Good video, great skill and underrated build. A couple points to add: * Two handed weapons are really good for Vengeance, because you don't really have enough skills to spare for Holy Shield anyway if you're maxing out Vengeance's synergies and the higher base damage on a two-handed weapon will mean greater Vengeance elemental damage, for all the reasons why you state weapon choice is important. *Because of the first point, mana and life steal will work better than they would on one handed weapons, again because of the higher base physical damage. Triumphant weapons (+ mana recovery per kill) are also good because you will one shot most enemies. This can result in a very high risk, high reward sort of gameplay. This is where the crowd control of a cold merc can be really helpful.
Very detailed explanation of what does and dose not work with vengeance. Mostly ever used this skill for Physical Immunes but see I was using a less then ideal weapon as of now..
Doing an avenger Paladin. Conviction/Vengeance is my main jam. Stil low level, and doing single player, but I am very impressed. Been able, in normal difficulty, to clear at players 8 without much of a problem. Now that they upped the Act 1 Mercs, I am using a freesing arrow Rogue. It's been great. Eventually, looking to put a Faith runeword on her to get the Fanaticism aura. Will help with attack rating and attack speed. Also, if they are cold immune, she will at least do her physical damage. If they are immune to cold and physical, I am on my own, but....should be doable. And yes, the mana cost on Vengeance is the biggest issue with it. Found a mana steal ring to help, but that is the biggest weakness of the build so far. If I can, I might add Dreams to see how that works. Give some crowd control. Dream/Dragon might also be interesting. Hydras with Conviction. Seems ok. Thanks for breaking it down for me so i know what to look for! Appreciated!
Thank you for that video. That is exacly my build I try to make since few days. I even have same idea for 3rd act mercenary but thx to your movie I know how to build it better according to items 😊
"They're not going to be immune to every single element" -> and then Pit Lords enter the game ;) Although right now they seem to be "bugged" or rather holy bolt is bugger in such a way that it deals damage even to "magic immune" monsters.
I’ve been playing a vengeance paladin recently because my 12 year old brain thought it was the coolest skill 16 years ago. It’s a pain to use for most of the game, but it is very viable after gearing up. I would recommend either using a shared stash for gear, or using a different build until you can get good enough gear to make it good
I just respecced my bow enchantress into a avengress, with a kingslayer decapitator. Sorcs are surprisingly fast w 2h axes, and the masteries really pump vengeance.
Thanks for these ggm. Never played pally before. Currently levelling 2 now with holy fire. At 45 i respecced to hammerdin. I might respec the other one to vengeance. Still looking for a build I like. Your vids are a HUGE help. Cheers
Ethereal BOTD Archon Staff is amazing for vengeance paladins. The extremely high minimum damage allows you to guarantee a one hit kill on most things, useful since you can only hit one target at a time. Sounds funny though. Max damage on zerker is 71 vs the 83 minimum on archon, so that max damage you have is basically what your minimum damage would be. Though the str requirement is a bit high!
Great video, Thank you for explaining it. I always loved vengeance builds but didn't quite understand how the damage was calculated. Now would something like dual dream + Ebotdz + Fort be more effective? Skills would be like Max vengeance Max resist lightning Max salvation Get a level 25 conviction all the one point wonders And rest would be to Mix resist fire/cold
Hey, GGM! What for the life of me I couldn't really find, for the past 20 years, is if Vengeance deals all 3 elemental types in one strike - or if it cycles through the elemental type between strikes (i.e.: Fire + Cold + Lightning or Fire/Cold/Lightning). If you can please clear this up! Thank you for your videos, greatly appreciated!
My vengence pala is with HOJ, dragon armer, dragon shield, flickering flame helmet, that makes holy fire 43 which hits around me of course with a huge radius and dmg and of course on the weapon, fire sunder and conv are of course included
Ok, got the paladin through Hell level. I agree with you that you have to hit far too many "badguys", although the use of faith bow for my mercenary made a big difference, but I burned gold like no tomorrow resurrecting her. As I had one point in redemtion the mana cost was trivial, but its use slowed the character. I am very glad I looked at your vid.
Would love to see an elemental paladin, max holly freeze, two dreams, dragon armor and can not remember the weapon with holy fire, max vengeance and max the synergies and a second act mercenary with low resistance aura.... Hitting with everything you have ❤️
On paladin dropping the shield is painful. But breath of the dying in a ethereal two hander seems to be the best. Hits like a Mac truck but also you are very weak. I played around with this during season 0 on my vengeance paladin. I had a botd warpike
@ 15:00 I have a Act 3 merc as well. Mainly to boost the poor attack rating of Zeal with his enchant skill. I gave him dual dragon with Flame and Hand of Justice to match his fire skills. Without synergies the holy fire is not super strong but it compliments my double dream + Holy Freeze (or Conviction) auras.
I found out this skill is good for like holyfiredin with Hand of Justice, Dragons and Flickering Flame. This is much better solution than zeal, and i dont need to like swap weapon for grief to have better physical damage on fire immunes, i just go and murderer anything :D
Actually ended up here cuz I'm looking into making a conviction zealer with a baranars that I dropped. Now that I've watched, I feel like baranar is basically vengeance built into a mace. Still curious about it, definitely using the thing on my zealer, just not yet certain if I should go with fanaticism or conviction.
hey man, I know you posted this build a year ago now, but I was wondering if you'd ever tested an act1 merc with an ice arrow or fire arrow? I'm thinking that could buff your attack speed a bit and maybe you could swap out some of your attack speed gear for some more crushing blow for immunes or maybe some more off weapon added min/max damage? Fun idea, but those rogues sure are a bit stingy about firing out an elemental attack Edit: I mean act 1 merc with fanatacism from a faith bow
The physical Damage yes, but unfortunately it would have minimal bonus. Usually Off Weapon ED is beefing up an already enhanced damage number, because Vengeance has no enhance to it's physical damage off weapon ED does very little.
@@GGMentor I am contemplating on whether or not to respec into vengeance from my zealer build to get past act 1 hell. I have a knout honor as my weapon.
I got 1 point in vengeance on my zealadin just to deal with physical immune monsters. It's very slow, but much faster than trying to whittle them down with the small amount of +elemental damage I have with zeal and an act 5 frenzy merc.
Vengeance is highly based on the Damage of the weapon, you can increase it's damage easily by using a higher damage weapon like Breath Of The Dying in an Eth Zerker Axe. Grief's Damage effect does nothing for Vengeance at all unfortunately so don't use Vengeance with a Grief weapon.
This was my #1's build back when and as such it's my first build getting back into d2r. Thanks so much for the refresher course and letting me know the build's still viable. One thing I do recall is pimping an act 3 merc with some aoe proc gear that would benefit from conviction and crowd control when things got dicey. Any exploration on that front GG?
@GGMentor Pretty sure I had a Dream helm on him and who knows what else trying to maximize his dmg output... it was awhile ago. Maybe a sword and shield with freebie auras? I'm still getting reacquainted with gear via your content. Good stuff 👍
@@BionicleJackson unfortunately Dream is generally a poor choice for any character that is not a Paladin or a Sorceress. Without Synergies, or Lightning mastery the Holy shock aura is extremely low damage. It's only with the addition of the synergies, or Lightning mastery that Dreams become usable at all. They also have to be worn in a pair Shield and Helmet to get the whole worthwhile effect.
You could theoretically use fanaticism instead, and put infinity on your merc I guess. But you'd probably be better off with the opposite. Faith bow on merc and conviction on the paladin
I used to love this build but I built differently. I went for a lightning/ fire absorb build, maxing out the 3 max resistance as synergy, using lightsaber, t-gods and wisp projector for lightning. Dwarf star and hotspots for fire. And with dragon/dream helm shield combination benefiting for Max resistance it just worked for me. I could go afk against gloams in worldstone keep and just be fine.
Hello! I have watched your video right now and I have a question: If there are two paladins in a group, and both activate conviction aura, would that sum up against a monster with high conviction aura?
No, the game only takes the highest level conviction aura within radius. If you have a lvl 15 conviction aura, and your friend has a lvl 20 conviction aura, only the lvl 20 aura will be applied to monsters. To add onto that, conviction auras "battle" opposing conviction auras, so if a unique enemy is aura enchanted with conviction, but your conviction is a higher level, they're aura will not apply to you, but yours will apply to the monster. The typical example is Uber Mephesto, who rocks a lvl 20 conviction aura, so if you have a lvl 21 aura... His won't impact you!
In the case of two friendly conviction auras only the strongest applies. I'm the case of two opposing conviction auras you subtract. So if a monster has lvl 20 and you have lvl 25 then yours wins but only works at lvl 5
Conviction caps at lvl 25 anyway so it's pretty easy to max out with plus to skills. Vengeance gives it's highest bonus from hard points directly into the skill. Most important thing about vengeance is a very strong weapon like BoTD to take advantage of the way the ability works
If u can’t afford an EBOTD and Grief is out what are some other weapon choices for a vengeance pally? Does CB, DS OW work with that skill or do we just need something like a high ED Oath?
Ethereal Death could work in a pinch, also an ethereal oath. Basically anything with massive physical damage. Botd is your end goal but you can get away with lots of items on the way up. Even a baranara's star can work for a while.
Back in 2007 I was working on a Vengeance Conviction Pally running Full Immortal Kings, Crown of Ages, Highlords, BKWB, Raven Frost. Anni & Torch. My question is what that kinda setup work is D2R
my griswold avenger is probably my toughest character. my merc is a rogue with ICE runeword. inner sight helps with AR, the biggest weakness of this build.
Building a weird vengeance pally. Pheonix sword and shield, flickering flame helm and COH holy fire maxed with a bunch of plus to skills charms giving me near 40 holy fire and fire sunder Maxed fire res than 1 point in each other and an act 2 merc with infinity tbh nightmare I just walk other than bosses
hello genger. i have just started a paladin character and i noticed that i can only use one aura at one time. am i looking at this wrong or i mean is there a way to use more then one aura at one time? thanks. Raven
you can only yourself have 1 aura active at any given time. there are items that grant auras though and that is where you may be confused. A paladin wearing an item that grants and aura, and using an aura himself would have 2 auras, ect. Most auras of the same type do not stack with a few exceptions like prayer, and even then only when they are the same level.
Wich one is a best suport? vengance pally with a double heal merc (meditation/prayer) or necro with lower res, infinity on merc and something on iron golem maybe im all wrong
I prefer the act 3 Merc on the vengeance paladin it just makes the most sense. You are running max conviction, something that the act 3 Merc can take advantage of fully. You could also put a plauge sword on him for LR procs
I have said as much, the ability to kill anything regardless of immunities is an amazing thing. Also conviction which is the standard aura to run with vengeance is such a fun group ability
i'm a hammerdin, level 74 right now. Should I invest the points to get into at least one point of vengeance? My melee attack is still basic. I don't have sacrifice, zeal, or anything. Just hammers, blessed aim, some in vigor, and concentration.
@@GGMentor Thanks man. I appreciate you taking the time to answer me so quick. It just feels weak that I only have "normal attack" still. I was looking for a way to boost my atk rating, but I finally found angelic wings and halo x2 so i'm using that. I DO have a Baranars star which does 1 - 200 of lightning, ice, and fire dmg. So not sure if that changes things at all.
I have tested this character using "Fanaticism" and a "Death" Decapitator (up to 18k damage), with a mercenary with Holy Freeze and a "Delirium" helmet and Reaper`s Toll Tresher. Is an unstoppable killing machine.
I am so confused, fanaticism does not help vengeance, except to speed it up. Death decapitator is mostly deadly strike which again also doesn't effect vengeance. Seems to me like you just built a physical melee character with extra steps. I mean the vengeance skill will add some elemental damage. But overall everything you have chosen is leaning into the physical side of the skill which is mediocre at best. For instance Conviction, decreases all monsters resistance by 150% which is a net increase in damage of 150% essentially. So if vengeance does 1/4th physical and 3/4th elemental you end up with 3/4th + 150% which is a crazy damage increase. By leaning only into the physical damage you are only really increasing the 1/4th portion of vengeance. And the 3/4ths fire, ice, lightning are going generally unmodified
@Ginger Gaming Mentor You are totally right mate. It's just the way I like to play it. I'm not a pro at all, I just wanted to try something weird. I'm not even using a shield and focusing all the character's power on the physical like you said. But being the physical damage so high and hitting so fast, in addition to the elemental damage, I think it's not bad. So far it works beautifully. I love your channel bro. Thanks for answering me.😉👍👍
Cool...but what does it show wirhout demon limb? That like showcasing a melee build but then saying "Oh, Im enchanted with battle orders but is probably like X amount less".
Demon limb enchant adds like 200 fire damage, and some attack rating. The conviction paladin doesn't even need the attack rating because conviction reduces all monster defense by 97%
It adds, but doesn't affect the damage output. So like after all the vengeance calculations happen and it decides how much damage is done it just gets added on at the end as a flat number. It's far better to have a high damage weapon for vengeance than an elemental one. While baranaras star will work Because it's an amazing weapon. It's definitely not the best weapon for a vengeance paladin
An act 2 holy freeze merc with an insight, or an Ice Rouge merc with an insight could still provide the cold CC and help your mana issues with the build.
@@sebastian-FX357Z1 yes and no, vengeance depends on physical damage to get it's elemental output. Not elemental damage. So something like baranaras star is less useful than something like breath of the dying. Any elemental damage added not from vengeance, is coincidental and not tied into the skill itself. It does add to the attack, and when running conviction will get boosted by conviction. However that's not vengeance that's just plain old elemental damage
@@kristopherleslie8343 I wouldn't level him as a first character, but I have done it on live stream and it's fine. Having conviction aura makes you extremely useful to the group even if you can't kill anything. Most melee weapons go to you anyway and the gear issues disappear relatively quick. Main issue is vengeance paladin solo self found. I usually imbue a war scepter in normal hope for a good weapon drop and if nothing imbue a divine scepter in nightmare.
Vengeance is a rather complicated skill, if you can't sit through this video you shouldn't use vengeance. You're just gonna make a fool of yourself with that skill.
Cool build but I wish ppl would stop wasting time with this builds…. Nobody will play them because you still gotta kill 1 at a time and other builds can run laps around you for half the effort. Nobody will do anything without teleport and nobody will kill one at a time. If you do then good for you. Great build… just a waste of time.
Hardly a waste of time, fully decked out they literally kill everything in the game with ease, they are amazing group characters with conviction, and the 1 at a time can be overcome with equipment. Vengeance paladin was one of the most enjoyable builds I have run to date.
@@GGMentor oh I don’t doubt is fun and can kill everything. I’m just saying, even if you did 1 billion dmg per hit…. With a budget hammerdin or a blizzard sorc I’ll run laps around you and do it in a fraction of the time it’ll take you. I just don’t know why ppl make this builds when end game won’t take place without teleport or aoe. Is like those videos about “come learn to tele without enigma” not telling you to the very end those items are stupid expensive to repair…. 🤷♂️. But great build ye
@@Jugernaut305 It sounds honestly like you only care about efficiency, which is a poor way to play the game. Teleport is not required, not every build needs to be a hammerdin or a sorc. And further more contrary to some mistaken idea, there are literally hundreds of builds that can clear all content just fine, magic find just fine, and don't need enigma or teleport to do it. I run a kinship full of non optimal, max efficiency builds and not only do we do just fine, we literally already have GG end game lvl gear within 2 week of ladder start. What's more Is we actually had fun doing it.
@@GGMentor I agree and I honestly wish I didn’t. I think enigma is a cancer for this game…. But unfortunately it’ll never go away. I honestly wish I could look the other way…. You have a gift I have not been blessed with.
Good video, great skill and underrated build. A couple points to add:
* Two handed weapons are really good for Vengeance, because you don't really have enough skills to spare for Holy Shield anyway if you're maxing out Vengeance's synergies and the higher base damage on a two-handed weapon will mean greater Vengeance elemental damage, for all the reasons why you state weapon choice is important.
*Because of the first point, mana and life steal will work better than they would on one handed weapons, again because of the higher base physical damage. Triumphant weapons (+ mana recovery per kill) are also good because you will one shot most enemies.
This can result in a very high risk, high reward sort of gameplay. This is where the crowd control of a cold merc can be really helpful.
"High risk, high reward"
Wish I knew this before I made a glass cannon, one shot them but three shot me....on hardcore no less...
@@Nah_Bohdi that sounds stressful but still kinda fun 😅
I love this series so much. Very comprehensive and simple to follow. 🥰
One of the best looking icons for a skill
Very detailed explanation of what does and dose not work with vengeance. Mostly ever used this skill for Physical Immunes but see I was using a less then ideal weapon as of now..
The weapon is very important for sure
Could use an Act 1 merc with cold or fire arrow with faith. That’ll give you fanaticism and play with the elements too
Thanks for all your how to vids. My pali gameplay has improved greatly
I am glad to be of service
Thankyou lots of info. I never realized the weapon made such a big difference until now....you've saved me hours
As it was intended =}
Hey thx for this video, one of the skills i was curious about to see to be well explained.
Hopefully I will have one up on every skill eventually
Very cool and chill stream bud. Keep it up
Doing an avenger Paladin. Conviction/Vengeance is my main jam. Stil low level, and doing single player, but I am very impressed. Been able, in normal difficulty, to clear at players 8 without much of a problem. Now that they upped the Act 1 Mercs, I am using a freesing arrow Rogue. It's been great. Eventually, looking to put a Faith runeword on her to get the Fanaticism aura. Will help with attack rating and attack speed. Also, if they are cold immune, she will at least do her physical damage. If they are immune to cold and physical, I am on my own, but....should be doable. And yes, the mana cost on Vengeance is the biggest issue with it. Found a mana steal ring to help, but that is the biggest weakness of the build so far. If I can, I might add Dreams to see how that works. Give some crowd control. Dream/Dragon might also be interesting. Hydras with Conviction. Seems ok. Thanks for breaking it down for me so i know what to look for! Appreciated!
Glad to be of service Scott, and adding dreams can work very well with a vengeance build.
Thank you for that video. That is exacly my build I try to make since few days. I even have same idea for 3rd act mercenary but thx to your movie I know how to build it better according to items 😊
"They're not going to be immune to every single element" -> and then Pit Lords enter the game ;) Although right now they seem to be "bugged" or rather holy bolt is bugger in such a way that it deals damage even to "magic immune" monsters.
I mention pit lords in the video, but pit lords are also weak to physical which vengeance paladins do have a decent amount of.
Holy Bolt ignores the resistances and immunities of Undead and Demons.
This used to be true of Blessed Hammer, as well.
I’ve been playing a vengeance paladin recently because my 12 year old brain thought it was the coolest skill 16 years ago. It’s a pain to use for most of the game, but it is very viable after gearing up. I would recommend either using a shared stash for gear, or using a different build until you can get good enough gear to make it good
I just respecced my bow enchantress into a avengress, with a kingslayer decapitator.
Sorcs are surprisingly fast w 2h axes, and the masteries really pump vengeance.
Thanks for these ggm. Never played pally before. Currently levelling 2 now with holy fire. At 45 i respecced to hammerdin. I might respec the other one to vengeance. Still looking for a build I like. Your vids are a HUGE help. Cheers
Well if your planning on a vengeance build your gonna need it lol. Vengeance is a complicated skill many people get wrong
Ethereal BOTD Archon Staff is amazing for vengeance paladins. The extremely high minimum damage allows you to guarantee a one hit kill on most things, useful since you can only hit one target at a time. Sounds funny though. Max damage on zerker is 71 vs the 83 minimum on archon, so that max damage you have is basically what your minimum damage would be. Though the str requirement is a bit high!
Great video, Thank you for explaining it. I always loved vengeance builds but didn't quite understand how the damage was calculated.
Now would something like dual dream + Ebotdz + Fort be more effective?
Skills would be like
Max vengeance
Max resist lightning
Max salvation
Get a level 25 conviction
all the one point wonders
And rest would be to Mix resist fire/cold
Dreams with vengeance can be powerful, and the synergies line up so it's not much of an investment. Just a slightly different way you spend them.
Hey, GGM!
What for the life of me I couldn't really find, for the past 20 years, is if Vengeance deals all 3 elemental types in one strike - or if it cycles through the elemental type between strikes
(i.e.: Fire + Cold + Lightning or Fire/Cold/Lightning). If you can please clear this up!
Thank you for your videos, greatly appreciated!
Its all 3 in 1 strike, you will freeze a monster even if you get the flame or electric visual
Absolute the best, love your Videos
My vengence pala is with HOJ, dragon armer, dragon shield, flickering flame helmet, that makes holy fire 43 which hits around me of course with a huge radius and dmg and of course on the weapon, fire sunder and conv are of course included
Ok, got the paladin through Hell level. I agree with you that you have to hit far too many "badguys", although the use of faith bow for my mercenary made a big difference, but I burned gold like no tomorrow resurrecting her. As I had one point in redemtion the mana cost was trivial, but its use slowed the character. I am very glad I looked at your vid.
Great video
How importent is the level of the conviction aura? Is conviction from Infinity strong enough to get the player through Hell?
I would recommend lvl 25 including plus to skills.
It doesn't do anything after lvl 25
Would love to see an elemental paladin, max holly freeze, two dreams, dragon armor and can not remember the weapon with holy fire, max vengeance and max the synergies and a second act mercenary with low resistance aura.... Hitting with everything you have ❤️
What are the best two-handed weapons to use with this?
And is it worth dropping the shield?
On paladin dropping the shield is painful.
But breath of the dying in a ethereal two hander seems to be the best.
Hits like a Mac truck but also you are very weak. I played around with this during season 0 on my vengeance paladin. I had a botd warpike
@@GGMentor Nice. I would have thought like a Glorious Axe could be better though? Like more damage
@ 15:00 I have a Act 3 merc as well. Mainly to boost the poor attack rating of Zeal with his enchant skill. I gave him dual dragon with Flame and Hand of Justice to match his fire skills. Without synergies the holy fire is not super strong but it compliments my double dream + Holy Freeze (or Conviction) auras.
Really good video
Glad you liked it!
I think min max damage or the best for vengance big boost to elemental damage + small boost to physical=more life mana steal
Thx 4 the info
I found out this skill is good for like holyfiredin with Hand of Justice, Dragons and Flickering Flame. This is much better solution than zeal, and i dont need to like swap weapon for grief to have better physical damage on fire immunes, i just go and murderer anything :D
Actually ended up here cuz I'm looking into making a conviction zealer with a baranars that I dropped. Now that I've watched, I feel like baranar is basically vengeance built into a mace.
Still curious about it, definitely using the thing on my zealer, just not yet certain if I should go with fanaticism or conviction.
To the conviction video!
hey man, I know you posted this build a year ago now, but I was wondering if you'd ever tested an act1 merc with an ice arrow or fire arrow? I'm thinking that could buff your attack speed a bit and maybe you could swap out some of your attack speed gear for some more crushing blow for immunes or maybe some more off weapon added min/max damage?
Fun idea, but those rogues sure are a bit stingy about firing out an elemental attack
Edit: I mean act 1 merc with fanatacism from a faith bow
Would enhanced damage not on the weapon still beef up your physical damage with vengeance?
The physical Damage yes, but unfortunately it would have minimal bonus. Usually Off Weapon ED is beefing up an already enhanced damage number, because Vengeance has no enhance to it's physical damage off weapon ED does very little.
@@GGMentor Thanks.
The off wepon ed work kinda like vengence but physical like side by side not one after an other
@@GGMentor I am contemplating on whether or not to respec into vengeance from my zealer build to get past act 1 hell. I have a knout honor as my weapon.
@@jamessmetona3024 it is a powerful build, but without the right weapon it won't work.
I got 1 point in vengeance on my zealadin just to deal with physical immune monsters. It's very slow, but much faster than trying to whittle them down with the small amount of +elemental damage I have with zeal and an act 5 frenzy merc.
Vengeance is highly based on the Damage of the weapon, you can increase it's damage easily by using a higher damage weapon like Breath Of The Dying in an Eth Zerker Axe.
Grief's Damage effect does nothing for Vengeance at all unfortunately so don't use Vengeance with a Grief weapon.
Have you made a video for building mercs? I would find that useful.
This was my #1's build back when and as such it's my first build getting back into d2r. Thanks so much for the refresher course and letting me know the build's still viable.
One thing I do recall is pimping an act 3 merc with some aoe proc gear that would benefit from conviction and crowd control when things got dicey. Any exploration on that front GG?
Generally the act 3 Merc does very well with conviction.
Proc gear doesn't tend to work too well as they don't generally get hit or hit things.
@GGMentor Pretty sure I had a Dream helm on him and who knows what else trying to maximize his dmg output... it was awhile ago. Maybe a sword and shield with freebie auras? I'm still getting reacquainted with gear via your content. Good stuff 👍
@@BionicleJackson unfortunately Dream is generally a poor choice for any character that is not a Paladin or a Sorceress.
Without Synergies, or Lightning mastery the Holy shock aura is extremely low damage.
It's only with the addition of the synergies, or Lightning mastery that Dreams become usable at all. They also have to be worn in a pair Shield and Helmet to get the whole worthwhile effect.
I take it that infinity is not a good rune word for a vengence paladin.
You could theoretically use fanaticism instead, and put infinity on your merc I guess.
But you'd probably be better off with the opposite.
Faith bow on merc and conviction on the paladin
@@GGMentortried it, really brilliant advice!
I used to love this build but I built differently. I went for a lightning/ fire absorb build, maxing out the 3 max resistance as synergy, using lightsaber, t-gods and wisp projector for lightning. Dwarf star and hotspots for fire. And with dragon/dream helm shield combination benefiting for Max resistance it just worked for me. I could go afk against gloams in worldstone keep and just be fine.
Yes Veng Pallys tend to be very tanky in general, as they have tons of Resistances
Hello! I have watched your video right now and I have a question: If there are two paladins in a group, and both activate conviction aura, would that sum up against a monster with high conviction aura?
No, the game only takes the highest level conviction aura within radius. If you have a lvl 15 conviction aura, and your friend has a lvl 20 conviction aura, only the lvl 20 aura will be applied to monsters.
To add onto that, conviction auras "battle" opposing conviction auras, so if a unique enemy is aura enchanted with conviction, but your conviction is a higher level, they're aura will not apply to you, but yours will apply to the monster. The typical example is Uber Mephesto, who rocks a lvl 20 conviction aura, so if you have a lvl 21 aura... His won't impact you!
In the case of two friendly conviction auras only the strongest applies.
I'm the case of two opposing conviction auras you subtract.
So if a monster has lvl 20 and you have lvl 25 then yours wins but only works at lvl 5
Thank you !!
Do “maximum or minimum damage jewels” in armor work towards damage for vengeance?
Which is better? A higher conviction skill or higher vengeance skill?
Conviction caps at lvl 25 anyway so it's pretty easy to max out with plus to skills.
Vengeance gives it's highest bonus from hard points directly into the skill.
Most important thing about vengeance is a very strong weapon like BoTD to take advantage of the way the ability works
Darn. I was hoping Djinn Slayer's (250-500 fire) and Dragonscale's (211-371 fire) would work with Vengeance and Resist Fire.
Good thinking but that's just not how vengeance works
My old build;Vengeance+holy shield+fanaticism and optional;Charge :)
If u can’t afford an EBOTD and Grief is out what are some other weapon choices for a vengeance pally? Does CB, DS OW work with that skill or do we just need something like a high ED Oath?
Ethereal Death could work in a pinch, also an ethereal oath.
Basically anything with massive physical damage.
Botd is your end goal but you can get away with lots of items on the way up.
Even a baranara's star can work for a while.
Heaven's Light with two Shaels might be good?
@@ms.aelanwyr.ilaicos yes
Stormlash seems great, too.
Runemaster might be good if you have a few IAS/% Damage jewels saved up
Back in 2007 I was working on a Vengeance Conviction Pally running Full Immortal Kings, Crown of Ages, Highlords, BKWB, Raven Frost. Anni & Torch.
My question is what that kinda setup work is D2R
my griswold avenger is probably my toughest character. my merc is a rogue with ICE runeword. inner sight helps with AR, the biggest weakness of this build.
With conviction I don’t find that ar is that useful except against act bosses maybe and you can smite them
Building a weird vengeance pally. Pheonix sword and shield, flickering flame helm and COH holy fire maxed with a bunch of plus to skills charms giving me near 40 holy fire and fire sunder
Maxed fire res than 1 point in each other and an act 2 merc with infinity tbh nightmare I just walk other than bosses
long live the algorithm
Can I request the next video be on Fire Claws? Planning on making a Fire Claws werebear using an Earth Shifter soon. :)
Wouldn't act 3 Enchant merc be good with last-wish and maybe bramble?
Might does not do anything for vengeance really
hello genger. i have just started a paladin character and i noticed that i can only use one aura at one time. am i looking at this wrong or i mean is there a way to use more then one aura at one time? thanks. Raven
you can only yourself have 1 aura active at any given time. there are items that grant auras though and that is where you may be confused.
A paladin wearing an item that grants and aura, and using an aura himself would have 2 auras, ect.
Most auras of the same type do not stack with a few exceptions like prayer, and even then only when they are the same level.
never understood why people on auradins go zeal when you have most synergies covered and you can do massive vengeance dmg
Speed is more important when applying elemental damage.
Vengeance for all it's amazing effects is very slow.
Wich one is a best suport? vengance pally with a double heal merc (meditation/prayer) or necro with lower res, infinity on merc and something on iron golem maybe im all wrong
I prefer the act 3 Merc on the vengeance paladin it just makes the most sense. You are running max conviction, something that the act 3 Merc can take advantage of fully.
You could also put a plauge sword on him for LR procs
I love the vengeance, i dont even use the synergys, I'm koing monsters in one to two hits in chaos. You really don't need the synergys geared right.
how does on-weapon % damage to demons/undead interact with veng?
It doesn't, it basically does nothing as it only effects the physical damage portion
Have u tryed this with a infinty war pike and try to max fant
Lol no, but could be funny
Do you think Vengeance is one of your favorite abilities? I Notice you seem to have a soft spot for it :D
I have said as much, the ability to kill anything regardless of immunities is an amazing thing.
Also conviction which is the standard aura to run with vengeance is such a fun group ability
@@GGMentor I've always loved pally but never tried this build. Gotta get on it!
So is +fire/lite/cold dmg scs pointless for this build?
Yes and no, so it doesn't help the vengeance directly but since you are running conviction it will still have a positive effect.
i'm a hammerdin, level 74 right now. Should I invest the points to get into at least one point of vengeance? My melee attack is still basic. I don't have sacrifice, zeal, or anything. Just hammers, blessed aim, some in vigor, and concentration.
Vengeance is Rather useless unless you invest into it heavily, and it requires a very powerful weapon.
So probably not
@@GGMentor Thanks man. I appreciate you taking the time to answer me so quick. It just feels weak that I only have "normal attack" still. I was looking for a way to boost my atk rating, but I finally found angelic wings and halo x2 so i'm using that. I DO have a Baranars star which does 1 - 200 of lightning, ice, and fire dmg. So not sure if that changes things at all.
I have tested this character using "Fanaticism" and a
"Death" Decapitator (up to 18k damage), with a mercenary with Holy Freeze and a "Delirium" helmet and Reaper`s Toll Tresher. Is an unstoppable killing machine.
I am so confused, fanaticism does not help vengeance, except to speed it up.
Death decapitator is mostly deadly strike which again also doesn't effect vengeance.
Seems to me like you just built a physical melee character with extra steps.
I mean the vengeance skill will add some elemental damage. But overall everything you have chosen is leaning into the physical side of the skill which is mediocre at best.
For instance Conviction, decreases all monsters resistance by 150% which is a net increase in damage of 150% essentially.
So if vengeance does 1/4th physical and 3/4th elemental you end up with 3/4th + 150% which is a crazy damage increase.
By leaning only into the physical damage you are only really increasing the 1/4th portion of vengeance. And the 3/4ths fire, ice, lightning are going generally unmodified
@Ginger Gaming Mentor You are totally right mate. It's just the way I like to play it. I'm not a pro at all, I just wanted to try something weird. I'm not even using a shield and focusing all the character's power on the physical like you said. But being the physical damage so high and hitting so fast, in addition to the elemental damage, I think it's not bad. So far it works beautifully. I love your channel bro. Thanks for answering me.😉👍👍
Cool...but what does it show wirhout demon limb? That like showcasing a melee build but then saying "Oh, Im enchanted with battle orders but is probably like X amount less".
Demon limb enchant adds like 200 fire damage, and some attack rating.
The conviction paladin doesn't even need the attack rating because conviction reduces all monster defense by 97%
Does elemental dam on weapon stack with vengeance? Wea. like baranar star
It adds, but doesn't affect the damage output.
So like after all the vengeance calculations happen and it decides how much damage is done it just gets added on at the end as a flat number.
It's far better to have a high damage weapon for vengeance than an elemental one.
While baranaras star will work Because it's an amazing weapon. It's definitely not the best weapon for a vengeance paladin
It would be interesting to see how would it do with sunder charms now
Whats the green aura? And how did u have poison skill blast like that?
Aura=convinction and the poison nova is because of wepon and helm
@@sadp9013 tq tq
An act 2 holy freeze merc with an insight, or an Ice Rouge merc with an insight could still provide the cold CC and help your mana issues with the build.
Mana regeneration is practically useless with small mana pools unfortunately
Would the elemental dam. on wep. like baranar star stack with vengeance?
@@GGMentorI thijk, the Cold Rogue would still be a very good choice as a mercenary. She could use an Insight (why not?) and help you out.
@@sebastian-FX357Z1 yes and no, vengeance depends on physical damage to get it's elemental output.
Not elemental damage.
So something like baranaras star is less useful than something like breath of the dying.
Any elemental damage added not from vengeance, is coincidental and not tied into the skill itself.
It does add to the attack, and when running conviction will get boosted by conviction.
However that's not vengeance that's just plain old elemental damage
What is an is jewel?
Reminds me of a BARBs playstyle
lvl 5 conviction is -70% enemy defense. lvl 10 is -80%. Save the points imo.
and level 25 is -150% so no don't save the points
@@GGMentor not resist, defense
@@GGMentor you were talking about overriding uber meph
ahh I see, honestly every % counts when trying to hit the ubers they are very hard to connect hits on.
I tried the weapon Death with eth berserker axe my damage is 11k
We need a walk through as I'm confused on this Vengeance ;( how exactly does he do nightmare if he's already super gear dependant
The weapon is the only really important bit, but yes it can be a pain without a decent weapon
@@GGMentor so really this guy is better suited at sniping and boss killing after you’ve hit 75 or better to respec into him
@@kristopherleslie8343 I wouldn't level him as a first character, but I have done it on live stream and it's fine.
Having conviction aura makes you extremely useful to the group even if you can't kill anything.
Most melee weapons go to you anyway and the gear issues disappear relatively quick.
Main issue is vengeance paladin solo self found.
I usually imbue a war scepter in normal hope for a good weapon drop and if nothing imbue a divine scepter in nightmare.
@@GGMentor makes sense
@@GGMentor i did one last year and it made me sleepy by nightmare lol
Why not phoenix and hoj
The phoenix fix the mana problem and - res and holy fire and plus ed
super complicated poo poo ability
👍🤡🐍
One if the most gay skills in the game, yet prob one of the hardest hitting
these videos are too long.Just get to the meat and pottoes of the skill.
Vengeance is a rather complicated skill, if you can't sit through this video you shouldn't use vengeance. You're just gonna make a fool of yourself with that skill.
😂
Cool build but I wish ppl would stop wasting time with this builds…. Nobody will play them because you still gotta kill 1 at a time and other builds can run laps around you for half the effort. Nobody will do anything without teleport and nobody will kill one at a time.
If you do then good for you. Great build… just a waste of time.
Hardly a waste of time, fully decked out they literally kill everything in the game with ease, they are amazing group characters with conviction, and the 1 at a time can be overcome with equipment.
Vengeance paladin was one of the most enjoyable builds I have run to date.
@@GGMentor oh I don’t doubt is fun and can kill everything. I’m just saying, even if you did 1 billion dmg per hit…. With a budget hammerdin or a blizzard sorc I’ll run laps around you and do it in a fraction of the time it’ll take you.
I just don’t know why ppl make this builds when end game won’t take place without teleport or aoe.
Is like those videos about “come learn to tele without enigma” not telling you to the very end those items are stupid expensive to repair…. 🤷♂️. But great build ye
@@Jugernaut305 It sounds honestly like you only care about efficiency, which is a poor way to play the game.
Teleport is not required, not every build needs to be a hammerdin or a sorc.
And further more contrary to some mistaken idea, there are literally hundreds of builds that can clear all content just fine, magic find just fine, and don't need enigma or teleport to do it.
I run a kinship full of non optimal, max efficiency builds and not only do we do just fine, we literally already have GG end game lvl gear within 2 week of ladder start.
What's more Is we actually had fun doing it.
@@GGMentor I agree and I honestly wish I didn’t. I think enigma is a cancer for this game…. But unfortunately it’ll never go away. I honestly wish I could look the other way…. You have a gift I have not been blessed with.
3 sunder charms?