【DDR 2013】 Beautiful Dream [SINGLE CHALLENGE] 譜面確認+クラップ

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 25

  • @ndimensional15
    @ndimensional15 2 ปีที่แล้ว +2

    Finally PFC'd this. Sanbai lists this as 15.50; I find it significantly harder than that. I even had to slap mirror in order to even combo through that crossover in the middle.
    Chart feels rather awkward. The freeze section from ~150 to 170 combo is quite difficult to pull off, requiring a spin or a few doublesteps, only to exit with an ambiguous burst at 173 and 179.
    It might be me, but I think this can pass as a 16 out of sheer awkwardness...

    • @wwpl8371
      @wwpl8371 2 ปีที่แล้ว

      Nah I think this is fine as 15.50. Step density isn't there for it to be 16. Straight oath is def harder than this and that chart is like a 15.60.

  • @yangboy123
    @yangboy123 5 ปีที่แล้ว +1

    seems like someone is watching PSMO

  • @SYukimi
    @SYukimi 5 ปีที่แล้ว +1

    ちょうど初めてやりました。なんとかAクリアしたわ。

  • @CodeMarbles
    @CodeMarbles 5 ปีที่แล้ว +3

    this game needs more REDALiCE

  • @baby-lon8501
    @baby-lon8501 4 ปีที่แล้ว +7

    Everyone's having trouble with the crossover halfway through the song (which is understandable alongside constant doublestepping) when the *real* culprit on why this should be a 16 is at the 165 combo where Konami literally gives you the worst freeze patterns that put you in the most awkward position to destroy your combo (makes a Jun boss song from the X trilogy look proud). How is anyone supposed to get past that part consistently? All I can think of is a literal spin, back-footing that first freeze arrow with your left foot (and even still, getting out of that bit with this strategy is awkward at best), or heel-and-toeing the freeze arrows like you were playing ITG so you don't have to twist around.
    Yeah, rant-worthy comment about chart design (my apologies), but I really don't agree with this rating. This honestly should've been re-rated a 16 by DDR A20 PLUS's release and that fact that it hasn't been done yet leaves me with more questions than answers. It feels extremely out of place as a 15. A part of me feels that most (if not all) 15s in DDR are way harder than they should be and this is easily one of them.

    • @danielekwest
      @danielekwest 4 ปีที่แล้ว

      If you just start by crossing over onto the first freeze (combo 166), then you can uncross, recross, and do a lateral to hit the freezes without spinning or doublestepping. The jump into sixteenths out of that feels super awkward as a result, though.

    • @familyguyfreemoviedownload8314
      @familyguyfreemoviedownload8314 3 ปีที่แล้ว +2

      honestly the biggest problem with this chart imo is the fact that the 16th bursts seem purposefully designed to be as uncomfortable as humanly possible. this chart really is a gauntlet of awkward and questionable chart design all the way through, which is a shame because the song is so good

    • @familyguyfreemoviedownload8314
      @familyguyfreemoviedownload8314 3 ปีที่แล้ว +2

      as for those freeze notes tho im fairly sure they can be footswitched without dropping any

    • @wwpl8371
      @wwpl8371 3 ปีที่แล้ว +2

      You can footswitch the freezes by jumping. Just do R -> U -> UL jump -> D -> DR jump -> L. It should be the most consistent way to do that pattern IMO.

    • @Apocalypse754
      @Apocalypse754 3 ปีที่แล้ว +2

      I don't think that specific section of the freeze note is the reason alone to be rerated higher. It is fine as a 15, it's just ambiguous and awkward to play on.
      For something thats more deserving of a rerate can be something like Spanish snowy dance

  • @sushi_takoyaki143
    @sushi_takoyaki143 5 หลายเดือนก่อน

    the difficulty jump from 14s to 15s is absurd.

    • @thesmilingvagrants
      @thesmilingvagrants 5 หลายเดือนก่อน +1

      Yep, 15s are where it starts. Back in the day we didn't really have 14s outside of cartoon heroes and even then that doesn't really prepare you for 15s. The increase in levels is pretty gradual, even from 15 to 16 there isn't a huge jump imo. 17 is a big jump though and from there to 18 and 19 are big jumps as well since 17 is where the game starts giving fast crossovers.

  • @HaruMikawa
    @HaruMikawa 5 ปีที่แล้ว +1

    Ugh, I feel like I could AAA this but the crossover in the middle really messes me up. 😔 I have 986k right now.

  • @TheOneandOnlyCRMartin
    @TheOneandOnlyCRMartin 5 ปีที่แล้ว +8

    1:19 - was that crossover really necessary?

    • @Apocalypse754
      @Apocalypse754 5 ปีที่แล้ว

      Id like to call that, the destroyer of FCs

    • @penta_8726
      @penta_8726 5 ปีที่แล้ว +6

      yeah, it was. that whole section of the chart follows a specific set/order of patterns

    • @yangboy123
      @yangboy123 5 ปีที่แล้ว +2

      yes. do it

    • @BoldNBrash
      @BoldNBrash 5 ปีที่แล้ว +5

      unironically yes. the steps leading up to it were the same pattern, going from quarter -> 8ths -> 16ths. i wish they'd do things like this more, as it's pretty neat in execution.

    • @baby-lon8501
      @baby-lon8501 4 ปีที่แล้ว

      I only had trouble with the series of freeze arrows at the 165 combo because it puts you in an extremely awkward position to get through that part. All I can think of when it comes to getting past that part consistently is a literal spin, back-footing that first freeze arrow with your left foot (and even still, getting out of that bit with this strategy is awkward at best), or heel-and-toeing the freeze arrows like you were playing ITG so you don't have to twist around.
      This honestly should've been a 16 when A20+ was released for all those reasons (including the aforementioned crossover).

  • @kokeseso6216
    @kokeseso6216 5 ปีที่แล้ว

    brilliant 2u (orchestra groove)のChallenge 譜面をお願いできませんか(´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)

  • @Telesmana
    @Telesmana 6 หลายเดือนก่อน

    Why the redalice songs always ranked 1 feet below ? 🤣🤣🤣🤣 16 XD