Indeed, my issue isn't so much that World Marshal is powerful or that they could find a way to avoid those allegations but rather that they are so powerful that the law no longer matters except when it does. I mean there is being dubious and then there is being super villains (ignore the fact that... they actually are super villains). I just don't know why they had to make World Marshal so legally unstoppable other then to eliminate all moral ambiguity from Raiden. Actually that is probably it
Good Christ, I feel like I'm playing Human Revolution again with all this political conspiracy stuff in Revengeance. They even have the cyborg discrimination! (Well, sort of - it feels like Revengeance is taking a lighter approach to that plot point. All I've heard so far is "Oh, the public's having trouble adjusting" and "Cyborg crime everywhere!", though I may not having been paying close attention.)
suffice it to say it isn't that I don't think the game justifies it in its own way. I think it just didn't need to go nearly that far and by pulling back their indestructibility they could have made it more believable. In other words it stretches my suspension of disbelief. Since I am eating up the comment section, I'll pretty much make this my last post here... Sorry everyone.
I agree with Kevin, it's nice to see someone who isn't ex-military as a boss. Besides Beauty and the Beast, and maybe Vulcan Raven, I can't think of anyone who wasn't.
If a legal allegation was set against them it would require investigation by an third party who wouldn't be under their jurisdiction. They aren't an independent corporate state like you would see in Shadowrun. They are still subject to the laws and bylaws set by the US. Yes it would make taking them down nearly impossible and likely to fail... but this "it is absolutely impossible" is just ridiculous and exists only to eliminate ambiguity in my mind. Great game though, I won't say otherwise.
Quinton Flynn has like three different voices when he acts for Raiden normally, goes into Jack mode, and does detail exposition in the Codec.
Indeed, my issue isn't so much that World Marshal is powerful or that they could find a way to avoid those allegations but rather that they are so powerful that the law no longer matters except when it does.
I mean there is being dubious and then there is being super villains (ignore the fact that... they actually are super villains).
I just don't know why they had to make World Marshal so legally unstoppable other then to eliminate all moral ambiguity from Raiden. Actually that is probably it
Good Christ, I feel like I'm playing Human Revolution again with all this political conspiracy stuff in Revengeance.
They even have the cyborg discrimination! (Well, sort of - it feels like Revengeance is taking a lighter approach to that plot point. All I've heard so far is "Oh, the public's having trouble adjusting" and "Cyborg crime everywhere!", though I may not having been paying close attention.)
Can't wait for this level's boss battle. It's also really good =D
Wasn't Psychomantis Ex-Paramilitary?
suffice it to say it isn't that I don't think the game justifies it in its own way. I think it just didn't need to go nearly that far and by pulling back their indestructibility they could have made it more believable.
In other words it stretches my suspension of disbelief. Since I am eating up the comment section, I'll pretty much make this my last post here... Sorry everyone.
God damn, I love how scarily accurate MGR's perception of Detroit's budget woes are.
Listening to Doktor talk while the most metal song possible is so odd.
"The private police force was pioneered by Detroit." Ohh I see what you did there.
I agree with Kevin, it's nice to see someone who isn't ex-military as a boss. Besides Beauty and the Beast, and maybe Vulcan Raven, I can't think of anyone who wasn't.
I'm pretty sure that Psycho Mantis was with the FBI before Foxhound.
Seriously, every question you can ask about this games lore can be essentially answered with "nanomachines, son!"
If a legal allegation was set against them it would require investigation by an third party who wouldn't be under their jurisdiction.
They aren't an independent corporate state like you would see in Shadowrun. They are still subject to the laws and bylaws set by the US.
Yes it would make taking them down nearly impossible and likely to fail... but this "it is absolutely impossible" is just ridiculous and exists only to eliminate ambiguity in my mind.
Great game though, I won't say otherwise.
why always such a huge gap for uploading the next part