One thing I’d like to see when as you grow this town is public footpaths, like historic rights of way. They can rarely be altered so often run through housing estates in inconvenient ways. One might go around the back of the graveyard or through a farmer’s field. Adds another layer of realism that this town deserves!
Various gates / those bicycle barrier things / cattle grids might be nice little details to plop down on footpaths if there's anything like that on the workshop, too.
That is a great idea! My cousin even has a path going from the farm behind her house, right down the middle of her garden, past the house and to the road out front 🤣 That's also something that would be nice, farms near / backing onto houses. Big long roads with the cattle & flour further away so they don't disturb the citizens. That would be lovely in a low density area, like in the Cottwalds or in Ipswich.
Also when you start building the railway rural public paths behind 19th and 20th century estates cross bushy barriers branch lines while 21st century ones are footbridges over mesh fenced lines.
This. We have what's called 'easements', which are usually rights of way going back decades and centuries allowing people to cross the land of others. There are also rights of light, another form of easement, which stop buildings being built in certain spots to stop it blocking a certain amount of light through windows. Occasionally you see signs saying 'ancient lights' on them because of this.
Can we just take a moment to appreciate how good Biffa is at what he does. Making a beautiful city whilst simultaneously providing interesting and relevant commentary.
When I'm making a more British-esque city (I don't have the CPU/GPU for assets), I generally try to make the city more radial, imagining it evolving from a central point, which makes the city less griddy. Because although British terraced housing is gridlike, the grids usually are positioned to fit between two radial directions (or principal routes out of the city), or between a radial main road and a railway, river, or feature etc.
If you look at 10:40 you'll see that the level of your road building tool is randomly dipping below the ground. I'm not sure what causes that, it usually takes the level of the road that you're building from, but for some reason, sometimes it goes up or down. Usually down, causing these weird trenches. What I do to mitigate this is that after I finis plotting pout a neighborhood, I select every node with move it and reset it to ground height. If the terrain isn't that steep, this usually solves the problem.
I've had the same issue with land value using the UK residency assets. Problem was that I used levelled up versions instead of the standard. Most of the levelled terrace houses are just the same assets with different colour-schemes. And more often than not, the asset name doesnt tell you that it's the levelled version. You might just have forced the cims to build upgraded houses (using the UK Terrace Dark style) in an area that doesnt have the required land value, hence the rabble-rabble. -I really really like the UK residency assets, but honestly the Workshop collections/packs are a mess :p Maybe you can *influence* Macwelshman to reorganise them.
The modern settlement could have been a new build on a former factory site... reverting to terraced housing up the hill would be a very northern England former industrial town vibe! Perhaps the main road could be a shopping street, similar to London Road in Sheffield... with the housing behind!!!
Up the Sheffielders haha! Small high streets like Hillsborough, London Road, Eccy Road with all the terraces running along behind. Also Sheffield had the highest number of trees per capita in England outside of London, so lots of parks and green spaces biffa! And you need at least 2 rival football clubs on opposite sides of the city!
I‘m mainly watching this to hear how often Biffa has to stress that he actually lives in the UK as people keep telling him what and how things are looking like in the UK, the place where Biffa actually lives… 🤷♂️🙈😇😂😂😂
What many people might not understand is that Biffa lives in the posh Sarf of England (in case you hadn't noticed from his accent), whereas I live in the North where things look very different.
Maybe it's cause his accent is not typical British accents even I thought he was American...but its mostly cause of how he designed prior cities they look very american style with all those highways
Loving this UK build as an American, feels very fresh. One thing that would've helped you on this ep is to get used to plopping houses, cause of the wonky zoning on curved roads. You can zone growables like you did properly spaced, and then plop a house anywhere (the game will let you plop a 4x4 on a single square) and then just Move It perfectly into the spot.
Biffa when you go build your next town, grow it organically. Start with a small community area rather than huge housing estates. This way you won’t find problems with inadequate services :)
A friend of mine worked on a project digitizing maps back in the day. She could tell you the age and type of the houses just from the road layout on a map. Ironically the wiggly roads here are more typical of the 70s houses you kept deleting. The 30s style estates had crescents of symmetrical curves or straight lines. But I agree the older houses look much nicer - so I'm not complaining. 😀
Loving how this is coming along but somethings been bothering me and I couldn't work out what it was until it recently clicked. That combination of grids and winding streets works fine, plenty of gowns have new estates or form industrial builds but you need to make sure your map has a former Roman Road somewhere, just an almost arrow straight line that goes across the map and has to be called something like "London Road"
As a fellow Brit I'm really enjoying this build and looking forward to how this develops into a huge city, just hoping Biffa puts in a area for an old medieval market that was granted a charter to hold a market back in something like the 13th century, also would be nice to see Biffa build a university area similar to my home city of Oxford.
So you didn't have to paint the residential zones like that. Since that theme only had 2x3 and 2x4 the game would've only filled those slots in either way. As for the demands? Check the RICO stats for that building, sometimes they are left pretty high. I have no clue what's causing the happiness bubbles
This whole build makes me feel so nostalgic from when I lived in west bridgeford Nottingham as a kid. The straight rows of terraces next to the newer estates that all looked exactly like this build
What this city needs is a burn running through the back gardens of the new estate. Also an old style Laird's house is what you're thinking of for the corner House. With maybe a wall running along the side of it with an entrance way
I've been a long time watcher now and I've mustered up the courage to type to you. I have to say that I look forward to your videos. They are so chill and peaceful and super interesting to watch. You've got me hooked on this game and I don't regret it. These videos also bring me to a much happier state of mind and you seem really cool yourself. Here's to another great video and looking forward to how this city plays out!
I once watched a demo of Cities: Skylines by City Planner Plays and thought it looked dull, so I didn't buy it. Then I started watching your traffic fixing videos here on TH-cam and was hooked! Sadly, to me, cities are something you have to build to create traffic... And it's traffic that interests me most. To make it more realistic, I edit their performance specs in Advanced Vehicle Editor, and set the outer lane to cars and emergency vehicles only, with no speed limit. And in TM:PE, I set Individual Driving Styles and set the naughtiness to 'Path of Evil'. Have you noticed whether those settings actually make a difference?
Tuesdays, Thursdays and Saturdays at 6am (US Central Time) is my happy time since that's when the latest Biffa vid appears. Been loving this series, as I do all of your builds. I watch a bunch of other creators play Cities: Skylines but you're far and away the most engaging and fun to watch. Very excited to see you use a variety of assets and themes in this series. Can't wait to see you do a small English village surrounded by small roads lined with hedgerows.
Love how the town looks right now! I especially like how the school area and the tennis club turned out. As for the land value, it seems like the houses growing were all at the max level alr, whereas your area is new and doesn't have the necessary services etc. to support that level.
Gotta say I love the British take on Skylines, going to have to download them myself. Also incredible attention to detail on the build itself, really is impressive.
This is shaping up to be my favourite build by anyone, ever! Can't wait to finish work so I can start a UK themed city on this map 😁
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Since you started this serie I check your page every hour :D I was watching your older videos while waiting this, this city is so addictive! Lots of love!!
This really does look fantastic... well done Biffa. So realistic!. Looks like a classic 90's housing suburb. As a masterplanner I couldn't have done a better job myself lol!!
Watching your videos had me playing the game myself again after a long while of being uninspired to play it. Now I've got three cities running and having a great time. Love this series and this city just like the ones before it and I can't wait to see how it all evolves over time. By the way I have a name suggestion for the park area: SpifTea Plaza. This is because I think the city is very spiffy looking lol.
The happiness waves are most likely from your school team winning on the five-a-side pitch. The secondary school definitely needs a full-sized football pitch. Loving the series Biff!
I actually like that oddball house by the tennis court. It's always neat to see that one guy who managed to get around having to sign up for the Home Owners Association do neat things with his property while everyone else grumpily have to follow the rules.
I look forward to these episodes every week. From a fellow Brit - I LOVE this series. I'm a heavy modder, plopper of all buildings, play with everything unlocked, but always loved watching you. In this series you've given me a new perspective on zoning but achieving detail with building themes! It seems a perfect balance between gameplay and expanding fairly quickly but with good level of detail, thanks Biffa! Excited to see where you take this 😊
Biffa, I know why they have low land value. Maybe it is a level 2+ building. Remove all the level 2, 3, 4 and 5 assets to fix it. I think it's because the game thinks there isn't enough density.
Graveyards usually have a church attached or nearby and older towns would have an old vicarage as well. It would be tip top if this could be implemented at some point.
During the intro, watching people pull up to the ASDA and transform from a car in the road to a pedestrian on the sidewalk... LOL no parking issues there... 🤣
Couple of ideas: Little park area behind the crematorium detailed as a garden of remembrance, and if you add a farm for Farmer Jones, put it at the bottom of a hill so his sheep can go up the hill to graze like on a proper Yorkshire farm. Loving all the trees everywhere and the new estate looks great!
I'm addicted to this series!! Makes me feel so homely! I am checking your channel everyday to see if there is a new video! For the future it would be nice to see varying high streets, i.e. ones that are pedestrianised and ones that are through roads. It would also be cool to see large car dealerships near the big roundabouts and A roads! Well done mate, you're really nailing the British style builds, also I am so excited that you are using the realistic population mod! Hopefully it means less commercial demand and just more housing which is so realistic to the UK style!!! Keep it up!!!
I think this is one of your best videos, it's actually motivating me to go back to the game to build a replica Chelmsford or something along those lines to remind me of old blighty.
1 thing about realism is that at least where i live, not every road has dedicated turn lanes, and a lot of times hold up traffic. when there is a dedicated left lane, it becomes its own lane.
Great Series but you could try building estates without much smoothing. Certainly around here, builders build on the slopes and flatten on a house not area basis.
The thing about the south of England is it all looks the same And every plot of land available is full or being filled of housing estates Which overflows the roads which don’t get updated
For some reason, the mention of detached houses brought to mind a line from the Jethro Tull song "Living In These Hard Times": Semi-detached in our suburban-ness. Good thing was it made me want to listen to the song again, so I'm happy now.
Great estate, though I think you should have more mixed housing, they always have 1,2,3 and 4 bed houses available, semi and terraced, flats too when you can get high density. Can't wait to see more!
This is quite literally my favorite thing to watch on TH-cam right now and Biffa, if it wasn't for the Book of Boba, it would be my favorite thing to watch period. Thank you so much.
I like the way Blightea turns out so far. These semi-detached houses are really nice. I would suggest you plop them yourself on those winding roads. Only to bring them closer together. But nevertheless it looks really good already.
What would look great on the roads outside the school would be some school zig zags! Add that extra uk realism dunno whether you'd do it with decals or the intersection marking tool, and it'll go with the bus stop markings as well
I second the motion to add footpaths through strange and diverse places, but frequently alongside a field's property line! I've seen a few videos where these two young Brits (Joel Wood and Lia Hatzakis) took walking paths through the English countryside, and in this build it just won't look properly English except you add the paths! PS Love the council estate you built surrounding the school with those black brick houses! I'd like to see more of them!
Brilliant series so far, Biffa - loving the British build! So much potential, hope this series runs for a while and we see your interpretation of all things British. Time for another brew.
As a Canadian kid in the 80's, I grew up watching "Coronation Street" and thought thats how the whole of England was! 😂 Your terraced homes and the pubs and the nuanced British-isms are giving me a fun bit of nostalgia. This was a fun series (and yes, im rewatching it!)
It's so refreshing to see a UK theme. Although it definitely still feels like a modern housing estate for some reason. Super excited to get the theme packs and get cracking. Nice one again Biffa
It does though. A greenfield development off a main road. No railway or station, apparently no buses, suspiciously near a winding river (flood risk?), and a single-minded reliance on the car. Somewhere this size would be an ideal candidate for cycle paths and a local bus service. As the population probably mostly work in a nearby large town or city there are going to be serious problems with commuter traffic as more working-age people move in. A light rail system connecting the suburb with the town would help, or failing that a frequent bus system using dedicated bus lanes on the main road. Also property values for the housing near the main road would be low surely. On the plus side there looks to be pedestrian and cycle provision and plenty of trees and green space, and connecting footpaths are a good move.
Love it!! I like to add sections for a "Little Tokyo", "Little Seoul", "Little Paris", etc- there's so many shops and services in the workshop to add some authenticity. And your awesome video really helps me plan out a "Little UK" (minus any sudden Arrested Development "Wee Britian" road changes). A personal question, if you dont mind, what type of tea (if you havent already answered it before) do you prefer?
You can set RICO Revisited to cull the land value messages you can get from plopped buildings -- big plopped shops seem especially prone to that and it's not usually a 'real' or helpful issue.
I noticed on this video (@13:18) that your roundabout feeding the Wave Retail Park, has Black/White block paving on it, how did you achieve that? Also, have you considered adding the following to your UK themed game: - A 'BOX' junction, I played around with the marking tool and it seems achievable. - The Hemel Hempstead 'Magic Roundabout', or the smaller Swindon version.
I'd like to see some of the 1930 style Semi-detached houses surrounded by the 1950s and 1980s houses with a smattering of 90s developments shoved right where you suspect there used to be a park (not that I'm bitter about the loss of two parks in my local area to new building developments or anything)
I've just started watching this, the things I find missing from your residential areas are, local pubs, chippies, pizza and/or Indian take-aways, (these days you could add small Starbucks/Costa Coffee) on street corners.
Love your work Biffa. Being from the UK I am really interested in how this will turn out. I look forward to some UK canals, and train lines in deep cuttings. Do they make a speed bumps for roads or even a pothole mod so the roads degrade? Lol
Hi Biffa, As an eastern european touring britain, I could not miss all the little forests roadside within city limits, along with their brick or stone walls. (I bet they are remnant of some old nobility estates) I would love to see if you could set it up as a nature reserve or park, with a mansion, or castle at one side of the Mile Oak Forest.
I'm really enjoying this series, this is the best build you have done so far in my opinion. And you're right we do get straight roads in the UK as well as curvy ones.
I’m loving this so very much, especially just now that my british city has grown to Megalopolis with only trains, buses and loads of roundabouts, and only british assets: Rik4000, mcwelshman, Sparks, … And amazingly enough, traffic at 80% (very unbritish, I know 😜). Keep it up! Loads of inspiration and ideas! (And smoothy smoothy fun!)
Consider the larger semi / detached house estates with cul de sacs, the T or box at end of the road to get in more property The local authority needs the council tax😃
Where I live there are a lot of simple crescents that double back onto the same road about 100 metres down. Then there'll be another crescent on the outside of the curve that doubles back onto the same road again. The two crescents are then linked by a footpath, or gennel, or sometimes a short road in the middle. I mean, it's difficult to get a more British road layout than that
Thank you for the video! Am really enjoying this series, and today's installment coincided perfectly with my lunch. Great way to sit back and enjoy the moment. :')
Brilliant series. Sometimes I wish you were a robot and I got new videos hourly LOL. An idea for a name for something is maybe Teandon (A play on London) or TeaLondon. OHHHH Teapool, a play on Liverpool. Birmingtea. Glastea. Tea York. OHHH I hope to see one of these :)
Btw, the "Japanese garden" park is 3x3, it's the smallest vanilla park I know of, but has a small radius (tip: activate the "Parks and Recreation" policy for the entire town - the one that extend park radius). Thanks for the vid.
I'm a Spaniard that lived for half a year in Liverpool on the other side of the Mersey and seeing that Asda and then the zoomed-out area gave me a big ass deja-vu feeling lol
Hi great episode, just to let you know, the game might stutter when the parking AI is on because you might need to reset the traffic and reset stuck vehicles in the TM:PE settings
Loving this! A couple of Suggestions. Corner shops EVERYWHERE! The kids have got to get their beer from somewhere. Small doctors surgeries in estates. Are there any chippies in the mods aswell? Now this cuppa has my name on it. Tea glorious tea!
One thing you could do is on the edge of one of these areas is add a few brand new houses that clash with the overall look or add the odd one in some of the gaps.
Hot take: the Natural Disasters structures are an underrated method of adding service coverage. Even the large and unwieldly antenna adds enormous coverage, but the smaller one is also a decent value. They integrate well visually with mountains, fire departments, TV station assets, etc.
What you should do is have a street where there are some really super nice houses where it’s clear they’ve bought it and made it look all nice right next to a really bad house that’s clearly still council owned. The amount of streets in my area like that. Also, the end houses tend to be extremely better than all the other houses on that road. Much bigger, better cladding etc.
One thing I’d like to see when as you grow this town is public footpaths, like historic rights of way. They can rarely be altered so often run through housing estates in inconvenient ways. One might go around the back of the graveyard or through a farmer’s field. Adds another layer of realism that this town deserves!
Various gates / those bicycle barrier things / cattle grids might be nice little details to plop down on footpaths if there's anything like that on the workshop, too.
That is a great idea!
My cousin even has a path going from the farm behind her house, right down the middle of her garden, past the house and to the road out front 🤣
That's also something that would be nice, farms near / backing onto houses. Big long roads with the cattle & flour further away so they don't disturb the citizens. That would be lovely in a low density area, like in the Cottwalds or in Ipswich.
Also when you start building the railway rural public paths behind 19th and 20th century estates cross bushy barriers branch lines while 21st century ones are footbridges over mesh fenced lines.
The one next door literally goes through next doors garden 🤣
This. We have what's called 'easements', which are usually rights of way going back decades and centuries allowing people to cross the land of others. There are also rights of light, another form of easement, which stop buildings being built in certain spots to stop it blocking a certain amount of light through windows. Occasionally you see signs saying 'ancient lights' on them because of this.
I love how, at 7:05 during your sweeping aerial shot, there's just a house randomly on fire. Looks like a typical British housing estate to me. ^_^
Just saw that and was on the floor laughing.
Can we just take a moment to appreciate how good Biffa is at what he does. Making a beautiful city whilst simultaneously providing interesting and relevant commentary.
😁
i like the panning shot to show how nice the place is, and in the middle of it, a house is on fire...
Your typical British estate
When I'm making a more British-esque city (I don't have the CPU/GPU for assets), I generally try to make the city more radial, imagining it evolving from a central point, which makes the city less griddy. Because although British terraced housing is gridlike, the grids usually are positioned to fit between two radial directions (or principal routes out of the city), or between a radial main road and a railway, river, or feature etc.
Would love to see a big ikea plopped somewhere. Loving this series so far
You'd love it in Ashton
If you look at 10:40 you'll see that the level of your road building tool is randomly dipping below the ground. I'm not sure what causes that, it usually takes the level of the road that you're building from, but for some reason, sometimes it goes up or down. Usually down, causing these weird trenches. What I do to mitigate this is that after I finis plotting pout a neighborhood, I select every node with move it and reset it to ground height. If the terrain isn't that steep, this usually solves the problem.
He turned on straight roads.
I've had the same issue with land value using the UK residency assets. Problem was that I used levelled up versions instead of the standard. Most of the levelled terrace houses are just the same assets with different colour-schemes. And more often than not, the asset name doesnt tell you that it's the levelled version.
You might just have forced the cims to build upgraded houses (using the UK Terrace Dark style) in an area that doesnt have the required land value, hence the rabble-rabble.
-I really really like the UK residency assets, but honestly the Workshop collections/packs are a mess :p Maybe you can *influence* Macwelshman to reorganise them.
I was going to say that, when he clicked on the buliding it was level 5... :)
The modern settlement could have been a new build on a former factory site... reverting to terraced housing up the hill would be a very northern England former industrial town vibe! Perhaps the main road could be a shopping street, similar to London Road in Sheffield... with the housing behind!!!
A fellow Sheffieldian eh... would recommend Baan Thai on the corner of London Road, bloody good stuff!
@@zakhodgson3455 Let's hear it for the Sheff!
To be fair the same Victorian terraces going up hills could be any town in the UK. But it looked very evocative anyway.
Up the Sheffielders haha! Small high streets like Hillsborough, London Road, Eccy Road with all the terraces running along behind. Also Sheffield had the highest number of trees per capita in England outside of London, so lots of parks and green spaces biffa! And you need at least 2 rival football clubs on opposite sides of the city!
@@loulaloulabelle3687 Blades ftw!
I‘m mainly watching this to hear how often Biffa has to stress that he actually lives in the UK as people keep telling him what and how things are looking like in the UK, the place where Biffa actually lives… 🤷♂️🙈😇😂😂😂
What many people might not understand is that Biffa lives in the posh Sarf of England (in case you hadn't noticed from his accent), whereas I live in the North where things look very different.
Makes me chuckle every time lol :-)
Maybe it's cause his accent is not typical British accents even I thought he was American...but its mostly cause of how he designed prior cities they look very american style with all those highways
@@TheoDaJunk His accent is "upper class" British to put it bluntly. It's very noticeable and extremely iconic.
I am from the South too and I get the same treatment
Maybe that football field in the school works like a stadium, and that could explain he sudden happiness waives
I really like how you've grown in detailing! they add so much to your builds! really like this very thematic one!
I'm glad you like it, been trying my hand a bit more at it recently :-)
hej karl
Loving this UK build as an American, feels very fresh. One thing that would've helped you on this ep is to get used to plopping houses, cause of the wonky zoning on curved roads. You can zone growables like you did properly spaced, and then plop a house anywhere (the game will let you plop a 4x4 on a single square) and then just Move It perfectly into the spot.
Biffa when you go build your next town, grow it organically. Start with a small community area rather than huge housing estates. This way you won’t find problems with inadequate services :)
A friend of mine worked on a project digitizing maps back in the day. She could tell you the age and type of the houses just from the road layout on a map. Ironically the wiggly roads here are more typical of the 70s houses you kept deleting. The 30s style estates had crescents of symmetrical curves or straight lines.
But I agree the older houses look much nicer - so I'm not complaining. 😀
That sounds really interesting, I'd love to talk to her about her projects.
Loving how this is coming along but somethings been bothering me and I couldn't work out what it was until it recently clicked. That combination of grids and winding streets works fine, plenty of gowns have new estates or form industrial builds but you need to make sure your map has a former Roman Road somewhere, just an almost arrow straight line that goes across the map and has to be called something like "London Road"
As a fellow Brit I'm really enjoying this build and looking forward to how this develops into a huge city, just hoping Biffa puts in a area for an old medieval market that was granted a charter to hold a market back in something like the 13th century, also would be nice to see Biffa build a university area similar to my home city of Oxford.
So you didn't have to paint the residential zones like that. Since that theme only had 2x3 and 2x4 the game would've only filled those slots in either way. As for the demands? Check the RICO stats for that building, sometimes they are left pretty high. I have no clue what's causing the happiness bubbles
As for selected houses complaining about low land value, being a British themed build, these are the Daily Mail readers.
It seems to be houses that level up too quickly. I don't know why they suddenly shoot up to L5 though.
:P
This whole build makes me feel so nostalgic from when I lived in west bridgeford Nottingham as a kid. The straight rows of terraces next to the newer estates that all looked exactly like this build
What this city needs is a burn running through the back gardens of the new estate. Also an old style Laird's house is what you're thinking of for the corner House. With maybe a wall running along the side of it with an entrance way
I've been a long time watcher now and I've mustered up the courage to type to you. I have to say that I look forward to your videos. They are so chill and peaceful and super interesting to watch. You've got me hooked on this game and I don't regret it. These videos also bring me to a much happier state of mind and you seem really cool yourself. Here's to another great video and looking forward to how this city plays out!
Thank you for your feedback and thanks for watching 😁👍
I once watched a demo of Cities: Skylines by City Planner Plays and thought it looked dull, so I didn't buy it. Then I started watching your traffic fixing videos here on TH-cam and was hooked! Sadly, to me, cities are something you have to build to create traffic...
And it's traffic that interests me most. To make it more realistic, I edit their performance specs in Advanced Vehicle Editor, and set the outer lane to cars and emergency vehicles only, with no speed limit. And in TM:PE, I set Individual Driving Styles and set the naughtiness to 'Path of Evil'. Have you noticed whether those settings actually make a difference?
I don't believe they do, but I could be wrong :-)
Tuesdays, Thursdays and Saturdays at 6am (US Central Time) is my happy time since that's when the latest Biffa vid appears. Been loving this series, as I do all of your builds. I watch a bunch of other creators play Cities: Skylines but you're far and away the most engaging and fun to watch.
Very excited to see you use a variety of assets and themes in this series. Can't wait to see you do a small English village surrounded by small roads lined with hedgerows.
Thank you 😁
The land value thing: that's a level five house in a low land value area. The realistic pop mod must be making 5-level houses pop up immidiately.
definitely doesnt look like UK - no abandoned shopping trolleys. great episode
Genuily love this series. Seeing how smooth you are with building the houses and fixing the traffic and there’s me stuck using vanilla on my PS4 😫
Love how the town looks right now! I especially like how the school area and the tennis club turned out.
As for the land value, it seems like the houses growing were all at the max level alr, whereas your area is new and doesn't have the necessary services etc. to support that level.
Odd though. What were level 5 houses went down a couple of levels eventually.
Gotta say I love the British take on Skylines, going to have to download them myself. Also incredible attention to detail on the build itself, really is impressive.
Who knew isolation could be so fun when you have this every other day
This is shaping up to be my favourite build by anyone, ever! Can't wait to finish work so I can start a UK themed city on this map 😁
Since you started this serie I check your page every hour :D I was watching your older videos while waiting this, this city is so addictive! Lots of love!!
So glad, thank you for the feedback :-)
This really does look fantastic... well done Biffa. So realistic!. Looks like a classic 90's housing suburb. As a masterplanner I couldn't have done a better job myself lol!!
Many thanks!
I really like that you are taking the time to work out where to lay things down, like putting the cemetary near the woods is really lovely.
Watching your videos had me playing the game myself again after a long while of being uninspired to play it. Now I've got three cities running and having a great time. Love this series and this city just like the ones before it and I can't wait to see how it all evolves over time.
By the way I have a name suggestion for the park area: SpifTea Plaza. This is because I think the city is very spiffy looking lol.
The happiness waves are most likely from your school team winning on the five-a-side pitch. The secondary school definitely needs a full-sized football pitch. Loving the series Biff!
I actually like that oddball house by the tennis court. It's always neat to see that one guy who managed to get around having to sign up for the Home Owners Association do neat things with his property while everyone else grumpily have to follow the rules.
I look forward to these episodes every week. From a fellow Brit - I LOVE this series. I'm a heavy modder, plopper of all buildings, play with everything unlocked, but always loved watching you. In this series you've given me a new perspective on zoning but achieving detail with building themes! It seems a perfect balance between gameplay and expanding fairly quickly but with good level of detail, thanks Biffa! Excited to see where you take this 😊
Biffa, I know why they have low land value. Maybe it is a level 2+ building. Remove all the level 2, 3, 4 and 5 assets to fix it. I think it's because the game thinks there isn't enough density.
Graveyards usually have a church attached or nearby and older towns would have an old vicarage as well. It would be tip top if this could be implemented at some point.
Yes! I think a lovely old stone church atop that forested hill overlooking the town would look very quaint
During the intro, watching people pull up to the ASDA and transform from a car in the road to a pedestrian on the sidewalk... LOL no parking issues there... 🤣
Couple of ideas: Little park area behind the crematorium detailed as a garden of remembrance, and if you add a farm for Farmer Jones, put it at the bottom of a hill so his sheep can go up the hill to graze like on a proper Yorkshire farm. Loving all the trees everywhere and the new estate looks great!
Nice ideas :-)
really enjoying this build thank you for continuing with your enthusiasm and humour i live in uk and it makes my day to watch
The gentle relaxing music during the scenic fly-by's of the school and residential zone were a wonderful backdrop to that one random burning house.
I'm addicted to this series!! Makes me feel so homely! I am checking your channel everyday to see if there is a new video! For the future it would be nice to see varying high streets, i.e. ones that are pedestrianised and ones that are through roads. It would also be cool to see large car dealerships near the big roundabouts and A roads! Well done mate, you're really nailing the British style builds, also I am so excited that you are using the realistic population mod! Hopefully it means less commercial demand and just more housing which is so realistic to the UK style!!! Keep it up!!!
some name suggestion 1) Britean
for district 2) Manteaster
3) Canteabury
4) Teaingham
5) Teaburgh
6)Brighteaston
I think this is one of your best videos, it's actually motivating me to go back to the game to build a replica Chelmsford or something along those lines to remind me of old blighty.
Thankyou 👍 😁
lmao the terrace house on fire when you do your panning shot
1 thing about realism is that at least where i live, not every road has dedicated turn lanes, and a lot of times hold up traffic. when there is a dedicated left lane, it becomes its own lane.
07:06 Beautiful timelapse with the house on fire nobody seems to care about. Genuine british way to keep calm and let it burn. :)
Great Series but you could try building estates without much smoothing. Certainly around here, builders build on the slopes and flatten on a house not area basis.
I think the sudden happiness is just everyone remembering how awesome it is to live in Blightea 😂
The thing about the south of England is it all looks the same
And every plot of land available is full or being filled of housing estates
Which overflows the roads which don’t get updated
Great to see UK build going, tried this a few times and always seems to keep citizens more happy. Amazing assets you're using - thanks for linking!
For some reason, the mention of detached houses brought to mind a line from the Jethro Tull song "Living In These Hard Times": Semi-detached in our suburban-ness. Good thing was it made me want to listen to the song again, so I'm happy now.
Great estate, though I think you should have more mixed housing, they always have 1,2,3 and 4 bed houses available, semi and terraced, flats too when you can get high density. Can't wait to see more!
This is quite literally my favorite thing to watch on TH-cam right now and Biffa, if it wasn't for the Book of Boba, it would be my favorite thing to watch period. Thank you so much.
I like the way Blightea turns out so far. These semi-detached houses are really nice. I would suggest you plop them yourself on those winding roads. Only to bring them closer together. But nevertheless it looks really good already.
-"Mayor Biffa, may I ask you...
Where's the commercial zones in the new area?" - Edgar Alan Paul, a Blightea-on-the-Wold citizen
What would look great on the roads outside the school would be some school zig zags! Add that extra uk realism dunno whether you'd do it with decals or the intersection marking tool, and it'll go with the bus stop markings as well
Nice idea 👍
I love this new series! Really nice to see you put that much care into how everything looks and is layed out.
Thanks so much!
I second the motion to add footpaths through strange and diverse places, but frequently alongside a field's property line! I've seen a few videos where these two young Brits (Joel Wood and Lia Hatzakis) took walking paths through the English countryside, and in this build it just won't look properly English except you add the paths!
PS Love the council estate you built surrounding the school with those black brick houses! I'd like to see more of them!
Great dedication to redo the entire process, rather than just recording a voiceover in post!
Brilliant series so far, Biffa - loving the British build! So much potential, hope this series runs for a while and we see your interpretation of all things British. Time for another brew.
As a Canadian kid in the 80's, I grew up watching "Coronation Street" and thought thats how the whole of England was! 😂 Your terraced homes and the pubs and the nuanced British-isms are giving me a fun bit of nostalgia. This was a fun series (and yes, im rewatching it!)
Brilliant! 😅
What you really need is some allotments between some of the houses and a main road/railway line to get that true British feel.
This new series is fantastic! One fix, the tennis club handicap parking needs to be at the other end of the car park to be closer to the front door.
didnt realise this was a game, thought it was a documentary on city planning, but now you've got me hooked.
loved that last original house at the end! beautiful detail. amazing city btw, looking forward to see how it develops :)
I love the thought of some little Sim as well standing on your new development and saying ‘I remember when this was all fields’
It's so refreshing to see a UK theme. Although it definitely still feels like a modern housing estate for some reason. Super excited to get the theme packs and get cracking. Nice one again Biffa
It does though. A greenfield development off a main road. No railway or station, apparently no buses, suspiciously near a winding river (flood risk?), and a single-minded reliance on the car. Somewhere this size would be an ideal candidate for cycle paths and a local bus service. As the population probably mostly work in a nearby large town or city there are going to be serious problems with commuter traffic as more working-age people move in. A light rail system connecting the suburb with the town would help, or failing that a frequent bus system using dedicated bus lanes on the main road. Also property values for the housing near the main road would be low surely. On the plus side there looks to be pedestrian and cycle provision and plenty of trees and green space, and connecting footpaths are a good move.
Love it!! I like to add sections for a "Little Tokyo", "Little Seoul", "Little Paris", etc- there's so many shops and services in the workshop to add some authenticity. And your awesome video really helps me plan out a "Little UK" (minus any sudden Arrested Development "Wee Britian" road changes).
A personal question, if you dont mind, what type of tea (if you havent already answered it before) do you prefer?
Absolutely stunning! Loving the series so far!
You can set RICO Revisited to cull the land value messages you can get from plopped buildings -- big plopped shops seem especially prone to that and it's not usually a 'real' or helpful issue.
I noticed on this video (@13:18) that your roundabout feeding the Wave Retail Park, has Black/White block paving on it, how did you achieve that?
Also, have you considered adding the following to your UK themed game:
- A 'BOX' junction, I played around with the marking tool and it seems achievable.
- The Hemel Hempstead 'Magic Roundabout', or the smaller Swindon version.
I'd like to see some of the 1930 style Semi-detached houses surrounded by the 1950s and 1980s houses with a smattering of 90s developments shoved right where you suspect there used to be a park (not that I'm bitter about the loss of two parks in my local area to new building developments or anything)
I've applied for a mortgage at Teahampton, the estate looks lovely! Great video as always Biffa
Enjoy 👍 😉
I'm really liking the thought and care of this detail oriented series. Gonna be a fun ride
I've just started watching this, the things I find missing from your residential areas are, local pubs, chippies, pizza and/or Indian take-aways, (these days you could add small Starbucks/Costa Coffee) on street corners.
Love your work Biffa. Being from the UK I am really interested in how this will turn out. I look forward to some UK canals, and train lines in deep cuttings. Do they make a speed bumps for roads or even a pothole mod so the roads degrade? Lol
You are so chilled! And I love this music, series. I am so relaxed watching this :D
Hi Biffa,
As an eastern european touring britain, I could not miss all the little forests roadside within city limits, along with their brick or stone walls. (I bet they are remnant of some old nobility estates)
I would love to see if you could set it up as a nature reserve or park, with a mansion, or castle at one side of the Mile Oak Forest.
I'm really enjoying this series, this is the best build you have done so far in my opinion. And you're right we do get straight roads in the UK as well as curvy ones.
Thankyou 😁
I’m loving this so very much, especially just now that my british city has grown to Megalopolis with only trains, buses and loads of roundabouts, and only british assets: Rik4000, mcwelshman, Sparks, … And amazingly enough, traffic at 80% (very unbritish, I know 😜). Keep it up! Loads of inspiration and ideas! (And smoothy smoothy fun!)
Oh, you may want to chuck in a Public Toilet in your high street, it increases land value 😳😅
Consider the larger semi / detached house estates with cul de sacs, the T or box at end of the road to get in more property The local authority needs the council tax😃
Smallest park is the carrousel. Also, if you set the area as a "park" then you can use the gazebos.
Where I live there are a lot of simple crescents that double back onto the same road about 100 metres down. Then there'll be another crescent on the outside of the curve that doubles back onto the same road again. The two crescents are then linked by a footpath, or gennel, or sometimes a short road in the middle. I mean, it's difficult to get a more British road layout than that
Thank you for the video! Am really enjoying this series, and today's installment coincided perfectly with my lunch. Great way to sit back and enjoy the moment. :')
Brilliant series. Sometimes I wish you were a robot and I got new videos hourly LOL.
An idea for a name for something is maybe Teandon (A play on London) or TeaLondon. OHHHH Teapool, a play on Liverpool. Birmingtea. Glastea. Tea York. OHHH I hope to see one of these :)
Btw, the "Japanese garden" park is 3x3, it's the smallest vanilla park I know of, but has a small radius (tip: activate the "Parks and Recreation" policy for the entire town - the one that extend park radius). Thanks for the vid.
Nice to see my hometown get mentioned a lot. Thornaby FTW
I'm a Spaniard that lived for half a year in Liverpool on the other side of the Mersey and seeing that Asda and then the zoomed-out area gave me a big ass deja-vu feeling lol
Hi great episode, just to let you know, the game might stutter when the parking AI is on because you might need to reset the traffic and reset stuck vehicles in the TM:PE settings
One thing you can always gaurentee with Biffa's videos is there will alawys be a fire at somepoint during the video or montage
one or two tight spots i saw in circles of houses u could throw down a park. love the design and can see it relatable in my area too!
Loving this! A couple of Suggestions. Corner shops EVERYWHERE! The kids have got to get their beer from somewhere. Small doctors surgeries in estates. Are there any chippies in the mods aswell? Now this cuppa has my name on it. Tea glorious tea!
Just thought of something else. Bus stops and gullies for all the chavs to hangout and drink the beer they just got from the corner shop.
One thing you could do is on the edge of one of these areas is add a few brand new houses that clash with the overall look or add the odd one in some of the gaps.
Hot take: the Natural Disasters structures are an underrated method of adding service coverage. Even the large and unwieldly antenna adds enormous coverage, but the smaller one is also a decent value. They integrate well visually with mountains, fire departments, TV station assets, etc.
What you should do is have a street where there are some really super nice houses where it’s clear they’ve bought it and made it look all nice right next to a really bad house that’s clearly still council owned.
The amount of streets in my area like that. Also, the end houses tend to be extremely better than all the other houses on that road. Much bigger, better cladding etc.
Why are the roads raised/sunk when you lay them, rather than adjusting to the same height as the surrounding land?
09:30