@@weeds1336 Where the hell is that special move at? If Launcher gets the supernova canon of death, why can't I rip a volcano from the Earth and slam it on my opponents stupid face? I'm glad to see Grappler sets that prove he can deal with all the crazyness while having short range. Props to Brian_F cause I'll be learning from this video.
@@BigDemolition bro, same here. I wanna be pulling a whole plot of land and throw it to the enemy, because grapplers in this game aijt grappling players they should grapple the world.
I learned a lot of grappler stuff im excited to try myself watching this. I also never noticed but Hitman seems to just do a metric ton of guard damage and grappler even has one of the higher guard meters in the game.
I think he just played super passive initially on purpose to download you, and once he felt like you're just looping the same things and he's done reading everything you've got he started playing for real. Since he's already #1 he doesn't care about rank anymore, at this point he probably just wants to see other people's tech and see if there's anything new they can show him that he could use later when picking up other characters.
I thought the same exact thing. Reminded me of my friend in college who was one of the best Virtua Fighter players in the US. Since I played him so much, at the time few people could beat me regularly besides him, but he did what you said to me almost every time. We always played best out of 5 rounds. I would try something new, mix up my strategy, etc., and he would play passively and learn my strategy while also testing out new strategies of his own. He would frequently let me win one or two rounds, and then finish the best out of 5 by beating me 3 rounds in a row every time.
As a fellow HITMAN main. Bailing out towards the awakening DP is the sign of a scared/wounded animal. It’s a Good habit to not form to practice real punishes and only dp…when they DP on wake up or you see something you been waiting to punish for like a round and a half.
Hitman becomes Striker with much better buttons when he awakens, god damn. Safe jumps no longer work because he can just cancel into a frame trap to make it safe.
imagine if Grappler awakening was every skill and mana moves now count as charged attacks (Or maybe just the first hit whatever feels more balanced). that would be stupidly strong but whenever I see Troubleshooter and Hitman wrecking everything when awakened it doesn't sound that much stupid.
Damn, that empty jump in the corner of round one match one put the fear of God into that guy. You know shit is going sideways for you when a grappler empty jumps and you're too skerd to punish. Obligatory WOOO LET'S GO BRINE BODIED
I dunno about you guys... But looking at what portion of the roster is deity, I can only imagine this is what happens when you design a fighting roster off of an MMO with enough power/feature creep to ask "okay, so why did we need *this* class?"
...am I crazy, or is the "correct" way to "play" this game to deliberately eat a combo when you're around half health to get down into Bullshit Comeback Mode, then abuse that for, as Brian puts it, "fullscreen into anything", 50% damage combos until you win? 'cause it sure seems like it. I watched another video with Maximillian Dood and JM croft going at it and it was the same thing. Person A gets under 30%, unleashes insane, previously unavailable combos, activates Super, they win. It's sort of fun to watch as a spectator but seems like it would just be endlessly frustrating to deal with as a competitive player, and would get old real, REAL quick.
Yeah I just found out about this game so not really informed on the meta, but I'm thinking wouldn't a good response to be, since you can't kill them with the 1 combo no matter what anyway, you just intentionally drop the combo right when they're 1 hit above awakening mode? Because it's gonna take 2 combos to finish them off either way, and you know for sure you can kill them after that. So it seems to me unless there's some mechanic I'm missing, the optimal strategy is to get the opponent to as close to awakening as possible without triggering it, and then finish them off with your next combo. So assuming you can do a combo that does like 35% damage, instead of doing 80%, you'd do 70 so they don't awaken (idk the actual numbers lol). Since the next combo is gonna kill them no matter what you might as well leave their health a bit higher so they don't awaken and fuck you up. I'm not sure how healthy this strategy of "intentionally dropping the combo" would be but are we seeing players doing this at high level currently or is there some reason it wouldn't be optimal?
@@t-yu "Yeah I just found out about this game so not really informed on the meta, but I'm thinking wouldn't a good response to be, since you can't kill them with the 1 combo no matter what anyway, you just intentionally drop the combo right when they're 1 hit above awakening mode?" Regarding this part of your quote: In the latest episode of Triple K.O., Justin Wong specifically talks about doing this as being a key strategy to deal with characters who rely heavily on their Awakening mode.
@@arglebargle5531 Ok awesome, I'm glad people are seeing it as a strategy at least. It's weird I've seen a lot of gameplay from top players but they're not seeming to do it often lol. Maybe it's because it seems counter intuitive? But I still don't see why not if there's no way you can kill them in that combo anyway, there's really no point to doing a tiny bit extra damage and letting them awaken. I guess whether this strategy is a good or a bad thing for a game like this will be uncovered over time, but at least for now there's some cleverness and variety in exploiting it and "managing" your opponent's health bar vs. every other fighting game where it's always optimal to go all out and max combo whenever you can.
Hey Brian_F I have a question. How do you cancel from a move into your CA? Like, with Cammy, during VT1 and you do spiral arrow into DP then CA. When should I be pressing the commands? I get this to work sometimes but I’m not as consistent as I would like. Any tips on comboing into CA?
Awakening hitman is bs. If you fail to kill him before he gets awakening, you're as good as dead because there's really not much he can't counter with his dp or something. So far hitman awakening and swift Master damage are two things I feel that needs some rebalancing. Swift Master is different and can pull some insane weirdo shit that's unique to him only but his damage scaling normally does not account for that because he can just instanly start a chain and kill you. I like the idea of him being this fast Boi but nothing says he shouldn't have shit damage to balance it out.
@@desmondcrimes1228 nah Vangaurd is pretty useless. If he’s about guard pressure he needs a serious buff to his guard damage. Also he’s a character who’s supposed to excel at mid range in a game where the entire cast has full screen moves that lead to full combos. Also thanks to him not being able to combo into his heavies from normals he factually benefits less from conversion than any other character in the game. Also launcher is pretty useless
Well everyone aside from vanguard is op af in this game. Like every character has unique quirk and mechanics that allows them to completely dominate the match.
@@desmondcrimes1228 well with some buffs sure. He's just too janky with the hitboxes rn and his main gimmick of guard crushing is overshadowed by striker so eh. Swift Master is definite need of a nerf so hopefully vanguard will get a buff at the same time.
To DNF players, what would you say is the difficulty of reliably hitting A. BnB combos, B. optimal combos in common situations (if they exist over BnBs) and C. optimal combos in unique situations? Like assuming you're a comfortable intermediate-or-better FG player (I know this is wildly open to interpretation but try yo best). Using other FGs as comparison points is helpful >.>
Combos in this game are very easy, I learned Berserkers almost optimal combo in like 10-15 minutes and his most reliable practical combos in even less time than that. Granted, he is designed to be easy, but overall combos are quite simple to get down. The difficulty of this game comes down to meter management and still having to play footsies at full screen.
Depends on the character though, I play enchantress and after hours of practicing her optimals are far from reach for me, tbh it really depends on the character for how hard each of these steps are and how long you'll take on them
Hitman is best character. Straight brain dead. You can argue that swiftmaster is but with hitman I can literally just keep chaining brainless specials into specials
Nah you really can't, there's ways to punish Hitman for attempting to keep plus frames. It's just people don't lab and just say he can get away with everything. The man can't even mix you, it's literally just straight block until you get the chance to do and guard cancel, which should happen often because all of his strings have gaps I them unless you true string them with SPECIFIC things. I'm a Hitman main and i'd smoke other hitmans because of them not knowing they can be punished in most of their block strings.
Nah. It's Swift Master. His ONLY downside is low HP. He has crazy mobility for this game, crazy normals and specials, he can control YOUR movement and despite all these options that give him free close-range access, he can still hit you full screen. Idk about you but I think Inquisitor and Enchantress are not even close to the same level of Swift Master yet they don't even compare.
Imagine being the #1 ranked player and not being able to react DP to Grappler's 5M (it has over 25 frame start-up and an obvious animation, pretty much anyone can react DP it). Other than that, he was pretty good tbh.
#1 ranked and he's....hitman. And he only gets kills in awakening...... (And CMON he doesn't even use free meter-pressure? Lame! He could easily chip you to 0 every time he's at full bar awakening). This is like people who picked Dark Phoenix on MVC3 launch lol. Althought to be fair, Grappler gameplay is usually just a 100% knowledge check in RPS. "Don't jump during slam, don't sit in throw" etc. If he just denied the advance and played the RPS game the Hitman player would have had a lot better time. You can see later he finally learns to DP and pressure later, that only happens because he didn't have the knowledge check yet. Hitman is certainly broken SSS tier at the moment with chip damage and awakening, only rivalved in chip damage by Striker who has a lot worse time getting in.
@@benjamindaniels9828 Hitman can guard break you for half mana with no counterplay in awakening, whole also doing roughly 50% or more in chip damage. Crusader can't do that, swift master cannot either.
@@ShouVertica Never say good things about Swift Master. You know the saying, right? Goes along the lines of "Remember, if they're playing Swift Master, it's deserved."
Someone had just commented a minute ago that they couldn't believe Brian was playing Grappler in a game that has characters like Hitman who have fullscreen normals that lead into death. Good thing they deleted the comment before I could reply because maybe that means they realized how utterly boring it would be to play the same character everyone else is getting carried by. It's a surefire way to get burned out.
@@meetjoechill most people will till everyone realizes you can delay DP to beat every one of his charged moves. My friend will DP if he sees that he hits the armor at all and it always wins
That was me. I said there’s no way Brian sticks with Grappler. In a game where half the cast has full screen neutral it makes no sense. Yeah, it’s fkn boring that everyone uses the same two characters but it is what it is.
Good to see the top ranked player struggling against grappler... I'm only gold ranked but he's the one character I actually hate playing. Just feels like he's never not armored.
@@exorius Doesn't help when your longest low range normal has a mid attack first, best Enchantress has is 2A but you have to be in grabbing range to actually hit it.
"He's human" I Grappler may be slow but he is just as cheap and he is overpowered AF. Does anybody notice how much damage he deals in a couple of moves with a full red charge?
@@kakaliac where did I ever say that??? If you don't know the matchup, you will lose against him. That goes for anyone even the better players like Punk. That's why I say he is a scrub killer because scrubs don't know matchups like that they just play the game. Obviously Punk can figure out tue matchup that's what seperates him and other good players from scrubs. Don't put words in my mouth.
@@thestanman1486 you tried to say something slick and it backfired. You can know the matchup and still lose because we are not psychic. If Grapplers get in a few times then you are pretty much done if you guess wrong. Thats why i said he is overpowered. Skill doesn't mean jack if you don't know 100% your opponents next move.
@@kakaliac this is how every grappling character ever works man. Zangief, Potemkin, T.Hawk, R. Mika, any grappler works like that. It's not that hard to keep grappler out or apply pressure to him. He has small buttons and no DP. You can maul him or keep him out depending on yhe character you play. If he gets in, you can lose. That's how grappling characters play.
If you played against K'9999 in any of the KoF games, this feels the same. People still needs to learn how to play against multi hitters. I do think like in 2 or 3 weeks Hitmans will no longer be that good because the field should adapt to it.
Just saying, but I hate hitman's design, both estetically and moveset-wise, especially because there are ranger and trouble shooter that do what he does but in a way cooler manner. And also he's unecessarily broken
I like the idea of a gun/sword character, and i like his aesthetics, but his moveset does feel a bit bland; flashy but not with huge substance. Feel like he'd benefit from a sword launching attack and a gun juggling attack, DmC style.
No offense to that player, but I don't see what makes him Ranked 1 lol. He didn't react to those stomps, he isn't spacing properly with that sweep, which is the bane to all Grapplers, he isn't do anything different from these Diamond Hitmen that I run into. Maybe Hitman isn't his actual main? For the Rank 1 player, I had a lot higher expectations.
I dont think he really cares to he's trying to find away to play the game differently over reliance on a tool to escape a mix leaves u open to be mixed for using that tool
yall say hitman op but...look at almost all the other characters all safe on stuff crazy block strings instant zones the wholeeeee game is popped guilty is better we all know but were just entertaining this game for a little
Game is go fucking ass i told steam to refund it they said they couldn't i told them delate that shit off my account. Look i know their will be people that will shill for this game shit even people that will legit enjoy this game. However its a casual that will not translate into any other fighting game it doesn't teach you footies spacing meter management nothing in fact i belive playing this game will eventually make you worse especially if your mashing easy inputs instead of using the commands which can still he a toss up with the fact THEY ARE INTERLINKED with no options to disable. ARCSYS wasn't lying when they said they were going to start shitting on the west with easier games when they brought out cross tag battle since they don't believe north america can hang with asian counterparts. Ahem anyway with all that said "THHAaat NuMmBeRr One HiIit mAn HuHh?!" Oh shit i forgot about the fucking lack of defensive options!!!!!
@@Longtimec You realize that the less health you have, the more meter you are given access too right? He can dp, do the follow up, if he hits you die, if it doesn't then oh well he can go back to neutral and build up meter then the whole situation resets. He is given an unpunishable DP that if he hits gives him a 70% combo guaranteed. It's one of those tools that are so freakishly strong that they can carry the character outright. He's top 5 for sure, arguably top 2. I think you are just fighting bad hitman players if you think he isn't that strong
Yesterday's video: "You expect me to beat RANK 8 IN THE WORLD?"
Now: "Oh rank 1? Cool" *command grab*
fr, lmao
What’s a deity to command grab?
The "He's human" comment has that same feel as "If it bleeds, I can kill it"
Someone in chat said that exact thing as Brian said he’s human
"Strongest anime fighter player vs Weakest SF fundamental footsies player "
Joke asides , this is such an amazing set , well played to both players
"I just wanna know why he doesn't react to things."
That's the Mix Brian, with a character like hitman he doesn't need to 😭😭
Lazy playstyle when holding down the guard button doesnt have any negative consequences
@@gman8D1 guard break?
@@silencos5974 you get it
Brian_F finds top rank online player and hands him a casual body....more news at 11
I interpreted this video as you found him and threw hands…
Same hahahaha
He did. his grappler hands into the other guys hitman and killed him
Abbock seemed like he just got on DNF and didn't have his morning coffee in the first match. By the last, the guy had G-fuel in his veins
he was just downloading
@@gameclips5734 He needed those extra gigabytes of space.
I love how Grappler is in a tournament with fighters who have guns, swords, magic etc...and he's just like F it I'm just using my BALLS and JI-JITSU!
TBF though in dfo lore the grappler can pull a volcano from the ground with his bare hands.
@@weeds1336 Where the hell is that special move at? If Launcher gets the supernova canon of death, why can't I rip a volcano from the Earth and slam it on my opponents stupid face? I'm glad to see Grappler sets that prove he can deal with all the crazyness while having short range. Props to Brian_F cause I'll be learning from this video.
@@BigDemolition bro, same here. I wanna be pulling a whole plot of land and throw it to the enemy, because grapplers in this game aijt grappling players they should grapple the world.
You people scare me
More like judo
"Full screen into whatever" is the best descriptor of Hitman's gameplan there is.
9:36 this character is so disgusting I hate it
The Grabby Boi returns! Thanks for making this content, as usual. I'm loving watching you play DNF!
I learned a lot of grappler stuff im excited to try myself watching this. I also never noticed but Hitman seems to just do a metric ton of guard damage and grappler even has one of the higher guard meters in the game.
Lmfao
Brian: he’s human!
5 mins later : awakenings is some shit man!
Lmfao that shit talk changed real quick lmfao!!!
"If they have a hurtbox, I can grab it."
The set(s) between Abbock and Gamnic in the first TNS DNF Duel tournament were also amazing to watch. Love seeing high level grappler gameplay!
I think he just played super passive initially on purpose to download you, and once he felt like you're just looping the same things and he's done reading everything you've got he started playing for real. Since he's already #1 he doesn't care about rank anymore, at this point he probably just wants to see other people's tech and see if there's anything new they can show him that he could use later when picking up other characters.
I thought the same exact thing. Reminded me of my friend in college who was one of the best Virtua Fighter players in the US. Since I played him so much, at the time few people could beat me regularly besides him, but he did what you said to me almost every time. We always played best out of 5 rounds. I would try something new, mix up my strategy, etc., and he would play passively and learn my strategy while also testing out new strategies of his own. He would frequently let me win one or two rounds, and then finish the best out of 5 by beating me 3 rounds in a row every time.
Whole bunch of Evo winners in chat and comments talking shit about someone they could *definitely* beat cuz they're only carried by Hitman
Yeah, strong LowTierGod energy in chat. I would not be surprised to learn that the dude was sloppy, nervous, and doing strings.
Hitman's awakening is bonkers even for the standards of this game!
I've probably stolen 90% of my victories with Hitman's awakening alone, you can roll through the boyz though if you got the read
@@Flashlegz Yeah but you gotta have a good understanding of game state because if he has white bar and you roll you’re gonna die
Man literally booted him out of Deity. By the last match, the Hitman had completely downloaded all of Grappler's schematics.
As a fellow HITMAN main. Bailing out towards the awakening DP is the sign of a scared/wounded animal.
It’s a
Good habit to not form to practice real punishes and only dp…when they DP on wake up or you see something you been waiting to punish for like a round and a half.
Apparently, Grappler can hard read Hitman’s follow ups in awakening and counter them.
"So I fought the #1 ranked DNF Duel character..." could also be the title.
true but..."So I fought the #1 ranked DNF Duel Player..." is a better title for the sake of views.
Hitman becomes Striker with much better buttons when he awakens, god damn. Safe jumps no longer work because he can just cancel into a frame trap to make it safe.
imagine if Grappler awakening was every skill and mana moves now count as charged attacks (Or maybe just the first hit whatever feels more balanced). that would be stupidly strong but whenever I see Troubleshooter and Hitman wrecking everything when awakened it doesn't sound that much stupid.
@9:37
A certified Bruh_F moment™
Watching Abbock is any game is always a treat, guy is a menace ill never forgot the cube shit he started in SC6 LOL
Lmao the number 1 ranked player is a Hitman that turtles until he gets awakening
This game rocks
an extremely aggressive turtle, sure...
@@gameclips5734 sorry, abbock, I wrote that after watching the first game but before finishing the video. No disrespect
Damn, that empty jump in the corner of round one match one put the fear of God into that guy. You know shit is going sideways for you when a grappler empty jumps and you're too skerd to punish.
Obligatory WOOO LET'S GO BRINE BODIED
I actually know abbock, he's a decently prolific player in the game tough love arena. Really chill dude for sure
"Hes human"
*looks at his 60% win rate
Yeah bout a little average until he decided to start playing.
I dunno about you guys... But looking at what portion of the roster is deity, I can only imagine this is what happens when you design a fighting roster off of an MMO with enough power/feature creep to ask "okay, so why did we need *this* class?"
Ooooh, nice little outro music and title card at the end!
Wow the number one ranked?! Soooo cool!!! The way he wins with one combo after getting his ass kicked all game is soooo awesome what a underdog 🤣🤣
The entire community of DNF know that you don't need to much brains cells to play Hitman, just like ghostblade.
It’s like watching a player evolve during the match up #GiveGrapplerABetterAwakening
1:32 grappler stomp move startup pose looks al lot like his grab.
I'm assuming he is trying to jump your grab but it's not a grab so he gets stomped.
You can just delay DP every charged move grappler has. No need to react to the specific one
Well played, to the grappler only.
Amazing skill! At 10:12 wouldn't air steiner to super kill him here?
lmao why is brian posed like a sassy yass girl at the start
Btw you can roll the follow up since has a gap tho is very hard to even punish hitman when whiffes that unless point blank
By the end it ended up as expected superior range and pressure kept brian from getting in or taking turns back.
Underrated channel fr this guy needs more subs since he posts good content
This dude sure loves kissing his guard button vs a grappler
Hitman gaming
...am I crazy, or is the "correct" way to "play" this game to deliberately eat a combo when you're around half health to get down into Bullshit Comeback Mode, then abuse that for, as Brian puts it, "fullscreen into anything", 50% damage combos until you win? 'cause it sure seems like it. I watched another video with Maximillian Dood and JM croft going at it and it was the same thing. Person A gets under 30%, unleashes insane, previously unavailable combos, activates Super, they win.
It's sort of fun to watch as a spectator but seems like it would just be endlessly frustrating to deal with as a competitive player, and would get old real, REAL quick.
Only if you're plating as hitman.
Most characters just get like a new edge but characters such as hit man and trouble shooter gain extra hits in combos
Yeah I just found out about this game so not really informed on the meta, but I'm thinking wouldn't a good response to be, since you can't kill them with the 1 combo no matter what anyway, you just intentionally drop the combo right when they're 1 hit above awakening mode? Because it's gonna take 2 combos to finish them off either way, and you know for sure you can kill them after that. So it seems to me unless there's some mechanic I'm missing, the optimal strategy is to get the opponent to as close to awakening as possible without triggering it, and then finish them off with your next combo. So assuming you can do a combo that does like 35% damage, instead of doing 80%, you'd do 70 so they don't awaken (idk the actual numbers lol). Since the next combo is gonna kill them no matter what you might as well leave their health a bit higher so they don't awaken and fuck you up.
I'm not sure how healthy this strategy of "intentionally dropping the combo" would be but are we seeing players doing this at high level currently or is there some reason it wouldn't be optimal?
@@t-yu
"Yeah I just found out about this game so not really informed on the meta, but I'm thinking wouldn't a good response to be, since you can't kill them with the 1 combo no matter what anyway, you just intentionally drop the combo right when they're 1 hit above awakening mode?"
Regarding this part of your quote: In the latest episode of Triple K.O., Justin Wong specifically talks about doing this as being a key strategy to deal with characters who rely heavily on their Awakening mode.
@@arglebargle5531 Ok awesome, I'm glad people are seeing it as a strategy at least. It's weird I've seen a lot of gameplay from top players but they're not seeming to do it often lol. Maybe it's because it seems counter intuitive? But I still don't see why not if there's no way you can kill them in that combo anyway, there's really no point to doing a tiny bit extra damage and letting them awaken.
I guess whether this strategy is a good or a bad thing for a game like this will be uncovered over time, but at least for now there's some cleverness and variety in exploiting it and "managing" your opponent's health bar vs. every other fighting game where it's always optimal to go all out and max combo whenever you can.
Hey Brian_F
I have a question.
How do you cancel from a move into your CA?
Like, with Cammy, during VT1 and you do spiral arrow into DP then CA.
When should I be pressing the commands?
I get this to work sometimes but I’m not as consistent as I would like.
Any tips on comboing into CA?
Brian.exe got downloaded
That man grappler be grabbing fools in the air with his toes💀
Brian Is the best grappler in the world, Just imo.
You are the only person I've seen that makes Grappler look good
I think Hitman is becoming a "Guile" of DNF Duel lol
We need Brian_F merch, and the "We Take Those" t-shirts
Awakening hitman is bs. If you fail to kill him before he gets awakening, you're as good as dead because there's really not much he can't counter with his dp or something.
So far hitman awakening and swift Master damage are two things I feel that needs some rebalancing. Swift Master is different and can pull some insane weirdo shit that's unique to him only but his damage scaling normally does not account for that because he can just instanly start a chain and kill you. I like the idea of him being this fast Boi but nothing says he shouldn't have shit damage to balance it out.
I wanna play this game but it looks wildly unfair for some of the cast.
Everyone seems unfair to me, some more than others. But there isn't anyone I would call useless.
@@desmondcrimes1228 nah Vangaurd is pretty useless. If he’s about guard pressure he needs a serious buff to his guard damage. Also he’s a character who’s supposed to excel at mid range in a game where the entire cast has full screen moves that lead to full combos. Also thanks to him not being able to combo into his heavies from normals he factually benefits less from conversion than any other character in the game. Also launcher is pretty useless
Well everyone aside from vanguard is op af in this game. Like every character has unique quirk and mechanics that allows them to completely dominate the match.
@@bruhder5854 Maaan all this Vanguard downplay. I wonder what y'all gonna say when he come out winning majors lol
@@desmondcrimes1228 well with some buffs sure. He's just too janky with the hitboxes rn and his main gimmick of guard crushing is overshadowed by striker so eh. Swift Master is definite need of a nerf so hopefully vanguard will get a buff at the same time.
To DNF players, what would you say is the difficulty of reliably hitting A. BnB combos, B. optimal combos in common situations (if they exist over BnBs) and C. optimal combos in unique situations? Like assuming you're a comfortable intermediate-or-better FG player (I know this is wildly open to interpretation but try yo best).
Using other FGs as comparison points is helpful >.>
Combos in this game are very easy, I learned Berserkers almost optimal combo in like 10-15 minutes and his most reliable practical combos in even less time than that. Granted, he is designed to be easy, but overall combos are quite simple to get down. The difficulty of this game comes down to meter management and still having to play footsies at full screen.
@@WantSomeWhiskey818 good to know, ty
Depends on the character though, I play enchantress and after hours of practicing her optimals are far from reach for me, tbh it really depends on the character for how hard each of these steps are and how long you'll take on them
5:30 just super !
grappler's animation is so clean
Hitman is the fucking coolest character, I love him
Weird way to spell kunoichi but ok lol
J/K everyone in this game looks sick
Hitman is best character. Straight brain dead. You can argue that swiftmaster is but with hitman I can literally just keep chaining brainless specials into specials
This game is pure kusoge
Nah you really can't, there's ways to punish Hitman for attempting to keep plus frames. It's just people don't lab and just say he can get away with everything. The man can't even mix you, it's literally just straight block until you get the chance to do and guard cancel, which should happen often because all of his strings have gaps I them unless you true string them with SPECIFIC things. I'm a Hitman main and i'd smoke other hitmans because of them not knowing they can be punished in most of their block strings.
not true whole game every ch seems od boke/safe shit,swift master has alot to work with
@@ProjectLDV
And I love it for that
Nah. It's Swift Master. His ONLY downside is low HP.
He has crazy mobility for this game, crazy normals and specials, he can control YOUR movement and despite all these options that give him free close-range access, he can still hit you full screen.
Idk about you but I think Inquisitor and Enchantress are not even close to the same level of Swift Master yet they don't even compare.
I was watching this like, I would've gotten dp'd there... And there... And there
Brian with the tech omg
How is it when you lose your rank goes down but when he loses, it doesn’t. I’m sure there’s a system but I’m curious how that works
Imagine being the #1 ranked player and not being able to react DP to Grappler's 5M (it has over 25 frame start-up and an obvious animation, pretty much anyone can react DP it). Other than that, he was pretty good tbh.
He’s downloading I do this many of times especially against high ranking players 😂
Imagine being unable to tell when someones downloading you.
I've notice some times when I hold up forward on grapplers jump cancel moves he doesn't jump forward for me either
Some Grappler nerd told me to git gud when I mentioned this, seems pretty inconsistent tho
@@Furionic696 yeah fuck that cocky person. Lol
Can grappler armor through guard cancels
Yes
You can tell Abbock is getting carried a bit by Hitman. Not saying he's a bad player, but he won't be #1 once his character gets nerfed.
You said it “ he was letting you”
No one is immune to the mix
I wonder how I can punish Hitman's DP since he can cancel it into his special awakening move. Any idea ?
You can roll the follow up but no punish
dp his follow up if you're close enough. i would just not try unless my guard is low.
#1 ranked and he's....hitman.
And he only gets kills in awakening......
(And CMON he doesn't even use free meter-pressure? Lame! He could easily chip you to 0 every time he's at full bar awakening).
This is like people who picked Dark Phoenix on MVC3 launch lol.
Althought to be fair, Grappler gameplay is usually just a 100% knowledge check in RPS. "Don't jump during slam, don't sit in throw" etc.
If he just denied the advance and played the RPS game the Hitman player would have had a lot better time. You can see later he finally learns to DP and pressure later, that only happens because he didn't have the knowledge check yet.
Hitman is certainly broken SSS tier at the moment with chip damage and awakening, only rivalved in chip damage by Striker who has a lot worse time getting in.
That getting in problem makes her fall far from grace for me. At least Grappler has ranged options, even defensively.
hes not broken i think u mean swift master stuff/crusader stuff is broke
@@benjamindaniels9828 Hitman can guard break you for half mana with no counterplay in awakening, whole also doing roughly 50% or more in chip damage. Crusader can't do that, swift master cannot either.
@@ShouVertica
Never say good things about Swift Master. You know the saying, right?
Goes along the lines of "Remember, if they're playing Swift Master, it's deserved."
If Hitman is SSS Swift Master gotta be SSS+ 😳
Someone had just commented a minute ago that they couldn't believe Brian was playing Grappler in a game that has characters like Hitman who have fullscreen normals that lead into death. Good thing they deleted the comment before I could reply because maybe that means they realized how utterly boring it would be to play the same character everyone else is getting carried by. It's a surefire way to get burned out.
GO1 thinks Grappler is top tier.
@@meetjoechill most people will till everyone realizes you can delay DP to beat every one of his charged moves. My friend will DP if he sees that he hits the armor at all and it always wins
That was me. I said there’s no way Brian sticks with Grappler.
In a game where half the cast has full screen neutral it makes no sense.
Yeah, it’s fkn boring that everyone uses the same two characters but it is what it is.
Yeah wow good thing that happened wew
@@Luchamasterfit
Saw a Grappler say 5S beats most DPs.
Good to see the top ranked player struggling against grappler... I'm only gold ranked but he's the one character I actually hate playing. Just feels like he's never not armored.
ngl, i already saw alot of people playing against abbock, he does not play like a rank 1, dont know how he managed to get there
low attacks ignore armor
@@sleepy-ju9rk rank 1 doesn't mean much, the game is new...
@@exorius yeah it'd be real great if I could use more than one single attack for the entire match
@@exorius
Doesn't help when your longest low range normal has a mid attack first, best Enchantress has is 2A but you have to be in grabbing range to actually hit it.
Grappler guide when tho
"I just wanna know why he doesn't react to things."
Because he is carried by his character ( Hitman ) While you carry your character ( Grappler )
swiff master don't even need awaken to combo you from full screen.
"He's human" I Grappler may be slow but he is just as cheap and he is overpowered AF. Does anybody notice how much damage he deals in a couple of moves with a full red charge?
Grappler is only overpowered if you don't know how to deal with him. He's a scrub killing character for sure
@@thestanman1486 so Punk is a scrub? Lol just remain silent
@@kakaliac where did I ever say that??? If you don't know the matchup, you will lose against him. That goes for anyone even the better players like Punk. That's why I say he is a scrub killer because scrubs don't know matchups like that they just play the game. Obviously Punk can figure out tue matchup that's what seperates him and other good players from scrubs. Don't put words in my mouth.
@@thestanman1486 you tried to say something slick and it backfired. You can know the matchup and still lose because we are not psychic. If Grapplers get in a few times then you are pretty much done if you guess wrong. Thats why i said he is overpowered. Skill doesn't mean jack if you don't know 100% your opponents next move.
@@kakaliac this is how every grappling character ever works man. Zangief, Potemkin, T.Hawk, R. Mika, any grappler works like that. It's not that hard to keep grappler out or apply pressure to him. He has small buttons and no DP. You can maul him or keep him out depending on yhe character you play. If he gets in, you can lose. That's how grappling characters play.
Who's stupid idea was it that special air special moves and jump attacks recover faster than a roll??? SMH makes 0% sense.
Lol nice to see male grappler bein a decent character cuz on da pc side scroller, he's fkin ass 🤣 😂
You should be able to throw hitman DP
Hate not having range to punish, hmm want to make the character more broken.... lol
If you played against K'9999 in any of the KoF games, this feels the same. People still needs to learn how to play against multi hitters. I do think like in 2 or 3 weeks Hitmans will no longer be that good because the field should adapt to it.
Oh shit you played Cryin' Brian
This Hitman is carried AS FUCK... still really good though
Need a grappler guide
Just saying, but I hate hitman's design, both estetically and moveset-wise, especially because there are ranger and trouble shooter that do what he does but in a way cooler manner. And also he's unecessarily broken
I like the idea of a gun/sword character, and i like his aesthetics, but his moveset does feel a bit bland; flashy but not with huge substance. Feel like he'd benefit from a sword launching attack and a gun juggling attack, DmC style.
@@charlierose7153 I also like that idea, but trouble shooter is there sooooo
the fact that they went with hitman instead of executioner is kinda let down
Bro not gonna lie, I’m sick of seeing hit man in so many DNF Duel videos. I’m hoping he catches a nerf soon.
No offense to that player, but I don't see what makes him Ranked 1 lol. He didn't react to those stomps, he isn't spacing properly with that sweep, which is the bane to all Grapplers, he isn't do anything different from these Diamond Hitmen that I run into.
Maybe Hitman isn't his actual main? For the Rank 1 player, I had a lot higher expectations.
This comment section is filled with nothing but scrubs lmao
grappler actually makes hitman's awakening look fair
how to get deity 1: picking a character who does whatever they want
I dont think he really cares to he's trying to find away to play the game differently over reliance on a tool to escape a mix leaves u open to be mixed for using that tool
u think your awakening is bad? try enchantress
yall say hitman op but...look at almost all the other characters all safe on stuff crazy block strings instant zones the wholeeeee game is popped guilty is better we all know but were just entertaining this game for a little
That is such a cringe comparison, in what WORLD do you compare these two games? They are nothing alike, the only thing they share is the Arcsys name 💀
#1 ranked DNF player is like being the world’s tallest dwarf but I’m glad y’all having fun with the game
Yea this game is garbage lol
Game is go fucking ass i told steam to refund it they said they couldn't i told them delate that shit off my account. Look i know their will be people that will shill for this game shit even people that will legit enjoy this game. However its a casual that will not translate into any other fighting game it doesn't teach you footies spacing meter management nothing in fact i belive playing this game will eventually make you worse especially if your mashing easy inputs instead of using the commands which can still he a toss up with the fact THEY ARE INTERLINKED with no options to disable. ARCSYS wasn't lying when they said they were going to start shitting on the west with easier games when they brought out cross tag battle since they don't believe north america can hang with asian counterparts. Ahem anyway with all that said "THHAaat NuMmBeRr One HiIit mAn HuHh?!"
Oh shit i forgot about the fucking lack of defensive options!!!!!
HOW DO WE FEEL ABOUT HITMAN?
Has too much range for how little risk his attacks have
Or maybe that wouldn't be an issue if he didn't do massive guard damage from that far.
I know i lost to tournament against a hitman and it felt bad
ANGRY COMMENT ABOUT SOL
Nerf hitman
Hit man is definitely a b tier character. Idk why people are hyping him up so much.
He wins if he gets into awakening lol you literally put yourself at a disadvantage by hitting him
@@thestanman1486 sure, but you put yourself at a disadvantage by a bunch of doing a bunch of things. Without meter his awakening is useless.
@@Longtimec You realize that the less health you have, the more meter you are given access too right? He can dp, do the follow up, if he hits you die, if it doesn't then oh well he can go back to neutral and build up meter then the whole situation resets. He is given an unpunishable DP that if he hits gives him a 70% combo guaranteed. It's one of those tools that are so freakishly strong that they can carry the character outright. He's top 5 for sure, arguably top 2. I think you are just fighting bad hitman players if you think he isn't that strong
What's up with the running animation? It's like an over exaggerating walking speed.
Awakening hitman is a cheat? Look at your grappler! Everyone have their own bs in this game.