Hi All. Ive spoken briefly to Simon. Apparently you have to play a minimum of two cards in the main phase but Carthage won the terrain and were allowed to do an envelopment. It will be explained better in a further video I am just editing specifically on the campaign phase. (Hopefully!)
Congratulations, it looks like it is a great game, and it seems that it could be adapted to play the battles in a Tabletop game like Hail Caesar or Mortem et Gloriam.
Loving the battle system, has enough depht to make the player think about his army composition at least a bit instead of spamming whatever troops he can afford, but its simple enough to be fluid, fast and comprehensive
At 16:35 why was the Numidian Skirmisher returned to the safe pile before the Roman Allied Cavalry had their roll? How do you defeat a skirmisher if it can attack and then retreat without retaliatory roll?
hey question, i saw that in thecond battle where the romans got an s on the dice, they have a red horese simbol on the bottom, does that not kill the enemy?
There are units who with a special can block a kill from cav. There is also specials for killing cav. Don’t forget skirmishers roll before cav as well. Then there is terrain that can handicap the effectiveness of cav. Some territories can have 3 terrain battles before any action cards are played.
@@bryanb2886 - i was being mostly facetious because I havent read the rules. But it did strike me as odd that the cav could choose not to fight and then just run around and envelope. It seems like the player that plays a card into battle should get some benefit if the other player chooses to not put a unit into battle that round. But in these two battles, the Roman played a card into battle line, and then Carthage just decide I dont want to fight. And then did an envelope with cav and got easy kills.
@@count_bohemond - and just to be clear - the envelopment rule makes sense. The question was more about a player choosing not to play a card into battle line without suffering any penalties.
I noticed in the first battle the Scutarii didnt get to attack the skirmishers and they were able to leave after firing. Couldnt find this in the old rule book anywhere. Do bowman also have this trait?
Disappointed to see the morale is not modeled at all, despite the fact that morale played a much more important role in these ancient pitched battlefield as opposed to killing which is what this game seems to be all about.
Apologies for the late reply. Morale is not included, partly because it would be another step and the battle system is designed to be quick. As one card is played at a time it would also be hard to put into effect. (But thats my opinion and not the designers!0
Hi, I just saw this game video and it looks brilliant! However I did notice that there is no 'tracking device mechanism' for movement of armies on the map. Do players just have to remember how many times they have moved which army etc? I guess this is not such an issue to remember if there are only 4 armies? Regarding comparison to the PC version then yes the movement rules are definitely very comparable which is good but am I missing something about how to actually keep track of that movement? I am quite a forgetful person especially after a few beers
Does this game include 'fog of war'? For example it appears that after army cards have been recruited then everybody knows which armies you have recruited am I correct?
Hi All. Ive spoken briefly to Simon. Apparently you have to play a minimum of two cards in the main phase but Carthage won the terrain and were allowed to do an envelopment. It will be explained better in a further video I am just editing specifically on the campaign phase. (Hopefully!)
Love the fast pace of the battle
Congratulations, it looks like it is a great game, and it seems that it could be adapted to play the battles in a Tabletop game like Hail Caesar or Mortem et Gloriam.
Loving the battle system, has enough depht to make the player think about his army composition at least a bit instead of spamming whatever troops he can afford, but its simple enough to be fluid, fast and comprehensive
At 16:35 why was the Numidian Skirmisher returned to the safe pile before the Roman Allied Cavalry had their roll? How do you defeat a skirmisher if it can attack and then retreat without retaliatory roll?
hey question, i saw that in thecond battle where the romans got an s on the dice, they have a red horese simbol on the bottom, does that not kill the enemy?
Would you also show the other way of fighting line vs line with terrains, flanks, center etc. ? Already very fun but curious to compare both ways.
Hi, Yes I am editing a further video doing just that right now
@@count_bohemond , you rock !
@@count_bohemond , what are the main differences in your opinion? One takes more time but is more tactical kind of ?
Based on this, it looks like armies should just be made of cav that do envelopments and never have to fight
There are units who with a special can block a kill from cav. There is also specials for killing cav. Don’t forget skirmishers roll before cav as well.
Then there is terrain that can handicap the effectiveness of cav. Some territories can have 3 terrain battles before any action cards are played.
@@bryanb2886 - i was being mostly facetious because I havent read the rules. But it did strike me as odd that the cav could choose not to fight and then just run around and envelope. It seems like the player that plays a card into battle should get some benefit if the other player chooses to not put a unit into battle that round. But in these two battles, the Roman played a card into battle line, and then Carthage just decide I dont want to fight. And then did an envelope with cav and got easy kills.
Yes I will ask Simon about that one - I was wondering that as I edited it.
@@count_bohemond - thank you! And thanks for putting up the videos. Im very excited about getting the game!
@@count_bohemond - and just to be clear - the envelopment rule makes sense. The question was more about a player choosing not to play a card into battle line without suffering any penalties.
I noticed in the first battle the Scutarii didnt get to attack the skirmishers and they were able to leave after firing. Couldnt find this in the old rule book anywhere. Do bowman also have this trait?
Is the General moving between armies 3 spaces away just for generals or can you send troops that way too?
For everyone as I understand it
Nice and blurry, well done lol
Disappointed to see the morale is not modeled at all, despite the fact that morale played a much more important role in these ancient pitched battlefield as opposed to killing which is what this game seems to be all about.
Apologies for the late reply. Morale is not included, partly because it would be another step and the battle system is designed to be quick. As one card is played at a time it would also be hard to put into effect. (But thats my opinion and not the designers!0
Hi, I just saw this game video and it looks brilliant! However I did notice that there is no 'tracking device mechanism' for movement of armies on the map. Do players just have to remember how many times they have moved which army etc? I guess this is not such an issue to remember if there are only 4 armies? Regarding comparison to the PC version then yes the movement rules are definitely very comparable which is good but am I missing something about how to actually keep track of that movement? I am quite a forgetful person especially after a few beers
Hi. Yes its a case of remembering TBH. As you say not too tricky with 4 armies or perhaps use your own counters or dice?
En donde puedo conseguir uno y a que precio soy de México
Does this game include 'fog of war'? For example it appears that after army cards have been recruited then everybody knows which armies you have recruited am I correct?
Are the cards the standard size of 63x88
I have a question, is the game released or no?