I used to play that blue/steel and got it handed to me. Ruby removal in sapphire/blue with them playing ice block. Forget it. It was already bad. Had to make those adjustments. I have a very competitive area and a lot of players.
@harlansweete Ruby/Sapphire was 0-2 me with their ice blocks and removal characters with that deck. For me, it's a waste of 4 ink sometimes to draw 2 cards to then get brawled and get rid of an item. I have less Hiram now. He's not always my 4 drop. Depends on who I'm playing. If im playing Ruby. He's never my 4 drop play unless I need a card draw. I replaced a lot with ward characters. Something Sapphire has the most of. Playing small Cloudkicker shifts to big cloudkicker. He just sits until I get his shift. Smee 2 cost. 3 big cloudkicker. Wendy Darling, who quests and gives 3 power to a character. My 4 cost is Nokk. The only Sapphire 4 cost with ward and with a 4-3 attack. I only play a couple of Hirams. I like to use my Pawsicle to heal smee now. So he can keep questing. Along with Ariel and Lucky dime. I even play launch. 3 cost 5 damage, and remove your item to play. Seems to be working much better, and no one is ready for that.
@@Peps_98 It really does depend. Lorcana is very situational. I think ramp on 3 is 90% of the time your best play to make. Also by ramping we gain access to bigger and better cards like tinkerbell. But situational. If you are in a position where they will gain large amounts of lore then that 10% of the time comes in.
I used to play that blue/steel and got it handed to me. Ruby removal in sapphire/blue with them playing ice block. Forget it. It was already bad. Had to make those adjustments. I have a very competitive area and a lot of players.
it is one of our hardest matchups that we hope to walk away with atleast a 1-1 and then sometimes a 2-0 win if they don't find exactly what they need.
@harlansweete Ruby/Sapphire was 0-2 me with their ice blocks and removal characters with that deck. For me, it's a waste of 4 ink sometimes to draw 2 cards to then get brawled and get rid of an item. I have less Hiram now. He's not always my 4 drop. Depends on who I'm playing. If im playing Ruby. He's never my 4 drop play unless I need a card draw. I replaced a lot with ward characters. Something Sapphire has the most of. Playing small Cloudkicker shifts to big cloudkicker. He just sits until I get his shift. Smee 2 cost. 3 big cloudkicker. Wendy Darling, who quests and gives 3 power to a character. My 4 cost is Nokk. The only Sapphire 4 cost with ward and with a 4-3 attack. I only play a couple of Hirams. I like to use my Pawsicle to heal smee now. So he can keep questing. Along with Ariel and Lucky dime. I even play launch. 3 cost 5 damage, and remove your item to play. Seems to be working much better, and no one is ready for that.
Great video, volume seems a bit low on most videos
On desktop the audio does seem low for me. Watching right now on mobile it seems fine though so I don't know lol
Thanks for the input :) The volum is maxed out in OBS. I will get a better mic as I progress with content creating
How do you play against Aggro match up? I'm struggling against Amber Amethyst
Mulligan for your early characters and removal. They will gas out quite quickly.
@@harlansweete do you think it is worth to try ramp or I should just try to control board with the steel tools?
@@Peps_98 It really does depend. Lorcana is very situational. I think ramp on 3 is 90% of the time your best play to make. Also by ramping we gain access to bigger and better cards like tinkerbell. But situational. If you are in a position where they will gain large amounts of lore then that 10% of the time comes in.
3 rise of titans feels wrong. I know castle is good against us but not sure we want to play the reactionary game.
After a day of testing at locals I would agree! Ran the RP gauntlet and 2 was fine.