Wizard101 Level 170 Balance PvP: The PERFECT SURPRISE Chameleon Play!

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  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 16

  • @AwesomeTheSauce
    @AwesomeTheSauce  2 วันที่ผ่านมา +1

    Is chameleon the GOAT

  • @DJ-ex6me
    @DJ-ex6me 2 วันที่ผ่านมา +3

    6:30 that weakness won you the game by preventing 2.1k dmg when he was forced to hit due to scarecrow pressure next turn, actual chess move

  • @bubblyproduction9809
    @bubblyproduction9809 2 วันที่ผ่านมา +4

    Balance FTW W vid sauce

  • @kylebernet3279
    @kylebernet3279 2 วันที่ผ่านมา +1

    Lets go saucy boi

  • @raefuller7635
    @raefuller7635 2 วันที่ผ่านมา +1

    The best of plays

  • @soliloquy5995
    @soliloquy5995 2 วันที่ผ่านมา

    move would've been a LIL smarter if you waited one round till he had a shad so you could get your pips back?? shoulda stalled one round with another Bub sauce!

  • @eidenbensaid3998
    @eidenbensaid3998 2 วันที่ผ่านมา +1

    5th viewer hahahahah wohoooo I love balance

  • @ddrguy3008
    @ddrguy3008 2 วันที่ผ่านมา +4

    Bro what the hell... I know I say this shit all the time, but that elo point difference is offensive as hell and the worst that I have seen to date. You gain 6 and he lost 12? KI, can you stop obviously taking more rank than what you're making players play for? I have literally never seen this manz gain more than he took from another player which means you're just skimming points to make people grind your game more. So damn stupid... Hope ya'll ain't too high up in the company...

    • @patrickt5566
      @patrickt5566 2 วันที่ผ่านมา +1

      not enough people are playing pvp

    • @JaedenWa
      @JaedenWa 2 วันที่ผ่านมา +8

      How much Elo players gain/lose is dependent on their rank. Since Sauce is a higher rank, he gained less than if the opponent had a higher elo, and vice versa. This ELO system is basic and happens in Rainbow Six Siege, League of Legends, and CSGO. Sauce keeps gaining more than his opponent because he is usually a higher rank than them (at least in the videos).

    • @Jwitdaplays
      @Jwitdaplays 2 วันที่ผ่านมา +1

      ^ what this guy said

    • @ddrguy3008
      @ddrguy3008 2 วันที่ผ่านมา +1

      @@JaedenWa I see. Still feels sus. It used to just be a case of a distinction without a difference when the elo system first started. Where instead of the standard +8 or -8 from win or loss was variable being bigger or smaller per game. But then I just started noticing instances of more rank being taken overall than being added to. Feels like artificial rank inflation. lol. Surely easily disproven/proven by taking the sum total of all rank adjusted for start rank, but I ain't got those numbers or time. Just be feelin sus.

    • @is1camrin474
      @is1camrin474 2 วันที่ผ่านมา +1

      What is bro on about? Obviously you don't gain as much rank if you were ranked higher than your opponent, if he had lost he would have lost way more than 12 because its an upset. He can't control who he gets matched with, and pvp isn't as popular as it used to be so no shot there's enough people queuing

  • @Kracked-k
    @Kracked-k 2 วันที่ผ่านมา +1

    First