SECRET Dodonpachi Score Glitch Revealed Live at Shmup Slam 2! (Double GP Glitch)

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  • เผยแพร่เมื่อ 28 พ.ย. 2024
  • Learn more for this article on my website:
    the-secret-dodonpachi-scoring-glitch-revealed/
    Huge thank you to Mike for helping with the reveal and being a genius and all.
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    / electricunderground
    Twitter:
    / mark_msx_
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ความคิดเห็น • 30

  • @rabagoposada
    @rabagoposada ปีที่แล้ว +1

    This is absolutely bonkers!
    EPIC and LEGENDARY!
    This video is for the ages, it must be maddening doing this level of quality work to get 7k views.
    But I know you know this is an absolute niche area of expertise, Mark.
    I take my hat off, you are a legend.

  • @type97te-ke95
    @type97te-ke95 4 ปีที่แล้ว +19

    I will pray for your safety, Mark, you don't screw with The high score mafia like that

  • @davy_K
    @davy_K 4 ปีที่แล้ว +7

    The joy of assembler. Global variables can cause all sorts of madness but with assembler every variable is global. That's why 3GL devs try not to use them. I'm amazed someone has created a commented disassembly of this from scratch. It's always great to see a reminder that humans take shortcuts (cutting and pasting from previous works) and make mistakes no matter how smart they are. But there is no safety net with developing in assembler. :)

  • @lunarstrom8160
    @lunarstrom8160 4 ปีที่แล้ว +13

    Glitcho! This glitch turned out to be a little familiar to me as I follow OoT speedruns, so it felt a lot like a combination of power crouch stab and SRM. The devs also forgot to give crouch stabs a default damage value, so it ends up using the one from the previous attack. SRM stands for stale reference manipulation, so like Glitcho it abuses a stale reference in memory to the runner's benefit (to trigger ACE, edit chest contents and stuff).
    Hopefully this will encourage the Japanese to be more open with their information. By working as a community, we rediscovered the glitch ourselves and even gained a better understanding of it. Open source and collaboration is the gold standard these days.
    Anyway, the bounty was a success despite the naysayers. It encouraged people to look into the glitch more, culminating in its discovery, and helped to bond the community together.

    • @Patashu
      @Patashu 4 ปีที่แล้ว +2

      Power Crouch Stab is pretty much exactly what Glitcho is.

    • @lunarstrom8160
      @lunarstrom8160 4 ปีที่แล้ว +1

      @@Patashu The stale reference part is pretty important too. Otherwise it would simply have given another 10 GP or some other enemy's GP value instead of your entire current GP value.

    • @TheElectricUnderground
      @TheElectricUnderground  4 ปีที่แล้ว +6

      Good news! The Japanese players have released their information about the glitch as well :-)

    • @lunarstrom8160
      @lunarstrom8160 4 ปีที่แล้ว +1

      @@TheElectricUnderground :O Nice!

    • @nerothos
      @nerothos 4 ปีที่แล้ว

      @@TheElectricUnderground Amazing. The things you and others in the community are currently doing is incredibly inspiring. Keep it up

  • @run1cc347
    @run1cc347 4 ปีที่แล้ว +8

    This is such a great vid, and an even greater story. Well done you guys
    🙌🙌🙌🙌🙌

    • @run1cc347
      @run1cc347 4 ปีที่แล้ว +2

      That noise trolling was hella annoying though. I nearly switched off bcz of that BS.

  • @nealmoore2215
    @nealmoore2215 4 ปีที่แล้ว +1

    This is awesome. Thank you for the update on this. I love your coverage. Keep up the great work. Lets keep this genre and community growing.

  • @martinhernandez656
    @martinhernandez656 3 ปีที่แล้ว +1

    1:16 the glitch high score was use for upcoming release romhack domestic Dodonpachi Saturn mode and finally variety Dodonpachi special on the MAME final burns neo are finally scheduled

  • @yours_truly_
    @yours_truly_ 4 ปีที่แล้ว +2

    About time! Really digging those articles.

  • @KomradeKroa
    @KomradeKroa 4 ปีที่แล้ว +1

    Glad to see this is finally out there! I wonder what kind of fun this'll bring to the game? Hopefully we can see some cool TAS runs that use the glitch or some neat setups that allow it's use in real time consistantly.

  • @trifortay
    @trifortay 3 ปีที่แล้ว +2

    It's always a fantastic video if Gus is involved!

  • @Eruoso
    @Eruoso 4 ปีที่แล้ว +6

    Watch out for the yakuza hitmen

    • @J4k3_Ry4n
      @J4k3_Ry4n 4 ปีที่แล้ว +3

      I do wonder if they are furious lol

    • @ZPS_STG
      @ZPS_STG 4 ปีที่แล้ว +4

      @@J4k3_Ry4n WTN released the info he knew about the glitch in Japanese after this was made public so I don't think it's a big deal to him
      Also mgaHituji seemed to be quite excited that someone found the glitch on their own and was even there for the public reveal (this isn't too much of a surprise to me though, considering his history with the glitch)
      Haven't heard anything from anyone else that knew the glitch though

  • @martinhernandez656
    @martinhernandez656 3 ปีที่แล้ว +1

    1:05 nice please note the upcoming romhacks variety Dodonpachi super mode on MAME final burns neo
    Infinite selection time behavior
    Multiplier score same thing original
    Hyper and double score to pick it up
    Every with every 5 million
    Arrange colors
    The glitch unused soundtrack

  • @tjn6278
    @tjn6278 2 ปีที่แล้ว +4

    Who Won the bounty for this? was it shared? Was it Blackiston?

    • @TheElectricUnderground
      @TheElectricUnderground  2 ปีที่แล้ว +5

      Since Blackisto was part of the group offering the bounty, the bounty was cancelled basically. He paid himself ha.

  • @Patashu
    @Patashu 4 ปีที่แล้ว +4

    Glitcho hype!

  • @martinhernandez656
    @martinhernandez656 3 ปีที่แล้ว +1

    11:26 on upcoming release romhack domestic Dodonpachi Saturn mode
    The infinite selection time behavior
    Multiplier score just like original arcade release
    Extend with every 4 million and every 5 million or every 10 million
    The glitch high score is activate
    Domestic Dodonpachi sega Saturn soundtrack
    Will be use on MAME final burns neo or no

  • @realmchat6665
    @realmchat6665 4 ปีที่แล้ว +1

    Awesome.