I'm especially grateful for seeing that budget breakdown at the end. Fascinating, as expected from Austin! In the future, I'd love to see a talk on the same topic, but applied to an indie on a true 'micro-budget'.
The smaller you get, the more electronic it tends to get of course, but I've done micro (like Pocketwatch Games' MONACO) where I sampled a solo piano and did the entire score that way. Simple and cheap :)
His ability to articulate his ideas and concepts is incredible! Very easy to understand and digest
I'm especially grateful for seeing that budget breakdown at the end. Fascinating, as expected from Austin! In the future, I'd love to see a talk on the same topic, but applied to an indie on a true 'micro-budget'.
The smaller you get, the more electronic it tends to get of course, but I've done micro (like Pocketwatch Games' MONACO) where I sampled a solo piano and did the entire score that way. Simple and cheap :)
@@awintory Hadn't come across the game! I'll look at your work on that score for some inspiration - thanks for the reply :)
@@awintory I loved Monaco! I might try Banner Saga after this talk, but Monaco's music was very impressive and moody.
Great stuff as always, Austin.
him talking over the music at 13:20 was so discordant
Good talk
6 English horns? 6 French horns? We just don't know.