Star Citizen players have never had to make so many decisions...

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 88

  • @partysquidtv
    @partysquidtv  8 หลายเดือนก่อน +4

    Heyo! (Read More for important updates) Hope this video is a good breakdown of the situational awareness and decision making that MM makes prevalent in team fights that LIVE was sorely missing. Also, I released this video originally unlisted to a few VIPs and didn't realize that subs don't get notified when an unlisted video goes public, so I had to re-upload. This meant some of the comments on the unlisted got left behind so I'll be copy/pasting them here so they're not lost from the conversation. Lesson learned for next time 😅
    UPDATES:
    1. G-LOK has pointed out that capacitors DO actually recharge during Nav Mode, just much much more slowly

  • @partysquidtv
    @partysquidtv  8 หลายเดือนก่อน +4

    @OldManJohnnyMorgan
    "ok this is a best breakdown on MM to date, the technical analysis is bang on and you address at the end the trade off plus additional tweaks we can expect. The experience is way more dynamic and fun, if a little limited right now in flight styles (which I agree will come with more tweaking) but overall it's a much better trade off than what we have.
    Much easier to teach and have success in, which keeps the people coming back for more. Right now PVP in SC feels like a ghost town :("

  • @RasakBlood
    @RasakBlood 8 หลายเดือนก่อน +3

    I know nothing about pvp dog fighting in SC. But this looks a lot more fun in every way then just jousting light fighters for eternity. Hell you can probably even hit them with ship turrets! You know so large ships have an actual combat purpose in this game about spaceships!

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      yup! and well... I did some testing where I had two casual players dogfight each other and it was still pretty jousty but at least much closer, but there is no model that can keep people from holding down forward while also being fun -- no matter what the model is, nothing will replace good 'ol fashioned practice time in the cockpit 💪
      You're right though for sure, MM is doing a much better job at carving out and balancing unique roles and styles for the different ships which I'm very happy about

  • @TheMallow81
    @TheMallow81 8 หลายเดือนก่อน +2

    this was a really interesting watch. I now will go through your other videos and see what other lessons I can learn for my flight skills....

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      only the past 4 or so I’ve put actual effort into production value - check out the Secret Sauce video for a demonstration of one of the fundamental skills for Master Modes - I’ll have a deeper technical video explaining exactly what strafes I use to accomplish it coming up soon too

  • @BuzzCutPsycho
    @BuzzCutPsycho 8 หลายเดือนก่อน +2

    Great video. Watched it from start to finish. I love your work.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      thanks! glad im able to share something valuable -- and hey great fights today in SM

  • @gyratingwolpertiger6851
    @gyratingwolpertiger6851 8 หลายเดือนก่อน +2

    Would love to see a video from you on tips and tricks regarding evasion

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      soooooooooooo you're in luck because I'm publishing my next video in about 5 minutes lol -- it's on how to "keep people vertical" which I talk about in my other video, but I'll work on an additional one breaking down the tenants of evasion more generally -- thanks for the feedback!

  • @teahousereloaded
    @teahousereloaded 8 หลายเดือนก่อน +8

    Amazing breakdown. Totally fun to watch.
    1. With the announced projectile speed changes and cap updates I think mm will be in a really good spot.
    2. Judging distance and relative speed is still unnecessarily difficult. More so in the citcon demo. I’m worried cig still don’t understand the big part bad ui is playing.
    3. Totally looking forward to your strafes breakdown. Beautiful s-turns.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +2

      Thanks! I didn’t see the announced projectile speed changes - they’re coming down a bit I hope? Also yeah relative close is hard but I think all they need is to make the speedometer more prominent so people can notice “hmmmm I’m literally max forward 100% of the time maybe I shouldn’t do that” lol - make throttle control a little more discoverable

    • @teahousereloaded
      @teahousereloaded 8 หลายเดือนก่อน +1

      Dropped the quote in the A1 discord.

    • @teahousereloaded
      @teahousereloaded 8 หลายเดือนก่อน +3

      @@partysquidtvMore important than my own speed is the relative speed to target, it’s hard to read and should be represented with an actual speed bar or something. Maybe like the ammo AC6 style.

    • @Traumglanz
      @Traumglanz 8 หลายเดือนก่อน +1

      1. Hmm? Were did they announce this?

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      I'm not sure exactly what post, but @teahousereloaded dropped a screenshot of their spectrum post in the AVS master-modes discord of Yogi sharing some of the intended tunings@@Traumglanz

  • @louhodo5761
    @louhodo5761 8 หลายเดือนก่อน +2

    But according to certain AC masters the new MM is bad... lol.
    Thank you for the very good break down without your own bias sticking through.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +2

      well - they’re also right about most of the things that need tuned, I would just say MM is good because it’s such a stronger foundation for these tunings, they say it’s bad because we do lose a lot in some areas - this also happens every patch, people always hate it for a while and usually for a mix of good reasons and unfamiliar reasons

  • @blaqkstar
    @blaqkstar 8 หลายเดือนก่อน +1

    Excellent analysis. Nice job, dude o7

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      Thanks amigaso! Let’s squad up soon 💪💪💪

  • @joshrobertson1138
    @joshrobertson1138 8 หลายเดือนก่อน +1

    Hey, Do you use keyboard for flight? Seems you use a virtual joystick so guessing you are a Mouse and keyboard player. If so, what keybinds do you use?

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +4

      i have two NXT joysticks, the vjoy indicator is enabled just as a visual guide to make sure im in the optimal rotation so I can't really help you much with MKB keybinds :/
      someone here can help you though :) discord.gg/54pgZ4eB

  • @CitizenGroza
    @CitizenGroza 8 หลายเดือนก่อน +1

    So sorry to ask, but could you advise what the default keybinding is for switching to Nav Mode? Or what category it is in? Ty o7

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      Yup it’s B, I think it’s in the flight movement keybind category but I’m not positive

    • @CitizenGroza
      @CitizenGroza 8 หลายเดือนก่อน +1

      @@partysquidtv tyvm fellow Citizen. o7

  • @partysquidtv
    @partysquidtv  8 หลายเดือนก่อน +1

    @etogreenjjoris8879
    "It's easy to get carried away with just pure mechanics and flying skill. It shows here what a big difference proper decision making makes in master modes."

  • @vamperic
    @vamperic 8 หลายเดือนก่อน +1

    I really want to see the connie/corsair in MM

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      we'll see -- to be honest I don't think the "feeling" of flying these bigs ships will change very much -- more how they "feel" against smaller ships will change

  • @TheVirtualFloof
    @TheVirtualFloof 8 หลายเดือนก่อน +2

    TTK seems insanely high
    You guys were punishing it for years before anything seemed to happen
    id hate to see how bigger ships will be

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      in some cases it is in others it isn’t - the BIGGEST thing keeping ttk high is weapon spread which I think is a good thing - less skilled players can still get hits but they’re much less effective than a high skill player that can maneuver to be under 200m always

  • @intothevoid2046
    @intothevoid2046 8 หลายเดือนก่อน +2

    Those target brackets are yet another classic horrible CIG UI design sin. Far too large, flashy, arcady and distracting. They just add too much visual noise. When do CIG hire someone who is actually good at UI/UX?
    This is exactly what happens if you design around SC's arcade mode instead of the actual game itself.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      There definitely is a trend of poor UX - shield warning being in the center of the screen and occluding your aim and view, weapon power being all the way off to the edge of the screen, now the pips being the smallest and lowest contract element of the UI, in LIVE the brightness difference between toggled on and off for the coupled, landing gear, and gsafe indicators is negligible so you can’t tell if they’re on or off… I think the UX/UI is clearly not a main focus

  • @shrapnelface5978
    @shrapnelface5978 8 หลายเดือนก่อน +3

    It feels good in MM to bait people, sometimes I feel like I am a master baiter.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      🍆🍆🍆

  • @KodaTora
    @KodaTora 8 หลายเดือนก่อน +8

    master modes is the best thing to happen hands down, this is the closest weve got back to the 2.4, 2.6 days when combat was fun and you could get these close amazing battles of bullets/lasers/missiles flying around everywhere, causing you to constantly be in a state of alert, because all of those are threats but not instant deaths, which is what gives you the opportunity to even enjoy the encounter and be concerned over it rather then just getting snuck up by it and left feeling like you couldnt do anything

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +2

      100% it took a lot of the "tediousness" out of fights, needs to put a little bit more variety and skill curve back in, but I think it will be MUCH better on this new foundation -- thanks for helping test!

    • @thedoctor5478
      @thedoctor5478 8 หลายเดือนก่อน +2

      This is kinda lame tbh. It's basically become impossible to take on multiple players solo no matter how good you are unless maybe the pilots are complete noobs. By your own descriptions of what you're doing, the most important thing to remember in master modes is: gang up on people or die. Given that, don't you think it's probably at least a little too slow? I'll rephrase: How many 1v1 matches against a player of equal skill would you play in master modes before getting bored?@@partysquidtv

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      @@thedoctor5478 I hear that a lot from people, and I somewhat agree - I’m working on a deep analysis and tunings recommendation video - also to be clear, the #1 most important thing in LIVE is also to gang up or die, and the only way people can currently get away with having zero coordination discipline is because they can quickly get to, and stay at, max speed to survive making that mistake - I’m not convinced ships are too slow, but I am convinced weapons are too fast, the pip is almost always right on top of the ships so anticipation, baiting, and juking have no effect - remember evasion depends on the difference between ship speed and gun speed, so we can absolutely get that back without increasing ship speeds - to try and answer your question, I’ve probably done like 100 in a row easily still wanting more

    • @Stormyy6310
      @Stormyy6310 8 หลายเดือนก่อน +2

      @@thedoctor5478 That's the neat thing, you're not supposed to be able to engage multiple pilots while not having a massive skilled advantage, that's what MM is *fixing* , exactly as I thought : the people who criticize MM have a main character complex and want everything to be able to be done alone, this isn't how SC will be/is supposed to be, there's a reason this game is an MMO

    • @lordsheogorath3377
      @lordsheogorath3377 8 หลายเดือนก่อน +1

      ​@@Stormyy6310 Thats what I don't get about people who play SC. They all want to be Luke Skywalker. But in reality they are just Joe the dude. In all MMOs and every other flight sim 1 v 3 is an expected loss but for some reason they think that in this game that the way forwards is to make teamplay redundant and have everything ride on 1 guy going so fast no one except the guy he is orbiting can catch him.

  • @SHenanegenz
    @SHenanegenz 8 หลายเดือนก่อน +3

    I love this! Subscribed..
    Hope you make more of these play-by-plays! No complaining just explaining! You are now my pvp showcase.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      Thanks I’m just happy to have something of value to share :) it would be fun to do some of these over PU situations too so yeah I’ll make some plans for more in the future :)

  • @Korvorkian1
    @Korvorkian1 8 หลายเดือนก่อน +4

    a well executed and explained video to detail into how different ( and *GOOD*) MM is actually instead of just complaining about not insta-winning fights etc haha. Cheers man see ya in the verse!

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +2

      thanks! but still expect top practiced pilots to win very quickly and completely - MM makes it harder to get behind people in some ways, but in other ways it makes it much easier to *stay* behind someone and harder for them to get away - I think the skill curve is still there, it’s just a little more linear and everyone at the top was sort of pressed together more - we’ll see what happens with tuning

  • @GentlemanBroncos
    @GentlemanBroncos 8 หลายเดือนก่อน +13

    this guy gets it, idk y the hardcore AC nerds advocate for more speed and swear up and down MM will lower the skill ceiling and make the game boring or arcadey. this looks 1000X more fun to me and much more intense than the steamy incomplete dogshit in live

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +13

      well, the secret is I *am* a hardcore AC nerd lol -- one of the things I would like to see is not hitting the speed wall quite so quickly, so whether they raise speeds a bit, or slightly lower acceleration and drop projectile velocity -- I've always said speeds aren't the problem, its UNLIMITED access to top speeds that makes fights tedious -- that's one of the biggest reasons I like MM is because speeds are resource limited to boost so you have to pick between having run/chase ability and maneuver ability

  • @joker_g7337
    @joker_g7337 8 หลายเดือนก่อน +1

    The lag target reticle tells you where your shots will go. 100% of the time, it works everytime.
    The lead reticle predicts where the target may be. It only reliably works for predictable AI and large ships.
    It's not preference, it's a fact.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      so I get what you’re saying - but they both work the same way - they both are based on velocity, and since weapons aren’t hit scan they are both affected the exact same way by enemy acceleration between the time the shot is fired and when it arrives - the downside of lag pip in LIVE right now is at mid-long range there is a delay in feedback on when your enemy changes their roll direction cuz you have to wait until the shots get there and miss - with lead pip, as soon as the enemy changes roll direction there’s a more obvious pip position change - in MM where ranges are closer I think they’ll be pretty interchangeable, but with lag pip being easier to manually subtarget parts of a ship at the cost of not being able to see the pips in the sea of special effects of impacts - there is a reason a majority of the top tier pilots prefer lead pip right now, and it’s because of the roll feedback I mentioned

  • @Glandorray
    @Glandorray 8 หลายเดือนก่อน +1

    Alright...
    I'm gonna have to learn PVP I guess this looks great.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      it’s very very fun! always something dynamic and challenging - and overall a good friendly community too :)

  • @sinisadovijanic
    @sinisadovijanic 8 หลายเดือนก่อน +1

    like real fighter pilots saying LSLF (lose sight lose fight)

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      yup! getting the slot feels good in this game and that’s also why head tracking is so so so important

  • @arthurmiller2300
    @arthurmiller2300 8 หลายเดือนก่อน +1

    Good shit Squidgy boi! Happy to see you've made a channel. Ki11j0y here o7
    See you around the verse

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      Cheers amigaso! Looking forward to it see you at Ghost Hollow or JT 💪

    • @arthurmiller2300
      @arthurmiller2300 8 หลายเดือนก่อน +1

      @@partysquidtv most definitely 😎

  • @quecksilber457
    @quecksilber457 8 หลายเดือนก่อน +1

    Because it is quiet hard to see in such a fast fight, i have a question. How and how often do you use 6DOF and switch between coupled and decoupled mode?

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      I’m using all 6DOF constantly in a fight, never just strafing directly forwards - I am decoupled more than 90% of the time, I only go coupled if I’m chasing someone particularly kitey or when I want to bring down the speed of a fight without dedicating thought and effort to counter strafing

    • @quecksilber457
      @quecksilber457 8 หลายเดือนก่อน +1

      Thx dude. That is what i thought, but wasn't sure about it.@@partysquidtv

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      @@quecksilber457 yup of course :) I’m working on a detailed video of my inputs right now should have it done and published sometime this weekend

  • @RicoZaid_
    @RicoZaid_ 8 หลายเดือนก่อน +1

    Awesome. Subscribed.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      Thanks! Glad it provided some value 😊

  • @ForScienceSC
    @ForScienceSC 8 หลายเดือนก่อน +2

    Nice fights! Love to see it... keep up the great work!

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      Thanks! Just happy to have something valuable to share 💪

  • @THE.RATGOD
    @THE.RATGOD 8 หลายเดือนก่อน +4

    well put ;totally agreed. Most of the people not happy about MM didn t really tried or practiced it yet . Most just read the blueprint and dislike. MM is very close to what we had in 2.4. I personnaly really like that FM and it has depth. And SB is the best experience I had in AC since years. Team fight is the real thing.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      yup good point it does resemble what I’ve seen from 2.4 a lot - I think people who don’t like it have mostly done duels, which in all fairness have definitely become less dynamic (hopefully just temporarily)

    • @THE.RATGOD
      @THE.RATGOD 8 หลายเดือนก่อน +2

      1V1 changes are that a trained pvper will still obliterate a new or casual one in 15 sec; BUT 1V1 btw two trained pvpers is way more dangerous for both ; wich imo is more real in a way. You gonna take damages and it makes sens @@partysquidtv . Total domination of a dozen of players for x amount of debatable reasons had to stop imo. So all that makes those changes welcome

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +2

      @@THE.RATGOD yup, there is definitely a more linear skill curve than exponential for duels - I still can’t tell if I completely like that or not - however I do love the idea of dropping weapon velocities a bit or some other way of making high skill duels more varied, and give that sense of “maneuvering” back some which is how people developed and expressed “styles” in LIVE
      overall, committing to combat is finally DANGEROUS which was a feeling I haven’t had in pvp for a long time

    • @HereIsZane
      @HereIsZane 8 หลายเดือนก่อน +1

      Accells in 2.4 were faster and boost was stronger

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      @@HereIsZane wasn’t the speed limit lower though? one of the odd things in MM is you hit the velocity ceiling pretty quickly, so acceleration doesn’t matter much - I need to go back and watch 2.4 footage again to reacquaint myself I think…

  • @G-LOK
    @G-LOK 8 หลายเดือนก่อน +1

    You do regen resources in Nav (even shields)-its just very slow. The nav mode shield buffer appears to store about 2/3 of a ship's max shields based on my own testing.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      wait whaaaaaaa??? I thought they specifically said the unlocked speeds would come at the cost of no regen? I suppose regen is so slow I haven’t noticed it, but still - that’s a little disappointing from a cost/benefit perspective imo

    • @G-LOK
      @G-LOK 8 หลายเดือนก่อน

      Yep. But it really is agonizingly slow, which I don't think diminishes the cost of unlocked speeds too much.@@partysquidtv Edit: to add on to that, I think it is important for non-combat pilots to be capable of regaining resources in Nav mode, since they will probably spend the most time there.

  • @shrapnelface5978
    @shrapnelface5978 8 หลายเดือนก่อน +1

    Great video that adds to the discussion, thanks for sharing.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน +1

      just happy to finally be excited enough about something in the game to want to do deep dives and share stuff I think is valuable 💪

  • @j.d.4697
    @j.d.4697 8 หลายเดือนก่อน +1

    I hope you are right.
    I don't like the idea of master modes but I think as long as we get plenty of feedback by experienced pilots (not just combat) they can make it work.

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      🤞🤞🤞

    • @gyratingwolpertiger6851
      @gyratingwolpertiger6851 8 หลายเดือนก่อน +1

      Hopefully weighted towards PU PvP pilots over AC

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      we'll see -- IMO i hope the game gets to a state where AC and PU piloting are pretty much the same, I think we're already close@@gyratingwolpertiger6851

    • @gyratingwolpertiger6851
      @gyratingwolpertiger6851 8 หลายเดือนก่อน

      FIngers crossed as it was always a bit soul destroying the few times ive looked at AC under the present flight model and all you've seen are Gladius' and maybe if someones feeling brave an Arrow.@@partysquidtv

  • @VillainbyDefault
    @VillainbyDefault 8 หลายเดือนก่อน +1

    are these NPCs or PVP?
    nevermind

    • @partysquidtv
      @partysquidtv  8 หลายเดือนก่อน

      lol no worries -- yup all PvP >:)