you mean they earned the spot of one of the top games of all time? if not, and you said exactly what you meant, what game did they earn? itself? doom? team fortress 2?
@@erggx I know it was, I was just making a joke about the fact that he said that Half-Life earned one of the top games of all time, instead of saying that Half-Life earned the title of one of the top games of all time.
I remember not being able to play half life in my childhood because it had no "go to objective mark" also, i didnt understand english that time, so, it made things a lot more hard
From everything I’ve heard when I first played half life I expected an incredible game but somehow what I got was even better has to be my all time favorite game.
Nice to see someone explaining the significance of Unforeseen Consequences. My introduction to Half Life was with Black Mesa (as in the remake game). During the first chapters I was doing nothing but throwing objects at people and fucking with the staff. Even then, everything got weirdly emotional at Unforeseen Consequences. It’s rare that a video game actually FORCES me to take it seriously, but half life achieved that perfectly
Iml I wouldn’t say it’s exactly “forced,” you could just end up throwing a computer monitor at a scientist attenpting to resuscitate his dying friend, after all you’re still in control
"the tram ride allows the player to get used to the controls" fun fact, on the PS2 version, you can't even move in the tram ride. Your stuck at the front of it :p
I just played through this game for the first time 24 years after release and my god. It's one of the greatest game's i've ever played. I really wished I would have played this in 98 or sooner because it would have changed my life forever.
Well said! I like how you pointed out UC's layout showing you the area you just went through. Which demonstrates (at least in the mind of the player, this is GoldSrc after all) how your actions as a player can influence the world around you. I never considered this...
I would love a mod for Half-Life that's just playing as a scientist walking through the facility before the cascade, all of it being safe, maybe some peaceful-ish Xen exploration
I LOVE the first chunk of Half Life 1, it goes from an almost RPG thing where you can interact with NPCs and just fuck around, to survival horror and then stays like that even once you get the pistol, it's awesome. I love me a DOOT but this is a far cry from being picking E1M1 and being told to kill everything that moves.
I remember I was playing Half Life after school while hearing neighbour kids playing football outside. I am 28 years old now, and along with Starcraft, Half Life is most definitively the best game of all time.
I was a latecomer to the series, only playing it for the first time about 5 years ago. I think my reaction to the first soldier-on-scientist-shooting was "Ah. Yeah I should have expected that. I mean those stupid TURRETS have been shooting me, it makes sense the soldiers will too. I mean, I am DEFINITELY disappointed, but I can't say I'm really all that surprised."
My favorite moment is the beginning of Questionable Ethics. It starts with a room full of Hound Eyes and open animal cages. That room alone reveals the big twist of the story: Black Mesa has done experiments on Xen life forms long time before the resonance cascade. Prime example of show don’t tell. It shows you two pieces of information, and trusts the player to connect the two.
Also, knowing that you respond to comments is quite nice and let’s me know you care about you’re fanbase even if it’s about something that happened awhile ago
One thing I loved about HL1 and HL2 was no invisible walls. You had bulletproof glass at most. If you wanted to roleplay a lobotomized version of The One Free Man, it's 'murica, you can jump into the scary dark pit if you really want to. You could also save whenever you wanted to, and it was easy, press of a button, which encouraged exploration by removing the tedium of loading back to what feels like AN HOUR AGO. In reality it's like 10 minutes for most games, but a lot can happen in 10 minutes of HL1 for your first playthrough. They nailed what is now a very basic thing seen in almost all general-audience games.
Fun fact: Dario Casali, one of the lead level designers of the expansion pack for Doom, the Plutonia Experiment, was later hired by Valve based on his work there. If you've ever been upset and booty blasted (as your booty is getting blasted by HECU grunts) you can thank him for that. His levels have a habit of obnoxious enemy placement meant to surprise the player. Fun game, can be bullshit sometimes though.
when i played the game for the first time i was just amazed that you can look around with the mouse. that concept was so much faster than anything ive seen before that was tied to the keyboard
I've seen a similar, though not identical, level of freedom in the dishonored series. There are in universe consequences for the murders you commit, but you can basically kill any npcs you want, friendly or not, except the Loyalists in the first one, Billie in the sequel, and Daud in DoTO. You also can't kill Billie and Thomas in Daud's DLC because they only show up in cutscenes. The reasoning here is not that they're not hostile to you, it's that unlike Freeman, the characters in dishonored have their own relationships and loyalties (I.E. weren't actually built to be completely blank slates) and won't go against these alliences until they canonically dissolve. Which is why you actually do get to kill the Loyalists, but only at the end, after they betray you first.
That is one thing I wouldn’t mind seeing in a new HL game. Being able to just skip the dialogue and keep moving forward if you want to and know you can. Idk how they’d go about the whole being able to kill every single NPC thing when later games are more character driven stories (cut to the clip of you trying to kill Alyx and it not working), but I’m sure there is a compromise that could be made. Like maybe you can kill all NPCs, but characters like Alyx, Eli, etc, when killed will just cause the game to fade to black like how it does in HL1 when you kill a necessary story NPC, but idk. I feel like just being able to keep moving forward at all times would be nice enough. Maybe add in some unique dialogue for when you do decide to skip a cutscene or something I don’t know. HLA is actually 99% devoid of NPCs entirely, all dialogue just being in your head and there only being a few cutscenes… I’m not sure if that is the direction the series should go or not.
How do you know that the gargantua can't be killed by bullets. Because of the two grunts fighting a gargantua in power up. How do you know that the bullsquid hates headcrab. Because of the bullsquid attacking headcrabs in unforseen consequence
Half-Life is like the Pepperoni-Sausage Pizza of Valve games. The pepperoni is the PVP part of the pizza AKA "Team Fortress 2" and the sausage is the Rat Test part AKA "Portal".
When I first played this game, I didn't really consider that it had a story, because I was used to the gaming landscape it created. I was so used to environmental storytelling and much more invasive of plot deployment methods that Half Life 1 seemed like just an old game with no real story to me.
one of many great things Black Mesa does is let you select what chapter to start in, so you can just start in chapter 2 and skip the overly-long intro when replaying the game.
I think sometimes you're overlooking certain flaws, but for the most part I agree with you. Half-Life is one of the best games ever. It was very cleverly and purposefully designed. Although I like Opposing Force better, becouse it's more compact. It's more fun when playing it for the 50th time than HL1. BTW, thanks for making a video without the HD pack. That thing is shit.
How did the anti mass spectrometer even still work, if barely? Also, the way that the beam changed direction on your way to the crowbar is pretty cool.
imagine halflife gave you a bad ending for killing scientist like dishonored does. no wait dishonored is worse because they even count enemy soldier deaths towards the bad ending, fucking moral busybodies.
I've solved youtube's evil bitrates by just quadrupling the bitrate I export at, also quadrupling the size of the video.
Success.
@Romeo Cash shut up
amazing
I recall jumping down that stairs and pressing E on the marine
Same and when he shot me I thought the scientists ratted me out to the military for messing up the experiment
Half Life has certainly earned one of the top games of all time.
you mean they earned the spot of one of the top games of all time?
if not, and you said exactly what you meant, what game did they earn? itself? doom? team fortress 2?
At the time was called the Best Game of all time by numerous magazines and websites.
@@erggx I know it was, I was just making a joke about the fact that he said that Half-Life earned one of the top games of all time, instead of saying that Half-Life earned the title of one of the top games of all time.
@@abithapa9099 😏👌💨 I follow
Unlike league of legends and fortnite
When you put on the HEV suit and Klaxon Beat starts playing. Still get goose bumps.
3:06
"Given full control to go anywhere they want"
Gordon: Immediately throws self off of catwalk.
No Resonance Cascade today, bitch! *HEV Flatline*
Oh hey we watched the same video
3:06 i can't stop laughing
Hi noclick
I geeked so fking hard
yo
Oh hey it's him
YEET! *HEV Flatline*
I remember not being able to play half life in my childhood because it had no "go to objective mark" also, i didnt understand english that time, so, it made things a lot more hard
This is very well edited and an overall quality series. You deserve more subs, good sir.
Thank you very much!
From everything I’ve heard when I first played half life I expected an incredible game but somehow what I got was even better has to be my all time favorite game.
This is genuenly one of the best reviews I've seen about Half-Life.
Thank you very much! I've got more episodes coming.
@@PurpleColonel Can't wait!
Nice to see someone explaining the significance of Unforeseen Consequences. My introduction to Half Life was with Black Mesa (as in the remake game). During the first chapters I was doing nothing but throwing objects at people and fucking with the staff. Even then, everything got weirdly emotional at Unforeseen Consequences. It’s rare that a video game actually FORCES me to take it seriously, but half life achieved that perfectly
Iml I wouldn’t say it’s exactly “forced,” you could just end up throwing a computer monitor at a scientist attenpting to resuscitate his dying friend, after all you’re still in control
1997-2000 was such an amazing time, so many classics came out in such a short period
I thought it said 1997-2020
@@ayssersoussi6198 i mean that wouldve made sense too
@@blehh_mae Kind of, but not really
@@ayssersoussi6198 alot of good games come out all the time, its not like games just stopped being created in quick succession after a specific year
@@blehh_mae Yeah that's true, but i'm talking about of the "in just a short period
“This chapter can get a bit boring”
~
Sv_cheats 1
Host_timescale 9
actually its host_framerate 0.1, host_timescale was added in HL2
host_timescale wasn't in HL1, so it would be host_framerate
@GuitarTee ROBLOX that fucks ip the door. Also u dont need sv cheats
Not everyone knows all the GoldSRC cheats, guys. Let the man make his joke.
@@connorgolsong290 yes but his also making everyone use the wrong code in a wrong game
the fact that this game holds up... just wow
"the tram ride allows the player to get used to the controls"
fun fact, on the PS2 version, you can't even move in the tram ride. Your stuck at the front of it :p
You're
Y'our
*Yro'ue
Y'a'r'o'u'u'r'e'
oh. well fuck.
I just played through this game for the first time 24 years after release and my god. It's one of the greatest game's i've ever played. I really wished I would have played this in 98 or sooner because it would have changed my life forever.
The Thing
"Gordon, we have COMPLETE confidence in you."
*A few minutes later, Gordon has started World War Green*
"YOU SHOULD'VE HAD LESS CONFIDENCE!"
3:04 pure comedy gold.
kelly bailey's music is just SO FUCKIN GOOD in half-life, like, come on
Well said! I like how you pointed out UC's layout showing you the area you just went through. Which demonstrates (at least in the mind of the player, this is GoldSrc after all) how your actions as a player can influence the world around you. I never considered this...
I would love a mod for Half-Life that's just playing as a scientist walking through the facility before the cascade, all of it being safe, maybe some peaceful-ish Xen exploration
I LOVE the first chunk of Half Life 1, it goes from an almost RPG thing where you can interact with NPCs and just fuck around, to survival horror and then stays like that even once you get the pistol, it's awesome. I love me a DOOT but this is a far cry from being picking E1M1 and being told to kill everything that moves.
I remember I was playing Half Life after school while hearing neighbour kids playing football outside. I am 28 years old now, and along with Starcraft, Half Life is most definitively the best game of all time.
good documentary style video. ive loved half life all my life and this is a good video on the game. thank you sir
Thank you very much!
I was a latecomer to the series, only playing it for the first time about 5 years ago. I think my reaction to the first soldier-on-scientist-shooting was "Ah. Yeah I should have expected that. I mean those stupid TURRETS have been shooting me, it makes sense the soldiers will too. I mean, I am DEFINITELY disappointed, but I can't say I'm really all that surprised."
Those three round burst that the soldiers MP fives do sounds just so damn good
My favorite moment is the beginning of Questionable Ethics. It starts with a room full of Hound Eyes and open animal cages. That room alone reveals the big twist of the story: Black Mesa has done experiments on Xen life forms long time before the resonance cascade.
Prime example of show don’t tell. It shows you two pieces of information, and trusts the player to connect the two.
this is an unbelievably good analysis, probably the best I've seen of Half-Life's perfect use as video games as a storytelling medium
Half-Life's way of saying "I'm from the government and I'm here to help" 0:42
good one sir
Fantastic series. Truly a treat, loving your content!
Your video quality and smooth voice is as good as Leadhead,I LOVE IT❤
I love these older videos, they remind me of my first playthrough just because I watched these videos after my first playthrough. Good memories
Didn't know my weird little videos had that affect on people, thank you :)
You’re content is just well made in general too, it can represent a nice feeling depending on context.
Also, knowing that you respond to comments is quite nice and let’s me know you care about you’re fanbase even if it’s about something that happened awhile ago
2:55 wow i did not know that. thats crazy Half-Life basically made wasd the default movement controls that we still use today.
Half life 1: hey get down to the test chamber. Get to the lambda labs
Half life 2: OUR LORD AND SAVIOR GORDON FREEMAN IS HERE!!!!!
One thing I loved about HL1 and HL2 was no invisible walls. You had bulletproof glass at most. If you wanted to roleplay a lobotomized version of The One Free Man, it's 'murica, you can jump into the scary dark pit if you really want to. You could also save whenever you wanted to, and it was easy, press of a button, which encouraged exploration by removing the tedium of loading back to what feels like AN HOUR AGO. In reality it's like 10 minutes for most games, but a lot can happen in 10 minutes of HL1 for your first playthrough. They nailed what is now a very basic thing seen in almost all general-audience games.
Fun fact: Dario Casali, one of the lead level designers of the expansion pack for Doom, the Plutonia Experiment, was later hired by Valve based on his work there. If you've ever been upset and booty blasted (as your booty is getting blasted by HECU grunts) you can thank him for that. His levels have a habit of obnoxious enemy placement meant to surprise the player.
Fun game, can be bullshit sometimes though.
The fact that these are fully fledged characters that can just flat out die is amazing
when i played the game for the first time i was just amazed that you can look around with the mouse. that concept was so much faster than anything ive seen before that was tied to the keyboard
I've seen a similar, though not identical, level of freedom in the dishonored series. There are in universe consequences for the murders you commit, but you can basically kill any npcs you want, friendly or not, except the Loyalists in the first one, Billie in the sequel, and Daud in DoTO. You also can't kill Billie and Thomas in Daud's DLC because they only show up in cutscenes. The reasoning here is not that they're not hostile to you, it's that unlike Freeman, the characters in dishonored have their own relationships and loyalties (I.E. weren't actually built to be completely blank slates) and won't go against these alliences until they canonically dissolve.
Which is why you actually do get to kill the Loyalists, but only at the end, after they betray you first.
That is one thing I wouldn’t mind seeing in a new HL game. Being able to just skip the dialogue and keep moving forward if you want to and know you can. Idk how they’d go about the whole being able to kill every single NPC thing when later games are more character driven stories (cut to the clip of you trying to kill Alyx and it not working), but I’m sure there is a compromise that could be made. Like maybe you can kill all NPCs, but characters like Alyx, Eli, etc, when killed will just cause the game to fade to black like how it does in HL1 when you kill a necessary story NPC, but idk. I feel like just being able to keep moving forward at all times would be nice enough. Maybe add in some unique dialogue for when you do decide to skip a cutscene or something I don’t know. HLA is actually 99% devoid of NPCs entirely, all dialogue just being in your head and there only being a few cutscenes… I’m not sure if that is the direction the series should go or not.
i love how cascade went fRMm, gameplay and storytelling to: WHATS UP WITH THIS ONE WEIRD BATTERY IN HALF LIFE 2?!?!?!?!?!??!
You are very underrated, I love this!
wait... Black Mesa has catgirls? Too bad it was destroyed
bro i need to have my work placement there
@@hib7295 it got nuked sadly so no you cant
@@ceptemzorpus flex tape fixes everything
If it had catgirls then it's a damn good thing it was destroyed
@@Turbs94945 no u
I made it through exactly one video before subscribing. Kudos!
How do you know that the gargantua can't be killed by bullets. Because of the two grunts fighting a gargantua in power up. How do you know that the bullsquid hates headcrab. Because of the bullsquid attacking headcrabs in unforseen consequence
A player can just misinterpret the garg being bulletproof as the garg having a lot of health due to being a really big enemy.
@@andrewdeluca7352 Yeah i guess but im pretty sure people would just throw explosions after
@@shint9319 fun fact: You can kill the garg prematurely by throwing every grenade and trip-mine you have at it.
You are a really good youtuber and creator, i hope you grow!
cant believe youtube recommended me something good
Amazing review! I subbed 👍
love your videos man keep it up!
Half-Life is like the Pepperoni-Sausage Pizza of Valve games. The pepperoni is the PVP part of the pizza AKA "Team Fortress 2" and the sausage is the Rat Test part AKA "Portal".
Half life and many more low poly games show that you don’t need good-looking games to make a good one
EVERYONE bobs their head when the HEV suit theme plays
Very well explained
Underrated content
Fun fact: I somehow never picked up the SMG through my entire first playthrough
The Most underrated channel
"And you know you want a better ally than this guy"
Poor security guard, just trying to do his job :(
I love all the barney clones
Whenever me and my friends play Sven Co-op, I'm the only one the advocates for Barney Rights. But he has his life ended every time, unfortunately.
@@connorgolsong290 smh
Subbed! Great content my friend!
9:39 prey (2018) does this pretty well. for the most part you can just kill whoever you want lol
I love the editing :)
When I first played this game, I didn't really consider that it had a story, because I was used to the gaming landscape it created. I was so used to environmental storytelling and much more invasive of plot deployment methods that Half Life 1 seemed like just an old game with no real story to me.
Another great video, good job.
Amazing video as always, man! Keep this shit up!
Good transition 06:58
another great discovery, +1 sub
one of many great things Black Mesa does is let you select what chapter to start in, so you can just start in chapter 2 and skip the overly-long intro when replaying the game.
Some games feel the need to be 90% cutscenes to tell a story.
Half-Life proves thats bullsht.
Great video!
lol i just realized the name of this series is a reference to the Resonance Cascade. Very clever.
I think sometimes you're overlooking certain flaws, but for the most part I agree with you. Half-Life is one of the best games ever. It was very cleverly and purposefully designed.
Although I like Opposing Force better, becouse it's more compact. It's more fun when playing it for the 50th time than HL1.
BTW, thanks for making a video without the HD pack. That thing is shit.
Any video that uses the HD pack is so hard to watch. The HD pack makes me almost nauseous looking at it.
Wow I never killed a scientists or security guard and this dude just walks up and shoots him! Damn....
Have a feeling this is gonna blow up soon. Currently 8,128 views
Video projects like this one make me think covid may have actually been a net positive
holy shit you deserve WAY more subs
Great vid
Just another Monday in BLACK-MESA.
How did the anti mass spectrometer even still work, if barely? Also, the way that the beam changed direction on your way to the crowbar is pretty cool.
Very good :)
Just finished half life it was hard but I got the hang of it I would hope to see more hl re.ated content :)
0:30 are they? or are you the bad guy?
this is why you always cook your food on the correct oven tray
nice good vid
0:01 Eyy that's me, lol
epic
I like when you talk
Under 1000 subs with this kind of quality?
Yeah
Now he has 1000 subs.
I made your subcount 1K! :)
I mean. You're not wrong.
Show don't tell!
imagine halflife gave you a bad ending for killing scientist like dishonored does.
no wait dishonored is worse because they even count enemy soldier deaths towards the bad ending, fucking moral busybodies.
WASD.... up until 2010 or so I still used the arrow keys.
The first Half-Life I've ever played, was OPFOR, and, obviously, I thought the Marines were good and Freeman was the villain, but, no.
Half-Life
GOTY 2020
Unreal also sort of did this type of immersive story first though Half-Life is more detailed.
why dont you have 100k subs
You cant really blame DOOM for being old
SPOILERS
It's kinda an unfair comparison between hl and doom, should've compared it to games of its time such as System Shock 2 or Unreal.
🥸