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  • @shreksnow1918
    @shreksnow1918 7 หลายเดือนก่อน +2

    Part 1/2:
    Apparently, the reason why there’s so many vents is because the devs were so rushed that they couldn’t realistically connect the different rooms they made in a more realistic way. It’s also too bad there aren’t that many secret areas or branching paths that eventually reconnect. That would’ve added some more replayability to the thing.
    (Copy and paste from a different comment section. Even though this was meant for someone else it still works for the video)
    “In another comment section I said the game would’ve been better with human enemies in the form of other prisoners and guards. Then that sent us down a rabbit hole what they could’ve done with the story and gameplay if that were the case. Stuff like delving into gang culture, factional fighting between different groups who’ve carved out their own sections of the prison, had the infection become more common later in the game to better develop the characters, and have a part where a prison riot is where the humans guards are almost overrun before the mechanical ones swiftly out and end to it as a way to foreshadow the chaos you’d see without them. I remember watching one of MANY videos tearing Callisto Protocol to shreds and in it the guy talked about this quote from Glenn Scofield about what makes humans scary, and in response he way saying the combination of intelligence and unpredictability it what separates us from animals and makes us truly dangerous. He then brought up the Condemned games as an example of human enemies done right by making them smart and requiring you to use a wide array of different things to fight them with. There’s also that quote from the hologram guy at the end chastising you about doing whatever it takes to survive, which combined with other connections to PUBG (more on that latter) suggested that it would’ve been a brawler with mutants overwhelming the place as time goes on. On its own that scolding doesn’t make any sense because there’s nothing morally ambiguous about fighting zombies. Those things combined game me the idea for the gameplay among humans being a more fleshed out brawler, like a third person Condemned. As a way to make the prisoners smarter they could’ve given them the ability to dodge your swings, retreat if they’re losing, try to ambush you using cover, and other stuff like that. Security guards armed with batons would’ve been akin to a dual where they’d be able to block and parry your attacks. I also thought that if done right armed guards and prisoners could’ve enhanced the gameplay. In MandaloreGaming’s Dead Space 3 review he mentioned that prior to the third game there was always a reverence around guns where they were properly treated as these super dangerous weapon that were used sparingly. He also mentioned how there was a rock paper scissors deal where Issac can take out Necromorphs, Necromorphs can take out soldiers, and soldiers can take out Issac. One of the examples he listed was how there’s one part in Dead Space 2 where you had to shut off the power allowing Necromorphs to flood in, otherwise the guards would’ve cut you down. He was also saying that another problem the third game faced was the fact that those new mechanics weren’t just at odds with the core gameplay, but they simultaneously didn’t go far enough and doesn’t hold up to other third person cover shooters (Halo under 343 definitely went through this identity crisis when it comes to story and mechanics). Narratively speaking it makes sense that you’d be fighting humans since the Unitologists were the cause of so many of Issac’s problems, and it only makes sense that he’d end if fighting them. It could’ve been handled so much better. They should’ve made firearms be LETHAL in the hands of you and your enemy requiring the player to use stealth in some instances, run in and out of cover the flank the enemy, and get Necromorphs to attack the cultists. Then combat with humans could’ve been more of a puzzle. I think that same hypothetical formula could’ve worked wonders for Callisto Protocol.“

    • @shreksnow1918
      @shreksnow1918 7 หลายเดือนก่อน +2

      Part 2/2:
      “For the zombies they’d function like Necromorphs where they can brute force their way through most of their problems, and behave far more animalistically. Guns would EASILY put down human opposition, but you’d want to save your ammo for the Biophage so you can keep your distance from them. I’m not going to ramble about what they could’ve done with creatures that can mutate in command to deal with different problems that force you to change your play style because it takes 5 seconds of thought to come up with numerous crazy ways this could happen. If the people making the game didn’t want to do anything new with the mutants they could’ve just copied ideas that already existed like the Flood, Necromorphs forms, Left 4 Dead special infected, Last of Us’s special zombies, The Thing, and other stuff like that.
      If you haven’t already seen the video talking about the various connections between PUBG and Callisto you should. It’s really interesting and would’ve actually enhanced the story had they kept them in the same universe, and explains various weird things in the game that otherwise don’t make sense. In PUBG there’s this organization called “The Circle” that sets up battle royals as a way to test people and find out why some survive and others don’t. The world it’s set in has been ravaged by extreme scarcity and natural disasters where the rich live in little enclaves and the poor live in giant slums. The only way out of this is to enter the arena and fight your way to the top becoming the “Vir Solitarius”, which is Latin for “Solitary Man” or “One Survivor” (what they call you at the end of the game). During these events the contestants and given a chip at the base of their necks that shows their vitals, tracks them, and extends their lives (huh, sure sounds familiar). They likely would’ve used the prison as yet another form of this so the Alpha could develop, and others could persevere through the disaster. If we fought humans for a good chunk of the game that Circle guy’s lecture about doing whatever it takes to survive would’ve actually had weight because Jacob’s actions would’ve been morally ambiguous. More on the topic of Jacob, the guy was saying that Jacob’s ship is named after a ferryman from mythology who would transport souls to the afterlife. This combined with his partner’s hesitation at doing that one last job would’ve implied that they were transporting people to the prison and when the ship crashed the cargo died, causing the warden to use Jacob and Daniel as replacements. Blaming Jacob for transporting the Biophage was pretty ridiculous since realistically there’s no way he would’ve known what the thing was, and by that point he would’ve transported so many things that anomalies would’ve been ignored for the most part. If Jacob had been transporting people and fought his way through numerous others trying to survive him staying behind to atone for what he did and experiencing a BRUTAL death would’ve been earned. As it currently stands the character couldn’t have known what he was doing was wrong and didn’t really deserve that fate. That would’ve been a much better story. Even if the game still sucked it would’ve at least been interesting. It’s also a shame that Krafton made all this really cool lore for PUBG and has done a beyond atrocious job of presenting it throughout their games. Like most people I didn’t even know it had lore until I watched that video.”

    • @king_flowers1480
      @king_flowers1480 7 หลายเดือนก่อน

      @@shreksnow1918 I feel like the story as it is is still servicable, fights against humans would've been really cool they could dodge better than enemies and require you to use a gun to kill them while mutants are best dealt with, using melee, (making guns more useful). Jacob being treated like such a bad guy for largely being ignorant I do agree is a bit much but still it works imo. In regards to the pubg stuff im too lazy to read anymore into it lol, thanks for the great (and long lol) comment!

  • @Phlipppz
    @Phlipppz 7 หลายเดือนก่อน +1

    I replayed Dead Space 2 recently and i thought it was kinda weird that it tells you to cut off the limbs 3 or 4 times but what you said about Calisto protocol makes me wonder if that was necessary.

    • @king_flowers1480
      @king_flowers1480 7 หลายเดือนก่อน +1

      I think about that whenever a game overly explains something. Sometimes its just not worth it to let the player figure it out these days.