Game Director Robin Henkys introduces a raft of new features and improvements coming with Albion Online's next update: Paths to Glory Play Free Now: albiononline.com/home
Yeah hope you have fun being disappointed. All of our loot in ava roads will now go from 10k to a wopping "doubled" 20k.... and they nerfed the hell out of solo player activities being mists and soloing group dungeons. So tell me what do us solo players have left to do?
@@Sai-wu5ps I think the contrary was said, or maybe I misunderstood: the respawn rate will increase if there are many players, yes. But it will decrease if there is almost none, and it will decrease below the current standard respawn rate. At least this is what I got when he said it’ll affect players that gather in odd hours to avoid competition or being murdered and mugged.
@@lhama404 Exactly. More people = faster respawns / less people = slower respawns. If they keep the current respawn rate as a base and only make it higher for high activity times, it should be fine, but I can see why they wouldn't do that because of inflation.
DUDE, this is actually HUGE!! Thanks! 1. Journal: Complete tasks to win rewards. (00:20) 2. Guild: Ability to create an Island Guild in each town. (01:00) 3. OC: You can double OC (1-hour duration but higher chance to break it). (01:18) 4. Skills: You can use all skills even at T4. (01:35) 5. Party Check: The leader can send a notification to see if everyone is ready. (01:49) 6. Destiny Board: You can zoom out massively. (02:13) 7. Road of Avalon: Improved loot but reduced fame gain. (02:24) 8. Activity Profile: More people on the server = Higher resource spawn rate (like gathering spots). (04:22) 9. New Crystal Weapons (06:16)
Could you guys add: - Mute Sound: Hotkey to mute or unmute the game. - Weekly Ranking Reward: Rewards the Top 03 Weekly players in each category with Gold or an exclusive coin to get skins, promoting more competitiveness. - Artifacts: Increase the speed or the amount you can forge artifacts. - Loot Sale: Set a "Cheapest Offer" option instead of only Sell or Buy order. - Crafting: You can check the amount of focus that will be used (even without the item in your bag). - Awakening Stats: Show how much it will cost to reawaken the weapon in the stats description. - Lock Inventory: You can lock an item spot in your inventory to prevent it from being sorted out (useful if you have swaps, potions, or loot).
Fair, but he did directly address making roads loot better. If anything, they need to tune the black market loot buffer and reduce chest variance on the low end. Solo dungeons have the same problem, which also points more to the black market/loot distribution problem rather than specifically being a roads specific concern.
This ^ Sometimes it's good to not rush a game. I get the mentality of wanting to progress, but remember that it will also mean less of a feeling of accomplishment and lack of content.
Good work !!! Sounds like the most exciting update in years! Awakening 4.4 and 5.4 Spears is back on the menu. And the secret completionist in me can't wait to learn more about the Journal!
@@Peasant001 Always risky to mess with a functioning system but I think if the activity-based-spawnrates were a thing from the start, it would seem like a very natural part of the risk-reward balance in Albion. If it does slightly reallocate profits in favour of those who risk more, it sounds good to me.
The premium prices rose a good bit around the time the Europe server launched. There was a lot of talk of players dumping silver into gold (inflation protection in case they come back) so I'm thinking the prices may naturally drop over time + when the novelty of fresh start wears off players will return and liquidate their stockpiled gold. I'd wait a month or two for the West/Euro balance to pan out before directly intervening.
@@lhama404 This is a fact. But I still think that the value of the premium in dollars should be reduced to make it more accessible for players from South America. Which is a large majority on the west server
@@dinfass.marques7962 While I get what you're saying since I'm also a LATAM player, localizing prices would be a huge risk for them. Gotta remember you can buy not only premium but also in-game money and they already have tons of issues with fake/stolen ccs.
Sounds good! Though I'm not a fan of the roads of avalon gathering nodes change. Even if it's the same overall amount of resources it will make it even easier for gank groups to surround gathering areas. Also, if the new content pulls more players into the roads it will make it worse for gathering in general.
Most people would assume this, however, all t8 zones having raid portals is huge. If this means what I think it would, my assumption is there are going to be an increase in the AMOUNT of raid instances and this will do 2 things. 1. Offer a large influx of high level gathering resources of t8 type mats 2. Separate players by tiers in a better way, as t4 and t5 areas will be separate from t8 and t6/t7. This overall should mean an overall positive change.
You won me over with the new Guild Islands skins. After that news you lost me immediately. Then you restored my hope with the Daggers, Thanks for giving us some good news, Albion Online. Robin Henkis
thank you so much, I have been waiting for this update for a long time , really good work I would like to propose features I would love to have in albion roads: -going into the roads trying to find greenchest or resource nodes and going all around to find that they all are taken , it is annoying if there was a way to know beforehand or know the respawn time maybe ? I am not sure Qol: -sell order all items option( I read that this was in development) -drop all in the storage option and repair from the bank too would be nice qol -plant all and water all option in islands not sure about this one but it might be worth the consideration mists(camps rework): - camps are bigger and you get dismounted when you enter them , they look like tier 3 static group dungeons, fame requirement is a lot higher , mobs give better fame and the chest are 100% loot guaranteed, I think this will increase the risk and reward to going into them and give them more life and activity
That dagger is going to be a really good pve weapon which daggers were severely lacking. The best pve dagger we have right now is bloodletter and 1h dagger which has no aoe. This will be a great addition to my fav weapon line.
hey i saw about the new Corrupted dungeon maps and i must say. why not and hear me out plz why not add a big corrupted dungeon portal in carleon where the black zone portal used to be and make it where people who enter get put in a 1v1 queue so when u get match u spawn in both of opposite side of the map filled with mobs this makes it where people can also sit outside the portal and have a lovely and peaceful community they can talk to
It's a sandbox MMO, if you're excited for quests, why are you playing this game??? That's like praising call of duty for adding a cabbage farming skill to the game. If you want to farm cabbages, there are much better options out there.
Quick question - is the update for spawn rate based on player activity only for the roads or for the entire server? Got confused because it was mentioned during the Roads segment, but it stated it was based on data of the server as a whole. Thanks!
I am so excited to see what the mace and healing staff can be used for in zvz, while the daggers will be fun for PvP in smallscale brawl and possibly for solo PvP
Suggestion: Lost torn pages Collection books to fill with the lost torn pages found on the various activities and open world. Explorer NPC found in each Royal city for the daily tasks and trade rewards. After a book is complete, you could trade for rewards like book's content theme wardrobe, mount skins or sell it on the market, or keep it for yourself to complete the lore collection system for unlockable animated shorts about the lore. (like WoW's The burdens of Shaohao and Warbringers series) Pages value would vary depending on the rarity and difficulty of the content. I think this feature would boost economy bit further and would appeal to a more extended audience in my opinion.
Unlocking T4 spells on all weapons is huge, it will be easier for everyone to go for awakened weapons, for example currently on curse you need at least t5-56 awaken to have good pve. Also the double OC will help a lot the solo players as well because for example if I'm running a few legendary/epic mists in a row and the oc finishes I have to go back and lose the potential for more loot, now witth the oc extension to 1h hour the risk is worth it.
I am shocked at all the amazing things you devs are working on! It’s amazing! ❤ My take on the roads of Ava, You mentioned tracking in the roads, great Idea! But make it so there is only 2-3 specific mobs you can track with drops specific Ava drops to the roads. This will make the roads more dangerous because everyone will be looking for the drops. Another idea to add to the roads is a camp that can only be started by a group of 3 players in a party up to 7 players. Depending on the roads depends on the tier mobs and loot. My final suggestion is to add an outpost of sorts to the roads hideout, this outpost would be able to claim 1 time per day and give loot to the guild that occupies it. If the outpost in not claimed the rewards chest and guards will vanish. This bring daily consist fights to guilds in the roads! Also I have a suggestion, please rework the travel planner to were when I open the window and I don’t have to search for which personal island I want to go to them. Let us click on “personal islands” and a new window pops up the the right shows us our person islands with a small icon on which city it is in to make it easy for travel to our islands. I hope you read this ❤ I’m giving real feed back
AVA ROAD GOLD CHESTS MUST BE HAVE GATES LIKE A AVA DUNGEONS 1: For big gold chest add 4 gates for outside doors , and 4 for boss room 2: 2 for small ones 3: İf gates destroyed , respawning in 3 minutes. 4: Dont need notification like a ava dungeon if gates destroyed. 5: İf boss killed and there is a no mob left ; gates must be destroyed by game automatically Im doing ava road content about 2+ years. Everytime ı get dived %100 the idea for gold chest . it will be good for pve + pvp both. Because when u doing pve if invaders catch u in mobs u dont have much chance for surviving (if they good)
did you guys ever think about change arena match system ? like elo or more points for solo players . its kinda hard for solo players have to vs 3 crystal in enemies team because your team just on random thingy and low rank too .
2 things I REALLY REALLY WANT to see in the game are: pinginf on N Map, and instead of the current mail system, a table that collects the same info about items I sold and other marketinfo, like buyorders etc. Possible features to the table could be filters for cities / ho markets, value of sold items, time and date of the sale. It seems soo simple to introduce those two things and I believe it will make for a great quality of life improvement for everyone.
I advise you to reconsider giving all spells to t4 items (in my personal opinion), giving all spells on t4 will cause players to only use t4 items so you Please try to think about it grankers use t6 items because it has a lot of useful spells but now they only use t4 items to granker other players and t5 t6 t7 t8 items are just to add more power and are also difficult for new players too
SUGGETIONS ; 1- a player should be able to know which trees are active on auto learn by hovering over the auto learn button on skill tree. 2- players should be able to build roads in maps (the one highlated) with stone t2- to t6- to make the recource meaningful. / this roads should boost speed by a small about when walked on them (this will lead to faster travel but greater risk using them) AND ADD THE SHPERHED SKIN IN EU SERVER ASAP!!
Hello Sandbox team. I have been a Healer main for years, and I have a criticism about the new sacred staff: Is it possible that along with removing the enemy zones created, you can remove debuffs? Otherwise, what's the point of wasting the ability that normally heals allies the most life, on clearing the terrain?
feel like they missed mark with roads feedback. sure ppl are pvping more cause of guilds and joined raid zones. however people who enter roads from non HO zones are finding emptiness
I'm speechless, this update will probably one of the best since I've played
sarcasm detected
@@ferndorx no sarcasm
They seriously don't have a clue. Our next big update is quests... fucking quests...
@@Shaydin yeah. great for new player.
Every update is the Best for yoy
The new dagger being literally Talons R is so funny
TRUE 😂
true af
the mace spell is morde passive lol
GREAT ARTISTS STEAL LFGGG
They copied riots homework but I am ok with it lol
THE ZOOM OUT IN DESTINY BOARD!! 😆😆😆
yo it is very necessary man
Yeah only took 9 years after I started yay
Got so hyped until “on the desktop version” 😔
best feature since black zone
Don’t know why this wasn’t a on release feature tbh, so dumb how it took them that long to implement such a minor thing like that…
Thank you for listening, could bring a tear to my eye
Noo, thank you for playing ❤
where did they listen?
Yeah hope you have fun being disappointed. All of our loot in ava roads will now go from 10k to a wopping "doubled" 20k.... and they nerfed the hell out of solo player activities being mists and soloing group dungeons. So tell me what do us solo players have left to do?
LETS FUCKING GOO THE T4 SKILL UNLOCK IS HUGEE
Pls no yelling
yeah its litrally huge for some weapons
very good feature
YEAHHHHHHHH NO NEED TO OVER PAY FOR T6 HELL YEAHHHHHHHHH
The comeback of t4.1 Claws with shadow edge.
Rip t6-8 market
i can see it already the t4 battleaxes with q3 and t4 prowling staff everywhere 😭
ITS gonna be insane with mist, but tbh this Will balance the prices for higher tier staff
Why not, hope they do the same with armors passives
Bro you can't play battle axe lower than t6 😂
4.1 battle axe will be the best 🤑
They’ve nerfed the battle axe like 3 times in a row anyways
"Activity based spawn rates" that will hurt badly america server, but will also benefit large player groups, sounds like a dangerous nerf
Well, I already can’t find nothing anyway, since bots clean everything up.
How? If the activity is low, then it will simply increase it. If it isn't there won't be any change, I don't understand the negatives here.
@@Sai-wu5ps I think the contrary was said, or maybe I misunderstood: the respawn rate will increase if there are many players, yes. But it will decrease if there is almost none, and it will decrease below the current standard respawn rate. At least this is what I got when he said it’ll affect players that gather in odd hours to avoid competition or being murdered and mugged.
@@lhama404 Exactly. More people = faster respawns / less people = slower respawns. If they keep the current respawn rate as a base and only make it higher for high activity times, it should be fine, but I can see why they wouldn't do that because of inflation.
@@lhama404 bots may clear yellow zones but no way black zone botting is worth, bots would be moving loot bags,
DUDE, this is actually HUGE!! Thanks!
1. Journal: Complete tasks to win rewards. (00:20)
2. Guild: Ability to create an Island Guild in each town. (01:00)
3. OC: You can double OC (1-hour duration but higher chance to break it). (01:18)
4. Skills: You can use all skills even at T4. (01:35)
5. Party Check: The leader can send a notification to see if everyone is ready. (01:49)
6. Destiny Board: You can zoom out massively. (02:13)
7. Road of Avalon: Improved loot but reduced fame gain. (02:24)
8. Activity Profile: More people on the server = Higher resource spawn rate (like gathering spots). (04:22)
9. New Crystal Weapons (06:16)
2:02 Corrupted dungeons maps changes
Could you guys add:
- Mute Sound: Hotkey to mute or unmute the game.
- Weekly Ranking Reward: Rewards the Top 03 Weekly players in each category with Gold or an exclusive coin to get skins, promoting more competitiveness.
- Artifacts: Increase the speed or the amount you can forge artifacts.
- Loot Sale: Set a "Cheapest Offer" option instead of only Sell or Buy order.
- Crafting: You can check the amount of focus that will be used (even without the item in your bag).
- Awakening Stats: Show how much it will cost to reawaken the weapon in the stats description.
- Lock Inventory: You can lock an item spot in your inventory to prevent it from being sorted out (useful if you have swaps, potions, or loot).
It's disgusting that they will lower the appearance of resources during off-peak hours, they don't think about players who play alone
I'm so glad I came back to albion I literally bought a new phone to play it at work too
This is your boss. You're fired
ava roads feedback: You kill a boss in a party of 7
You drop 40 runes
Do you truly need feedback to see the problem?
Fair, but he did directly address making roads loot better. If anything, they need to tune the black market loot buffer and reduce chest variance on the low end. Solo dungeons have the same problem, which also points more to the black market/loot distribution problem rather than specifically being a roads specific concern.
T4 runes😂😂 the rewards are garbage now. Makes it less likely to keep playing
@@MrDraehl instead of 40 runes now you will get 50
Props for keeping to your vision and not messing with the core structure of the roads.
Hey Ulf! -cenji here
you still playing on other server? Thats nice ^^
Who has noticed the solo dungeon on roads mini map?
Please can we get crystal spider for shapeshifters plsss
"Do NOT decrease fame in the roads, but buff the loot as you are planning to" petition 👇👇👇
no
This ^
Sometimes it's good to not rush a game. I get the mentality of wanting to progress, but remember that it will also mean less of a feeling of accomplishment and lack of content.
Good work !!! Sounds like the most exciting update in years! Awakening 4.4 and 5.4 Spears is back on the menu. And the secret completionist in me can't wait to learn more about the Journal!
Ye that's good but what about the activity thing? it might just backfire on solo players who play on offtimers. Maybe not, but we'll see how it goes.
@@Peasant001 Always risky to mess with a functioning system but I think if the activity-based-spawnrates were a thing from the start, it would seem like a very natural part of the risk-reward balance in Albion. If it does slightly reallocate profits in favour of those who risk more, it sounds good to me.
I would like the WEST server PREMIUM price to return to a more affordable value
The premium prices rose a good bit around the time the Europe server launched. There was a lot of talk of players dumping silver into gold (inflation protection in case they come back) so I'm thinking the prices may naturally drop over time + when the novelty of fresh start wears off players will return and liquidate their stockpiled gold. I'd wait a month or two for the West/Euro balance to pan out before directly intervening.
Devs can’t buy food IRL with silver, that’s why they want you to give them your dollars.
@@lhama404 This is a fact. But I still think that the value of the premium in dollars should be reduced to make it more accessible for players from South America. Which is a large majority on the west server
@@dinfass.marques7962 While I get what you're saying since I'm also a LATAM player, localizing prices would be a huge risk for them.
Gotta remember you can buy not only premium but also in-game money and they already have tons of issues with fake/stolen ccs.
Sounds good! Though I'm not a fan of the roads of avalon gathering nodes change. Even if it's the same overall amount of resources it will make it even easier for gank groups to surround gathering areas. Also, if the new content pulls more players into the roads it will make it worse for gathering in general.
Most people would assume this, however, all t8 zones having raid portals is huge. If this means what I think it would, my assumption is there are going to be an increase in the AMOUNT of raid instances and this will do 2 things.
1. Offer a large influx of high level gathering resources of t8 type mats
2. Separate players by tiers in a better way, as t4 and t5 areas will be separate from t8 and t6/t7.
This overall should mean an overall positive change.
thanks for zoom out bro
New dagger = Talon´s R
It's Set's ultimate from SMITE
@@frequentsee3815 talon is older than SMITE tho xD
6:30 literaly Talon ult IMAO @lolopenshaw8429 u so right
This will go down in Albion's history as one of the best content updates. I can't wait to hear more and dive into this update next month!
Amazing. Heading in the right direction. Looking forward to next Dev Talk.
You won me over with the new Guild Islands skins.
After that news you lost me immediately.
Then you restored my hope with the Daggers,
Thanks for giving us some good news, Albion Online.
Robin Henkis
This is why albion dev is one of if not the best dev in gaming. They hear player request. Thumbs up for u guys
You guys are the best. Hype is on 100%
Thank you for islands in each city. Long awaited.
Albion Online Could you please support IPOE connection as soon as possible?
こんにちは 私は28歳のブラジル人です。ポテトファクトリーで一日三時間働いていましたが昨日突然の解雇通知をうけました。日本に来るために売った妻と子供4人を助けるために私に協力してください。わたしがこのゲームでの動画の投稿を行うことによりそれを職業にしたいと考えています。私の動画が上がったら一日に60回の再生をお願いしています。これは私だけの物語です。コピーペーストしないでください。
Great update! Anticipating the reveal of the other features with passion.
Amazing first part of the update !!! Im so excited to play this, keep up the good work
BRING BACK THE OLD 'Q' Ability of Arcane Staff the "ENERGY BOLT" and include Lightning Staffs in the game
I really like the tracking update.
thank you so much, I have been waiting for this update for a long time , really good work
I would like to propose features I would love to have in albion
roads:
-going into the roads trying to find greenchest or resource nodes and going all around to find that they all are taken , it is annoying if there was a way to know beforehand or know the respawn time maybe ? I am not sure
Qol:
-sell order all items option( I read that this was in development)
-drop all in the storage option and repair from the bank too would be nice qol
-plant all and water all option in islands
not sure about this one but it might be worth the consideration
mists(camps rework):
- camps are bigger and you get dismounted when you enter them , they look like tier 3 static group dungeons, fame requirement is a lot higher , mobs give better fame and the chest are 100% loot guaranteed, I think this will increase the risk and reward to going into them and give them more life and activity
love the changes! I’m looking forwards the the small scale oriented content that was mentioned.
What small scale content
@@darrelm.4077 03:23
That dreadstorm monarch is like Mordkaiser but one for all
That dagger though 😱 also new mounts 🥳
That dagger is going to be a really good pve weapon which daggers were severely lacking. The best pve dagger we have right now is bloodletter and 1h dagger which has no aoe. This will be a great addition to my fav weapon line.
As long as the journals are not premium locked, this will be one the best updates! Really hope these are not premium locked!
Your delusional if you don't think they will lock the top rewards unless you have premium.
Because this game is extremely pay to win and only cares about rewarding players who have premium....?
Bro, what game are you playing
👇Headpats for robin
Deffinetly gonna comeback to check this out
hey i saw about the new Corrupted dungeon maps and i must say.
why not and hear me out plz
why not add a big corrupted dungeon portal in carleon where the black zone portal used to be and make it where people who enter get put in a 1v1 queue so when u get match u spawn in both of opposite side of the map filled with mobs
this makes it where people can also sit outside the portal and have a lovely and peaceful community they can talk to
Bring back the black hands ❤
as a black hands abuser, nah its too op, its enough that they are bringing Talon Ult in the game from League of legends
they did bring back black hands and made a whole tree of them its called brawling gloves
Trash weapon
Wow they are adding quests after 7 years! I will definitely try to complete the journal
It's a sandbox MMO, if you're excited for quests, why are you playing this game???
That's like praising call of duty for adding a cabbage farming skill to the game. If you want to farm cabbages, there are much better options out there.
This sounds great honestly. Good job.
Amazing job guys!!!!
Quick question - is the update for spawn rate based on player activity only for the roads or for the entire server? Got confused because it was mentioned during the Roads segment, but it stated it was based on data of the server as a whole. Thanks!
Thank you for listening us! See you on roads!
This update probably will be best motivation for the new player as well as for OG's✌🏻
1:40 the best feature
Sir,when we will be able to customize our button setting and placement on mobile version?
I asked several times about having all skills on t4 weapons, and it finally happens, thank u ❤
Nice updates, i am guessing the journal thing is gonna be an added daily feature alike the others. Looking forward to the rewards.
I am so excited to see what the mace and healing staff can be used for in zvz, while the daggers will be fun for PvP in smallscale brawl and possibly for solo PvP
Can you guys fix the issue with the game freezing on Mac when switching to a different window? It never happened until the most recent patch.
How long are you going to stay on the sidelines of the world boss rmt?
Could you please adjust the seed planting speed on the island? The higher the specialization, the faster the planting
Robin Henkeys cooked on this one😮
Thanks a lot for maintaining growth in this game
will crystal artifacts drop from any crystal spiders in the future and will there be any development of this content?
Small question will u need premium for the journal?
As someone who wakes up at 1am to gather resources for peace times, I'm fucked :)
This update to the roads is exactly what our small guild wanted, thank you for listening
Suggestion: Lost torn pages
Collection books to fill with the lost torn pages found on the various activities and open world.
Explorer NPC found in each Royal city for the daily tasks and trade rewards.
After a book is complete, you could trade for rewards like book's content theme wardrobe, mount skins or sell it on the market, or keep it for yourself to complete the lore collection system for unlockable animated shorts about the lore. (like WoW's The burdens of Shaohao and Warbringers series)
Pages value would vary depending on the rarity and difficulty of the content.
I think this feature would boost economy bit further and would appeal to a more extended audience in my opinion.
Will you be able to claim previously done tasks
Any chance there is a Next button while reading mail in this update?🤨
please allow us to increase the size of the party icons on top of the player head (to easily see where your caller is with the crown)
Absolutely perfect update ! Can you please fix natures Q heals on shapeshifter weapon cos is very frustrating? cheers
Exciting! New weapons, let's go!
Big fan bro.
Free premium 😚plz
I hope that the feature of modifying buttons will be added to the phone
Unlocking T4 spells on all weapons is huge, it will be easier for everyone to go for awakened weapons, for example currently on curse you need at least t5-56 awaken to have good pve. Also the double OC will help a lot the solo players as well because for example if I'm running a few legendary/epic mists in a row and the oc finishes I have to go back and lose the potential for more loot, now witth the oc extension to 1h hour the risk is worth it.
''Activity based spawn rates'' this is not good! no one asked for this!
In terms of avalon, I think that would be also interesting you put the system of Terry in the ho maps in avalon.
I am shocked at all the amazing things you devs are working on! It’s amazing! ❤
My take on the roads of Ava,
You mentioned tracking in the roads, great Idea! But make it so there is only 2-3 specific mobs you can track with drops specific Ava drops to the roads. This will make the roads more dangerous because everyone will be looking for the drops.
Another idea to add to the roads is a camp that can only be started by a group of 3 players in a party up to 7 players. Depending on the roads depends on the tier mobs and loot.
My final suggestion is to add an outpost of sorts to the roads hideout, this outpost would be able to claim 1 time per day and give loot to the guild that occupies it. If the outpost in not claimed the rewards chest and guards will vanish. This bring daily consist fights to guilds in the roads!
Also I have a suggestion, please rework the travel planner to were when I open the window and I don’t have to search for which personal island I want to go to them. Let us click on “personal islands” and a new window pops up the the right shows us our person islands with a small icon on which city it is in to make it easy for travel to our islands.
I hope you read this ❤ I’m giving real feed back
so whens part 2 of awakened weapons that was mentioned but update looks good
the update and so good, thank you!
this is gonna be the best albion update since the introduction of the roads, thank you SBI for finally listening to the players.
"That jacket is beautiful, how can I get one here in Brazil?"
This update looks amazing holy damn
Unlocked all spells on t4 weapons is awesome, now I can just awaken my favorites in the YZ!
AVA ROAD GOLD CHESTS MUST BE HAVE GATES LIKE A AVA DUNGEONS
1: For big gold chest add 4 gates for outside doors , and 4 for boss room
2: 2 for small ones
3: İf gates destroyed , respawning in 3 minutes.
4: Dont need notification like a ava dungeon if gates destroyed.
5: İf boss killed and there is a no mob left ; gates must be destroyed by game automatically
Im doing ava road content about 2+ years. Everytime ı get dived %100
the idea for gold chest . it will be good for pve + pvp both.
Because when u doing pve if invaders catch u in mobs u dont have much chance for surviving (if they good)
Soooooo many quality of life improvements, Amazing.
Is the update dropping right on the first of July ?!?!!?
can you make it possible to completely hide chat?
THIS. IS. AWESOME! Good work guys!
Majority of players are not taking advantages of empty time zones , they are playing when they are able to play.
did you guys ever think about change arena match system ? like elo or more points for solo players . its kinda hard for solo players have to vs 3 crystal in enemies team because your team just on random thingy and low rank too .
Can we gat gathering fame credits?
This is a 10/10 update, keep on SBI, this is for real a 10/10. Good Job !!!
2 things I REALLY REALLY WANT to see in the game are: pinginf on N Map, and instead of the current mail system, a table that collects the same info about items I sold and other marketinfo, like buyorders etc. Possible features to the table could be filters for cities / ho markets, value of sold items, time and date of the sale.
It seems soo simple to introduce those two things and I believe it will make for a great quality of life improvement for everyone.
Pls fix the lagg, I'm playing on a brand new mobile yet it always lags especially when I'm fighting a boss dungeon
I advise you to reconsider giving all spells to t4 items (in my personal opinion), giving all spells on t4 will cause players to only use t4 items so you Please try to think about it grankers use t6 items because it has a lot of useful spells but now they only use t4 items to granker other players and t5 t6 t7 t8 items are just to add more power and are also difficult for new players too
YEEEEEES! Im coming baaaaaack Albion Online!
great stuff, thanks
What about the crystal reaper in axes we can't even craft that sbi I want to use tht weapon 😢
for real
This seems really good!
We asked to improve Avaroads, then why do u break it down again?
We will see less activity and positive feedback!!!
it would be cool if they made a farmer outfit like the outfits for gathering that gives you a gather bonus when farming
Roads are so cool, glad to see the buff.
The Zoom out on Destiny Board! ❤
SUGGETIONS ;
1- a player should be able to know which trees are active on auto learn by hovering over the auto learn button on skill tree.
2- players should be able to build roads in maps (the one highlated) with stone t2- to t6- to make the recource meaningful. / this roads should boost speed by a small about when walked on them (this will lead to faster travel but greater risk using them)
AND ADD THE SHPERHED SKIN IN EU SERVER ASAP!!
Hello Sandbox team. I have been a Healer main for years, and I have a criticism about the new sacred staff:
Is it possible that along with removing the enemy zones created, you can remove debuffs? Otherwise, what's the point of wasting the ability that normally heals allies the most life, on clearing the terrain?
feel like they missed mark with roads feedback. sure ppl are pvping more cause of guilds and joined raid zones. however people who enter roads from non HO zones are finding emptiness