I met my wife through a Fallout fan group on Facebook! So I figure I should not only thank you for creating such a great game that has given me thousands of hours of entertainment, but thank you indirectly for helping me meet my wife. Your story about meeting your husband through games (even if somewhat indirect) made me want to share that bit about myself. Video games end up being so much more than a simple pastime for so many of us in so many different ways.
Just discovered this channel a few days ago. Wildstar was one of the games that inspired me to become a gamedev, and your videos are an amazing look behind the scenes!
Man, I loved City of Heroes. Just standing around in the starting area and looking at peoples' costume designs/names/bios... I could do that for hours. My mains were Union Man, who was basically Superman with a construction worker theme, and The Burning Sensation, who was pretty much Johnny Storm but he got his powers as an STD.
EQ was my first PC game purchase as well as my first MMO, and man it grabbed me by the face and didn't let go. I immediately fell in with a roleplaying guild and ended up serving as their comic relief. I loved logging on just to hang out with my friends and do improv on guildchat. Unrest was my FAVORITE zone. I loved it. I loved the jank, I loved the punishing and confusing level design, I loved how scared I was going into the house for the first time. I loved learning how to pull there just by doing it. If you could pull in Unrest, you could pull anywhere... I even got (in-game) married in Unrest! We started by handing out gifts and helping with pulls, then we had a ceremony out near the hedge maze. It ended (with plenty of notice) with the wedding party training EVERYTHING. One of my fondest gaming memories. I still have the BMP screenshots :) (Shout out to Erollisi Marr and the Knights of the Holy Storm. I miss all you weirdos.)
Love hearing your stories. It's kind of surreal to listen to you talk because of how important YOU are to my childhood, and a lot of super great memories I will forever cherish come out of your wheelhouse. Thank you, Tim. It means a lot.
Thank you for continuing to do these. I don’t comment often but I watch with great interest every week. Your career and insights are fascinating. Thank you for making these, I hope they are fun for you for a long time yet 😄
This might be my favourite of your videos. I *LOVE* MMOs for this same reason. I don't always play with a group, but the weird and funny interpersonal interactions make the whole experience so novel and interesting. Being a systems-driven genre makes it even more fun. Been a bit less interested lately as the genre has moved to being more and more about singular canned narratives, but there are still great MMOs and stories to be had with other players.
i love MMOS/MMORPGS they got me into gaming and everything.. my first mmos were toontown and free realms.. and then i got into the big mmos like blade and soul (big mmos as in more adult oriented) and tera lol
The evac story reminds me of when I was in some dungeon. I was pulling and tanking, and one time I brought too many mobs. Our wizard used evac and it ported everyone except me, so without thinking I decided to run to the zone. I made it out. Unfortunately I trained the mobs on my group and half of them died. Oops.
Sadly, for years I was completely unaware that my survival instincts had caused so much virtual harm to so many others. Sorry for all the trains Norrath!
@@CainOnGames In the early days of FF11 the trains in Crawler's Nest were legendary. You would often just see a big crowd of people standing outside of the zone waiting for it to be safe to go inside.
About EverQuest...I was on the Bertoxx server for five years. Great memories. Still talk to a few people that I met. Unrest & Kedge Keep were my favorite dungeons.
It was actually an MMO that lead me to discover Fallout. I was feverishly waiting for the release of Ultima Online, which I believed would transform games forever, and spent a lot of time in a chat room and a forum where people talked about it prior to release. Someone came in raving about this cool demo for a CRPG they had just played, and being a CRPG fan I downloaded it and gave it a try. The rest is history. I didn't end up playing Ultima Online for long; from that game, I quickly learned the concept of a 'griefer'. There's a reason why modern MMOs tend to allow people to opt in or out of PvP gameplay, and restrict where it can be done, rather than allowing everyone to run wild. But still a Fallout fan, these many years later.
Have you ever played in any Neverwinter Nights 1 persistent world? Servers such as Arelith (then and now) and Amia (20 years ago) are probably the best online RPG experience, for actual roleplaying, as in, staying in character.
Loving the videos and insight! I played a lot of games that you worked on (as I am now learning) growing up, and it's super cool to learn about some of what and who went into making them. It is very informative regarding how they all turned out and I think you are passing on a lot of knowledge that is incredibly useful for people making games in the future.
Thanks for the insight Tim! My group played a ton of Asheron’s Call. Always wanted to get into Anarchy Online for the sci fi angle but never did and I always heard good things about DAoC. The pre WoW days were the wild west!
Everquest Tarrew Marr server represent. I played a monk and I would jump off the Freeport battlements in front of people, feign death and scream in chat about how I'd broken both my legs. I started with Ultima Online, I remember sending a bank cheque to Origin so they could mail me a CD for the closed beta.
Thank you Tim Cain for creating this TH-cam channel I'm glad that you are telling your story from the beginning when you were with interplay to troika to now it's nice to hear how all these great games got there start especially fallout I do wish that you could have got that I.P since you did create such a great game franchise
I played DC heroes too and also can't remember anything about it. Actually met two of my best friends in WoW, and they later went on to get married. MMO's were great for their communities but I feel like the community aspect of them dwindled a lot as time went on and quality of life features became more prevalent.
As a designer, i love the different mechanics and ideas MMOs come up with, the ways they integrate players into a persistent world and encourage (coerce?) player interaction. I think the way some MMOs approach classes and quests is super interesting and unique. I loved how Ragnarok Online had a lot of functional non-combat skills and dedicated merchant classes that put a lot of otherwise npc-administered services in the hands of players. I loved how WoW had such a rich world and loved exploring all the nooks and crannies of its world as different classes. As a player, though? I hate the genre. I hate the way they pad out play time with repetitive tasks and shallow quests. I hate the monetization, and i hate the way a lot of them give way too much attention to party content at the expense of the overall experience. This love-hate relationship with them has tormented me since the first time i picked one up, but in the end, i cant stop thinking about them. They're a huge part of the industry whether i like it or not, and im going to keep playing them probably the rest of my days.
Currently my favorite MMO is Guild Wars 2. It's got all the things I love as a player- strong story content, fast-paced interactive gameplay, and interesting classes. But as a designer, I'm most intrigued by their take on classic MMO principles. The economy is hands-down the most stable and successful I've ever seen in an MMO. It's something most MMOs don't put much thought into, but man it feels good when it's done well. The way they integrate group content into the PvE environment is also nothing short of revolutionary. I've seen others try it since, but GW2 is far above any others from the 2010s generation. I don't want to write a whole in-depth review of the game's mechanics here, but I do strongly think anyone even remotely interested in MMO game design needs to give it a go. The industry could learn a lot from it's strengths and weaknesses.
Do you have any screenshots of the Spice Girls laying around? I'm wondering if an EQ player I know would recognize them :) Most I did in the game was try someone else's account, made an Iksar monk and just wandered around trying to see the sights and being chased by monsters everywhere. If it got bad I usually let them kill me but this was where I learned the term train to zone...
Oh man I've played Classic WoW for fifteen years. Most of it was on the emulators of course. Countless stories from there - I can't even remember most of them. I do not exactly know why, but two of the stories that come to my mind right away are from Zul'Gurub. Maybe because my hardcore PvE guild was the pinnacle of my playing and we've spent most of our time farming ZG because the emulator was not very populated and we didn't have enough people to go to 40ppl raids. There was a troll boss there who would randomly look at a raid member and if said member would proceed attacking, the boss would leave the tank and kill that raid member instead. My female troll hunter that I was raiding as at the time has spent a majority of one of the battles against that boss spamming /dance and /shy emotions because the boss would not stop looking at her. 'Master looter' loot destribution would allow one designated member of the raid to distribute all the loot among members - they did not need nor could loot anything themselves. One rogue was really hoping to get a ring from one of the bosses there and our master looter was our tank. The rogue went afk in the middle of a battle or something like that. Then he returned, randomly discovered a ring in his bag and asked what is this. Our tank then proceeded to jokingly say "Will you marry me?" I would later create with veterans from this guild on another emu. The guild consisted of only rogues and druids and we were crawling through dungeons in stealth avoiding all the mob packs. Killing bosses with rogues only by tanking with evasion on and then dropping aggro with feint/vanish was a nice change of pace. Btw if you are interested in great Classic WoW content, then make sure to check out www.youtube.com/@Barny64/videos it is honestly the greatest content on Classic that I have ever seen. Just start from the oldest video from 3 years ago. You will not regret it.
I wish you could play mmo's completely in singleplayer, no just solo, SINGLEPLAYER. Including all the pve group content. Its such a tragedy that so many potentially great rpg games are forever shackled with mmo chains.
"Every game should make sure they still work at some level without central server support. Even when not looking at end of life concerns, being able to work when the internet is down is valuable. If you can support some level of LAN play for a multiplayer game, the door is at least open for people to write proxies in the future. Supporting user-run servers as an option can actually save on hosting costs, and also opens up various community creative avenues." -- John Carmack, co-founder of id Software Isn't that the way it used to be done?
@@lrinfi Not exactly what i meant but sure, i agree with that. Every online-only game is dependant on a central servers and at risk of getting lost forever when those servers are inevitably shut down.
@@Karina-winsmore I know what you meant. I don't think it would work for MMOs due to their very nature. F76 is the only game even approaching a MMO I've ever played and, then, only to ascertain its strengths and weaknesses for myself. (I have a personal rule against paying a subscription to play a game, especially a game I've already paid for.) Far as I can tell, everyone playing 76 is playing it as though it were a single player, so it may as well have been the SP w/co-op the community had been requesting for years. Might even have fared well. It's certainly been rebalanced around solo play. The "live service" financial bubble that has taken over the industry appears about to burst and I can't say I'll be sorry to see it go. Live service games are shutting down left and right. I can't help but think people are getting wise to the predatory nature of GaaS, which is merely a copy of yet another greedy industry trend: SaaS. That along with the simple fact that not everyone has access or, especially, high-speed access to the Internet and, likely, never will any time soon thanks to "tiered service" having received a green light from governments makes live service games an iffy proposition at best, and when certain video game company execs talk about "the problem of getting everyone on the Internet," I know it has everything to do with the insatiable, corporate desire to make ever more money and nothing to do with creating and producing great games or, especially, the betterment of the human condition.
Tim, could you please make a video about the characters in Fallout? I'm especially interested in the Master. Who/how did you come up with the idea? Did he have a fully developed background at the time (like how did he become like that, where did he come from etc...) or was he just a mysterious figure even to you? Thank you, your videos are fantastic (and not just the Fallout ones!) and have a nice week!
Would be interested if you played the original Guild Wars (given it is more multiplayer RPG rather than MMO, being great with other players but still pretty good to play solo).
I mained an Erudite Wizard on EQ. I really enjoyed the glass cannon aspect of Wizard. It brought a unique gameplay experience. I had to learn to kite. I started off on the Karana server. What server on EQ did you play? Also, i figured out how to single pull as a Wizard because I learned NPC pathing lol.
Currently I play BDO which looks graphically best mmo and Wow-Classic which looks outdated and first release of game. I think in both games you are forced to venture in world instead que to dungeons inside orgrimmar. That seems to be lost in most mmos these days. What is point of creating huge land if nobody goes there anymore.
I met my wife through a Fallout fan group on Facebook! So I figure I should not only thank you for creating such a great game that has given me thousands of hours of entertainment, but thank you indirectly for helping me meet my wife. Your story about meeting your husband through games (even if somewhat indirect) made me want to share that bit about myself. Video games end up being so much more than a simple pastime for so many of us in so many different ways.
there is something really magical about hearing Tim talking about being a Powerpuff Girl on a MMO
Just discovered this channel a few days ago. Wildstar was one of the games that inspired me to become a gamedev, and your videos are an amazing look behind the scenes!
Man, I loved City of Heroes. Just standing around in the starting area and looking at peoples' costume designs/names/bios... I could do that for hours.
My mains were Union Man, who was basically Superman with a construction worker theme, and The Burning Sensation, who was pretty much Johnny Storm but he got his powers as an STD.
Hearing these stories reminds me of a friend that played a dwarf in Starfinder named “Granite cou’nt’rtop”
EQ was my first PC game purchase as well as my first MMO, and man it grabbed me by the face and didn't let go. I immediately fell in with a roleplaying guild and ended up serving as their comic relief. I loved logging on just to hang out with my friends and do improv on guildchat.
Unrest was my FAVORITE zone. I loved it. I loved the jank, I loved the punishing and confusing level design, I loved how scared I was going into the house for the first time. I loved learning how to pull there just by doing it. If you could pull in Unrest, you could pull anywhere...
I even got (in-game) married in Unrest! We started by handing out gifts and helping with pulls, then we had a ceremony out near the hedge maze. It ended (with plenty of notice) with the wedding party training EVERYTHING. One of my fondest gaming memories. I still have the BMP screenshots :)
(Shout out to Erollisi Marr and the Knights of the Holy Storm. I miss all you weirdos.)
Wildstar will forever be my favorite game, hearing your thoughts and experience on it feels like a treasure trove. Thank you!
I remember seeing a Tim Gunn themed group in City of Heroes!
That was us! We were fighting crime and looking good doing it!
Oh man, unrest was amazing, so spooky! And all those trains through the hedge maze to the zone.
Love hearing your stories. It's kind of surreal to listen to you talk because of how important YOU are to my childhood, and a lot of super great memories I will forever cherish come out of your wheelhouse. Thank you, Tim. It means a lot.
Thank you for continuing to do these. I don’t comment often but I watch with great interest every week. Your career and insights are fascinating. Thank you for making these, I hope they are fun for you for a long time yet 😄
This might be my favourite of your videos. I *LOVE* MMOs for this same reason. I don't always play with a group, but the weird and funny interpersonal interactions make the whole experience so novel and interesting. Being a systems-driven genre makes it even more fun.
Been a bit less interested lately as the genre has moved to being more and more about singular canned narratives, but there are still great MMOs and stories to be had with other players.
Just found this channel. Love the stories.
My first big MMO was Dark ages of camelot :) so many good stories playing the PvP realm Andred/Mordred.
Wildstar was the only MMO that grabbed me and didn't let go. Was there in it's final minutes, fantastic game and great memories.
I still play EQ since 1999, they have 28 expansions now with new one on the way later this year lol
i love MMOS/MMORPGS they got me into gaming and everything.. my first mmos were toontown and free realms.. and then i got into the big mmos like blade and soul (big mmos as in more adult oriented) and tera lol
Is it weird that at some point hearing those interesting stories from Tim became a part of my daily routine?
The evac story reminds me of when I was in some dungeon. I was pulling and tanking, and one time I brought too many mobs. Our wizard used evac and it ported everyone except me, so without thinking I decided to run to the zone. I made it out. Unfortunately I trained the mobs on my group and half of them died. Oops.
There were so many trains leaving the Estate of Unrest that I learned to enter while invisible.
Sadly, for years I was completely unaware that my survival instincts had caused so much virtual harm to so many others. Sorry for all the trains Norrath!
@@CainOnGames In the early days of FF11 the trains in Crawler's Nest were legendary. You would often just see a big crowd of people standing outside of the zone waiting for it to be safe to go inside.
About EverQuest...I was on the Bertoxx server for five years. Great memories. Still talk to a few people that I met.
Unrest & Kedge Keep were my favorite dungeons.
The themed mmo parties sounds super fun
This just made me nostalgic for when you actually talked to the other people in video games
It was actually an MMO that lead me to discover Fallout. I was feverishly waiting for the release of Ultima Online, which I believed would transform games forever, and spent a lot of time in a chat room and a forum where people talked about it prior to release. Someone came in raving about this cool demo for a CRPG they had just played, and being a CRPG fan I downloaded it and gave it a try. The rest is history.
I didn't end up playing Ultima Online for long; from that game, I quickly learned the concept of a 'griefer'. There's a reason why modern MMOs tend to allow people to opt in or out of PvP gameplay, and restrict where it can be done, rather than allowing everyone to run wild. But still a Fallout fan, these many years later.
"If you wanna be my caster, you gotta learn Evacuate
Make it cast instantly, one of us might be le-eft!"
Have you ever played in any Neverwinter Nights 1 persistent world? Servers such as Arelith (then and now) and Amia (20 years ago) are probably the best online RPG experience, for actual roleplaying, as in, staying in character.
Loving the videos and insight! I played a lot of games that you worked on (as I am now learning) growing up, and it's super cool to learn about some of what and who went into making them. It is very informative regarding how they all turned out and I think you are passing on a lot of knowledge that is incredibly useful for people making games in the future.
this is the sweetest thing i love hearing about your mmo stories lol
you gotta bottle this and sell it, beats a cup of coffee in the morning
Thanks for the insight Tim! My group played a ton of Asheron’s Call. Always wanted to get into Anarchy Online for the sci fi angle but never did and I always heard good things about DAoC. The pre WoW days were the wild west!
Asheron's Call gang represent 😎
@@HoopleBogartOg mages and blood clan!
Everquest Tarrew Marr server represent. I played a monk and I would jump off the Freeport battlements in front of people, feign death and scream in chat about how I'd broken both my legs. I started with Ultima Online, I remember sending a bank cheque to Origin so they could mail me a CD for the closed beta.
Thank you Tim Cain for creating this TH-cam channel I'm glad that you are telling your story from the beginning when you were with interplay to troika to now it's nice to hear how all these great games got there start especially fallout I do wish that you could have got that I.P since you did create such a great game franchise
I played DC heroes too and also can't remember anything about it. Actually met two of my best friends in WoW, and they later went on to get married. MMO's were great for their communities but I feel like the community aspect of them dwindled a lot as time went on and quality of life features became more prevalent.
Oh man, DAoC was such a great time.
Thank you. I wish more creators of great games would talk more in this format.
When you're a tank evaced to safety, but the evac destination is Temple Of Cazic Thule
Thanks for these videos Tim, this is proper historical stuff, they will be cherished for a long time
As a designer, i love the different mechanics and ideas MMOs come up with, the ways they integrate players into a persistent world and encourage (coerce?) player interaction. I think the way some MMOs approach classes and quests is super interesting and unique.
I loved how Ragnarok Online had a lot of functional non-combat skills and dedicated merchant classes that put a lot of otherwise npc-administered services in the hands of players.
I loved how WoW had such a rich world and loved exploring all the nooks and crannies of its world as different classes.
As a player, though? I hate the genre. I hate the way they pad out play time with repetitive tasks and shallow quests. I hate the monetization, and i hate the way a lot of them give way too much attention to party content at the expense of the overall experience.
This love-hate relationship with them has tormented me since the first time i picked one up, but in the end, i cant stop thinking about them. They're a huge part of the industry whether i like it or not, and im going to keep playing them probably the rest of my days.
Currently my favorite MMO is Guild Wars 2. It's got all the things I love as a player- strong story content, fast-paced interactive gameplay, and interesting classes.
But as a designer, I'm most intrigued by their take on classic MMO principles.
The economy is hands-down the most stable and successful I've ever seen in an MMO. It's something most MMOs don't put much thought into, but man it feels good when it's done well.
The way they integrate group content into the PvE environment is also nothing short of revolutionary. I've seen others try it since, but GW2 is far above any others from the 2010s generation.
I don't want to write a whole in-depth review of the game's mechanics here, but I do strongly think anyone even remotely interested in MMO game design needs to give it a go. The industry could learn a lot from it's strengths and weaknesses.
DAoC! Oh yeah! I still love that PvP castle-capture map. I wish Fallout 76 or another big title would use that format.
Do you have any screenshots of the Spice Girls laying around? I'm wondering if an EQ player I know would recognize them :) Most I did in the game was try someone else's account, made an Iksar monk and just wandered around trying to see the sights and being chased by monsters everywhere. If it got bad I usually let them kill me but this was where I learned the term train to zone...
Spicy Girls running through a dungeon and massacring everything would be hilarious to see.
Oh man I've played Classic WoW for fifteen years. Most of it was on the emulators of course. Countless stories from there - I can't even remember most of them. I do not exactly know why, but two of the stories that come to my mind right away are from Zul'Gurub. Maybe because my hardcore PvE guild was the pinnacle of my playing and we've spent most of our time farming ZG because the emulator was not very populated and we didn't have enough people to go to 40ppl raids.
There was a troll boss there who would randomly look at a raid member and if said member would proceed attacking, the boss would leave the tank and kill that raid member instead. My female troll hunter that I was raiding as at the time has spent a majority of one of the battles against that boss spamming /dance and /shy emotions because the boss would not stop looking at her.
'Master looter' loot destribution would allow one designated member of the raid to distribute all the loot among members - they did not need nor could loot anything themselves. One rogue was really hoping to get a ring from one of the bosses there and our master looter was our tank. The rogue went afk in the middle of a battle or something like that. Then he returned, randomly discovered a ring in his bag and asked what is this. Our tank then proceeded to jokingly say "Will you marry me?"
I would later create with veterans from this guild on another emu. The guild consisted of only rogues and druids and we were crawling through dungeons in stealth avoiding all the mob packs. Killing bosses with rogues only by tanking with evasion on and then dropping aggro with feint/vanish was a nice change of pace.
Btw if you are interested in great Classic WoW content, then make sure to check out www.youtube.com/@Barny64/videos it is honestly the greatest content on Classic that I have ever seen. Just start from the oldest video from 3 years ago. You will not regret it.
You're a gosh-darn treasure, good sir.
EverQuest wrecked the entire austin game industry for awhile 😆
I wish you could play mmo's completely in singleplayer, no just solo, SINGLEPLAYER. Including all the pve group content. Its such a tragedy that so many potentially great rpg games are forever shackled with mmo chains.
"Every game should make sure they still work at some level without central server support. Even when not looking at end of life concerns, being able to work when the internet is down is valuable. If you can support some level of LAN play for a multiplayer game, the door is at least open for people to write proxies in the future. Supporting user-run servers as an option can actually save on hosting costs, and also opens up various community creative avenues." -- John Carmack, co-founder of id Software
Isn't that the way it used to be done?
@@lrinfi Not exactly what i meant but sure, i agree with that. Every online-only game is dependant on a central servers and at risk of getting lost forever when those servers are inevitably shut down.
@@Karina-winsmore I know what you meant. I don't think it would work for MMOs due to their very nature. F76 is the only game even approaching a MMO I've ever played and, then, only to ascertain its strengths and weaknesses for myself. (I have a personal rule against paying a subscription to play a game, especially a game I've already paid for.) Far as I can tell, everyone playing 76 is playing it as though it were a single player, so it may as well have been the SP w/co-op the community had been requesting for years. Might even have fared well. It's certainly been rebalanced around solo play.
The "live service" financial bubble that has taken over the industry appears about to burst and I can't say I'll be sorry to see it go. Live service games are shutting down left and right. I can't help but think people are getting wise to the predatory nature of GaaS, which is merely a copy of yet another greedy industry trend: SaaS.
That along with the simple fact that not everyone has access or, especially, high-speed access to the Internet and, likely, never will any time soon thanks to "tiered service" having received a green light from governments makes live service games an iffy proposition at best, and when certain video game company execs talk about "the problem of getting everyone on the Internet," I know it has everything to do with the insatiable, corporate desire to make ever more money and nothing to do with creating and producing great games or, especially, the betterment of the human condition.
Tim, could you please make a video about the characters in Fallout? I'm especially interested in the Master. Who/how did you come up with the idea? Did he have a fully developed background at the time (like how did he become like that, where did he come from etc...) or was he just a mysterious figure even to you? Thank you, your videos are fantastic (and not just the Fallout ones!) and have a nice week!
I played with a gnome mage called nugget on WoW I'm sure, though it was oceania servers. I was Lithos the ret pally.
Did you ever get to meet or know any of the EQ team like Brad McQuaid?
Haha, I can relate hard to "Played WoW to death"
Would be interested if you played the original Guild Wars (given it is more multiplayer RPG rather than MMO, being great with other players but still pretty good to play solo).
Thanks for sharing Tim
04:15 OMG, too funny!
I mained an Erudite Wizard on EQ. I really enjoyed the glass cannon aspect of Wizard. It brought a unique gameplay experience. I had to learn to kite. I started off on the Karana server. What server on EQ did you play? Also, i figured out how to single pull as a Wizard because I learned NPC pathing lol.
Does anybody know where to get a vault 13 flask like the one on the shelf in the bottom left
Did you use the minimax algorithm for the a.i. in the turn based combat?
My friend had a snail named Peebo
make a superhero mmo or i will cast the bankruptcy spell on obsidian
Was there ever an idea to make Mafia gurps game? Or its only an internet rumor?
I had to be blossom 😒😒.... LMAOOOO
Did you ever try runescape i love me some old school runescape.
Ultima Online? Dark Sun Online?
Nice shirt.
Did you never play UO?
Your voice is so soothing wth!
Moo! I say.
Now I'm curious, have you tried SWTOR?
I personally love how it combines the social elements of an MMO with the storytelling brilliance of Bioware.
Millenial writing. The illusion of choice. Cartoony design. Meh
AYO YOU THE SHIT HOMIE 💪💪🔥🔥🔥💯💯💯
Any DDO?
Yes! I forgot that one!
I still don't know who the Spice Girls are I only hear that name and want nothing to do with any of it
cultural diarrhea
and the same with powderpuff girls
wtf, guy?
DAoC was the greatest ever though
annnd nothing about The Brady Bunch either
mygoodness
WoW is and always was atrocious - one of the signalers of the absolute degradation of society and vapidness of culture
How young are you???
@@TOBAPNW_ I'm almost 42
Currently I play BDO which looks graphically best mmo and Wow-Classic which looks outdated and first release of game. I think in both games you are forced to venture in world instead que to dungeons inside orgrimmar. That seems to be lost in most mmos these days. What is point of creating huge land if nobody goes there anymore.
That's why I like Guild Wars 1 and having hardmode for areas, missions and dungeons.