Fullas Games pretty awesome. I play Reno warlock and that balance will greatly help someone like me and other decks. Also, I will get a decent amount of dust
I really like that Small Time Buccaneer nerf reference at 2:35. For those who haven't yet heard, they's changing its hp to 1 and Spirit Claws will be made 2 mana instead of 1. Yeeey for nerfs!
Good Arthus is waaay overpowered, keeps your little aggro guys from being stopped as you swing face every turn. Evil Arthus is quite weak, because sometimes he might get you something that makes him worth it, but typically just trash, or even worse, doomsayer to nuke your own board and kill your tempo. I think good Arthus should have 4 attack, and evil Arthus should summon some of YOUR low attack minions that died (this has synergy with low attack, high value minions, and you could build a whole deck around him).
Nah, it's not that great. It doesn't make the smaller minions immune, it only prevents minions from attacking. You can still destroy the minions with spells or your Hero Power. So basically Good Arthas just has a shitty version of Taunt. And a 3/7 Taunt for 7 Mana would be worthless to play.
For Tony Spark, I think there needs to be at least 4 weapons, because if there's only 3 then you can 100% of the time get the weapon you need to give you an advantage in that situation. The only other legendary that does something similar to this is Archmage Rafaam, and I believe there's 5-6 different artifacts for the exact reason
The Rafaam part is wrong, but I agree. With the power level of these armor items, guaranteeing you get the one you want and equipping it for free is far too powerful. Either weaken the effects, add a randomness element, or make the armors weapon cards that have to be played from hand instead of auto equipped.
A lot of time ago you asked, among Monk, DK and DH, who should have secrets. I think that for monks it would well represent a sort of martial art counterattack. If you give monks really high costed secrets (like 4 or 5 mana), you could actually make them extremly powerful; something like a really specific condition, but, when satisfied, can easly turn the board in your favor. For example: Disguised Shrine Defences. 5 mana secret, at the end of your opponent's turn, if they have 4 or more minions on board, deal 1 damage to all of them, then summon a Shrine Guardian and give him +1/+1 for every damage dealt. The Shrine Guardian itself is a 2/2 with taunt and can't attack. This secret would be a life destroyer for aggro or zoo decks, and is an overall interesting midrange option good in many situations. Of course it's not meant to be balanced, it's just an idea. P.S. you could actually make secrets that have a meditate effect when activated.
what about a minion that has armor, like for example a 4 cost 4/2 with 2 armor but some cooler abilities like inspire this minion gains armor. You could also have spells like give all your minions 2 armor or something, just an idea but I think would be a decent one
I was actually thinking up a 7 mana legendary myself. it would be murky, a 3/3 with divine shield and fills board with 1/1 murlocs with charge. it would help the murlocs decks problems with late game board control and when at 10 mana it could make a strong combo with the murloc warleader for a powerful charge burst
Slight problem with Serpentra: if you play her at 10 mana crystals (probably pretty common) you will max your hand and burn a card. This is true even at lower mana crystal counts if you already have cards in your hand, which is likely. So she will probably fill your hand and force you to burn, and you may not even get the full benefit of her effect (for instance, if you play her turn seven with more than three cards in hand after she's played, some of your crystals will be destroyed with no effect. Maybe make her destroy half your mana crystals instead? That would be a more manageable effect. Could make the spells cost more (like 2 maybe?) if power level turns out to be an issue. I think keeping them at 1 cost should be fine though, since destroying any number of mana crystals is a major drawback.
Here's an idea: Lich King: 10 mana 7/8 - Battlecry: Transform all Minions into Lich Knights and gain control of them. Lich Knight: 2 mana 0/0 - Randomly distribute 4 points between health and attack, cannot have less than 1/1.
Here's and idea for a monk car, Haunted Boar: 4 mana 3-1 charge: Meditate, Re-summon this minion. This adds some combo potential to the Monk as well as some pretty good value.
the naga is a bit weird since it will automatically mill you when played in most positions. also maybe it should be worded in a way that 0 cost spells dont get more expensive^^
Will you put all classes into your mod, so we can test ones from the past like kil'jaeden or azshara and play as warrior for exaple or warlock or druid
Druid legendary spell: 7 mana discover other form . Moonkin form your hero have + 3 spell damage. Bear form ... Armor from all sources is doble . Cat form your hero attack damage is dobled from all sources.
Do you even _try_ to balance these? A board full of minions with 3 attack is 21 damage per turn which classes without boardclear like Druid or Hunter can't stop.
8 Mana Spell: Storm, Earth and Fire. Summon 3/3 Storm Chen with Windfury and Charge, 7/3 Fire Chen with Charge and Taunt and 9/5 Earth Chen Deathrattle: Summon a random Battlecry Minion and actvate it
Tony looks fun, but kinda strong ... it would be interesting to add 3 up to 7 new Armors to make it much more inconsistent. If you know 100% exactly you can get 1) antri agro armor 2) anti-agro random damage and 3) taunting up then it would maybe be to strong ... if you could get other stuff that would not help you at all in situations its weaker. idk ^^
how about for monk a charge minion that medidates into a stronger charge minion? maybe with low health or attack such as "youthful warrior, 2 mana 1/4 charge, meditate: become a "jade warrior" (3/3 charge, meditate: become a "jade champion" (4/2 charge) I just hope it's nor OP or too slow :P
Destroy your mana crystals and add a random spell for each one costing only One? That's only really good with the Druid card to refill mana crystals lol since you'd only be able to cast 1 Spell without it and only on the next turn. Unless you had the mages spell caster card.
Well its more like a "failed" clickbait. I mean what is the point of the "!?" at the end? It wouldnt make anyone new to the channel want to click on it anymore than just "7 Mana" or even "7 Mana!"
I think the next card full should make are the 1 cost spell we have now but more powerfull like 1 cost spell that more power fullin your hand or new legendaries that are legion base like 5/5 cost 7 and summon a 1/1 at the end yout turn or some fel cards like a fel murloc or a fel dragon it cord work
So what do we think of the balance changes guys?
www.reddit.com/r/hearthstone/comments/5u1ues/upcoming_balance_and_ranked_play_changes/
Fullas Games I waited for this so long YES ! 👏👏
4 mana 7/7 still exist...
Fullas Games pretty awesome. I play Reno warlock and that balance will greatly help someone like me and other decks. Also, I will get a decent amount of dust
Fullas Games with the legion out, would you make legendary weapon card using the legendary weapon in the game
Maybe another King Muka who equips a banana-weapon?
Good luck reaching turn 7 with the current meta
NERFED
meta's slow enough now and will be much slower after ungoro
reads description tiredly, sees
"four mana (7/7) legendaries"
we already have a four mana 7/7 common
You Ting Lei lul
Small-time buccaneer had been already nerfed in this video)
Let's see how long usernames can get,I guess they can pretty damn long like really long But here it's already 1\1, look on Evil Arthas)
"Gawl lord"
Gawl
Gawl
...That's not how you say ghoul fullas XD
Adde21 30 He's referring to the barbaric Roman foes, the Gaul Kappa
Grant Zolldan Lies.
I really like that Small Time Buccaneer nerf reference at 2:35. For those who haven't yet heard, they's changing its hp to 1 and Spirit Claws will be made 2 mana instead of 1. Yeeey for nerfs!
on the hearthstone forms, twitter blew up about it
Good Arthus is waaay overpowered, keeps your little aggro guys from being stopped as you swing face every turn. Evil Arthus is quite weak, because sometimes he might get you something that makes him worth it, but typically just trash, or even worse, doomsayer to nuke your own board and kill your tempo.
I think good Arthus should have 4 attack, and evil Arthus should summon some of YOUR low attack minions that died (this has synergy with low attack, high value minions, and you could build a whole deck around him).
Nah, it's not that great. It doesn't make the smaller minions immune, it only prevents minions from attacking. You can still destroy the minions with spells or your Hero Power. So basically Good Arthas just has a shitty version of Taunt.
And a 3/7 Taunt for 7 Mana would be worthless to play.
Arthus
Step 1: Play “Good” Arthurs
Step 2: Play a taunt with 3 or less attack
Step 3: Win
THAT BLACK SABBATH REFERENCE ON TONY SPARK LOVE IT ! keep up the good work
cuz it is called iron man
Ethan Davis yeah but no you cant just understand the music without knowledge of it :)
Loler FAKIBGG i guess so
Loler FAKIBGG It's officially the iron man theme. Not a reference.
Lapát Jani But it's not the official theme song...
For Tony Spark, I think there needs to be at least 4 weapons, because if there's only 3 then you can 100% of the time get the weapon you need to give you an advantage in that situation. The only other legendary that does something similar to this is Archmage Rafaam, and I believe there's 5-6 different artifacts for the exact reason
There are only three artifacts.
Archmage only has 3 artifacts to choose from. So you get to pick and choose.
The Rafaam part is wrong, but I agree.
With the power level of these armor items, guaranteeing you get the one you want and equipping it for free is far too powerful.
Either weaken the effects, add a randomness element, or make the armors weapon cards that have to be played from hand instead of auto equipped.
Ghoul lord is absolutely amazing! I would like to have him in game :D
Harrison Jones is an actual somewhat important wow character though. Just making things up sort of ruins the fantasy of hearthstone.
dr.defuse-7 mana 9/9 summon 2 boombots for your opponent
DR.KappaPride that pretty bad....maybe more stats or "destroy all mechs"
i am an idiot*
I hâve a Hunter legendary idea: 1/1 for 7, battlecry: destroyes all your beasts and gain their Stats and abilities
A lot of time ago you asked, among Monk, DK and DH, who should have secrets. I think that for monks it would well represent a sort of martial art counterattack.
If you give monks really high costed secrets (like 4 or 5 mana), you could actually make them extremly powerful; something like a really specific condition, but, when satisfied, can easly turn the board in your favor.
For example: Disguised Shrine Defences.
5 mana secret, at the end of your opponent's turn, if they have 4 or more minions on board, deal 1 damage to all of them, then summon a Shrine Guardian and give him +1/+1 for every damage dealt.
The Shrine Guardian itself is a 2/2 with taunt and can't attack.
This secret would be a life destroyer for aggro or zoo decks, and is an overall interesting midrange option good in many situations. Of course it's not meant to be balanced, it's just an idea.
P.S. you could actually make secrets that have a meditate effect when activated.
lol... the nerfed buccaneer
I'm impressed you included nerfed Small-Time Buccaneer.
what about a minion that has armor, like for example a 4 cost 4/2 with 2 armor but some cooler abilities like inspire this minion gains armor. You could also have spells like give all your minions 2 armor or something, just an idea but I think would be a decent one
Also that naga always has you overdraw at least one, maybe more if your hand wasn’t empty
what about the planeswalkers? What happened to them?
You're telling me you chose run before you can walk over 'I am Ironman'
I was actually thinking up a 7 mana legendary myself. it would be murky, a 3/3 with divine shield and fills board with 1/1 murlocs with charge. it would help the murlocs decks problems with late game board control and when at 10 mana it could make a strong combo with the murloc warleader for a powerful charge burst
Slight problem with Serpentra: if you play her at 10 mana crystals (probably pretty common) you will max your hand and burn a card. This is true even at lower mana crystal counts if you already have cards in your hand, which is likely. So she will probably fill your hand and force you to burn, and you may not even get the full benefit of her effect (for instance, if you play her turn seven with more than three cards in hand after she's played, some of your crystals will be destroyed with no effect.
Maybe make her destroy half your mana crystals instead? That would be a more manageable effect. Could make the spells cost more (like 2 maybe?) if power level turns out to be an issue. I think keeping them at 1 cost should be fine though, since destroying any number of mana crystals is a major drawback.
Here's an idea:
Lich King: 10 mana 7/8 - Battlecry: Transform all Minions into Lich Knights and gain control of them.
Lich Knight: 2 mana 0/0 - Randomly distribute 4 points between health and attack, cannot have less than 1/1.
Ghoul lord is an amazing card, I want to see it in-game
Ghoul animation Kreygasm
Arthas + 1/1 Taunt => Enemy cant attack
Actually if you or your opponent has a immune taunt minion then you can just attack past it. It's already a mechanic in the game.
Well it isn't an immune minion it can't just be attacked.
The ghoul animation is dope af
Here's and idea for a monk car, Haunted Boar: 4 mana 3-1 charge: Meditate, Re-summon this minion. This adds some combo potential to the Monk as well as some pretty good value.
*card
I loved the ghoul animation omg!!
the naga is a bit weird since it will automatically mill you when played in most positions. also maybe it should be worded in a way that 0 cost spells dont get more expensive^^
Glad you included Black Sabbath music.
i have waited for this video! so good, i love it.
Noice, a 7-cost legendary, which cost actually 6 but the mana pool shows only 5? Damn good card :D
Will you put all classes into your mod, so we can test ones from the past like kil'jaeden or azshara and play as warrior for exaple or warlock or druid
Druid legendary spell: 7 mana discover other form . Moonkin form your hero have + 3 spell damage. Bear form ... Armor from all sources is doble . Cat form your hero attack damage is dobled from all sources.
Ghoul Lord can say: At the end of your turn silence and Destroy a random minion. Gain It's stats.
Is this mod playable yet, I've been following for what feels like forever can't wait!
What about changing Tony Spark to Tony Slark and give it the murloc tag :D
Do you even _try_ to balance these? A board full of minions with 3 attack is 21 damage per turn which classes without boardclear like Druid or Hunter can't stop.
feel like tony spark's Hulkbuster should be Trollbuster or Drakebuster or something
Card idea: epic, the drunken master. It's a 5 cost 7/8 panda but could attack the wrong character.
So it's a bit like an ogre
Tony sparks: making rogues cry
love this channel
WOAH! SEVEN MANA LEGENDARIES?
If you put taunt on one of Arthas protected minions, how would that work?
Skeletris probably like when you stealth taunt. It just overrides the taunt
8 Mana Spell: Storm, Earth and Fire. Summon 3/3 Storm Chen with Windfury and Charge, 7/3 Fire Chen with Charge and Taunt and 9/5 Earth Chen Deathrattle: Summon a random Battlecry Minion and actvate it
Tony looks fun, but kinda strong ... it would be interesting to add 3 up to 7 new Armors to make it much more inconsistent. If you know 100% exactly you can get
1) antri agro armor
2) anti-agro random damage
and
3) taunting up
then it would maybe be to strong ... if you could get other stuff that would not help you at all in situations its weaker. idk ^^
Mm that acherus and light's hope chapel music :3
How is 1 damage less than avenging wrath considered mini?
question, why does chrome say that the HSmod might be a threat?
make him a skelington and call him boney stark
good job I love your channel so much 🔝🔝🔝🔝
The legend has arrived to Hearthstone, be prepared to die and turn intro a ghost and fade away...... If you want to face my you must contact me.
Medivh ain't the first one, everyone forgets about Bling-O-Tron #FeelsWildMan
Well it is a give your hero recieve double damage for next 3 turns and give enemy a Gorehowl
Why did the buccaneer summoned by arthas have one health?
how about for monk a charge minion that medidates into a stronger charge minion? maybe with low health or attack such as "youthful warrior, 2 mana 1/4 charge, meditate: become a "jade warrior" (3/3 charge, meditate: become a "jade champion" (4/2 charge) I just hope it's nor OP or too slow :P
Love how you say ''Goul'' instead of ghoul
'-' LOOOOOOOOL '-' My Tony Sparesparks (from Facebook group HS Brasil)... hahah
Arthas (light one) should be (Your "other" minions with 3 or less attack can't be attacked)
It should be Blightbuster to fit the wow theme
Destroy your mana crystals and add a random spell for each one costing only
One? That's only really good with the Druid card to refill mana crystals lol since you'd only be able to cast 1
Spell without it and only on the next turn. Unless you had the mages spell caster card.
1:55 Arfus, no he would never hurt a soul
2:17 What if you have a taunt with 3 or less attack
I have an idea for a card Name: Ben Brode , Mana: 1-3/3 When being summoned it says: Finally Ballanced
who will be the next dr 7
1:26
look at the mana, Tony Spark costs 6 mana
Tony Spark? O guess his superhero pseudo name is "Iron Gnome"
Arthas Menethil = THE END IS COMING!!!
2:38 Attack on titan eren's berserk theme
Ghoul Lord seems like it should be a 10 drop with an ability like that.
That Tony Spark looks fun. Too bad the game’s too fast.
Rename Tony to Thaelin, in WoD he had a Ironman Suit
Can I ask where I can download the mode for HS?
but in arthas it say "enemy" not "friendly"
please make a solo advanture
Tony Spark is prettyyyyyyy good
What happened with the (Fan Made) in the title?
why are you doing for HS more than blizzard?:D
love your videos!!
AOT soundtrack-
epic approved
Wait serpetra and mage apprentice would be the ultimate combo! all spell would cost 0
Tony Spark costs 7 mana but you only lost 5 when you played it
rip and I thought you were done with the click bait
Hendrik Dang it's no clickbait since it's really in the video
Hendrik Dang I agree what happened.
Well its more like a "failed" clickbait. I mean what is the point of the "!?" at the end? It wouldnt make anyone new to the channel want to click on it anymore than just "7 Mana" or even "7 Mana!"
Fulla i really wanna amumu and rengar cards from league of legends BTW love your vids
I think the next card full should make are the 1 cost spell we have now but more powerfull like 1 cost spell that more power fullin your hand or new legendaries that are legion base like 5/5 cost 7 and summon a 1/1 at the end yout turn or some fel cards like a fel murloc or a fel dragon it cord work
How you create this battles?
where can you get HearthMod? Someone please tell me
1:27
Heh, you have 10 mana, spend 7, you are left with 4 and the number shows 5 :P
can we play with the monk?
What Kind of Strange Version of Hearthstone are you playing?
2:05 Shouldn't be the text be like.. "Your other minions" ? But it's nice anyway..
Why not make arthas a 'choose one' card?
where is 7 mana 4/4?
I want to ask you Fullas, is this kind of mod playable by any other but you?
Whouldent the Ghoul Lord be better to visualise if it was "Silence and destroy"?
...Also, Flesh-Eating Ghoul didnt see competitive play.
i see a gorehowl upgrade tony spark deck >:D
Nice!
Lady Serpentra into astral communion combo? :^)
***** thatsthejoke.jpeg
can you do dark onyxia?