@@Luke973T Right. All first party Switch 1 and Switch 2 games. All first person shooters and racing games. The majority of games from the last generation. I will be content if games such as Cyberpunk 2077 or GTA5 run at stable 30 fps provided if they even get ported
@@thedonzhorzh i wouldn't hold my breath for all in those categories because devs will push hardware but I'd be happy if a lot of games got those results. 1440p smash bros and Mario maker 3 would be so good. I want significantly better online quality for those games too.
@@Luke973T Hence, the upscaler that comes with the new Switch. I know a lot of gamers feel meh about dlss and frame generation but I think it will be beneficial for a hybrid console but, like I said, 60 fps will be enough. I don't think we need a Mario or Zelda game with 120 fps
@thedonzhorzh i wasn't talking about 120fps that's the furthest thing on my mind with the switch 2. I'm definitely not expecting performance better than what you mentioned I'm happy just to get what was stated.
All this talk misses one key aspect, NVIDIA. The mainstream and therefore mass market nature of the switch2 will MASSIVELY encourage companies to use DLSS as their go to upscaler. Nintendo may be very deal oriented but NVIDIA isn’t stupid, they can cement their upscaler as the go to solution
The switch 2 is positioned to be the most popular console on the market currently. Honestly, with nVidia’s entry level card starting at 300 dollars, the Switch 2 may very well save low-to-midrange PC gaming in the coming years.
I wouldn't bet of DLSS being the standard solely because of the Switch 2, I mean the latest flagship Nintendo game Tears of the Kingdom uses amd's FSR, yes that is because of the current Switch not being compatible with DLSS but nonetheless, so in the end the devs are really the ones that have the final decision, they are going to implement the easiest "tool", so even if the switch 2 is compatible with DLSS I will bet that there are going to be some Switch 2 games using FSR or another upscaler technology.
Nvidia's tech lead peaked last generation, they have a small edge still but AMD, Intel and Lossless Scaling each have their own machine learning upscalers, which are becoming quite good. Nvidia's lead was good while it lasted, but we should all applaud competition.
Funny how a few years ago with garbage checkerboard upscaling 4k was "doable" but now with similarly powered hardware it's impossible even for PS4 ports
DLSS reduces gpu processing requirements. That is the gist of what it does due to reducing the initial resolution before the image is upscaled. Increasing the frame rate may offset that reduction slightly
@@androsd4 ...that looks like it could be DLC for MK8. It was technically new, but didn't look overly new. Certainly didn't showcase the system very well.
I really hope it is capable of rendering at a native 1080p resolution in games when it is launching. 720p and 1080p looks pretty good in handheld mode so I would not complain about that but we have to remember this console will be around for the better part of a decade. First party games will run perfectly fine for most of it's lifespan but I think a lot of people want more than 30 fps at 480p resolution when playing 3rd party games in the upcoming years. Having a dock with a built in gpu would be excellent as an optional addon at a later date if the Switch 2 have any ports that support an eGPU.
Based off of leaks Black is not a big jump at all from Lovelace performance wise. It’s just more AI tops and GDDR7 memory. Lovelace is really good however on the lower end of the side a single generational uplift is not a big leap in performance. We also don’t know if it is 8nm node yet.
Yeah if they try to put demanding third party titles on this console I will still just buy them for PC or PS5. Switch 2 for exclusives and to run switch 1 games at something that isn't dog shit.
Hopefully they learned something through the fan usage of ryujinx and yuzu. Seeing botw, totk etc running at 4k is epic. Regardless, I'm skipping the switch 2 until an Oled model is out at least. I've been waiting for metroid prime 4 forever now too.
I don't think I'll be surprised. Im fairly sure I'm right about it's power. And I'm definitely sure I know what those crazy developers at Nintendo and their first party companies are capable of creating even with lesser specs on paper
@@ThinkTinkhIt will be like a base PS4 with no CPU and storage bottleneck with more ram and DLSS. Games that ran at 30fps on PS4 will be 60fps on Switch 2.
Handheld can be 900p with dlss antialiasing or whatever. Wii U gamepad was 480p and looked relatively sharp when displaying 720p games like Xenoblade X. Just make sure it can allow for 60 fps with backwards compatible games and it's all good.
My problem with 3rd party switch releases is the fact that you can simply play them without compromises on other platforms AND you can play them cheaper + in a matter of years we will see something much more powerful from handheld PCs. It's just another console to play Marios and Zeldas. And I don't think I care enough about Marios and Zeldas to just not wait for a better pc handheld
Strongest of them will be ridiculously expensive. They already are. No physical games and no worldwide availibilty... . Switch 1 just in 2024 sold probably as all of them combined in lifetime sales lol
Switch is a perfect combo to have with a PC or Xbox/Playstation, it boggles my mind how many gamers (that are not kids) are Nintendo only, I can’t even imagine having a Switch as my only gaming platform but to each their own
@@GameslordXY true, something like rog ally x is almost double the price of my PC, wich mops the floor with the rog. Switch for $400 would be the perfect combo for me
It's interesting -- I can't really seem to identify any DLSS being used in the switch 2 trailer. I understand it's difficult to tell, but I can't see any artefacts of frames being interpolated on that Mario Kart footage, although my knowledge of the inner workings of this is very, very limited.
@Edino_Chattino That footage in the trailer looked aliased I doubt it's 4k probably not even running dlss but maybe it will improve and that's just a early version
Nintendo always managed to squeeze the heck out the Switch. Bet they thought they didn't need it, or have it as an option in case you want to play docked on a higher res screen
Never really played mine in handheld but always like that i can just pick it up and walk of when i need to 😅 but my old eyes 720p is good enough and i can just about see the difference at 1080p but tbh on a small screen anything above that and i can't see the details in motion only if i freeze and zoom in so im not too bother if switch 2 has lower then 1080p
1080p dock + 720p handheld at 30fps would already be huge upgrade. Recently played Dragon Quest 3 HD2D on switch OLED docked mode with max overclock CPU/GPU/RAM and it still dropped to 22 fps@800p in some scenes.
Clearly I’m just old. Cause I don’t actually see the point of 1080 in handheld mode (no pun intended lol). 720 on my steam deck looks great. Never once felt like the resolution was a problem.
Is you phone 720p??? Or was you phone 720p in 2012 or 2013??? Valve was being cheap. 1080p shpuld have been the standard all along and with the new PC handhelds you are even seeing 1440p native resolutions. In a few years they will certainly do 4k, as they should. I watch youtube 4k on my samsung s24 ultra. There is no reason why a 600 dollar handheld like the steamdeck shoukd not be able to do the same.
They’re probably relying on the higher resolution to replace the sensation of OLED now so they can release OLED later. Higher resolution actually does make a small difference it’s just very heavy diminishing returns once it’s gone over the native res
@SWOTHDRA Full disagree. They were not being cheap, they were building a balanced device. Games look best when the render resolution matches the native panel resolution (or an integer scale of it) and 1080p is simply too much for a lot of modern games on the Steam Deck SoC. Heck, it's a bit much on most mobile SoCs. Especially when you have to balance battery life at a 15W TDP. So small screen, 720p class output was the best choice.
@@JL-nb1yc Right, that's why imo it should always output 1080p at least even if it's using DLSS. We shouldn't need to be dealing with any display level upscaling in handheld mode.
We just don’t have a lot of DLSS ML for resolutions below 900p… which most likely means: early gaming on a system that utilizes it; might not look the best on release… If 540p or lower native resolution becomes a used standard on the switch 2, it’s going to be a rough first couple of years…
It is a tablet with ARM (or something close) cpu/gpu and heat (the stuff getting warm) is a serious topic. You need to get rid of heat generated or even better not create it in the frst place. An 8" OLED with 1080p is totally ok with me if battery life is beyond five hours (on heavy lead).
While obviously every game will be using some degree of DLSS, no _self respecting_ game should be targetting an _output_ res below 1080p at least until mid-lifecycle. If you can't even hit 540p to 2x upscale from what are you doing?
Do you have access to rtx 50 cards with dlss 4? Try rendering at very low res, turning on dlss super resolution (not frame gen) and see if there is many artifacts. Test how low we can go. Try 540 to 1080p. Try 360p rendering and dlssing to 720p would look crap?
Framerate is important but so is resolution, they are both more important than "detail" imo. If the hardware can't drive the game at decent resolution then it can't drive the game, the detail should be scaled back. Nintendo games have beautiful art styles that are hidden under blurry resolution and aliasing.
@ Resolution is nothing if games have the texture quality of a PS2 game, objects have massive pop-in issues, and require far away objects in game to run at lower framerates for optimization. A lower but balanced resolution allows affordance for higher detail. I hope Nintendo blows me away and I eat my words. At least we can find common ground when it comes to framerate though 💪.
@@jearie Games on PC completely maxed out at native 720p look completely fine people act like 720p looks bad because they have only experienced it at low settings on a console
Really disappointed with the brief first look at mario kart, looks identical to switch one, very early days granted, but a far cry from the matrix awakens demo levels of performance previously rumoured. Not convinced this even reaches PS4 levels. How is this going to be marketed to the casual audience when there's no difference between this and switch 1!
Many games will dlss up to 1080p in bandheld mode. Its not graphically chalkenging to run native 720. Ps4 ports should easily hit 1080p with dlss...tbh should hit 1080p without dlss.
Might it use the new Transformer model since all RTX cards will have it when the 50 series releases? I mean, Nvidia claims this model will bring a boost on final performance as well and might be just the perfect boost the NS2 needed to achieve 4K/30 on dock mode while still looking great. Idk I just really want them to achieve basic 4K.
You guys could just... You know... Do the math. Switch 2 handheld mode has 1.723TFLOPs, that means DLSS will take ~3ms to do 1080p DLSS based on Nvidia's published numbers. Docked it has 3.1TFLOPs, which means ~6ms for 4K (perfectly reasonable for Switch 1 games, or 30fps switch 2 games. TFLOPs isn't just a random number thrown on the screen, when applied to the architecture, it gives you a close estimation of that architecture's output, because we know it is Ampere, we know the output of the tensor cores based on the speed of the Cuda cores, it's 1 configuration. Flopflation is true with AMD's TFLOPs because they added dual issue which is useless for games, it can also be limited by bandwidth, but switch 2 has the same bandwidth per TFLOPs as Ampere desktop GPUs, so there isn't an issue like that here, and the CPU is about 50% faster than PS4 Pro's at the 1GHz clock. Come on guys, don't base everything on that laptop test, it had plenty of issues over a system designed for its clocks.
I should hope so, much as I love my Steam Deck, it released nearly 3 years ago. If a new Switch can’t at least match it, I’d be shocked. That said even with backwards compatibility the Switch 2 will never even come close to the library of games playable on Steam Deck or any other PC handheld. On day 1 of owning a Steam Deck I had access to over 500 games in my Steam Library, now nearly 900 and that’s just due to improved compatibility. None of that even takes into account non-Steam games and emulators. Rumours are also of a $70 price point for Switch 2 games, so personally I’d only be picking one up for the exclusives, much as I did with the Switch 1 and pick up the cheaper PC version for third party games and be able to play of PC or Deck.
True to some extent, but if the performance of the device is crap, then the game is not exactly fun to play if it has off-putting stutters and frame drops. When I last played The Legend of Zelda: Link's Awakening on the Switch it suffered from frame drops, and this was Nintendo's own first party game!, all because the hardware was old and just couldn't keep up.
Its basically keeping your framerate consitent becouse it scales your graphics and Resolution in real time while playing. AI Stuff, pretty Nerdy. We now have a fourth one.
Depends entirely on the game. You can always throw more work at a machine to the point where it doesn’t hit your target. We had 1080p in the 90s, remember.
For the people that don't know this AMD and Nvidia are not the same in Teraflops the good thing is that Nvidia is 20% more power on its teraflops then AMD
Consumers are going to have to come to grips with price per transistor hit a wall with EUV. In mobile mode Switch2 simply wont run most 3rd part games without DLSS at 1080p at roughly equivalent settings and fps to XSS in a mobile device, as that would require a device way higher than a $400 price point. It's not the 80s 90s or early 2000s anymore where we see huge gains every 18 months. Infact looking at the memory bandwidth even indocked mode it will have to rely heavily on DLSS to compare to XSS. Those Ampere tflop numbers you see are also dual issue so they can't be compared to RNDA2 tflops.
Well they really need to do something with dlss on lower resolutions if they want it to look good. Even DLAA at 1080p looks bad, so i hope they come up with something
No way the switch 2 does RT global illumination or high quality RT reflections without heavy compromises. This is still an SoC in a system meant to pull 7-15W of power at a low price. It won’t have cutting edge technology in it.
Historically DLSS hasn't done too well with very low resolutions, buuuut two things to consider: small screen, and we don't know how big the improvements are in DLSS4 models yet, it looks a lot better which should translate to better image quality at lower res inputs.
Games should render 1080p handheld, no ifs, no buts, then rely on DLSS for the docked experience. If developers are able to push 1440p rendering and then do a 4K upscale from there? Even better.
We know this isn't going to happen, especially when down clocking in portable mode is extremely likely. And with the current leaked specs? 1440p for ALL Switch 2 games would be asking for Switch-class graphics again and would bar third party ports.
Should have been a 720 screen just to be safe! Any resolution lower than 1080p on a 1080p screen looks suboptimal (or less than 720p on 720p screen for that matter). The gain from choosing 1080p screens over 720 is minimal and are mostly done for marketing purposes by companies.
nintendo is very very very stingy when it comes to hardware. the chip looks like a freaking snapdragon 888 from 2020-2021 with a stronger gpu. i guess this is their business model and given that switch 1 did so well, it works...but let's see if switch 2 will still work given all the competition in the handheld space and let's not forget about phones! the snapdragon 8 elite is miles faster than this.
Well their fanbase will just buy it regardless, they'd captured the super casual that wants to play video games that are easily accessible and approachable in difficulty.
Lol what ? Unless you have a small 32 inch TV, maybe a 40 inch maybe anything bigger like 55 or 65 inches, you can easily tell that 1440p and 4K look better.
@SWOTHDRA Visuals haven't exactly gotten much better over the past decade games are only more demanding due to the ever growing poor optimization of games realistically all currently available hardware is more than powerful enough to do anything as long as the games are actually optimized properly it's not like more powerful hardware is going to make any real difference going forward a PS6 isn't really going to offer anything a PS5 couldn't and a PS7 even more so realistically once PS6 releases we really will have no need for better hardware anymore they could just stop getting more powerful and we'd be fine
Hard to say, I use a projector but it can upscale to 4k anyway. I would not be disappointed if it was only 1080p though, personally colour and contrast is far more important. Also personally I would much prefer 2k at 60fps than 4k at 30fps
PS4, PS5, XB X/S. All I want from the Switch is a PS3/Xbox360 on the go with decent framerates. Let the gullible masses stick to the latest "4K" Playbox or XStation...
@ My OLED Switch doesn't run much with a solid 60fps. Mostly the simpler looking Mario or other Nintendo games, but anything more complex is mostly at 30 with severe graphical downgrade. I hope the S2 can run these games at least at 720@60 handheld and by the looks of it, it should be. :)
this is the first console release that I dont care about....dunno why. Im 50..maybe Im too old finally.....maybe there are so many handhelds now that Switch has less relevance (other than 1st party titkes that I dont want)
I will be fully happy with 900p handheld and 1440p docked both with impeccable 60fps lock. Oh and hall effect joycons
That doesn't mean anything without mentioning which specific games.
@@Luke973T Right. All first party Switch 1 and Switch 2 games. All first person shooters and racing games. The majority of games from the last generation. I will be content if games such as Cyberpunk 2077 or GTA5 run at stable 30 fps provided if they even get ported
@@thedonzhorzh i wouldn't hold my breath for all in those categories because devs will push hardware but I'd be happy if a lot of games got those results. 1440p smash bros and Mario maker 3 would be so good. I want significantly better online quality for those games too.
@@Luke973T Hence, the upscaler that comes with the new Switch. I know a lot of gamers feel meh about dlss and frame generation but I think it will be beneficial for a hybrid console but, like I said, 60 fps will be enough. I don't think we need a Mario or Zelda game with 120 fps
@thedonzhorzh i wasn't talking about 120fps that's the furthest thing on my mind with the switch 2. I'm definitely not expecting performance better than what you mentioned I'm happy just to get what was stated.
Thought you had Todd Howard on for a sec
“Hi guys great to be here. SKYRIM for Switch 2!”
😩
Me too😂
😂🤣🤣
1080p performance mode looks good on small screen.
How would it look on my 75 inches 4k tv tho?
@@YamGaming You mean NOT handheld mode? :P
If we can get a solid 60 fps 1080p portable performance with clever DLSS implementations that could be a real game changer.
Wow, impeccable timing from the DF Clips team. Did you guys have this in the barrel just waiting for the announcement? 😀
Probably 😅
@@KillahMate They probably knew the date
I skipped tears of the kingdom in case the switch 2 gets a remaster of it in the launch year
tears of the kingdom used FSR ))) Ahaha ))
Can't wait for April 2nd!!
I feel the same, but I am underwhelmed at the lack of info from today. Nintendo always with the slow walking
I want to know more about the release date and the online experience
@@jasonsmith530I want to see the OS, current switch feels very outdated
@@djpep94 I want to see the price.
The price has been revealed by a videogame store mgr in France. It will be 399€
All this talk misses one key aspect, NVIDIA. The mainstream and therefore mass market nature of the switch2 will MASSIVELY encourage companies to use DLSS as their go to upscaler. Nintendo may be very deal oriented but NVIDIA isn’t stupid, they can cement their upscaler as the go to solution
Yeah I would like all AA and AAA games to include DLSS on PC as a byproduct of having a switch 2 version.
@@87crimson That would actually be nice. Will save me some watts lol
The switch 2 is positioned to be the most popular console on the market currently. Honestly, with nVidia’s entry level card starting at 300 dollars, the Switch 2 may very well save low-to-midrange PC gaming in the coming years.
I wouldn't bet of DLSS being the standard solely because of the Switch 2, I mean the latest flagship Nintendo game Tears of the Kingdom uses amd's FSR, yes that is because of the current Switch not being compatible with DLSS but nonetheless, so in the end the devs are really the ones that have the final decision, they are going to implement the easiest "tool", so even if the switch 2 is compatible with DLSS I will bet that there are going to be some Switch 2 games using FSR or another upscaler technology.
Nvidia's tech lead peaked last generation, they have a small edge still but AMD, Intel and Lossless Scaling each have their own machine learning upscalers, which are becoming quite good. Nvidia's lead was good while it lasted, but we should all applaud competition.
I'd just like to be able to play a lot of these recent 30fps offerings at 60. Resolution is secondary to me on that.
Funny how a few years ago with garbage checkerboard upscaling 4k was "doable" but now with similarly powered hardware it's impossible even for PS4 ports
😂
Paging.... Threat Interactive
One good question is will DLSS save battery life in Handheld mode or use more Battery life?
It will save battery life
@pos1tron_ oh cool bonus 😎
if it's like fsr itll use more.
@@pos1tron_
DLSS is pretty power-hungry
DLSS reduces gpu processing requirements. That is the gist of what it does due to reducing the initial resolution before the image is upscaled. Increasing the frame rate may offset that reduction slightly
Can't wait to see their reaction to the reveal
I mean, what they will say that wasn't said within the leaks?
Nothing new was really revealed.
@@jotinhafilho5920 The new Mario Kart images.
@@androsd4 ...that looks like it could be DLC for MK8. It was technically new, but didn't look overly new. Certainly didn't showcase the system very well.
The reveal that did literally nothing other than confirm the leaks were true
@@Mukar If you didn't notice at first glance the characters models are now based on their design from Wonder
With bespoke optimization, DLSS and Nvidia Ampere, UE 5 games should look so much better than they do on the Steam Deck.
one can hope
I’ll be buying a Lenovo Go 2 anyway if its better than a Ally 2 or steam deck 2
Bespoke
"Should", but developers are lazy and want to just click a check box and be done.
Yup
Rich, we look forward to a Switch 2 bespoke hulk-like rip cardboard unboxing from you sir on sir on April 2nd
I really hope it is capable of rendering at a native 1080p resolution in games when it is launching.
720p and 1080p looks pretty good in handheld mode so I would not complain about that but we have to remember this console will be around for the better part of a decade.
First party games will run perfectly fine for most of it's lifespan but I think a lot of people want more than 30 fps at 480p resolution when playing 3rd party games in the upcoming years.
Having a dock with a built in gpu would be excellent as an optional addon at a later date if the Switch 2 have any ports that support an eGPU.
Just wish they would use a chip from these days and not a 8nm chip from like 5 years ago...
Based off of leaks Black is not a big jump at all from Lovelace performance wise. It’s just more AI tops and GDDR7 memory. Lovelace is really good however on the lower end of the side a single generational uplift is not a big leap in performance. We also don’t know if it is 8nm node yet.
The inevitable 5nm chip will come along in 2 more years for Switch 2 Lite 😎
Most technically aware people will know not to get third-party AAA games if the goal is to get high fidelity.
Ill get this strictly for the exclusives
We are in hard times for some switch 2 is their only console.
Yeah if they try to put demanding third party titles on this console I will still just buy them for PC or PS5. Switch 2 for exclusives and to run switch 1 games at something that isn't dog shit.
What third party AAA games?
IF DLSS shall be used , I would expect DLSS in 3rd Party as well
@@luckyrockmore2796
Baldur's Gate 3 maybe?
Just my speculation.
The Zelda machine is gonna be cool
There are many handhelds on the market right now that can game at 1080p.
At first I was a little worried about the DLSS being over used but with that new Transformer Nvidia showed off at CES im am completely okay with it.
I hope Its using it because DLSS transformer even on 1080p balanced will probably look great!
Hopefully they learned something through the fan usage of ryujinx and yuzu. Seeing botw, totk etc running at 4k is epic. Regardless, I'm skipping the switch 2 until an Oled model is out at least. I've been waiting for metroid prime 4 forever now too.
I feel like we will all be suprised
I don't think I'll be surprised.
Im fairly sure I'm right about it's power.
And I'm definitely sure I know what those crazy developers at Nintendo and their first party companies are capable of creating even with lesser specs on paper
@@ThinkTinkhIt will be like a base PS4 with no CPU and storage bottleneck with more ram and DLSS. Games that ran at 30fps on PS4 will be 60fps on Switch 2.
@@ZackSNetwork on the same NATIVE resolution as the ps4?
I think only the well optimized ones will be able to do this
Disappointed
RIP Cataferal's barber.
I expect the switch 2 to be as powerful as the Steam Deck or maybe close to base OG PS4.
Steamdeck is on par with the ps5......
@SWOTHDRA no its not.
@SWOTHDRAFalse Steam Deck GPU is a lot weaker than a base PS4. Games that run at 1080p on PS4 are 720p on Steam Deck.
@SWOTHDRA HELL no that’s big bs
I have a Steam Deck, it's pretty close to on par with the PS4. I'd rather wait for the inevitable Steam Deck 2 than Switch 2 to be honest.
Hope DLSS can do it!
They will... and more.
Let the Switch 2 tear downs begin!!!!!!
I’m so hyped for Switch2.
Handheld can be 900p with dlss antialiasing or whatever. Wii U gamepad was 480p and looked relatively sharp when displaying 720p games like Xenoblade X. Just make sure it can allow for 60 fps with backwards compatible games and it's all good.
My problem with 3rd party switch releases is the fact that you can simply play them without compromises on other platforms AND you can play them cheaper + in a matter of years we will see something much more powerful from handheld PCs. It's just another console to play Marios and Zeldas. And I don't think I care enough about Marios and Zeldas to just not wait for a better pc handheld
Thats your choice. I have a big switch library, so Im not going anywhere
@SWOTHDRA yeah, sure. I can understand this. I'm speaking from the perspective of a person new to handheld gaming In 2025
Strongest of them will be ridiculously expensive.
They already are.
No physical games and no worldwide availibilty... .
Switch 1 just in 2024 sold probably as all of them combined in lifetime sales lol
Switch is a perfect combo to have with a PC or Xbox/Playstation, it boggles my mind how many gamers (that are not kids) are Nintendo only, I can’t even imagine having a Switch as my only gaming platform but to each their own
@@GameslordXY true, something like rog ally x is almost double the price of my PC, wich mops the floor with the rog. Switch for $400 would be the perfect combo for me
I just want 60 fps and fairly good looking graphics. I'd be a happy man.
It's interesting -- I can't really seem to identify any DLSS being used in the switch 2 trailer. I understand it's difficult to tell, but I can't see any artefacts of frames being interpolated on that Mario Kart footage, although my knowledge of the inner workings of this is very, very limited.
I get the feeling that MK will run 4k60 docked. It's their technology display, like Astrobot for PS5.
@Edino_Chattino That footage in the trailer looked aliased I doubt it's 4k probably not even running dlss but maybe it will improve and that's just a early version
Perhaps it doesn't use DLSS at all.
Just because it MIGHT support DLSS, doesn't mean it shall be enfored in every game.
@@sbrader97
Could it be FSR?
The og Switch had some fsr games
Nintendo always managed to squeeze the heck out the Switch. Bet they thought they didn't need it, or have it as an option in case you want to play docked on a higher res screen
Always enjoy your videos.
If I can get BotW and TotK at 1080p 60fps docked with dlss instead of fsr, I'll happily get the Switch 2.
Never really played mine in handheld but always like that i can just pick it up and walk of when i need to 😅 but my old eyes 720p is good enough and i can just about see the difference at 1080p but tbh on a small screen anything above that and i can't see the details in motion only if i freeze and zoom in so im not too bother if switch 2 has lower then 1080p
You never pooped while playing switch 😮
Honestly I'd be ok as long as games ran at 720p minimum.
1080p dock + 720p handheld at 30fps would already be huge upgrade.
Recently played Dragon Quest 3 HD2D on switch OLED docked mode with max overclock CPU/GPU/RAM and it still dropped to 22 fps@800p in some scenes.
Damn 🤯 you think this is an upgrade? Sounds bare bones to me. What this won't even reach a PS4 in horsepower?
@@Jay-Kay-BuwemboIt will be a step above base PS4 in performance along with more ram, significantly faster storage, significantly faster CPU and DLSS.
@ZackSNetwork They should have targeted PS4 Pro specs at least.
Don’t taste the Switch 2 or the cartridges for that matter. Not recommended.
Clearly I’m just old. Cause I don’t actually see the point of 1080 in handheld mode (no pun intended lol). 720 on my steam deck looks great. Never once felt like the resolution was a problem.
Is you phone 720p??? Or was you phone 720p in 2012 or 2013??? Valve was being cheap. 1080p shpuld have been the standard all along and with the new PC handhelds you are even seeing 1440p native resolutions. In a few years they will certainly do 4k, as they should. I watch youtube 4k on my samsung s24 ultra. There is no reason why a 600 dollar handheld like the steamdeck shoukd not be able to do the same.
The problem is the display is designed with the exact pixel number for 1080p. If a game scales from 720p, the image will need to be transformed.
They’re probably relying on the higher resolution to replace the sensation of OLED now so they can release OLED later. Higher resolution actually does make a small difference it’s just very heavy diminishing returns once it’s gone over the native res
@SWOTHDRA Full disagree. They were not being cheap, they were building a balanced device. Games look best when the render resolution matches the native panel resolution (or an integer scale of it) and 1080p is simply too much for a lot of modern games on the Steam Deck SoC. Heck, it's a bit much on most mobile SoCs. Especially when you have to balance battery life at a 15W TDP. So small screen, 720p class output was the best choice.
@@JL-nb1yc Right, that's why imo it should always output 1080p at least even if it's using DLSS. We shouldn't need to be dealing with any display level upscaling in handheld mode.
Can't wait to see the same mario kart re-re-released again now in 1440p😂
Did you watch the video? Mario Kart 9 is coming
No? Clearly not the case since there's like a different art-style now
so true. I still have Kart 8 on my Wii U, and Switch. All they're gonna do is add characters, cars, and tracks.
Didn't the Switch 2 teaser video show a Mario Kart game that is pretty obviously not Mario Kart 8?
Nintendo already explained in their AI upscaling patent. The plan is to upscale handheld from 540p to 1080p and TV upscale from 1080p to 4k.
That honestly sounds awful if that's really the direction they are going.
We just don’t have a lot of DLSS ML for resolutions below 900p… which most likely means: early gaming on a system that utilizes it; might not look the best on release…
If 540p or lower native resolution becomes a used standard on the switch 2, it’s going to be a rough first couple of years…
It is a tablet with ARM (or something close) cpu/gpu and heat (the stuff getting warm) is a serious topic.
You need to get rid of heat generated or even better not create it in the frst place.
An 8" OLED with 1080p is totally ok with me if battery life is beyond five hours (on heavy lead).
While obviously every game will be using some degree of DLSS, no _self respecting_ game should be targetting an _output_ res below 1080p at least until mid-lifecycle. If you can't even hit 540p to 2x upscale from what are you doing?
Cyberpunk 2077 should come to Switch 2
Keep dreaming bro.
It runs well on the steam deck and the switch 2 will have about the same firepower as the deck while handheld (1.7tf)d@@laparkagames9277
@@laparkagames9277DF already figured out it can run it.
@@laparkagames9277 Why not? Doesn't this game run on base PS4? 😂
@@Samisregular barely
For such a small screen I think that upscaling with bilinear/bicubic it's gonna be enough too, right?
I'm humble and simple 4K 60 HDR PS4 Pro graphics in handheld mode is enough
Will the Switch be capable of decent faux-k in docked?
Hopefully Nvidia DLSS on the Switch 2 doesn't interfere when I'm playing the games pirated on my AMD PC.
DF do not even know the spec of NS2 soo why asking lol
Do you have access to rtx 50 cards with dlss 4?
Try rendering at very low res, turning on dlss super resolution (not frame gen) and see if there is many artifacts. Test how low we can go.
Try 540 to 1080p.
Try 360p rendering and dlssing to 720p would look crap?
It’s frustrating that so many people are focused on resolution over detail and framerates.
Detail is nothing without an okay base resolution, but yeah i agree on framerates. 30 fps feels ancient if u come from a pc.
Framerate is important but so is resolution, they are both more important than "detail" imo. If the hardware can't drive the game at decent resolution then it can't drive the game, the detail should be scaled back. Nintendo games have beautiful art styles that are hidden under blurry resolution and aliasing.
@ Resolution is nothing if games have the texture quality of a PS2 game, objects have massive pop-in issues, and require far away objects in game to run at lower framerates for optimization. A lower but balanced resolution allows affordance for higher detail.
I hope Nintendo blows me away and I eat my words. At least we can find common ground when it comes to framerate though 💪.
@@jearie Games on PC completely maxed out at native 720p look completely fine people act like 720p looks bad because they have only experienced it at low settings on a console
@@AzaiaMonota720p on a desktop PC is awful. On a handheld console or pocket PC you can get away with it though.
1080p in handheld... 1440p through 4K in docked, thanks to DLSS and AI upscale technology.
It's not 1080p native or 4k.
Sure. and the Input lag that comes with it.
Doubt increases lol
@@Darkcranio
Upscaling causes input lag?
@@flowerthencrranger3854 they probably think about frame gen thanks to Nvidia throwing two different things under one umbrella term
Will we be able to also use this as a steam deck?
Hmm?
I only care about docked mode as I plan to play it docked 100% of the time :)
1080p handheld and 4k docked. Mark my words.
I hope the dock gives the system some ummph since I play it docked 99% of the time.
Praying that DLSS will not be abused and used AS the "optimization" like it often is on PC...
In console, the dev can abuse upscaler for optimization...in pc the dev can abuse the user by making pc owner optimize their game with upscaler
These guys are the official negative Nancies of Switch 2
Really disappointed with the brief first look at mario kart, looks identical to switch one, very early days granted, but a far cry from the matrix awakens demo levels of performance previously rumoured. Not convinced this even reaches PS4 levels. How is this going to be marketed to the casual audience when there's no difference between this and switch 1!
Somebody should make LSFG 3 like for NS2
Many games will dlss up to 1080p in bandheld mode. Its not graphically chalkenging to run native 720. Ps4 ports should easily hit 1080p with dlss...tbh should hit 1080p without dlss.
Is that Todd Howard?
Might it use the new Transformer model since all RTX cards will have it when the 50 series releases? I mean, Nvidia claims this model will bring a boost on final performance as well and might be just the perfect boost the NS2 needed to achieve 4K/30 on dock mode while still looking great. Idk I just really want them to achieve basic 4K.
Nah, 4K is overhyped. If haey can achieve 1440P 60FPS I would be extremely satisfied.
You guys could just... You know... Do the math. Switch 2 handheld mode has 1.723TFLOPs, that means DLSS will take ~3ms to do 1080p DLSS based on Nvidia's published numbers.
Docked it has 3.1TFLOPs, which means ~6ms for 4K (perfectly reasonable for Switch 1 games, or 30fps switch 2 games.
TFLOPs isn't just a random number thrown on the screen, when applied to the architecture, it gives you a close estimation of that architecture's output, because we know it is Ampere, we know the output of the tensor cores based on the speed of the Cuda cores, it's 1 configuration. Flopflation is true with AMD's TFLOPs because they added dual issue which is useless for games, it can also be limited by bandwidth, but switch 2 has the same bandwidth per TFLOPs as Ampere desktop GPUs, so there isn't an issue like that here, and the CPU is about 50% faster than PS4 Pro's at the 1GHz clock. Come on guys, don't base everything on that laptop test, it had plenty of issues over a system designed for its clocks.
I didn’t get a single fucking thing but I think you are right bro
PS4 in handheld
PS4 pro - XSS in docked
I doubt it is better than the PS$ pro when docked.
@@jameswatson5807 ps4 pro has checkerbkard rendering , that doesnt hokd a candle towards dlss 4
dlss 4 is bullshit when I buy the 5090, that shit won't be turned on.
@SWOTHDRAdlss 4 isn't on switch 2 so that's a mute point
@@jameswatson5807Same
Switch 2 graphics will crush steam deck!
Steamdeck only sold 5 million units, the thing is a joke. Switch 2 will sell that in 1 month
What is the point of this comment? And steam deck 2 will crush switch 2 performance
@@pastqrNintendo fans live thinking in the competition, meanwhile they go around saying Nintendo is superior and has no competition
I should hope so, much as I love my Steam Deck, it released nearly 3 years ago. If a new Switch can’t at least match it, I’d be shocked.
That said even with backwards compatibility the Switch 2 will never even come close to the library of games playable on Steam Deck or any other PC handheld. On day 1 of owning a Steam Deck I had access to over 500 games in my Steam Library, now nearly 900 and that’s just due to improved compatibility. None of that even takes into account non-Steam games and emulators.
Rumours are also of a $70 price point for Switch 2 games, so personally I’d only be picking one up for the exclusives, much as I did with the Switch 1 and pick up the cheaper PC version for third party games and be able to play of PC or Deck.
Knüppel op de Kopp!
Nintendo!!! Take my money!!!!
I just hope it’s cracked on launch and the emulation scene is quick on its feet.
Nintendo make they own Upscaler ))) DLSS not the option for them )))
At the end of the day what matters are the games. Hardware is irrelevant.
If that's so why not just buy a PS2?
@@NightWanderer31415 newsflash, they stopped making it
@@NightWanderer31415 eyeroll
@CharmedReally7newsflash you can get them at any moment for dirt cheap everywhere
True to some extent, but if the performance of the device is crap, then the game is not exactly fun to play if it has off-putting stutters and frame drops. When I last played The Legend of Zelda: Link's Awakening on the Switch it suffered from frame drops, and this was Nintendo's own first party game!, all because the hardware was old and just couldn't keep up.
Nintendo Switch 2 should have Nvidia Laptop RTX 50 Series APU.
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
GTA 6 gameplay tommorr & release dates confirmed too 😂
What is DLSS
Its basically keeping your framerate consitent becouse it scales your graphics and Resolution in real time while playing. AI Stuff, pretty Nerdy. We now have a fourth one.
@ ah cool thank you
With the advancements in tech that the Switch 2 will have, can we not expect 1080p natively? Especially or at least on Switch 1 titles?
Depends entirely on the game. You can always throw more work at a machine to the point where it doesn’t hit your target. We had 1080p in the 90s, remember.
From Nintendo games being 1080p native is possible. Definitely not from triple A games though.
Upscaling to 1080p ain’t going to cut it for me unless every game is 60fps.
For the people that don't know this AMD and Nvidia are not the same in Teraflops the good thing is that Nvidia is 20% more power on its teraflops then AMD
It should be a native res in handheld mode, upscaling should only be for docked play.
Consumers are going to have to come to grips with price per transistor hit a wall with EUV. In mobile mode Switch2 simply wont run most 3rd part games without DLSS at 1080p at roughly equivalent settings and fps to XSS in a mobile device, as that would require a device way higher than a $400 price point. It's not the 80s 90s or early 2000s anymore where we see huge gains every 18 months. Infact looking at the memory bandwidth even indocked mode it will have to rely heavily on DLSS to compare to XSS. Those Ampere tflop numbers you see are also dual issue so they can't be compared to RNDA2 tflops.
No. DLSS reduces power usage so of course they're gonna use it in handheld mode. That plus better performance
Well they really need to do something with dlss on lower resolutions if they want it to look good. Even DLAA at 1080p looks bad, so i hope they come up with something
xbox only console without AI built into the console pssr switch 2 use dlss & is fsr 4.0 for pc
Xbox has fsr
@Dbxmdkdjdjdi not built into the console tho maybe when drop the new hardware xbox prime
Can't wait to see how the Super Switch handles RT
Ray tracing is too performance heavy
@zerosam5541 maybe with DLSS?
It only has 2 ray tracing cores lol I wouldn’t expect anything good in terms of RT, and DLSS isn’t magic
No way the switch 2 does RT global illumination or high quality RT reflections without heavy compromises. This is still an SoC in a system meant to pull 7-15W of power at a low price. It won’t have cutting edge technology in it.
Maybe it could run Teardown. Albeit with lower settings (maybe 75% render resolution and quality to low or medium)
Historically DLSS hasn't done too well with very low resolutions, buuuut two things to consider: small screen, and we don't know how big the improvements are in DLSS4 models yet, it looks a lot better which should translate to better image quality at lower res inputs.
1080p at 60/120 fps over 1440/4K
Yes.
never happening.
Framerate above resolution! :)
Games should render 1080p handheld, no ifs, no buts, then rely on DLSS for the docked experience. If developers are able to push 1440p rendering and then do a 4K upscale from there? Even better.
Handheld doesn’t need 1080p it’s a waste of power, 720p looks great even on an 8 inch display
@@gewdvibesdisagree. 1080p is noticable improvement for me over 720p on an 8" screen or higher.
We know this isn't going to happen, especially when down clocking in portable mode is extremely likely. And with the current leaked specs? 1440p for ALL Switch 2 games would be asking for Switch-class graphics again and would bar third party ports.
dude this ain't happening yall Nintendo dudes need to adjust your expectations or your gonna be very disappointed
Dynamic Resolution for 1080p to 900p to get 60fps. And then using 720p for 90 to 120fps seems reasonable with the DLSS feature.
Should have been a 720 screen just to be safe! Any resolution lower than 1080p on a 1080p screen looks suboptimal (or less than 720p on 720p screen for that matter). The gain from choosing 1080p screens over 720 is minimal and are mostly done for marketing purposes by companies.
Nah when I switch from a 720p phone to 1080p one you can tell the difference very clearly and phone screens are smaller than the Switch
In 2025, a minimum is 8K/240fps.
Bro, even the 4090 can't do that (aside from simple games)
nintendo is very very very stingy when it comes to hardware.
the chip looks like a freaking snapdragon 888 from 2020-2021 with a stronger gpu.
i guess this is their business model and given that switch 1 did so well, it works...but let's see if switch 2 will still work given all the competition in the handheld space and let's not forget about phones! the snapdragon 8 elite is miles faster than this.
Well their fanbase will just buy it regardless, they'd captured the super casual that wants to play video games that are easily accessible and approachable in difficulty.
@@caliburnblade7895 misinformation... citation required
If they can't hit 1080p in handheld with DLSS I honestly wish they would've just used 720p panel so we don't have weird scaling
Love Nintendo games, but the Z2 Extreme will make this thing look like a potato in all likelihood.
Am i the only one think that 1080p on TV is enough?
Yes, because its not enough. This system will have to last another 8 years.....
It ain't enough
Lol what ? Unless you have a small 32 inch TV, maybe a 40 inch maybe anything bigger like 55 or 65 inches, you can easily tell that 1440p and 4K look better.
@SWOTHDRA Visuals haven't exactly gotten much better over the past decade games are only more demanding due to the ever growing poor optimization of games realistically all currently available hardware is more than powerful enough to do anything as long as the games are actually optimized properly it's not like more powerful hardware is going to make any real difference going forward a PS6 isn't really going to offer anything a PS5 couldn't and a PS7 even more so realistically once PS6 releases we really will have no need for better hardware anymore they could just stop getting more powerful and we'd be fine
Hard to say, I use a projector but it can upscale to 4k anyway. I would not be disappointed if it was only 1080p though, personally colour and contrast is far more important. Also personally I would much prefer 2k at 60fps than 4k at 30fps
Switch poo
dlss at 720P must look terrible :O upscsaling from 256*192
Ehhhhhh
1/4th of 720p is 360p
Youre welcome
@@ThinkTinkh I was trying to be funny with the resolution of the original NES I thought, but it is 256x224 :/
2025 era's 1080p to 30fps Marches on 😂😂😂😂😂😂😂 endlessly SCAMMER to con ARTIST 😂
PS4, PS5, XB X/S. All I want from the Switch is a PS3/Xbox360 on the go with decent framerates. Let the gullible masses stick to the latest "4K" Playbox or XStation...
Should get considerably more than that. Ar least a PS4 Lite type of performance
@@counterstriker3971 That's nice. I would be more than happy with a solid 1080@60, be it 900@60. As long as it's 60. :)
Thats the original switch........
@ My OLED Switch doesn't run much with a solid 60fps. Mostly the simpler looking Mario or other Nintendo games, but anything more complex is mostly at 30 with severe graphical downgrade. I hope the S2 can run these games at least at 720@60 handheld and by the looks of it, it should be. :)
AI can be very power hungry... I don't think Nintendo will make intensive use of AI in handheld mode.
DLSS literally reduces power usage. Inform yourself...
I cant understand the hype behind switch 2. Its the same exact thing just a bigger screen and tiny bit more pixels.
Well its bigger and on top of that it got more pixels!
@the_dude182 sold!
Should be much faster, therefore even more pretty graphics at a better frame rate.
No! Only 4k is acceptable for true elite gaming 😎
It was such a bad trailer lol. Showed nothing and then tell people theyll show more in 3 months hahaha
No switch 2 games so I don't really think it's worth getting. No prices either.
this is the first console release that I dont care about....dunno why. Im 50..maybe Im too old finally.....maybe there are so many handhelds now that Switch has less relevance (other than 1st party titkes that I dont want)