will revise the current limitations in the future, so thanks for your feedback!
@@Codecks I think indies and freelancers would appreciate unlimited "projects" for managing small projects. Since we usually work on lot's of small tasks, rather then really large tasks like big companies - who I imagine are the main paying customer. I'll be honest, the aesthetic of your service appeals to me more then Trello. I would likely switch to it just for that reason, but as a freelancer, I appreciate Trello letting me spam up lot's of small Kanban boards.
I'm too spoiled these days, with all of the free open source MIT license software, that I don't even consider use something, if there's "Pricing" tab on the website.
Although I like the enthusiasm of it, the gamification feels a bit too much and too specific. Almost distracting away from being able to execute development management effectively. I wonder if there is a point one goes too far with the gamification to the point its no longer agnostic enough to deal with all development management needs and requirements. Most likely it's better compared to Trello. But I'm not convinced when compared to Jira and HacknPlan.
We understand your concern, if you get the chance to try our service out you'll see that while we're inspired by collectible card games and borrowed some of their design cues, this doesn't really get in the way, our main concern is to offer a tool which helps manage projects and increase productivity. We believe you can have a solid PM tool which also looks good and your whole team wants to use ;)
I don’t see how you can have “to do” “in progress” and “done” like Trello. I even created an account and it’s not clear at all. Seems like a glorified backlog. I don’t want date based milestones. I want to do, in progress and done.
We offer a free plan for teams of up to 3 users! And it's free for students and educators. And we offer a 50% discount for non-profits. See our pricing page for more details: www.codecks.io/pricing/
Thanks, this looks for me more visually organized than Trello, but I want to know if also have metrics tracking like let's say HacknPlan or Pivotal Tracker. Thanks!
You are the awsome dude I ever seen in my life. What ever your name is where ever you are I never forget u bro.love you. U made me a game dev.. you are my brother from an other mother!!!!
I searched "git" in their manual page. search result found nothing. Was looking forward to how it integrated in github and it's git related capabilities but it seems we're met with disappointment for now. Back to Zenhub for me.
We should add a section about our integrations in the manual, good point! As mentioned in the other comment, currently the source control stuff (including GitHub) is under the Features section of the website.
Isn't every project a plan hack...at least in the beginning? Have you signed up and tried it? Its actually quite fun and useful. I think the biggest thing I've found so far is it offers the stuff we all use almost daily and removes the bloat we rarely (if ever) concern ourselves with. Basically, it gets the job done. I'm toying around with it now and its very intuitive. So far it has everything I can think of to manage a project. Let me know if you think otherwise. I would be interested to know what you think its missing.
@@codersexpo1580 Hack'N'Plan is a similar thing to this, project management for game devs that integrates GitHub and such. It doesn't use cards like this, though. It's a lot closer to trello, and has different sections for design docs and such (Although the metrics breakdown are a thing I find particularly useful when making sure people don't get overworked). I've been using the free version of Hack'n'Plan for the last few years, but this does seem like an interesting option
Mike, thank you for another great video covering a new tool I did not know about. Will try this! And, why don't you just provide direct links on the video description, instead of redirecting me to your website. I mean seriously, why do I have to go to your website first, and then search the link for the tool you mentioned in the video? PLEASE just make our lives a bit easier. Just provide direct links, man. Not everybody wants to be redirected to your site and scan for the link.
Because I'm responsible for all outgoing links. I linked to a tool called Materialize and it was false flagged as malware (that happens all the time) and TH-cam gave my channel a strike warning. Lesson learned. Can't link directly without risking my whole channel. If something went wrong with codecks and their URL got hijacked and redirected to bad content, boom channel strike It's weapons grade stupid but that's TH-cam.
He doesn't want to direct link to a site in case it gets abandoned and taken over by a malware site. TH-cam makes creators liable for stuff like that. A lot of the stuff he covers gets abandoned after a couple years (look at older videos/articles) so it's a real risk.
@@gamefromscratch Ok, wow I did not know that. I guess this does make sense for you to put your channel out of harm's way. I admit, I was a bit peeved off when I typed my comment, but now I understand. Thank you for your clarification, and as always, your videos.
You know what... Metal Gear is not a game for people with limited amounts of time available. ;) I started the last one and the preamble mission took over an hour if I recall.
Link:
gamefromscratch.com/codecks-game-development-project-management/
GFS Discord: discord.com/invite/R7tUVbD
GFS Twitter: twitter.com/gamefromscratch
They gamified making games. This is on another level.
Thank you so much for the excellent video, we really appreciate it!
Is there any option for desktop download? It'd be great!
@@zorimech Not planned at the moment, but possibly in the future!
@@Codecks i have one question haw to remove or reduce the price and each cart up right corner for each card the have price the say $111 up to $119 haw to removed this ?
@@watercat1248 The dollar sign followed by a number is the unique identifier for each card, not the price. If you click on it the card URL will be copied automatically.
@@Codecks ok then I did not know that thenx
I am glad you covered this! I just started using this the other week for my game. Super useful and easy to use. I've been a huge fan of it.
We're glad to hear this!
@@Codecks surprised I saw the official TH-cam channel here
@Hedre Grav no bad vibes here
@Hedre Grav I don't think you've used any real pm software if you think this is a huge system. Enjoy your day! :)
@Hedre Grav Why are such a dick? Show me just one game...just one...you've created. I have a feeling you are talking out your ass.
We need a video compilatin of Mike trying to pronounce weird names/words.
Huge plus: if you already have your project in a Trello board you can very easily import it into codecks. I've been using it and I love it!
The live time-tracking thing looks like a great idea!
From past experience in both professional and hobby development, that often gets cast aside as it can feel a bit too much micro-management in the workplace and I definitely allow myself to get distracted too easily when doing hobby work!
The attachments totally makes this worth it.
I used hack n plan, a game design document focused kanban app, but I never liked it more than trello alone. However, this app looks way more promising and I already created an account and try to port my current trello board to this :) Thanks for this video
Not even 30seconds in and I can see I'm gonna have to download this!!!
Keep doing what u are doing don't stop I love this...
Holy shit.
With Atlassian discontinuing server solutions, this may exactly what we need!
Mike the energy man. Keep up the good work brother!
Funny - there you know that bunch of people and you don't know, they have such a fancy tool... Need to give it a try.
Mensch - Maschine (Human-Machine) is a name based on the name of an album of Kraftwerk and they made Curiouse Expidition I and II, nice guys. Studio Fizbin does classic point and click adventure games, like The Inner World, both share an office space called "Saftladen", which translates literally as "juice shop", but plays with the second meaning for a shop being not very good. One of my ex bosses was a mentor for Fizbin. Small industry, especially here in germany.
Does Fizbin only work on Tuesday? 🙃🌌
@@BoltRM ?
It's good to see that Kraftwerk isn't totally forgotten yet. I was getting slightly worried while watching the video.
I'm a big fan of Codecks, they're doing all the right stuff!
Thank you for the kind words!
So it's just a gamified Redmine (or any other arbitrary ticketing system like Jira) but with the exact same workflow. Replace the term "card" with the term "ticket" and "hand" with the term "Assigned to myself" and "deck" with the term "sub projects", "threads" is just the comment section of a ticket. All the rest you don't even have to rename: Milestones are milestones, projects are projects.
I am not sure I get the benefits over just having an own self-hosted Redmine that is free forever for every team size and also comes with integrated wiki for every project. Can you enlighten me? Even Jira allows for up to 10 free users. Why would I want to use Codecks over those solutions?
Everything is just a spreadsheet/text document,. Why make any other software?
I like this over generic software development solutions because of the Discord integration, that can be a very handy time saver for community submitted bugs, not to mention the ability to selectively make some decks public so it can be used for things like letting your players see what you're currently working on and your progress. This community-centric possible approach to it is why I moved to this tool.
Maybe 11mo ago when you commented it was just a trello reskin, it's definitely a lot more than that now though.
I think the journey feature is amazing in how it can automate card creation, assignment, and placement into deck. and they put a lot of effort into assuring that cards always provide context as to which deck they originate. th-cam.com/video/9gKdahrV-CU/w-d-xo.html
Thank you! Just what we've been looking for.
Have you looked at HacknPlan? It's another "Trello for games".
We've been using it for a few years as a team of 6 completely free. Looks like it has a few more features than this, too, though this does look more polished.
Thank you, this is exactly what I was looking for
This is amazing, thank you so much for showing this :D will make keeping track of everything so much easier
Thank you for the presentation! It might worth a trial.
Looks like a better trello
Thanks for the video. It would be interesting to learn how Indie/small teams are finding Codecks from the standpoint of atomic task mgmt, i.e. bugs. And if it doesn't scale well for managing those, can it be tied into a more traditional bug tracking software.
its time to check this out. currently, I'm using GitHub projects because that's where I store my git repo
Fyi, we offer a GitHub / Bitbucket / GitLab integration: www.codecks.io/features/source-control-integration
this is gonna be very useful for me to go through what task i want to work on.
Still not sure if I'm gonna go through the trouble to switch from HacknPlan... The only real advantage I'm seeing is the workflow: being able to select multiple items to move and the interface. Trello doesn't work for a large project in my experience.
Reminds me of artisy:draft. I'll have to check this out, thanks!
This amzing for people who work with team
Wow, this looks amazing. Thanks for sharing!
I use Trello.
In my opinion, the main idea of it more or less the same as Trello, but Trello has more features. If you think of projects as boards, decks as lists and cards as cards - then you realize there isn't all that much difference. Trello gives you unlimited boards (projects) for free, this gives you only 5.
Trello has something called "power-ups" which are basically plugins that offer more functionality. Free users can use only one at at a time. Paying customers more. I never use any since base Trello get's the job done, for my purposes.
In our experience (and after talking with hundreds of developers) we know that with Trello you'll eventually reach a point where the number of open tasks (and bugs) is so high that it gets very hard to keep track of everything. Which features would you say Trello has that we're missing? They definitely don't have a Discord integration like we do 😉
@@Codecks The main one would be the fact that as a single user, I can make unlimited boards. If I understand correctly, they limit teams to 10 boards, but individuals can make as many as they wish - in the free version.
If you guys could match that, there would be no reason for Indies to use Trello for Game Dev over your service.
@@FM_GOBi With our free plan you can create up to 5 projects, but the number of decks (think of them as folders) and cards for each project is unlimited. This is enough to manage the production of a mid-sized commercial indie game (again speaking from direct experience). Pro (paid) users have no limitation to the number of projects. That being said, we're still it's possible that we will revise the current limitations in the future, so thanks for your feedback!
@@Codecks I think indies and freelancers would appreciate unlimited "projects" for managing small projects. Since we usually work on lot's of small tasks, rather then really large tasks like big companies - who I imagine are the main paying customer. I'll be honest, the aesthetic of your service appeals to me more then Trello. I would likely switch to it just for that reason, but as a freelancer, I appreciate Trello letting me spam up lot's of small Kanban boards.
I'm too spoiled these days, with all of the free open source MIT license software, that I don't even consider use something, if there's "Pricing" tab on the website.
If you are a solo-dev then Zenkit might suit you better. It is very flexible.
Looks cool but somehow got extremely laggy after the start? like 3 fps
We're sorry you experienced this issue, that's very weird! Feel free to send an email to hello@codecks.io or join our Discord so we can look into it!
Awesome video.
I am working on my first game using buildbox.
Can you maybe give me some tips.
i don't know if that tool made for this purpose but i use this website for road map for my game
Can I export a project and later on import it again , because that could be a way around the 5 projects limit.
Very cool.
Although I like the enthusiasm of it, the gamification feels a bit too much and too specific. Almost distracting away from being able to execute development management effectively. I wonder if there is a point one goes too far with the gamification to the point its no longer agnostic enough to deal with all development management needs and requirements. Most likely it's better compared to Trello. But I'm not convinced when compared to Jira and HacknPlan.
We understand your concern, if you get the chance to try our service out you'll see that while we're inspired by collectible card games and borrowed some of their design cues, this doesn't really get in the way, our main concern is to offer a tool which helps manage projects and increase productivity. We believe you can have a solid PM tool which also looks good and your whole team wants to use ;)
I don’t see how you can have “to do” “in progress” and “done” like Trello. I even created an account and it’s not clear at all. Seems like a glorified backlog. I don’t want date based milestones. I want to do, in progress and done.
I think HackNPlan is totally enough for me :)
Thank you 🙂
Quick question . Is it free?
We offer a free plan for teams of up to 3 users! And it's free for students and educators. And we offer a 50% discount for non-profits. See our pricing page for more details: www.codecks.io/pricing/
@@Codecks thx for ur quick reply
As an individual developer, this will be great to organize my work & notes! Very flexible! Thanks 👍
Watch the whole video he actually covers this and more.
Thanks, this looks for me more visually organized than Trello, but I want to know if also have metrics tracking like let's say HacknPlan or Pivotal Tracker.
Thanks!
We do offer metrics! www.codecks.io/features/metrics-and-reports
You are the awsome dude I ever seen in my life. What ever your name is where ever you are I never forget u bro.love you. U made me a game dev.. you are my brother from an other mother!!!!
I searched "git" in their manual page.
search result found nothing.
Was looking forward to how it integrated in github and it's git related capabilities but it seems we're met with disappointment for now.
Back to Zenhub for me.
I suppose you're looking for this: www.codecks.io/features/source-control-integration
We should add a section about our integrations in the manual, good point! As mentioned in the other comment, currently the source control stuff (including GitHub) is under the Features section of the website.
Cool
This is great!
Nice
I don’t get how you code with codecks
If only I could assign multiple people to a card
looks useful
U sound so much better lol
Yeah but I don't think it can beat clickup
Trello -> codecks
mahshitaintmesh
So...It's Hack'n'Plan, but with cards?
Isn't every project a plan hack...at least in the beginning? Have you signed up and tried it? Its actually quite fun and useful. I think the biggest thing I've found so far is it offers the stuff we all use almost daily and removes the bloat we rarely (if ever) concern ourselves with. Basically, it gets the job done. I'm toying around with it now and its very intuitive. So far it has everything I can think of to manage a project. Let me know if you think otherwise. I would be interested to know what you think its missing.
@@codersexpo1580 Hack'N'Plan is a similar thing to this, project management for game devs that integrates GitHub and such. It doesn't use cards like this, though. It's a lot closer to trello, and has different sections for design docs and such (Although the metrics breakdown are a thing I find particularly useful when making sure people don't get overworked). I've been using the free version of Hack'n'Plan for the last few years, but this does seem like an interesting option
Mike, thank you for another great video covering a new tool I did not know about. Will try this! And, why don't you just provide direct links on the video description, instead of redirecting me to your website. I mean seriously, why do I have to go to your website first, and then search the link for the tool you mentioned in the video? PLEASE just make our lives a bit easier. Just provide direct links, man. Not everybody wants to be redirected to your site and scan for the link.
Because I'm responsible for all outgoing links.
I linked to a tool called Materialize and it was false flagged as malware (that happens all the time) and TH-cam gave my channel a strike warning.
Lesson learned. Can't link directly without risking my whole channel. If something went wrong with codecks and their URL got hijacked and redirected to bad content, boom channel strike
It's weapons grade stupid but that's TH-cam.
He doesn't want to direct link to a site in case it gets abandoned and taken over by a malware site. TH-cam makes creators liable for stuff like that. A lot of the stuff he covers gets abandoned after a couple years (look at older videos/articles) so it's a real risk.
@@gamefromscratch Ok, wow I did not know that. I guess this does make sense for you to put your channel out of harm's way. I admit, I was a bit peeved off when I typed my comment, but now I understand. Thank you for your clarification, and as always, your videos.
I know a great game dev project management tool. It's called notepad.exe
Clearly you don't play enough metal gear
You know what... Metal Gear is not a game for people with limited amounts of time available. ;) I started the last one and the preamble mission took over an hour if I recall.
@@gamefromscratch except for metal gear ground zero that one is for people with limited time
@@gamefromscratch Just watch the cutscenes of mgs 1-3. The games are 60-70% cutscene anyway