What programming ideas would you like to see in the next video? I'm planning to release a video where I'll break down the process of creating these programs. Subscribe so you don't miss it! 😁
Can you make multiple centers of gravity bounce inside the container of multiple balls, but this time, the gravity balls can collide with the regular balls?
5:38 I absolutely love how the gravity ball is completely out of control and bouncing at thousands of px/f while the actual ball is just like "nah, imma chill"
3 balls bouncing in a triangle each one is a gravity ball, esentially creating a triple body system, and every time a ball hits the edge, the triangle gains one side and grows a little.
Here's an idea. There's a ball bouncing in a ring but with every bounce, a new ball spawns, and the point that the ball hits, bulges out. If two bulges are close enough, they will merge into a single bulge with the same height. If a bulge gets big enough, it will break and the code that makes a new ball spawn, gets turned off, The simulation ends when there are no more balls in the ring.
I really appreciated that you just took their suggestion and did it exactly as they asked without making modifications. Even if the result wasn't some crazy effect I like that you just showed people what their ideas looked like
Make two balls bounce in a circle. When they collide, they will have a 60% chance to make another ball, a 30% chance to make two balls, and a 10% chance to remove three ballls. Keep going until the circle is full.
Suggestion: there are 20 balls inside a circle, the balls have no gravity and each time the ball collides with another ball, one of the balls will eat that ball and become bigger, the bigger one eats the smaller one, if a ball that is at lvl 4 eats a lvl 3, the lvl 4 will become a lvl 7, simulation ends when there’s one ball left standing, I like to call this one “ball Royale”. Edit: sorry I accidentally made another one of this comment, I deleted it though
1. 2 balls, but each ball is the other's point of gravity. 2. A ball bouncing in a circle, with a hole growing with every bounce. The outside loops. (If a ball goes through the right side, it goes back out on the left side, etc.) If a ball loops around, a new one spawns in the circle. Ends once the circle is gone.
A ball that expands every time it bounces, but every time it grows it gains a 1% chance to “explode”. If this happens 1-4 balls with the same properties will spawn and go in random directions with a decently high velocity. Simulation ends when one of the balls fills up the entire screen
Do you know how statistics or how odds work? If I flip a coin, there is a 50% chance of landing heads. By your logic, flipping it twice will always result in two heads. In reality, that result is one in four, not two in two. @@Tyranitar.
Here's my idea: There is two balls in a circle and they bounce around like normal. When they collide the merge. They do not become a bigger ball, but they just stick together, and another ball spawns. The new shape becomes slightly smaller but the new ball doesn't change size, so it does grow but slightly
There are 4 rotating circles, each with a small hole. In the first circle, there is 1 ball. If the ball escapes, it advances to the next circle and 3 balls appear in the circle it has just escaped from. This keeps going until there are 10 balls in the final circle.
Amazing video! i also have an idea: a triangle bounces in a circle border. every time the triangle touches the border, the border loses one side and the triangle gaines one. so if the triangle bounces it turns into a square and the border into a triacontakaihenagon or something.
2:49 I think the square takes up just a little more space so when it went of bouncing a lot it eventually lost a couple of sides but immediately stopped when it went down to a square.
A suggestion from me... Two balls within a hexagon ring, and both of them are each other's points of gravity. Every bounce, the one that bounces goes faster while the one that doesn't goes slower.
idea: a singular ball will gain 1 health (be able to take 1 hit from the spike) each time it bounces (starts at 1 hp). every 2 bounces, another spike spawns. if the ball loses all of its health, the simulation ends. the ball, the spikes, the size of the circle, the speed, and the ammount of balls dont change (there will only be one ball). also, all spikes have 2 hp. they. can each hit the ball twice. lastly, you should list the hp that everything has.
Three circles (red, green and blue) are slowly bouncing within a ring. Collisions between circles spawn an additional, slightly larger circle that is a mix of the colors of the ones that collided. Collisions with the perimeter cause the circle to have a 50/50 chance of breaking into two smaller circles or outright vanishing. The simulation ends when a circle fills all empty space in the ring. Also the sound has to be the one from the 2nd simulation because it's the best one.
A circle with a red, blue and green ball inside that all paint the inside over old trails. Whenever a ball bounces the circle shrinks and the trails left outside can't be painted anymore until the circle shrinks to nothing leaving behind a tri-color pattern. The balls collide with each other and have perfect elasticity.
Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
Suggestions: 1.start with a ball with no gravity, and when it bounces it will add half a pixel per second, the simulation stops when the ball has completed 100,000 bounces. 2. A ball is bouncing in a decagon, and when it touches the rim, there is a 50% chance that it adds a side to the rim, and another 50% chance it removes. 3. A ball is bouncing in a circle, and the simulation starts with the ball 5px. and a gap the size of 30px, every time the ball bounces, the ball gets +1 pixel, and the gap gets -1. Simulation ends if either the ball exits the circle, or is too big to go through the gap. 4. A ball is bouncing in a circle, and every five bounces it stops moving and a new ball spawns, but the ball is 1% smaller than the original ball that spawned it. 5. A ball bouncing in a circle playing the Rickroll tune every time it bounces. i wrote this specifically so when someone watches a compilation of these, they get rickrolled.
there are 3 triangles rolling in a circle with a hole, theres a 50% chance it gets a side and 50% to lose one, after one triangle escapes the hole, the amount of sides it spawns the amount of triangles, e,g, 4 sides spawns 4 triangles, after all the triangles escape the circle will lose the hole, there will be a ball that expands one pixel then fills the entire circle
Suggestion: 10 balls in a circle, one of them is a gravity ball. Each time one of them touches the gravity ball, it disappears, and each time one touches an edge, it spawns a new ball. Maybe the gravity gets stronger the more balls there are.
I hope you notice this idea: There is an small hole and 1 ball that speeds up, when it leaves there is an chance for 2 or 3 non collidable balls to spawn, that speed up too. Do this until they take up the arena.
i noticed something about this guy’s channel wallpaper. on the right side (full body drawing) the clenched hand only has 4 fingers but the other hand has 5 fingers.
video idea, the outline is a circle and there are circles bouncing in it, the bouncing circle is its own outline with tiny circles bouncing in it. every 5th bounce the bouncing circle duplicates and spawns in the middle of the main outline, same applies to the tiny circles inside the bouncing circles (the tiny circles spawn in the middle of their outline). the simulation ends when the main outline is full.
Can you make a gravity ball that bounces around the circle and a regular ball like at this time: 5:11 but when the ball hits the outer circle it has a 10% chance to spawn a gravity ball?
two balls. one repels the other and one attracts. if a repel and attract collide, another attract ball spawns. if two attract balls collide, another repel ball spawns. this is probably impossible, but two repels spawns another repel
A blank space with an unmoving point of gravity in the center. Have an odd number balls moving at different velocities and in different directions spawn in. When 2 balls collide, they annihilate. Run until there is one ball left.
Start with a group of very small, very fast moving balls. Every time a ball reflects off the edge of the circle, the point on the circle bulges slightly inward, and the circle grows in size to maintain a minimum "diameter". As time goes on, the balls will create a more and more warped bumpy shape, resulting in random chaotic shapes highly sensitive to initial conditions. That would be fun to see.
So you make these in Python? Suggestion: in the 9th simulation, give the balls more starting velocity, or adjust it so they start falling instead of going up, the balls couldn't form a platform for themselfs because they first had to lose all the upwards velocity before they could begin falling
Idea: a ball bouncing around inside a large rectangle that goes around the edge of the screen. The ball will get progressively faster and faster until reaching the digital equivalent of the speed of sound, to which the border will start closing in around the ball and the simulation ends when the ball can’t move anymore (there is a 60% chance that the border will be reset by the ball)
Every bounce generates a new ball, and in every bounce the first ball makes, theres one in a thousand chance that the circle disappears and the Gravity sets to zero, and making that every time a ball collides with other, a new and faster ball appears, ending until the balls fill the entire screen. The tunes are all the black keys in 3 octaves and the sound is a bell synth.
I have a rather interesting idea There's a small ball bouncing like normal in a polygon (starts as a triangle), and whenever it bounces, it has a 40% chance to tilt the gravity right by 2 degrees, a 30% chance to do the opposite, a 20% chance to increase the ball's size, and a 10% chance to add one side to the polygon. The simulation should stop whenever the ball gets stuck or there is over 100 sides on the polygon. What do you think?
Idea: There’s a border, and 5 balls. And there’s a 25% chance of spawning a new ball when a random ball touches the border. But the border is a triangle. And a 50-50 chance of the border gains a side or loses a side. And the minimum of the side number of the border is 3. But there’s a 10% chance of a ball despawn. And if there’s no balls, 5 new balls spawn. The simulation ends if the border has 75 sides. Good luck CodeCraftedPhysics!
Here is an idea. A Tetracontatrigon with radius of 15 px is bouncing at a speed of 5 px/f inside of a Tetracontatrigon. Every second, the ball gains 0.05 px/f in speed. Every time the ball bounces, it loses one side of its shape and a spike will spawn. If the ball hits the spike, it dies and the outer shape (the one the ball is hitting against) will lose one side and a new ball will spawn in, with 5 px larger radius than previous ball and its speed reset. The simulation ends when either of the following happens; the ball is too large to bounce inside of the outer shape, the ball has become a triangle, or the outer shape has become a triangle.
here's a cool one. its like the lava one but the lava only rises when the ball hits a wall inside of a square which has a 25% chance of losing size when hit and 75% chance of gaining size when hit, however if the ball hits a small dot that is above the lava, the lava will sink double of how much it rises when the side of the wall is hit. hope you like this one O:
Ooh, here's a fun idea: There are two balls, one a normal ball and one that is a center of gravity ball. You can control (move around) the gravity ball but NOT the normal ball. Your goal is to keep the regular ball from touching the edge boundary, but with the more time that passes the gravity ball's gravity gets weaker and weaker. See how long you last as your sole means of keeping the regular ball alive works less and less!
outer ring, and a ball with a ball inside. the ball inside is drawn to the nearest wall of the outer circle, and impacts how the bigger ball acts, which is drawn down by gravity, and every bounce increases the mass of the inner ball
A small hollow triangle bouncing in a hollow triangle which is bouncing in a ring. Every time the triangle hits the ring, it gains a side and grows until it fits the ring. Then the hollow triangle inside is released and does the same. Rinse and repeat.
I have an idea: two balls in an invisible box, each ball has a small aura around it and if they get close to anything invisible (the box), it will reveal anything in the radius of the aura, and each ball also has their own mass meaning their not just getting pulled downwards anymore, and each time they hit the border a new ball spawns and it has a 10% chance to be invisible it's quite a lot isn't it?
A ball bouncing but there's a gravity point outside the ring that speeds up (meaning going around the ring) everytime the ball hits the top half of the ring but slows down when it hits the bottom half
Here’s an idea: the ball bounces around the circle and the ball erases the rainbow around the inside of the circle until there is none left. But there’s a catch. The ball will still have gravity, but the ball stays the exact same speed throughout the whole thing. Meaning it can’t speed up or slow down. Now if the ball does bounce straight upwards, it will simply snap to moving back downwards once it reaches the proper bounce height. I hope this makes sense.
I think a cool idea would be to make 2 balls bounce in a circle, they can't bounce off eachother and each of them are eachother's points of gravity. The difference is that one is a point of gravity that attracts and the other is the one that repulses. With every bounce the balls make, they gain additional power to the repulsion or attraction (depending on the ball that bounced). The simulation ends once one of the balls stops moving entirely or just does the same kind of movement into eternity (like being flung around the circle non-stop at unseen speed)
Here's a 'super hot' idea for you to try. Put a red circle bouncing in a square but loses a tiny bit of velocity every bounce. Every time the circle bounces, it spawns a ghost ball (the ghost balls can't hit the square). But the ghost balls only move as fast as the red circle. Stop simulation when all movement stops.
A border starts with a triangle, same shape with the ball too. If the ball bounces twice, the border and the ball gets a new side. But the border has a small red part. If a ball touches the red, the ball and the border loses 1 side. When the both ball and the border have 2 sides, it ends. The small red part on the border is on the top of the border. The border doesn’t spin, the ball also gains speed every 5 bounces, but doesn’t decrease the speed.
Idea: 4 balls and a black hole bounce in a square. Each time a ball touches another ball, it gets destroyed, but adds two more balls, and the black hole has a 50 percent chance to either speed up or slow down. The simulation won’t stop until all balls are destroyed.
Here is an idea. You have a rectangle and a square with no gravity or friction. The square will bounce around, when it bounces it gets bigger and faster. The simulation ends when it hits a corner.
There is a ball in a circle, bounces like normal. Three static balls that have gravity, but not enough to keep the moving ball permanently afloat with a single gravity source. There is a ball rolling around the inside of the circle and it gains speed every time the moving ball hits a side.
What programming ideas would you like to see in the next video? I'm planning to release a video where I'll break down the process of creating these programs. Subscribe so you don't miss it! 😁
Squares.
Day 2
E
how do you make these
Can you make multiple centers of gravity bounce inside the container of multiple balls, but this time, the gravity balls can collide with the regular balls?
Can You do every time the ball bounces it gets x10 bigger and x10 FASTER!!!
5:38 I absolutely love how the gravity ball is completely out of control and bouncing at thousands of px/f while the actual ball is just like "nah, imma chill"
Gravity ball is so fast that it makes an after image but when you pause it, you can only see one
Omg, most liked comment I've ever got nice
@@qopparuneyeah lol
Gravity ball ❌
Gravity Falls ✅
I suspect that the ball is performing a Simple Harmonic motion
3 balls bouncing in a triangle
each one is a gravity ball, esentially creating a triple body system, and every time a ball hits the edge, the triangle gains one side and grows a little.
Two balls in a circle, normal BUT they have gravitational pull to each other
Here's an idea: if ball bounce 1 new ball Spawn
@@201_kit6 nah too simple
Here's an idea. There's a ball bouncing in a ring but with every bounce, a new ball spawns, and the point that the ball hits, bulges out. If two bulges are close enough, they will merge into a single bulge with the same height. If a bulge gets big enough, it will break and the code that makes a new ball spawn, gets turned off, The simulation ends when there are no more balls in the ring.
🔥🔥🔥🔥
🔥
🔥
Big bulge and balls ring
🔥
6:26 “Hey kids, what is this shape?“
Kids: “Circle!”
“No, it’s actually an enneacontaheptagon.”
Wait does that mean that the circles we knew and called were actually enneacontageptagons
it has 97 sides, I'm curious what would a 360 side polygon be called?
@@ajddavid452, a 360 side polygon is a triacosihexacontagon
@EripmavsDYraid I see, well makes sense as a circle has infinite sides
@@ajddavid452 at what point do you just give up and call the polygon a circle?
I really appreciated that you just took their suggestion and did it exactly as they asked without making modifications. Even if the result wasn't some crazy effect I like that you just showed people what their ideas looked like
Make two balls bounce in a circle. When they collide, they will have a 60% chance to make another ball, a 30% chance to make two balls, and a 10% chance to remove three ballls. Keep going until the circle is full.
Or when all the balls are gone
@@Aiden_G-h3sthat won't happen xd
@@Aiden_G-h3s Yeah. There's a 10% chance that the run ends with the first collision. ;)
lol
@@capposb871619% chance that it ends in 2 rounds
0:09 new rhythm game just dropped!!!!!!🎉
osu!
@@patkirasoong1102osu but adofai
@@patkirasoong1102 osu but *balls*
It's called ball bounce
Press space to bounce
Press E to click the circles
Osu! Rhythm Game
Suggestion: there are 20 balls inside a circle, the balls have no gravity and each time the ball collides with another ball, one of the balls will eat that ball and become bigger, the bigger one eats the smaller one, if a ball that is at lvl 4 eats a lvl 3, the lvl 4 will become a lvl 7, simulation ends when there’s one ball left standing, I like to call this one “ball Royale”. Edit: sorry I accidentally made another one of this comment, I deleted it though
what if two balls are the same size tho
Maybe a 50-50 chance of 1 ball eats another that is the same lvl.
@@ZephyrnalCorsenyes
@@ZephyrnalCorsenthey bounce off each other
I like this
6:45 Lava be on a killing streak
*(high pitched modified evil leafy scream)*
The point of gravity on the second one was so fast it made afterimages but when you pause the video, you only see one of them
Apply the rule "every time a ball spawns, a ball spawns." Then spawn a ball.
Rip PC
Nothing happens, it's just white hollow circle on a screen.
better if there's text saying wait for it
More over the 7 days hadsve passed. Did anything happen besides what I just did?, being giving You the 69
'th like.
Wha-
Thanks, I almost wasted a lot of time then!
@@Sharknana721it’s a suggestion not a warning goofy
1. 2 balls, but each ball is the other's point of gravity.
2. A ball bouncing in a circle, with a hole growing with every bounce. The outside loops. (If a ball goes through the right side, it goes back out on the left side, etc.) If a ball loops around, a new one spawns in the circle. Ends once the circle is gone.
0:01 is just osu players wdym 💀
LMAO
the 6th one is just agario too
The song is called Rush E by Sheet music Boss
@@phoenix-hmmyes I know already
im bad at osu. wah...!
THE BALL HOVERED FROM THE MIDDLE 1:47
The middle? I sure hope i dont meet big brother ricardo
@@l.u.n.a.t.i.c random pm posting? I'm putting you in the book of vengeance.
the gravity ball:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
the normal ball: I’m fine everything’s fine.
A ball that expands every time it bounces, but every time it grows it gains a 1% chance to “explode”. If this happens 1-4 balls with the same properties will spawn and go in random directions with a decently high velocity. Simulation ends when one of the balls fills up the entire screen
cool!
won’t it inevitably hit 100 times and guarantee explosion
Do you know how statistics or how odds work? If I flip a coin, there is a 50% chance of landing heads. By your logic, flipping it twice will always result in two heads. In reality, that result is one in four, not two in two. @@Tyranitar.
But OP set it gains 1%, so the chance would increase either linearly or exponentially
@@Bookworm12-j9t no, i just interpreted it as additive, jeez
1:18 congrats you made a black hole
0:17 you know this could actually be a game. Imagine this but like you turn the ring.
And there’s other songs and stuff
This is just Osu! More or less
Roateno?
@@Draa_ close but nahhh
wah! (babygon crying)
Here's my idea: There is two balls in a circle and they bounce around like normal. When they collide the merge. They do not become a bigger ball, but they just stick together, and another ball spawns. The new shape becomes slightly smaller but the new ball doesn't change size, so it does grow but slightly
There are 4 rotating circles, each with a small hole. In the first circle, there is 1 ball. If the ball escapes, it advances to the next circle and 3 balls appear in the circle it has just escaped from. This keeps going until there are 10 balls in the final circle.
this.
edit: also this comment 6 minutes ago yoooo im early
Escape room ahh simulation
Marble race ahh simulation
0:50 is like a reverse particle accelerator XD
Amazing video! i also have an idea:
a triangle bounces in a circle border. every time the triangle touches the border, the border loses one side and the triangle gaines one.
so if the triangle bounces it turns into a square and the border into a triacontakaihenagon or something.
oh yeahhhhhh that’s cool!! maybe it would be like a enneacontaheptagon
@@CemmyArt Or maybe even an enneacontaenneagon
2:49 I think the square takes up just a little more space so when it went of bouncing a lot it eventually lost a couple of sides but immediately stopped when it went down to a square.
7:02 this idea but with every bounce, the previous balls go up a bit AND the main ball increases size.
1:50 the comment actually predicted what would happen
It’s what WILL happens
A suggestion from me...
Two balls within a hexagon ring, and both of them are each other's points of gravity. Every bounce, the one that bounces goes faster while the one that doesn't goes slower.
idea: a singular ball will gain 1 health (be able to take 1 hit from the spike) each time it bounces (starts at 1 hp). every 2 bounces, another spike spawns. if the ball loses all of its health, the simulation ends. the ball, the spikes, the size of the circle, the speed, and the ammount of balls dont change (there will only be one ball). also, all spikes have 2 hp. they. can each hit the ball twice. lastly, you should list the hp that everything has.
Three circles (red, green and blue) are slowly bouncing within a ring. Collisions between circles spawn an additional, slightly larger circle that is a mix of the colors of the ones that collided. Collisions with the perimeter cause the circle to have a 50/50 chance of breaking into two smaller circles or outright vanishing. The simulation ends when a circle fills all empty space in the ring.
Also the sound has to be the one from the 2nd simulation because it's the best one.
id be curious what the last balls color would be
@@TheDirtManYT Me too. I'm hoping it's purple, as that's my favorite color.
3:20 yo why is this beat kinda fire
WAIT WAHT
uhh cuz it is?
4:34 another gravity ball for the gravity ball.
A circle with a red, blue and green ball inside that all paint the inside over old trails. Whenever a ball bounces the circle shrinks and the trails left outside can't be painted anymore until the circle shrinks to nothing leaving behind a tri-color pattern.
The balls collide with each other and have perfect elasticity.
2:55 teamwork makes the escapework
"alright guys hear me out"
"what?"
"we're gonna crash this person's pc"
"but how?"
"don't worry, i've got a plan"
"what is it?"
*"we'll spontaneously duplicate ourselves"*
Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
4:51 bro thats a cool idea!
Suggestions:
1.start with a ball with no gravity, and when it bounces it will add half a pixel per second, the simulation stops when the ball has completed 100,000 bounces.
2. A ball is bouncing in a decagon, and when it touches the rim, there is a 50% chance that it adds a side to the rim, and another 50% chance it removes.
3. A ball is bouncing in a circle, and the simulation starts with the ball 5px. and a gap the size of 30px, every time the ball bounces, the ball gets +1 pixel, and the gap gets -1. Simulation ends if either the ball exits the circle, or is too big to go through the gap.
4. A ball is bouncing in a circle, and every five bounces it stops moving and a new ball spawns, but the ball is 1% smaller than the original ball that spawned it.
5. A ball bouncing in a circle playing the Rickroll tune every time it bounces. i wrote this specifically so when someone watches a compilation of these, they get rickrolled.
1:47 J E V I L
CHAOS! CHAOS!
3:48 green ball is the mvp for this
1: RUSH E
2: sharp# flatb
3: CDEFGABCBAGFECD(reapeat)
4:sharp flat beat?
5:sharp flat slow to fast?
6:moving sharp flat
7:sharp flat high
8: sharp flat shh
9:weeeeeeee
Forgot:pop sharp flat
Some of these are really interesting, especially the 2nd and 7th, the gravity ones are sooo satisfying and so cool
there are 3 triangles rolling in a circle with a hole, theres a 50% chance it gets a side and 50% to lose one, after one triangle escapes the hole, the amount of sides it spawns the amount of triangles, e,g, 4 sides spawns 4 triangles, after all the triangles escape the circle will lose the hole, there will be a ball that expands one pixel then fills the entire circle
3:24 some sick beats right there 🔥
hexacontaeneagon
same for me bro
octoseptuagintillion
The fact that at 4:00 it didn't end on 1 was deeply upsetting to me
Suggestion: 10 balls in a circle, one of them is a gravity ball. Each time one of them touches the gravity ball, it disappears, and each time one touches an edge, it spawns a new ball. Maybe the gravity gets stronger the more balls there are.
Here's an Idea... every tick there's a 10%chance that the percentage in other's idea get randomized by 0.1(can be plus or minus)
I hope you notice this idea: There is an small hole and 1 ball that speeds up, when it leaves there is an chance for 2 or 3 non collidable balls to spawn, that speed up too. Do this until they take up the arena.
3:55 This was a _painfully_ unsatisfying ending
Ikr so disappointing
i noticed something about this guy’s channel wallpaper. on the right side (full body drawing) the clenched hand only has 4 fingers but the other hand has 5 fingers.
7:32 crazy ass music
video idea, the outline is a circle and there are circles bouncing in it, the bouncing circle is its own outline with tiny circles bouncing in it. every 5th bounce the bouncing circle duplicates and spawns in the middle of the main outline, same applies to the tiny circles inside the bouncing circles (the tiny circles spawn in the middle of their outline). the simulation ends when the main outline is full.
1:36
Why did the triangle become yellow of all colours?
whats wrong with yellow?
@@BFRT_rblx Bill Cipher
@@star_krafter lol
@@star_krafteroh no
BBIL SIPHUR
Can you make a gravity ball that bounces around the circle and a regular ball like at this time: 5:11 but when the ball hits the outer circle it has a 10% chance to spawn a gravity ball?
6:55 IT MADE A SMILEY FACE YOOOOOO
Letxs goooooooo
It didn't wdym
@@aspectoffender in the middle it kinda made a smiley face (two balls for eyes, then a curve for a smile)
two balls. one repels the other and one attracts. if a repel and attract collide, another attract ball spawns. if two attract balls collide, another repel ball spawns. this is probably impossible, but two repels spawns another repel
7:24 MASS MURDRUD
A blank space with an unmoving point of gravity in the center. Have an odd number balls moving at different velocities and in different directions spawn in. When 2 balls collide, they annihilate. Run until there is one ball left.
**Enters to a Chinese town in a game**
The music: 0:50
Start with a group of very small, very fast moving balls. Every time a ball reflects off the edge of the circle, the point on the circle bulges slightly inward, and the circle grows in size to maintain a minimum "diameter". As time goes on, the balls will create a more and more warped bumpy shape, resulting in random chaotic shapes highly sensitive to initial conditions. That would be fun to see.
1:56 so the comment was right, although I had to go mock four😂😂😂
So you make these in Python?
Suggestion: in the 9th simulation, give the balls more starting velocity, or adjust it so they start falling instead of going up, the balls couldn't form a platform for themselfs because they first had to lose all the upwards velocity before they could begin falling
7:15 The fact that more and more circles spawn and don’t move gives me analog horror vibes
Bro What
Bro what
Idea: a ball bouncing around inside a large rectangle that goes around the edge of the screen. The ball will get progressively faster and faster until reaching the digital equivalent of the speed of sound, to which the border will start closing in around the ball and the simulation ends when the ball can’t move anymore (there is a 60% chance that the border will be reset by the ball)
3:10 crush e
Crunch-e (pun)
Later: YOUR PC CRASHES
Every bounce generates a new ball, and in every bounce the first ball makes, theres one in a thousand chance that the circle disappears and the Gravity sets to zero, and making that every time a ball collides with other, a new and faster ball appears, ending until the balls fill the entire screen. The tunes are all the black keys in 3 octaves and the sound is a bell synth.
2:48 he said small
I have a rather interesting idea
There's a small ball bouncing like normal in a polygon (starts as a triangle), and whenever it bounces, it has a 40% chance to tilt the gravity right by 2 degrees, a 30% chance to do the opposite, a 20% chance to increase the ball's size, and a 10% chance to add one side to the polygon. The simulation should stop whenever the ball gets stuck or there is over 100 sides on the polygon.
What do you think?
6:44 they all gave up 😂
they all did /kill @s
Idea: There’s a border, and 5 balls. And there’s a 25% chance of spawning a new ball when a random ball touches the border. But the border is a triangle. And a 50-50 chance of the border gains a side or loses a side. And the minimum of the side number of the border is 3. But there’s a 10% chance of a ball despawn. And if there’s no balls, 5 new balls spawn. The simulation ends if the border has 75 sides. Good luck CodeCraftedPhysics!
Nonagon 5:49
It means the polygon with 9 sides
Triacontaenneagon 6:05
Here is an idea. A Tetracontatrigon with radius of 15 px is bouncing at a speed of 5 px/f inside of a Tetracontatrigon. Every second, the ball gains 0.05 px/f in speed. Every time the ball bounces, it loses one side of its shape and a spike will spawn. If the ball hits the spike, it dies and the outer shape (the one the ball is hitting against) will lose one side and a new ball will spawn in, with 5 px larger radius than previous ball and its speed reset. The simulation ends when either of the following happens; the ball is too large to bounce inside of the outer shape, the ball has become a triangle, or the outer shape has become a triangle.
4:16 agario
here's a cool one. its like the lava one but the lava only rises when the ball hits a wall inside of a square which has a 25% chance of losing size when hit and 75% chance of gaining size when hit, however if the ball hits a small dot that is above the lava, the lava will sink double of how much it rises when the side of the wall is hit. hope you like this one O:
2:39 YESSS
1:32 MADE IN HEAVEN
Make one where every time the ball bounces it grows the circle
Ooh, here's a fun idea: There are two balls, one a normal ball and one that is a center of gravity ball. You can control (move around) the gravity ball but NOT the normal ball. Your goal is to keep the regular ball from touching the edge boundary, but with the more time that passes the gravity ball's gravity gets weaker and weaker. See how long you last as your sole means of keeping the regular ball alive works less and less!
6:28 That’s not a enneacontaheptagon! That’s just a circle!
But it has 97 sides
outer ring, and a ball with a ball inside. the ball inside is drawn to the nearest wall of the outer circle, and impacts how the bigger ball acts, which is drawn down by gravity, and every bounce increases the mass of the inner ball
5:33 look at the speed of gravity ball
A small hollow triangle bouncing in a hollow triangle which is bouncing in a ring. Every time the triangle hits the ring, it gains a side and grows until it fits the ring. Then the hollow triangle inside is released and does the same. Rinse and repeat.
0:01 Rush E lol
Ha, I guessed it right
Almost pitch-perfect (?)
E
No way thanks for telling me
E. *ECHO*
6:27
I'm pretty sure that's not a enneacontaheptagon, that's a circle.
6:55 :)
I have an idea: two balls in an invisible box, each ball has a small aura around it and if they get close to anything invisible (the box), it will reveal anything in the radius of the aura, and each ball also has their own mass meaning their not just getting pulled downwards anymore, and each time they hit the border a new ball spawns and it has a 10% chance to be invisible
it's quite a lot isn't it?
4:01 every roblox simulator be like:
A ball bouncing but there's a gravity point outside the ring that speeds up (meaning going around the ring) everytime the ball hits the top half of the ring but slows down when it hits the bottom half
0:23 rush e
No shit sherlock!
Here’s an idea: the ball bounces around the circle and the ball erases the rainbow around the inside of the circle until there is none left.
But there’s a catch.
The ball will still have gravity, but the ball stays the exact same speed throughout the whole thing. Meaning it can’t speed up or slow down.
Now if the ball does bounce straight upwards, it will simply snap to moving back downwards once it reaches the proper bounce height. I hope this makes sense.
Imagine the frame gets more sides every time the ball hits it
heres my idea, keep up the good work man! these simulations are impressive, so keep it up man
I think a cool idea would be to make 2 balls bounce in a circle, they can't bounce off eachother and each of them are eachother's points of gravity. The difference is that one is a point of gravity that attracts and the other is the one that repulses. With every bounce the balls make, they gain additional power to the repulsion or attraction (depending on the ball that bounced). The simulation ends once one of the balls stops moving entirely or just does the same kind of movement into eternity (like being flung around the circle non-stop at unseen speed)
Here's a 'super hot' idea for you to try. Put a red circle bouncing in a square but loses a tiny bit of velocity every bounce. Every time the circle bounces, it spawns a ghost ball (the ghost balls can't hit the square). But the ghost balls only move as fast as the red circle. Stop simulation when all movement stops.
A border starts with a triangle, same shape with the ball too. If the ball bounces twice, the border and the ball gets a new side. But the border has a small red part. If a ball touches the red, the ball and the border loses 1 side. When the both ball and the border have 2 sides, it ends.
The small red part on the border is on the top of the border. The border doesn’t spin, the ball also gains speed every 5 bounces, but doesn’t decrease the speed.
The ones that involved the change in gravity were actually pretty cool in my opinion.
That first one was a fantastic idea. It plays with the human feeling of prediction, just like Music.
i’m not sure why but seeing the ball hover in the second sim brought a satisfied grin to my face
Idea:
4 balls and a black hole bounce in a square. Each time a ball touches another ball, it gets destroyed, but adds two more balls, and the black hole has a 50 percent chance to either speed up or slow down. The simulation won’t stop until all balls are destroyed.
Here is an idea. You have a rectangle and a square with no gravity or friction. The square will bounce around, when it bounces it gets bigger and faster. The simulation ends when it hits a corner.
I'm getting DVD Screensaver vibes here 😂
0:00 9th Simulation
0:47 10th Simulation
1:56 11th Simulation
2:48 12th Simulation
3:34 13th Simulation
4:01 14th Simulation
4:30 15th Simulation
5:44 16th Simulation
6:27 17th Simulation
7:28 18th Simulation
There is a ball in a circle, bounces like normal. Three static balls that have gravity, but not enough to keep the moving ball permanently afloat with a single gravity source. There is a ball rolling around the inside of the circle and it gains speed every time the moving ball hits a side.