Jintha'alor is what's called a outdoor dungeon, Grubby! It's a holdover from older MMOs, before they invented instancing. Everquest for example had only this type of content, it was awesome. If they ever do Classic+ I hope they revisit the idea of outdoor dungeons in WoW, it's a very unique experience.
Correct, but I'm not sure "holdover" is correct context? Maybe. Basically the first "M" in "MMO" makes the challenge of getting that many people to "share" an area a problem. Sadly, as computers progressed, social cohesion has dropped, so the extra computing power that could now support giant areas is less usable because people are no longer sociable enough to make it work. Instances have become more an more of thing due to our atomized society. The old "art mimics life" thing, if I'm quoting that correctly. I remember playing Cata Classic, and really enjoying the flashbacks seeing all that changed open world content, but in the classic relaunch, the open world was mostly dead. Everyone packed into the cities and spammed dungeons to level. Not unlike real life, lol.
Grubby, but it *IS* a dungeon: an oldschool MMO open world dungeon! It is a really cool concept that isn't used a lot in WoW, unfortunately. But there are a few more elite areas that are supposed to be entered with an adventuring party (not just in Classic WoW).
I'm addicted to these videos! It also helps my own progression to hear 2nd-hand tips from your group. I'm playing warrior and haven't gotten this far, so anything that you watch out for on this mage, I make sure to prepare to be super cautious for on my warrior. You're also pretty funny; I thought you were very serious when I first started watching you but I think that's because you were focused on learning so much new information. You've done very well! I also plan on playing WC3 against my brother when we spend time together this Christmas. We're both noobs, so it should be fun 😅
The whole talk about portal escape strats reminds me so much of high level dnd, where every group has like 5 different contingencies prepped and half a foot in a portal at all times.
Grubby, you know that you can cancel your Ice Block anytime and do not wait for it's end? Whenever you use an Ice Block, you receive a buff for 10 seconds (where all your buffs are displayed, near the minimap) and by right clicking on the Ice Block icon there you can cancel the effect. I thought it might be helpful, especially in the situations like 30:51, when your teammates are there to help and you already do not have aggro by the mobs. I don't know about WoW Classic, but I think in some later expansions you also can cancel Ice Block by clicking on the same spell slot again, but not sure.
Instead of right-clicking the buff it is better to use a cancelaura macro: /cancelaura Ice Block You can bake this into a /cast Ice Block macro but then you shouldn't spam it to not cancel it instantly...
@@hydraulixx Yes - Not 100% sure if it works in classic, but I think he can also just press iceblock again to cancel it. However the cancelaura macro is better because it works instant and clicking the spell again doesnt work immediately
hinterland aside, the whole silithus is a gigantic end game dungeon. Almost all underground tunnels are not solo able, and all quests eventually lead to group and raid effort.
It is most likely remnant of original dungeon design that was "borrowed" from Everquest - open world areas with more challenging mobs, more restricted terrain and possible some tougher enemies counting as bosses. Instancing is something that came out later on during WoW development. That's why most of vanilla dungeons have those maze like caves before the entrance. They were originally planned to be dungeons. But then concept changed, instances were implemented and caves were left as areas intended to kill time by killing mobs while forming group to do actual dungeon. How it turned out we can see now 20 years later ;) In similar fashion as caves before actual dungeons were intended for exping areas while gathering group for dungeon, dungeons themselves weren't intended to be oneshot. That's why they're so big, often mazelike and sometimes with so big level difference between first and last boss. Intention was that you'd find group while killing mobs outside, go inside for 30-60 minutes, kill some mobs, maybe few bosses and then exit. To maybe kill some more mobs outside again and possibly return with (hopefully) same group for example in 2-3h after dinner or something or even next day to finish it.
I expect new players to panic easily... but Grubby has kept visibly cool no matter the situation. Even telling other players to remain calm. It's impressive.
Hardcore is a fun challenge but it does not represent all the wow experience and fun you can have with being able to die. Well, WoW has never been made for that. Go level a character on a normal pvp server and get to rank 14 if you really think you like wow.
Jintha'alor is what's called a outdoor dungeon, Grubby! It's a holdover from older MMOs, before they invented instancing. Everquest for example had only this type of content, it was awesome.
If they ever do Classic+ I hope they revisit the idea of outdoor dungeons in WoW, it's a very unique experience.
Correct, but I'm not sure "holdover" is correct context? Maybe. Basically the first "M" in "MMO" makes the challenge of getting that many people to "share" an area a problem.
Sadly, as computers progressed, social cohesion has dropped, so the extra computing power that could now support giant areas is less usable because people are no longer sociable enough to make it work.
Instances have become more an more of thing due to our atomized society. The old "art mimics life" thing, if I'm quoting that correctly.
I remember playing Cata Classic, and really enjoying the flashbacks seeing all that changed open world content, but in the classic relaunch, the open world was mostly dead. Everyone packed into the cities and spammed dungeons to level.
Not unlike real life, lol.
Grubby, but it *IS* a dungeon: an oldschool MMO open world dungeon! It is a really cool concept that isn't used a lot in WoW, unfortunately. But there are a few more elite areas that are supposed to be entered with an adventuring party (not just in Classic WoW).
I remember this place... I was Human Paladin and I got quest rescuing baby Griffin.
It was so cute...
I'm addicted to these videos! It also helps my own progression to hear 2nd-hand tips from your group.
I'm playing warrior and haven't gotten this far, so anything that you watch out for on this mage, I make sure to prepare to be super cautious for on my warrior.
You're also pretty funny; I thought you were very serious when I first started watching you but I think that's because you were focused on learning so much new information. You've done very well!
I also plan on playing WC3 against my brother when we spend time together this Christmas. We're both noobs, so it should be fun 😅
The whole talk about portal escape strats reminds me so much of high level dnd, where every group has like 5 different contingencies prepped and half a foot in a portal at all times.
doesn't playing without essentially any risk like that ruin the fun? (for the DND players, not grubby/hc)
@persperspersp2866 oh there's plenty risk. At that point many lethal things essentially disintegrate you or worse if the dm wishes it so.
Grubby, you know that you can cancel your Ice Block anytime and do not wait for it's end? Whenever you use an Ice Block, you receive a buff for 10 seconds (where all your buffs are displayed, near the minimap) and by right clicking on the Ice Block icon there you can cancel the effect. I thought it might be helpful, especially in the situations like 30:51, when your teammates are there to help and you already do not have aggro by the mobs.
I don't know about WoW Classic, but I think in some later expansions you also can cancel Ice Block by clicking on the same spell slot again, but not sure.
Instead of right-clicking the buff it is better to use a cancelaura macro: /cancelaura Ice Block
You can bake this into a /cast Ice Block macro but then you shouldn't spam it to not cancel it instantly...
@@hydraulixx Yes - Not 100% sure if it works in classic, but I think he can also just press iceblock again to cancel it. However the cancelaura macro is better because it works instant and clicking the spell again doesnt work immediately
@@hydraulixx oh, yes, you are right! there is a fine macro for this
hinterland aside, the whole silithus is a gigantic end game dungeon. Almost all underground tunnels are not solo able, and all quests eventually lead to group and raid effort.
If the original WOW team were left to continue developing vanilla, I think they would have been more open world zone dungeons.
The exact same team, more or less, also worked on BC. So.... debatable.
It is most likely remnant of original dungeon design that was "borrowed" from Everquest - open world areas with more challenging mobs, more restricted terrain and possible some tougher enemies counting as bosses. Instancing is something that came out later on during WoW development. That's why most of vanilla dungeons have those maze like caves before the entrance. They were originally planned to be dungeons. But then concept changed, instances were implemented and caves were left as areas intended to kill time by killing mobs while forming group to do actual dungeon. How it turned out we can see now 20 years later ;)
In similar fashion as caves before actual dungeons were intended for exping areas while gathering group for dungeon, dungeons themselves weren't intended to be oneshot. That's why they're so big, often mazelike and sometimes with so big level difference between first and last boss. Intention was that you'd find group while killing mobs outside, go inside for 30-60 minutes, kill some mobs, maybe few bosses and then exit. To maybe kill some more mobs outside again and possibly return with (hopefully) same group for example in 2-3h after dinner or something or even next day to finish it.
I expect new players to panic easily... but Grubby has kept visibly cool no matter the situation. Even telling other players to remain calm. It's impressive.
Fire in the hole!
cr7 Cristiano ronaldo best example of work etic
Bro the emerald dream is across the bridge in the hinterlands. Don't know if hardcore has the orbs but I'm sure it does.
☠️☠️☠️
DANGER, STAY AWAY
☠️☠️☠️
Hardcore is a fun challenge but it does not represent all the wow experience and fun you can have with being able to die. Well, WoW has never been made for that. Go level a character on a normal pvp server and get to rank 14 if you really think you like wow.