AVOID THESE MINIS TO MAKE PROGRESSION EASIER! - WARCRAFT RUMBLE

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 2

  • @brettosowiecki8759
    @brettosowiecki8759 3 หลายเดือนก่อน

    nice video, keep up the good work!

  • @Stompy1984
    @Stompy1984 2 หลายเดือนก่อน

    Living Bomb is very expensive - It's great to have in the Deadmines Dungeon on 2nd boss.
    Arcane Blast is very good in a Thalnos Deck and is great when combined with Sheep.
    Spiderlings are decent when your opponent does not use any Magical damage.
    Mountaineer indeed sucks and should be 4-5 gold and have better/changed Talents.
    Vultures are a great harrass unit - and it only costs 1 gold! All talents on this unit are good though I prefer the one that makes Vultures spawn from your base... it just swarms the whole field sometimes.
    Pumpkin Farmer is a great unit once you get the Range Talent - It can solo non-Rocket Towers and can also cheese some Bosses; 2nd boss in Dire Maul for instance.
    Ogre Mage with the Slow Talent is very strong. Just needs a small tank in front or a Shaman that gives him Armor.
    Molten Giant can be great. You just need to help it out with some Ranged units behind him.
    Chickens are THE SHIT, never underestimate these! Their damage is great... they almost solo Molten Giants!
    Cheat Death is awesome. Can be used to deal SO much damage with units like (poison) Harpies!
    Holy Nova is decent, not the best though...
    My Worst Top 10:
    1. Warsong Grunts - Squishy tank for 5 gold with horrible Talents
    2. Mountaineer - Just useless with horrendous Talents
    3. Gnoll Brut - Its decent but you can get a lot better for 2-3 gold
    4. Spiderlings - Decent hitpoints but very squishy versus magic damage
    5. Flamewaker - Actually a good unit but rather expersive and any flying unit will take him out. Its GREAT in the Worgen level!
    6. Core Hounds - Very expensive at 6 gold and not that Tough; they are nice versus the Blob-boss in Hinterlands once you get the ' unlimited range on revive' Talent
    7. Raptors - Not a bad unit and it has its uses (pushing Emperor Thaurissan in PvP); I just never seem to find a place for these in any Deck
    8. Faerie Dragon - Too short Range and seems to die too fast... doe snot add enough for 3 gold
    9. Moonkin - Does not do enough damage to put it over a Pyromancer
    10. Living Bomb - As said in the Video... this spell is too Expensive. It is a very niche mini so you should still level it a bit.