is there any wiki or codex that lists useful monster parts? ive always been a fan of creating my own magic items in D&D rather the rely on a magic item shop or random loot tables to get my loadouts, and of course selling magical items is a nice way to make a profit
I remember when my group encountered flumphs for the first time. We were in the underdark, and all we could make out were the eyestalks. Since we had recently collapsed a beholder's layer on top of itself, I thought it was the same one come back for revenge and shouted "BEHOLDER!". Then the flumphs changed colors and let out a panicked "Where?!". We quickly realized there was no beholder and then we got to talk and ask the flumphs a few questions about our destination and how to get there.
These little guys are one of my favorite D&D creatures. It's so nice to get some legitimately friendly aberrations, they're adorable, and their name is just fun to say. They're one of those creatures you don't typically want to throw at your party for combat encounters, but make for really neat NPCs. The kind of NPCs your players will immediately try to adopt as the party mascot. Who doesn't love these little flying spaghetti monsters?
You know which is better? The DM portaying the flumph as the scared abomination which attack the Paladin, rolling an almost max damage 4d4 Nat20, then all of you miraculously missing, then it just TPKs
I appreciate you use the deep cuts of ADND monster manuals. I wish they had kept ecology, and lifestyles and combat sections. The ADND monster manuals were the best. specific sizes, and ages.
They're great when you want that much information, sure. But as a monster manual? It might honestly be too detailed. I mean, think about it, how thick is the 5e MM already, how massive would it be if it tried to fit *that* much for every creature.
@@sarcasmismyfavoriteemotion4180 the monster manual should be done in volumes each one covering specific creatures. Would makes it way easier to find what you want for a campaign setting and give you way more information to work with as the DM.
From how they are described and their current powers, Flumps sound like the natural but woefully equipped enemy of the Illithid. These fragile little lawful good tentacle boys the only line of defense. 😔
Flumphs, like Myconids, are great wandering monsters for many dungeon/subterranean terrains. They are probably neutral to adventurers and can share usefull information about the location
I think the only other race not likely to try and enslave, murder, eat your brain/suck up your memories, or otherwise traumatized you are Myconids... just don't ask about the shambling carry on bag undead... totally nothing potentially awful there I promise.. (There is a fish species thing, the ones who make gods and have a yawning portals subsegment with their village .. but they aren't a good race in general, not bad either.. just fucking crazy and paranoid) maybe I'm missing something but Duggar, drow, and deep gnomes aren't 100% gonna attack on sight dependent on DM. The deep gnome traveling merchant are one of few neutral encounters that don't involve dumb luck (they don't desire to kill, enslave, etc you) or damn amazing charisma rolls. I'm no expert though, only played one campaign by one dm with a sadist streak (lvl 3 party escaped from a drow slave encampment, we has very little equipment and said above fish village was our first stop after escape. I fell out with the dm not long after but the idea was to make for a duegar trading area where their mastersmith leader was rumored to be some kind of dragon, also stonegiants were in the same city. If you care about any of this I don't care elaborating about my shitshow of a campaign.. I wasn't the dm)
So, headcanon time: The Flumphs in 5e's Monster Manual are a new sub-species of Flumph. They kept the intelligence of their forebears, but adapted to feed on psionic energy instead of their original omnivorous diet due to the evolutionary pressures of the Underdark, which was rich with psionic creatures, but lacking in prey creatures they could actually take down. This attunement to psionics instead of conventional magic got rid of their ability to cast Cleric spells, and their new diet made them even less reliant on their spikes, to the point where their tentacles became their primary form of self-defense. These newly strengthened tentacles also alleviated their greatest weakness by allowing the new Psionic Flumph to right itself far more easily when knocked prone.
Honestly I wish they would make every changed monster like that. In 4e dryad's didn't have mind controlling spells and were strange ent like creatures that could just look human. Changing them all was a bad idea but a sub species of dryads that transform would be amazing.
@@OrangeyChocolateIts not a resistance to change. When you establish lore for something. You can't turn around and say gotcha this entirely new thing is true without explaining it. That's the problem is a lot of the changes that are made make no sense and they don't bother to explain why it was changed beyond "we thought it was cool".
What about combining the lore of 5th and previous editions? I truly could imagine a Flumph being a psionic creature that develops its telepathic powers at a certain age, so that it communicates with its tentacles until then. Even more I could imagine them to have developed a language of their own in order to provide both the somatic and verbal components for their cleric spells using their tentacles. Furthermore they may truly be omnivores, eating parts of the thoughts of other creatures in order to need less other food sources. The underdark isn't the nicest place for farming after all and each hunt could turn you into the prey! And for the biology... let's stick with the old lore and the new picture (it's kinda cute ^^") Their dealing with evil creatures in 5e is but my favourite part - they're selfless and goodhearted
I like dragons but holy shit have they gone too far with the variety. Just the chromatic dragons were fine, that gave us 10 different varieties of Dragon to use, what do we have now, 30+?
And, I mean, if they really want to, they can do a whole book on dragons and draconoids' varieties. To me the base Monsters Manual is meant to have a selection of various monsters you can whip out for your scenarios.
I've been waiting so long for the installment of the Flumph in this series. I've loved it ever since I was introduced to them in the 1988 meta campaign, Castle Greyhawk. In this Campaign it says they live in the plane of Silly and Unused Monsters.
I love the idea of these creatures being clerics and only fight if it is absolutely necessary, I could see them maybe helping adventurers that get lost in the underdark.
I think they put Flumphs in the 5e Monster Manual because you can summon them off a Sorcerer's Wild Magic table. Anything that's part of a class feature of a player is going to immediately have a much higher chance of appearing in a game than a lot of the Monster Manual. For the same reason they put a lot of common player use monsters in the back of the Player's Handbook, they needed to make sure everything the book can possibly give players is accounted for somewhere.
the same week I find a creature called Flumphs and name them ny new favourite "Monster", you make a video on them. Love it man, keep up the good work! You are making it so much more interesting to be a DM for me since I love giving my monters life through culture and behaviour and your channel is just making the information so much easier to reach, thank you!
My cousin was playing a wild magic sorcerer. His character’s wild magic triggered as she was making a run for it from some guards in a dark alleyway. Lo and behold 4 flumphs spawned spawned leaving the guards frightened and stunned…which made for a perfect escape 😂. The funniest part is that we were playing a campaign with virtually no monsters, which makes the guards reactions that much funnier. We have a running joke in our party that the flumphs are still floating around…somewhere…out there…
i like that you provide so much information on so many things D&D. i think you hit the nail on the head with your analysis of changes. it most certainly shows that its current form does not match a lot of its origins. Incomplete as it may be, i hope you dont hold any misgivings about how much people love Flumphs both as a creature and an idea. I only learned about flumphs from the group "the unexpectable" running a 5E campaign and it was used to great plot and humorous effect.
Yeah, I may have fallen in love with Flumphs in 5e and that interpretation is just how I'll think of them, but it's still fun to know what came before.
I actually know the most likely explanation for why flumphs were included. You can thank Order of the Stick. It’s a D&D webcomic that had a couple of flumphs show up as a recurring gag, and they developed a small following as a result. The developers probably recognized this and decided to put them in as a joke monster.
That picture of a flumph that you claim is how it is supposed to look appears to be from a 3rd edition book. However, there is a picture in the 1st edition Fiend Folio that is nearly identical to the picture in the 5th edition Monster Manual. That would suggest to me that the 5th edition version is closer to the original vision. The 3rd ed. version looks more like some sort of evil abomination to me.
For the psychic vulnerability part... I'd think having too much food shoved down your throat all at once can be pretty lethal Or it could also just be akin to a watermelon being dropped on your head from the top of a building Edit: Okay, now that I've gotten further into the video... I think it causes feedback? Maybe? Or something. I'll edit this another time when I come up with a better answer lmao
I used a flumph as the very first monster a group of 1st timers ran into. I actually expected them to kill it, and murderhobo their way through the dungeon, but they didn't even get aggressive! They made friends with it, and it helped them avoid the more dangerous traps. (Which i had actually planned for, but DID NOT expect to happen)
I had this idea of playing a flumph druid when I first started playing D&D about 4 years ago, but I've never had the chance. With this video, though, it makes more sense to make it a cleric. And all the additional info should make it possible to come up with effective player character stats for a flumph. Maybe it's finally time to play a cleric when my next campaign starts in a couple months.
I'm playing a gnome cleric and she's pretty fun. My DM threw a few undead at us one time and I managed to destroy 6 and cause the rest to run away so the party could focus on the boss. And she's shaping up to become the 2nd tank of the party, or at least she's a grenade.
@@bethanysmith5856 A well-placed Turn Undead can completely reverse the course of a battle. There are some very angry ladies in my current Curse of Strahd campaign that wish we didn't have a cleric. Also, clerics have some rather potent damage spells that even wizards can be jealous of. And the most subclass variety in the game. D&D is good to clerics.
Yeah, I played a Flumph Knowledge Cleric a while ago just cuz it seemed like a good fit with their advanced knowledge of math as described in the 5e books, I had no idea that cleric was a legit thing for them.
Ahh Flumph's. I don't know when they became clerics. When I used them way back in the 80s-90s they were a joke monster literally designed to be a fart cloud. I used to use them as clericish monsters that would heal the party though. It was the party's own benevolent fart cloud. It often got them banned from inns, taverns, or places where people had noses.
I just recently got into DnD and i'm currently trying to learn about it's lore, this series is A-M-A-Z-I-N-G! also i love your narration style, you're clearly excited to talk about these things yet you do it in such an orderly and soothing manner that alongside the video's music i feel i could sleep to this after i'm done learning, keep up the awesome work!
Another thing about the Flumph. In the Multiverse, it's a creature spell, castable for one and a white mana. It's a 0/4 and has defender, meaning you cannot command it to attack your opponents, but you can command it to defend you from creatures that are attacking you. If a flumph is dealt damage, you, and target opponent each draw a card, that is, another spell or location is brought to your immediate memory. Despite it's apparently weak nature, competence in this spell is actually quite difficult, and it is considered of rare quality.
So I would say that I like the newer ones as to me they seem easier to have interact with players. Open universal communication, peaceful existence and friendly disposition. Would say though I do like the idea of giving some clerical levels to bump them up so they could make better NPC allies
I remember seeing the flumph for the first time. It was at GenCon 1981 at Parkside when they brought out the new Fiend Folio. We were making fun of the silly monsters, the flumph was the silliest one we thought.
I love those creatures, they are adorable. They just don't fit in the Underdark. Edit: I feel terrible for not knowing most of this, I will do these creatures justice in my campaigns.
Well they may fit in the wildspace planes within the astral sea. In fact given they have a psionic dependence on creatures formally from those realms suggest their true origins.
@@MythosTheSophist Wildspace are the solar systems within the astral sea. Supposedly they contain a particular dnd realm such as realm space, our default setting, and there is also a wildspace realm representing the dragon lance books etc. The illithids used to dominate many wildspace realms, which then the githyanki took over. Again the Flumph absorb these species psi energy. This will be expanded in the new spelljammer books, which includes an admiral Flumph with a seafaring hat and fake beard.
@@RawCauliflower That's what I thought. In old Spelljammer, Wildspace is just the space inside Crystal Spheres, which float inside phlogiston, not the Astral. I had heard about 5e changing that, but I didn't look into it because I don't use almost any 5e material.
I think the reason they were in the monster manual is because they are in the wild magic table. This means that they have to be in the monster manual or wild magic sorcerers would be unplayable, since dungeon masters would have no idea what to do when flumph, since new dms wouldn’t even know that they are friendly, yet alone how they act.
I love these little guys. I had a guide npc whose ex husband was a mercury dragon whose biggest character trait was he loves flumphs. (Ya know, since mercury dragons are supposed to be crazy.) He lives with them and everything he asked the party to do was because it upset his flumph friends
Higher honestly. If you minmax a bow using fighter they can start at lvl 1 with a +9 to hit. 5 from max Dex, 2 from proficiency, 2 from archery fighting style. If you wanna be that guy, make them a custom lineage elf from tashas with the elven accuracy feat, and watch your effective to hit bonus go through the roof as your dm hires a hitman after the first session. Fair n balanced
@@kippie8200 I'm not super familiar with 2e, but I suspect a 2e fighter could also minmax to get a better THAC0, but probably just another +1 or +2, so maybe a more accurate 5e equivalent would be AC 22?
I don't get it "they didn't have enough space" ? Can't they just add more pages to the book ? Isn't not how book works, just being a collection of pages ?
The point of the modern monster manuals seems to give you an outline of characteristics and stats, rather than detailed ecology breakdowns, as you can guess, this puts a limit on how much you can include.
I think it makes sense for the flumphs to have changed this drastically. Magical Creatures and Abberations are just expressions of the state of ambient magic at their native location in the cosmos, after all.
I now want to create a Flumph-obsessed character. They are so pure and precious! I want to learn Flumph sign language and communicate through illusory magic.
Do it! In a game I'm running atm, one of my players is a Farspawn (homebrew half human / half aberration) of Beholder origin. Despite her darker impulses, she's incredibly purehearted and kind of obsessed with flumphs as an example of "good" aberrations. One of the other players even had a magic item made for her in the style of the figurines of wondrous power, but instead it's a little pendant that can turn into a flumph for a short time XD
I feel like they were pretty unknown during third and fourth edition but they are mentioned a lot in 5th edition and have minis. This Is the first time, that I know of, they have had official minis. Hasbro's been marketing them pretty hard
I armored my Huge one out to the max. Animate the chains weapons, loose the sawblades, add some eldritch beams from his patron B. Hobler, etc. Who says they can't crush?
While pawing through the MM I saw the flumph and was like... " Hey! That's Healie the slime from Dragon Warrior/Dragon Quest 3 (I think). He's also in Dragon Quest Monsters & The slime tank one too! Perhaps the flumph was inspired by this at some point. Healie is a floating slime which only wants to help you. He's a weak fighter, but has plenty of healing abilities.
DM: You’ve encountered a Flumph, the- Bard: Ah yes, the forbidden flesh light… DM: NO! NO! Bard: I’m going to have sex with it! Flumphs: * Screams telepathically * Quick GOO HIM WITH STANK! Bard: YES! DM: Alright, I’m done. * Gets up *
I personally enjoy the 5th Ed changes to the Flumph, it’s got a cuter design visually, and I like the psionic feeding on emotions concept as well, making them follow good aligned beings since their emotions are tastiest and end up aiding them in return. Creatures do change from edition to edition of course, and nothing stops a DM from changing something as well. The weakness to Psychic damage would also make sense since they don’t enjoy negative thoughts from evil beings, as well as the fact that Flumphs are pathetically weak creatures as a whole. I love Flumphs, and never knew they weren’t a popular monster in the old days, since 5th Ed their popularity had exploded from what I’ve seen. Another reason for in lore change could be simply lore implicated, much like how Furbolgs changed so drastically. Plus as an attempt to make a unpopular creature more popular, which seems to of worked.
Thank you for introducing me to my new favorite monster that will be in every campaign I DM from now till the end of time. Your videos are amazing as always!
Imo it makes sense that they are weak to psychic Eating it means they are receptive towards it, so if you blast them with more energy than they can eat they should easily be overcharged
"Why were Flumphs in the Monster Manual?" I wonder if their reoccuring role in the Order of the Stick Webcomic has something to do with it? I mean, they were in Dragon (or was it Dungeon) Magazine for a while in 3rd edition.
>:0 fuck gem dragons I love flumphs. Literally my first encounter with the monster manual was flipping to a random page and seeing the "Trust a flumph" quote and which is a meme in my group to this day, and now that I'm a forever DM I use flumphs every time I need a cave dwelling prophet or wise being.
Sounds like they were just trying to remove the stupidity and make it slightly more reasonable that these things would survive more than 2 minutes in the underdark.
Orcus Jacket! Here! WHOA! mrrhexx.com/
is there any wiki or codex that lists useful monster parts?
ive always been a fan of creating my own magic items in D&D rather the rely on a magic item shop or random loot tables to get my loadouts, and of course selling magical items is a nice way to make a profit
will we get the humans,dwarfs, gnomes, halflings next?
Gave you a super thanks. I watch literally all your stuff so its about time I actually supported your channel. Please keep it coming.
@@dudeboydudeboy-zj8kd I believe he already made Dwarves & Humans. Or at least I vaguely remember a youtuber video talk about them.
What they don't tell you about Bahamut?
I remember when my group encountered flumphs for the first time. We were in the underdark, and all we could make out were the eyestalks. Since we had recently collapsed a beholder's layer on top of itself, I thought it was the same one come back for revenge and shouted "BEHOLDER!". Then the flumphs changed colors and let out a panicked "Where?!". We quickly realized there was no beholder and then we got to talk and ask the flumphs a few questions about our destination and how to get there.
When I first found out about Flumphs, my friend described them as “derpy and kinda pathetic lawful good cousins of beholders”
Hmm, I don't know about you guys, but it sounds like Dungeon racism to me. Lol
@@zainiadnan2335 well, to me it sounds more accurate than racist
"Where?!" Actually wheezed
@@nunull6427the amount of racism in DND is both immense and makes sense.
For some reason I am imagining Drow children sneaking off to knock-over Flumphs... as a Underdark version of Cow Tipping.
That’s called Flumph tipping! Haw haw haw haw!
they already have rothe tipping
How dare they
Flumph Tumping?
@@Silverset_ Flumping!
These little guys are one of my favorite D&D creatures. It's so nice to get some legitimately friendly aberrations, they're adorable, and their name is just fun to say. They're one of those creatures you don't typically want to throw at your party for combat encounters, but make for really neat NPCs. The kind of NPCs your players will immediately try to adopt as the party mascot. Who doesn't love these little flying spaghetti monsters?
I am a cleric that worships an eldritch deity and often get visions of the underdark
he also has the desire to meet a flumph.
I introduced one to my party and thetryed to kill it.
@@manticore2804 murder hobos huh? 😂
Flumps: the first creature I found in my first campaign! (Wild magic is weird)
You know which is better? The DM portaying the flumph as the scared abomination which attack the Paladin, rolling an almost max damage 4d4 Nat20, then all of you miraculously missing, then it just TPKs
@@debreczeniarpad9956 Please tell me this isn't based on a true story
@@Fish-vs6jf you know, it's weird enough to be true.
Wild magic is wild*
I once became "king flumph" because I helped them throw their eggs into space
a flumph colony as a warlock patron would be cool
Flumph familiar with Pact of the Chain!
@@kalebglenn5279 Your boss or supervisor?
The fabled Flying Spaghetti Monster is merely the Great Flumph in the Sky.
When the warlock communes with their patron all they hear is "YEP YEP YEP YEP YEP YEP YEP"
That's a pretty cool idea.
I appreciate you use the deep cuts of ADND monster manuals. I wish they had kept ecology, and lifestyles and combat sections. The ADND monster manuals were the best. specific sizes, and ages.
It’s not an official resource, but I think _Stibbles’ Codex of Companions_ brings some of that back.
That reminds me it still puzzles me that we lost Wyrm and Great Wyrm age stages of Dragons
They're great when you want that much information, sure. But as a monster manual? It might honestly be too detailed. I mean, think about it, how thick is the 5e MM already, how massive would it be if it tried to fit *that* much for every creature.
@@sarcasmismyfavoriteemotion4180 the monster manual should be done in volumes each one covering specific creatures. Would makes it way easier to find what you want for a campaign setting and give you way more information to work with as the DM.
@@sarcasmismyfavoriteemotion4180 actually pretty slim book, the monster manual.
First rule of adventuring:
Always trust a Flumph
From how they are described and their current powers, Flumps sound like the natural but woefully equipped enemy of the Illithid. These fragile little lawful good tentacle boys the only line of defense. 😔
It’s a built-in plot hook. As much as I loved old flumphs, it was hard to figure out how to use them.
Flumphs, like Myconids, are great wandering monsters for many dungeon/subterranean terrains. They are probably neutral to adventurers and can share usefull information about the location
The Flumph may be weak and goofy looking but its great because it’s one of the few good denizen of the underdark?
Ps can’t wait for a Hobgoblin video!
Hobogoblin
I think the only other race not likely to try and enslave, murder, eat your brain/suck up your memories, or otherwise traumatized you are Myconids... just don't ask about the shambling carry on bag undead... totally nothing potentially awful there I promise.. (There is a fish species thing, the ones who make gods and have a yawning portals subsegment with their village .. but they aren't a good race in general, not bad either.. just fucking crazy and paranoid) maybe I'm missing something but Duggar, drow, and deep gnomes aren't 100% gonna attack on sight dependent on DM. The deep gnome traveling merchant are one of few neutral encounters that don't involve dumb luck (they don't desire to kill, enslave, etc you) or damn amazing charisma rolls. I'm no expert though, only played one campaign by one dm with a sadist streak (lvl 3 party escaped from a drow slave encampment, we has very little equipment and said above fish village was our first stop after escape. I fell out with the dm not long after but the idea was to make for a duegar trading area where their mastersmith leader was rumored to be some kind of dragon, also stonegiants were in the same city. If you care about any of this I don't care elaborating about my shitshow of a campaign.. I wasn't the dm)
Can't believe that Flumphs came before Lich.
Dont diss the warning system that you are soon to be mentally screwed
Can't believe it came after Dracoliches.
Xykon can wait.
2:48
"I would rather see this brand burn to the ground than have a monster Manuel without flumphs in it!"
😂😂😂😂
He was right! And Monster Manuel is a great party dude!
Monsater Manuel, it's a Mexican guy that looks like a bugbear and is sad because he scares people
@@Overlord99762 😂😂😂
Nah, Monster Manuel is a guy with a somewhat mexican accent, selling Real(!) Monsters, according to this:
th-cam.com/video/dPyD-Pap260/w-d-xo.html
So, headcanon time:
The Flumphs in 5e's Monster Manual are a new sub-species of Flumph. They kept the intelligence of their forebears, but adapted to feed on psionic energy instead of their original omnivorous diet due to the evolutionary pressures of the Underdark, which was rich with psionic creatures, but lacking in prey creatures they could actually take down. This attunement to psionics instead of conventional magic got rid of their ability to cast Cleric spells, and their new diet made them even less reliant on their spikes, to the point where their tentacles became their primary form of self-defense. These newly strengthened tentacles also alleviated their greatest weakness by allowing the new Psionic Flumph to right itself far more easily when knocked prone.
This actually makes sense.
For a game as open-ended and customisable as D&D, it’s amazing how many of its fans are *SO* resistant to change...
If only Chris Perkins could come up with stuff like this rather than political garbage.
Only issue with that is that casting cleric spells comes from deities, not innate spell casting ability.
Honestly I wish they would make every changed monster like that. In 4e dryad's didn't have mind controlling spells and were strange ent like creatures that could just look human. Changing them all was a bad idea but a sub species of dryads that transform would be amazing.
@@OrangeyChocolateIts not a resistance to change. When you establish lore for something. You can't turn around and say gotcha this entirely new thing is true without explaining it. That's the problem is a lot of the changes that are made make no sense and they don't bother to explain why it was changed beyond "we thought it was cool".
I love flumphs! Whenever there's a large underground complex in my campaigns, you can bet there's going to be a flumph colony in there.
Fun fact flumps are made in the shape of a friend
They are made of friend
It's literally Forrest Gump but with Mackey mouse voice and a touch of waterboy
Flumph plushies!
@@shishoka yes yes yes
@@shishokathey must contain a squeaky toy.
Every time I have psionic or Eldritch none sense in my games, Flumphs are near to potentially help.
What about combining the lore of 5th and previous editions?
I truly could imagine a Flumph being a psionic creature that develops its telepathic powers at a certain age, so that it communicates with its tentacles until then. Even more I could imagine them to have developed a language of their own in order to provide both the somatic and verbal components for their cleric spells using their tentacles.
Furthermore they may truly be omnivores, eating parts of the thoughts of other creatures in order to need less other food sources. The underdark isn't the nicest place for farming after all and each hunt could turn you into the prey!
And for the biology... let's stick with the old lore and the new picture (it's kinda cute ^^")
Their dealing with evil creatures in 5e is but my favourite part - they're selfless and goodhearted
Some else also suggested that the new flumphs are evolved from the older, omnivore flumphs
The Flumph was the right pick over even more dragons. Some folks don't actually like dragons. Interesting diversity is good design!
I know you're right, but I don't have to like it
Yeah, i like dragons but im kind of burnt out on them
I love dragons but it's always fun to see the other monsters get stuff especially because some of the cooler dragons aren't released for 5e
I like dragons but holy shit have they gone too far with the variety. Just the chromatic dragons were fine, that gave us 10 different varieties of Dragon to use, what do we have now, 30+?
And, I mean, if they really want to, they can do a whole book on dragons and draconoids' varieties. To me the base Monsters Manual is meant to have a selection of various monsters you can whip out for your scenarios.
I've been waiting so long for the installment of the Flumph in this series. I've loved it ever since I was introduced to them in the 1988 meta campaign, Castle Greyhawk. In this Campaign it says they live in the plane of Silly and Unused Monsters.
"Nobody really loves gem dragons." Them's fightin' words...
I too want my psycic shiny dragons
‘Gem’s’ fighting words
I had no idea flumphs were so good. Time to introduce a monastery of them in my world.
MrRhexx: “Flumphs are unpopular and suck.”
Comments: “OMG I LOVE THEM! 😍”
It's always nice to learn more about flumphs, hope they add the other types of flumph in the future.
I love the idea of these creatures being clerics and only fight if it is absolutely necessary, I could see them maybe helping adventurers that get lost in the underdark.
I think they put Flumphs in the 5e Monster Manual because you can summon them off a Sorcerer's Wild Magic table. Anything that's part of a class feature of a player is going to immediately have a much higher chance of appearing in a game than a lot of the Monster Manual. For the same reason they put a lot of common player use monsters in the back of the Player's Handbook, they needed to make sure everything the book can possibly give players is accounted for somewhere.
Wasn't really interested in Grimhallow until today - hearing some examples of the things that you added made me excited for the entire book
the same week I find a creature called Flumphs and name them ny new favourite "Monster", you make a video on them. Love it man, keep up the good work! You are making it so much more interesting to be a DM for me since I love giving my monters life through culture and behaviour and your channel is just making the information so much easier to reach, thank you!
My cousin was playing a wild magic sorcerer. His character’s wild magic triggered as she was making a run for it from some guards in a dark alleyway. Lo and behold 4 flumphs spawned spawned leaving the guards frightened and stunned…which made for a perfect escape 😂. The funniest part is that we were playing a campaign with virtually no monsters, which makes the guards reactions that much funnier. We have a running joke in our party that the flumphs are still floating around…somewhere…out there…
i like that you provide so much information on so many things D&D. i think you hit the nail on the head with your analysis of changes. it most certainly shows that its current form does not match a lot of its origins. Incomplete as it may be, i hope you dont hold any misgivings about how much people love Flumphs both as a creature and an idea. I only learned about flumphs from the group "the unexpectable" running a 5E campaign and it was used to great plot and humorous effect.
Yeah, I may have fallen in love with Flumphs in 5e and that interpretation is just how I'll think of them, but it's still fun to know what came before.
I actually know the most likely explanation for why flumphs were included. You can thank Order of the Stick. It’s a D&D webcomic that had a couple of flumphs show up as a recurring gag, and they developed a small following as a result. The developers probably recognized this and decided to put them in as a joke monster.
That picture of a flumph that you claim is how it is supposed to look appears to be from a 3rd edition book. However, there is a picture in the 1st edition Fiend Folio that is nearly identical to the picture in the 5th edition Monster Manual. That would suggest to me that the 5th edition version is closer to the original vision. The 3rd ed. version looks more like some sort of evil abomination to me.
New head cannon
The 5e Flumphs are an evolved version of the earlier edition common flumph
2nd edition was still in greyhawk, not faerun so it's actually a dimension difference
@@LegionAngel00 the exact 2e book is called advanced dungeons and dragons forgotten realms and it introduces faerun
For the psychic vulnerability part... I'd think having too much food shoved down your throat all at once can be pretty lethal
Or it could also just be akin to a watermelon being dropped on your head from the top of a building
Edit: Okay, now that I've gotten further into the video... I think it causes feedback? Maybe? Or something. I'll edit this another time when I come up with a better answer lmao
I mean I adore flumphs.. so I think it's one of those things a few players just really really enjoy
I used a flumph as the very first monster a group of 1st timers ran into. I actually expected them to kill it, and murderhobo their way through the dungeon, but they didn't even get aggressive! They made friends with it, and it helped them avoid the more dangerous traps. (Which i had actually planned for, but DID NOT expect to happen)
I had this idea of playing a flumph druid when I first started playing D&D about 4 years ago, but I've never had the chance. With this video, though, it makes more sense to make it a cleric. And all the additional info should make it possible to come up with effective player character stats for a flumph. Maybe it's finally time to play a cleric when my next campaign starts in a couple months.
I'm playing a gnome cleric and she's pretty fun. My DM threw a few undead at us one time and I managed to destroy 6 and cause the rest to run away so the party could focus on the boss.
And she's shaping up to become the 2nd tank of the party, or at least she's a grenade.
@@bethanysmith5856 *HOLY Grenade
@@bethanysmith5856 A well-placed Turn Undead can completely reverse the course of a battle. There are some very angry ladies in my current Curse of Strahd campaign that wish we didn't have a cleric. Also, clerics have some rather potent damage spells that even wizards can be jealous of. And the most subclass variety in the game. D&D is good to clerics.
@@foisopracurtir6389 Get the holy hand grenade!
Yeah, I played a Flumph Knowledge Cleric a while ago just cuz it seemed like a good fit with their advanced knowledge of math as described in the 5e books, I had no idea that cleric was a legit thing for them.
I was literally just on the Flumph wiki page when I got the notification for this.
Further evidence that Rhexx is a mster of divination magic...
Don't they appear in the early episodes of "The order of the stick"?
They do! The author is a super knowledgeable long term dnd fan.
One of the greatest web comics ever
I thought they were familiar.
Thanks for the recreation of the exact arguments they made when slimming down the Monster Manual. "I'd rather see this company burn to the ground...!"
Ahh Flumph's. I don't know when they became clerics. When I used them way back in the 80s-90s they were a joke monster literally designed to be a fart cloud. I used to use them as clericish monsters that would heal the party though. It was the party's own benevolent fart cloud. It often got them banned from inns, taverns, or places where people had noses.
I just recently got into DnD and i'm currently trying to learn about it's lore, this series is A-M-A-Z-I-N-G!
also i love your narration style, you're clearly excited to talk about these things yet you do it in such an orderly and soothing manner that alongside the video's music i feel i could sleep to this after i'm done learning, keep up the awesome work!
"Flumphs are unpopular"
Jerry the Flumph- "am I a joke to you?"
Another thing about the Flumph. In the Multiverse, it's a creature spell, castable for one and a white mana. It's a 0/4 and has defender, meaning you cannot command it to attack your opponents, but you can command it to defend you from creatures that are attacking you. If a flumph is dealt damage, you, and target opponent each draw a card, that is, another spell or location is brought to your immediate memory. Despite it's apparently weak nature, competence in this spell is actually quite difficult, and it is considered of rare quality.
So I would say that I like the newer ones as to me they seem easier to have interact with players. Open universal communication, peaceful existence and friendly disposition. Would say though I do like the idea of giving some clerical levels to bump them up so they could make better NPC allies
This came out as a perfect time, I was looking for a way to lore dump onto my players next session
I remember seeing the flumph for the first time. It was at GenCon 1981 at Parkside when they brought out the new Fiend Folio. We were making fun of the silly monsters, the flumph was the silliest one we thought.
One of my favorite videos already, and I'm only three minutes in! More corporate Wizards of the Coast boardroom roleplay, please!
I feel like this series just free proofreading and editing for dnd books.
2:07 cutest monster in the entire lore: the snoot
Valid.
I love those creatures, they are adorable. They just don't fit in the Underdark.
Edit: I feel terrible for not knowing most of this, I will do these creatures justice in my campaigns.
Well they may fit in the wildspace planes within the astral sea. In fact given they have a psionic dependence on creatures formally from those realms suggest their true origins.
@@RawCauliflower Wildspace planes? Are those new?
@@MythosTheSophist Wildspace are the solar systems within the astral sea. Supposedly they contain a particular dnd realm such as realm space, our default setting, and there is also a wildspace realm representing the dragon lance books etc.
The illithids used to dominate many wildspace realms, which then the githyanki took over. Again the Flumph absorb these species psi energy.
This will be expanded in the new spelljammer books, which includes an admiral Flumph with a seafaring hat and fake beard.
@@RawCauliflower That's what I thought. In old Spelljammer, Wildspace is just the space inside Crystal Spheres, which float inside phlogiston, not the Astral. I had heard about 5e changing that, but I didn't look into it because I don't use almost any 5e material.
I think the reason they were in the monster manual is because they are in the wild magic table. This means that they have to be in the monster manual or wild magic sorcerers would be unplayable, since dungeon masters would have no idea what to do when flumph, since new dms wouldn’t even know that they are friendly, yet alone how they act.
It certainly seems like they've turned them from 'occasional level 1 encounter for Evil parties' to 'Underdark quest-givers that can't talk'...
I don't think their weakness to psionic is peculiar. I eat food, but if someone force fed me way more than I could handle it would certainly hurt me.
I love these little guys. I had a guide npc whose ex husband was a mercury dragon whose biggest character trait was he loves flumphs. (Ya know, since mercury dragons are supposed to be crazy.) He lives with them and everything he asked the party to do was because it upset his flumph friends
They had to have flumphs in the 1st Monster Manuel because they are in the Wild Magic table and adding Wild Magic to a game is a huge amount of fun.
I'd say the 5e equivalent of AC 0 is more like AC 20. A level 1 fighter with max strength needs a 15 to hit.
Higher honestly. If you minmax a bow using fighter they can start at lvl 1 with a +9 to hit. 5 from max Dex, 2 from proficiency, 2 from archery fighting style. If you wanna be that guy, make them a custom lineage elf from tashas with the elven accuracy feat, and watch your effective to hit bonus go through the roof as your dm hires a hitman after the first session. Fair n balanced
@@kippie8200 I'm not super familiar with 2e, but I suspect a 2e fighter could also minmax to get a better THAC0, but probably just another +1 or +2, so maybe a more accurate 5e equivalent would be AC 22?
One on Yugoloths would be fantastic, very detailed but not so much in 5th edition.
The Yugoloth, breed in Yugoslavia, makers of the Yugo Car
Baernaloths left to chill in the cold beer and comfy sofa quasidimensional plane
I knew a little about the Flumph, but now I might actually incorporate them into my world.
I don't get it "they didn't have enough space" ? Can't they just add more pages to the book ? Isn't not how book works, just being a collection of pages ?
The point of the modern monster manuals seems to give you an outline of characteristics and stats, rather than detailed ecology breakdowns, as you can guess, this puts a limit on how much you can include.
Flumps are my favorite monsters in the series, so this is super interesting
I'm so glad that we will finally be getting gem dragons when (Fizban's Treasury of Dragons) comes out.
I think it makes sense for the flumphs to have changed this drastically. Magical Creatures and Abberations are just expressions of the state of ambient magic at their native location in the cosmos, after all.
I now want to create a Flumph-obsessed character. They are so pure and precious! I want to learn Flumph sign language and communicate through illusory magic.
Do it! In a game I'm running atm, one of my players is a Farspawn (homebrew half human / half aberration) of Beholder origin.
Despite her darker impulses, she's incredibly purehearted and kind of obsessed with flumphs as an example of "good" aberrations.
One of the other players even had a magic item made for her in the style of the figurines of wondrous power, but instead it's a little pendant that can turn into a flumph for a short time XD
A nearly a half hour for the Good BOIs of DnD!
I absolutely love these videos! My next campaign is certainly going to have some Flumphs early on!
YOOO, I'VE BEEN WAITING FOR THIS!
I remember when you used to elder scrolls content holy shit does time fly I’m glad you’re doing well man
My introduction to Flumphs
*Flumph mating rituals*
I feel like they were pretty unknown during third and fourth edition but they are mentioned a lot in 5th edition and have minis. This Is the first time, that I know of, they have had official minis.
Hasbro's been marketing them pretty hard
Ah yes, the magical stack of Flapjacks that act as planar ICE.
At last! Justice for the woefully neglected flumphs!
Just from your voice, it sounds like you had a really fun time recording this one! Awesome as always!
I'm using Flumph Classic in my Pathfinder game. 5th Ed Flumph might just be the "special" Variant.
I armored my Huge one out to the max. Animate the chains weapons, loose the sawblades, add some eldritch beams from his patron B. Hobler, etc. Who says they can't crush?
HELLO! ~Jerry the Flumph
They make very good cushions when you're falling from a great height. Just ask the Order.
While pawing through the MM I saw the flumph and was like... " Hey! That's Healie the slime from Dragon Warrior/Dragon Quest 3 (I think). He's also in Dragon Quest Monsters & The slime tank one too!
Perhaps the flumph was inspired by this at some point. Healie is a floating slime which only wants to help you. He's a weak fighter, but has plenty of healing abilities.
it's not a flumph. it's a race of the Giant Flying Spaghetti Monster! (praise be unto them)
DM: You’ve encountered a Flumph, the-
Bard: Ah yes, the forbidden flesh light…
DM: NO! NO!
Bard: I’m going to have sex with it!
Flumphs: * Screams telepathically * Quick GOO HIM WITH STANK!
Bard: YES!
DM: Alright, I’m done. * Gets up *
I personally enjoy the 5th Ed changes to the Flumph, it’s got a cuter design visually, and I like the psionic feeding on emotions concept as well, making them follow good aligned beings since their emotions are tastiest and end up aiding them in return.
Creatures do change from edition to edition of course, and nothing stops a DM from changing something as well. The weakness to Psychic damage would also make sense since they don’t enjoy negative thoughts from evil beings, as well as the fact that Flumphs are pathetically weak creatures as a whole.
I love Flumphs, and never knew they weren’t a popular monster in the old days, since 5th Ed their popularity had exploded from what I’ve seen.
Another reason for in lore change could be simply lore implicated, much like how Furbolgs changed so drastically. Plus as an attempt to make a unpopular creature more popular, which seems to of worked.
If I DMed a game and had Flumphs appear I'd probably use their classic appearance but have only the Monastic Flumpfs have the psionic abilities.
Can you please do a video on the Yugoloths? They seem so interesting to me.
Thank you for introducing me to my new favorite monster that will be in every campaign I DM from now till the end of time. Your videos are amazing as always!
Ahh flumphs every wild mages accidentally makes them and makes the dm flip to their monster manual
Imo it makes sense that they are weak to psychic
Eating it means they are receptive towards it, so if you blast them with more energy than they can eat they should easily be overcharged
I think the reason that they made Flumphs look so different was because older art multi mouthed Flumphs look like what the smell like.
I've added Flumphs to my campaign, and there quite fun with the 5th ed version.
Do to wild magic, my group finally met the Flumphs…I wanted to adopt one, my friends wouldn’t let me.
"Why were Flumphs in the Monster Manual?"
I wonder if their reoccuring role in the Order of the Stick Webcomic has something to do with it? I mean, they were in Dragon (or was it Dungeon) Magazine for a while in 3rd edition.
That thing is frankly adorable. And it made me legitimately smile when I saw it.
I'd love to hear a highly detailed analysis on the 'time of troubles' story line, who was doing what, when and why. just an idea
Rhexx you are spoiling us with all these videos.
Thank you.
>:0 fuck gem dragons I love flumphs. Literally my first encounter with the monster manual was flipping to a random page and seeing the "Trust a flumph" quote and which is a meme in my group to this day, and now that I'm a forever DM I use flumphs every time I need a cave dwelling prophet or wise being.
Oh I love them... this is the first time I have heard of them and I already love them
I prefer Gluestick's vid. He at least respected these creatures, showed pros to the creatures most ignore, and gave ideas on how to use them.
Now I want a Flumph as a pet/mascot for my party. I kinda think they're cute.
The picture of the floomph with the caption "what did they do to my beautiful boy?" Needs to be a T-shirt.
First set of flumphs, floating mutated pancakes with tentacles. Weird with a splash of odd cuteness. 😳
Second set of flumphs....😲
Sounds like they were just trying to remove the stupidity and make it slightly more reasonable that these things would survive more than 2 minutes in the underdark.
I’d love to see a video of you going through the DnD set of MTG cards and seeing how well you think they adapted the creatures.
In our Starfinder campaign we had Flumph marines, Flumph with guns, good times.