Thanks really appreciate it! I love having that "mad scientist" feeling where maybe 80% of the "inventions don't work but then there's that other 20% where its like hold on this guy is on to something lol. That's why I love trying unique, unknown or revisit underappreciated tech cards and archtypes. :D
@@JessePerezStrategyGamingyou’re cool, thanks for being you. I don’t agree with every single conclusion but you’re still entertaining and you have a curious mind and explore concepts no one else does in very good detail.
The feeling and dopamine that releases when you use this card vs someone is unmatched! That's why I was extra hyped on this commentary i was still feeling that rush lol.
Unless I misunderstood it, the calculation happens twice. One for deciding whether you can activate the trap or not, and a second one to decide whether you get to nuke or not. The first part has a lower bound of 3 (1+2x1), and an upper bound of 36 (12+2x12). However, that is only for the first part of the effect. To get into the second effect, we need to take into account the opposing monster we're "targeting". For both effects to happen, the actual maximum number that we can "input" for both effects are 23 (1+2x11) for the first part, and 12 (1+11) for the second part. Those numbers mean the trap is activated when there are a total of 23 cards in both players' field and hand, and the banishing effect triggers when the opponent has a level/rank 12 monster. This is the actual upper limit of the card, and this can be used to determine the maximum value for the first number, relative to the value of the second number we want. Below is my calculation for each targeted level/rank: (format is "2nd number: minimum - maximum 1st number") - 1: impossible - 2: only three - 3: four - five - 4: five - seven - 5: six - nine - 6: seven - eleven - 7: eight - thirteen - 8: nine - fifteen - 9: ten - seventeen - 10: eleven - nineteen - 11: twelve - twenty one - 12: thirteen - twenty three The function to determine those are these: - For minimum: T + 1 - For maximum: 2T - 1 (T is the targeted number for the banishing effect) So, if we want to nuke an opponent that has a level 4 monster on the field, we can't do it unless the total number of cards in both players' hands and fields are either 5, 6, or 7. This is because 7 (1+2x3) is the largest number we can do, if we want to then input 4 (1+3). Similar reasons apply for the other numbers. Another thing to note is that the determining factor for the first number to be odd or even is only on the fusion monster. The xyz monsters will always equate to an even number because we need to banish 2 of them. With 5 fusion monsters of level 1-5, and two copies of xyz monsters of rank 3-7, we can get this table: (formatted like the previous list) - 1-3: impossible - 4: only seven - 5: eight - nine - 6: nine - eleven - 7: ten - thirteen - 8: eleven - fifteen - 9: thirteen - sixteen - 10: fifteen - seventeen - 11: seventeen - eighteen - 12: only nineteen The rank/level of those monsters are chosen from a starting point that is the maximum first number for aiming opponent's level 8, which is a pair of level 1 fusion and 2x rank 7 xyz. From there I just added four more pairs, fusions of level 2-5 and 2x xyz monsters of rank 3-6. It's impossible to hit the whole range of aiming level 8 with only 15 cards in extra deck. That is, from only one activation of the trap card. The trap card is not once per turn, and multiples can be activated in the same chain. We can resolve the first one just to banish monsters from the extra deck (only fulfilling the first part). Then resolve the second one, fulfilling both parts, with 4 different numbers to work with for the second part of the effect. With 2 activations (in the same chain) and the same selection of extra deck monsters, we can get this table: - 1-3: impossible - 4 -> 7, 9, 11 - 5 -> 8-9, 10, 11, 13 - 6 -> 9-11, 12, 13, 15 - 7 -> 9, 10-13, 14, 15 - 8 -> 10, 11-15, 16 - 9 -> 11, 12, 13-16, 17 - 10 -> 11, 13, 14, 15-17 - 11 -> 13, 15, 16, 17-18 - 12 -> 15, 17, 19 With 2 activations not in the same chain, the calculations become even more flexible. With the result that the tables have shown, it's quite clear that the card functions better if you can play 2 copies of them. However, there are other ways to make this card performs better. I can think of two. One, you decide what monster level you will aim with the trap card (i.e. you give them a monster, or you target specific archetypes). Two, you set up your banishment with one or more fusion/xyz monsters before using the trap card. For the first option, I can think of Nibiru, and Fallen of Albaz stuffs that I don't particularly understand (I dropped YGO some time ago). Nibiru makes a level 11 token for your opponent. And a Fallen of Albaz (or not) fusion monster can special summon a monster for your opponent. And of course Kaiju exists, but you can't drop them during your opponent's turn. For the second option, I believe setting up one xyz monster of rank 1 is best. This way, you only need to dump the appropriate fusion level to sum up with the already banished xyz rank when you use the trap. The xyz monsters you dump for the trap's first effect can be anything as long as the resulting number matches the number of cards "everywhere". Though I'm not certain if this is the best setup. Or if this setup is even easy to achieve in YGO now. Or if setting up 2 copies of the trap card is easier. I'm surprised to find out this kind of card exists in YGO now. I know YGO is wild (in stupid sense), but this one card is truly wild in puzzling sense. Thank you for making a video of this card.
Thanks for the deep dive, it's honestly a card that needs a lot of thinking, especially with the multiple calculations involved. It's why I strive to make these kinds of cards easily usable for the average person. Which is why I tried to explain and develop that "cheat sheet" so that we can instantly look at a board and know whether or not we can resolve the Simultaneous Equation Cannons.
Also among other cards that can give don't forget about Kaijus and things like Ken/Gen which I mentioned as well. Kaijus are really good as they can give you a specific level your aiming for. Which also makes me think there might be some potential combining this with metaltronus to get more bang for your buck.
The condition is T < C < 2T With C is the total card count And T is the target level/rank Because - F + 2*X = C - F + X = T - X = C - T > 0 - F = T - X = 2T - C > 0 - T < C < 2T Since T is in range [1;12] -> C is in range [2;23]. Each level/rank's number of combination is T - 1. So the highest level that we can cover all combination is 8 because 2*(T - 1) ≤ 15 T ≤ 8 (1+7,2+6,3+5,4+4, ...)
yo, thanks for making that comparison table, I believe each will make his extra deck choices, and that decision will define the duel. also every time I see you rocking that Voiceless Voice deck, I want to build it even more.
Great video as always Jesse! Simultaneous Equation Cannons is such a blowout card, but I feel it can get dicey to activate it if you’re in a time crunch
EXCATLY! Which is why I made that Cheat Sheet to know if i can Immediately resolve it or not just by looking at the board state. After a few times using it you automatically know what to do and it makes take just seconds to resolve.
It's funny that if this card is seriously going to be meta (or it already is), YGO evolves yet again, adding actual mathematics to the game. What a direction to power-creep the game lol. Looking forward to more math cards, since I know hand-traps have steadily multiplied themselves haha.
I have been thinking of a Twitch stream for a while, I think that would be fun! Maybe soon! I am waiting to gain a bit more following so I'm not steaming to just 20 people. Thanks for the support!!
I actually HAVE been using WF! Right now my testing has been proven to give somewhat average results about 45-55% Win Rate in climb based on cointoss so nothing special to report so far. But my builds I have been using are a bit unique with strange & uncommnon engines that net decks won't typically find so I'll let you know if I find something spicy.
I think level 8 and 10 need more attention: fusion_level [2, 3, 4, 5, 6, 7] xyz_rank [2, 3, 4, 5, 6] Monster Lvl/Rank to Match: 4 Possible Total Cards: [6] Monster Lvl/Rank to Match: 5 Possible Total Cards: [7, 8] Monster Lvl/Rank to Match: 6 Possible Total Cards: [8, 9, 10] Monster Lvl/Rank to Match: 7 Possible Total Cards: [9, 10, 11, 12] Monster Lvl/Rank to Match: 8 Possible Total Cards: [10, 11, 12, 13, 14] Monster Lvl/Rank to Match: 9 Possible Total Cards: [11, 12, 13, 14, 15] Monster Lvl/Rank to Match: 10 Possible Total Cards: [13, 14, 15, 16] Monster Lvl/Rank to Match: 11 Possible Total Cards: [15, 16, 17] Monster Lvl/Rank to Match: 12 Possible Total Cards: [17, 18] Monster Lvl/Rank to Match: 13 Possible Total Cards: [19]
yes! very astute observation that I didn't include the full chart. I didn't go over total possible cards "12" because with so many handtraps many decks usually start natually trading 1 for 1. Also the balancing act of the extra deck is difficult as it is. I should have though presented some more alternatives like you mention and go over that a bit more even if I don't think it was relevant. I think I was afraid I would confuse the average viewer even more the more we dive into this lol. (this card is perhaps the most confusing card in YGO) so making this video educational & entertaining & informative was a tough balancing act. But yes big brain viewers like yourself I'm happy you picked up that the card could be improved upon and that's the goal.
Not sure if this is possible, but i would really appreciate if you could upload the cheat sheet as a separate document we could download. I feel like it would be quicker and more convenient to have that than to jump around between screenshots or have the video open 24/7. Thanks in advance, and amazing video (like always)
You didn’t show all of the work. Because the usual ratio of Sec is XYZ 3-6 and fusion 1-7 with Thyphon and SP as the flex spots. Because you want to hit 10 and 8 as your target lvl primarily. And you want to hit as many cards as possible. So maybe you could do the math for the rest of the lvls and post it in the Dc?
Yes! Your right I did leave some out but it was a strategic omission but there could be some value there for certain decks. For example Rank 7 and Rank 7 XYZ and 1 could target a level 8 monster but there would have to be 15 cards everywhere for that to work. I tried to keep the chart 12 "everywhere cards" and under. I did this because that is what I thought would be the most relevant. With handtraps like ash, veiler, & imperm etc. always going minus and lowering the total count its usually not worth brining extra XYZ in the decklist that are higher to cover such high numbers over 12 cards everywhere. Also it would make a mess to completely cover everything for a very low percentage scenario. Would we really want to bring 2 Rank 9s and a level 2 to cover the chance the opponent has a level 11 monster and has a total of 20 cards everywhere? Mabye? But we would have to make huge sacrifices in the other numbers and lose the more consistent and likely scenarios. Also, as a Math Yugioh TH-camr I try very hard to balance the line between entertainment/knowledge/and relevancy. I made an informed decision to do what the Schools multiplication tables stop at 12 is where i decided to stop because of relevancy as well. Even with the table as it was I had to make some cuts and I included 15 ED cards. At the end of the day you are correct and I indeed could create a full chart, but alot of it would be fluff and not useful for the average player and I might actually LOSE them in the Confusion. The card is hard enough to understand as it is. I DO APOLOGIZE though, as in my quest to make the card EASIER to digest I OMITED information that is relevant in small scenarios and eagle-eyed/ Big Brained Viewers like yourself that love knowledge I didn't put it in at your expense. Sorry about that ! I think I will go ahead and update the chart and put the FULL chart in our discord because that's where dedicated mathematicians are lol.
Likely Master Duel - it takes the way the need for judge calls and has an official replay system. Also - its better for the viewing & commenting experience IMO.
Lmao yeah I mixed my words! I was thinking either Uncle Pete the generic cookout uncle and Betty Crocker the the fictional character and brand known for recipes & food. So much was going on that I just combined them into one lol.
This is great, amongst the ocean of yugitubers that talk about the same decks, you stand out as one of the few channels that do very unique content.
Thanks really appreciate it! I love having that "mad scientist" feeling where maybe 80% of the "inventions don't work but then there's that other 20% where its like hold on this guy is on to something lol. That's why I love trying unique, unknown or revisit underappreciated tech cards and archtypes. :D
FACTS
@@JessePerezStrategyGamingyou’re cool, thanks for being you. I don’t agree with every single conclusion but you’re still entertaining and you have a curious mind and explore concepts no one else does in very good detail.
The replay commentary was so funny I was rolling 🤣
The feeling and dopamine that releases when you use this card vs someone is unmatched! That's why I was extra hyped on this commentary i was still feeling that rush lol.
this was really entertaining to watch, as a lab player, i wanna try this simultaneous cannon card🤣
Awesome! I am glad you liked it ! Yes Lab has been especially winning ALOT of Big Tournaments with it lately too!
The card can't summon Cucumber Horse. 0/10
One of these tech card showcases I am going to bust out the horse out of nowhere! It will be for you.
Unless I misunderstood it, the calculation happens twice. One for deciding whether you can activate the trap or not, and a second one to decide whether you get to nuke or not. The first part has a lower bound of 3 (1+2x1), and an upper bound of 36 (12+2x12). However, that is only for the first part of the effect. To get into the second effect, we need to take into account the opposing monster we're "targeting".
For both effects to happen, the actual maximum number that we can "input" for both effects are 23 (1+2x11) for the first part, and 12 (1+11) for the second part. Those numbers mean the trap is activated when there are a total of 23 cards in both players' field and hand, and the banishing effect triggers when the opponent has a level/rank 12 monster. This is the actual upper limit of the card, and this can be used to determine the maximum value for the first number, relative to the value of the second number we want. Below is my calculation for each targeted level/rank:
(format is "2nd number: minimum - maximum 1st number")
- 1: impossible
- 2: only three
- 3: four - five
- 4: five - seven
- 5: six - nine
- 6: seven - eleven
- 7: eight - thirteen
- 8: nine - fifteen
- 9: ten - seventeen
- 10: eleven - nineteen
- 11: twelve - twenty one
- 12: thirteen - twenty three
The function to determine those are these:
- For minimum: T + 1
- For maximum: 2T - 1
(T is the targeted number for the banishing effect)
So, if we want to nuke an opponent that has a level 4 monster on the field, we can't do it unless the total number of cards in both players' hands and fields are either 5, 6, or 7. This is because 7 (1+2x3) is the largest number we can do, if we want to then input 4 (1+3). Similar reasons apply for the other numbers.
Another thing to note is that the determining factor for the first number to be odd or even is only on the fusion monster. The xyz monsters will always equate to an even number because we need to banish 2 of them.
With 5 fusion monsters of level 1-5, and two copies of xyz monsters of rank 3-7, we can get this table: (formatted like the previous list)
- 1-3: impossible
- 4: only seven
- 5: eight - nine
- 6: nine - eleven
- 7: ten - thirteen
- 8: eleven - fifteen
- 9: thirteen - sixteen
- 10: fifteen - seventeen
- 11: seventeen - eighteen
- 12: only nineteen
The rank/level of those monsters are chosen from a starting point that is the maximum first number for aiming opponent's level 8, which is a pair of level 1 fusion and 2x rank 7 xyz. From there I just added four more pairs, fusions of level 2-5 and 2x xyz monsters of rank 3-6. It's impossible to hit the whole range of aiming level 8 with only 15 cards in extra deck. That is, from only one activation of the trap card.
The trap card is not once per turn, and multiples can be activated in the same chain. We can resolve the first one just to banish monsters from the extra deck (only fulfilling the first part). Then resolve the second one, fulfilling both parts, with 4 different numbers to work with for the second part of the effect.
With 2 activations (in the same chain) and the same selection of extra deck monsters, we can get this table:
- 1-3: impossible
- 4 -> 7, 9, 11
- 5 -> 8-9, 10, 11, 13
- 6 -> 9-11, 12, 13, 15
- 7 -> 9, 10-13, 14, 15
- 8 -> 10, 11-15, 16
- 9 -> 11, 12, 13-16, 17
- 10 -> 11, 13, 14, 15-17
- 11 -> 13, 15, 16, 17-18
- 12 -> 15, 17, 19
With 2 activations not in the same chain, the calculations become even more flexible.
With the result that the tables have shown, it's quite clear that the card functions better if you can play 2 copies of them. However, there are other ways to make this card performs better. I can think of two. One, you decide what monster level you will aim with the trap card (i.e. you give them a monster, or you target specific archetypes). Two, you set up your banishment with one or more fusion/xyz monsters before using the trap card.
For the first option, I can think of Nibiru, and Fallen of Albaz stuffs that I don't particularly understand (I dropped YGO some time ago). Nibiru makes a level 11 token for your opponent. And a Fallen of Albaz (or not) fusion monster can special summon a monster for your opponent. And of course Kaiju exists, but you can't drop them during your opponent's turn.
For the second option, I believe setting up one xyz monster of rank 1 is best. This way, you only need to dump the appropriate fusion level to sum up with the already banished xyz rank when you use the trap. The xyz monsters you dump for the trap's first effect can be anything as long as the resulting number matches the number of cards "everywhere". Though I'm not certain if this is the best setup. Or if this setup is even easy to achieve in YGO now. Or if setting up 2 copies of the trap card is easier.
I'm surprised to find out this kind of card exists in YGO now. I know YGO is wild (in stupid sense), but this one card is truly wild in puzzling sense.
Thank you for making a video of this card.
Thanks for the deep dive, it's honestly a card that needs a lot of thinking, especially with the multiple calculations involved. It's why I strive to make these kinds of cards easily usable for the average person. Which is why I tried to explain and develop that "cheat sheet" so that we can instantly look at a board and know whether or not we can resolve the Simultaneous Equation Cannons.
Also among other cards that can give don't forget about Kaijus and things like Ken/Gen which I mentioned as well. Kaijus are really good as they can give you a specific level your aiming for.
Which also makes me think there might be some potential combining this with metaltronus to get more bang for your buck.
The condition is T < C < 2T
With C is the total card count
And T is the target level/rank
Because
- F + 2*X = C
- F + X = T
- X = C - T > 0
- F = T - X = 2T - C > 0
- T < C < 2T
Since T is in range [1;12] -> C is in range [2;23].
Each level/rank's number of combination is T - 1. So the highest level that we can cover all combination is 8 because 2*(T - 1) ≤ 15 T ≤ 8 (1+7,2+6,3+5,4+4, ...)
yo, thanks for making that comparison table, I believe each will make his extra deck choices, and that decision will define the duel. also every time I see you rocking that Voiceless Voice deck, I want to build it even more.
Great video as always Jesse! Simultaneous Equation Cannons is such a blowout card, but I feel it can get dicey to activate it if you’re in a time crunch
EXCATLY! Which is why I made that Cheat Sheet to know if i can Immediately resolve it or not just by looking at the board state. After a few times using it you automatically know what to do and it makes take just seconds to resolve.
It's funny that if this card is seriously going to be meta (or it already is), YGO evolves yet again, adding actual mathematics to the game.
What a direction to power-creep the game lol. Looking forward to more math cards, since I know hand-traps have steadily multiplied themselves haha.
I tried it just this morning and i banished an entire negate board. I played through like 5 disruptions. Felt SO good
17:04 Someone's really enjoying himself there. LOL.
AHA! It is I! Faster than a Tenpai OTK! 🔥
With quick speed on getting the first comment - The King is back!
@JessePerezStrategyGaming at least for today; lmao
You rule Jesse day 2 of asking for a Twitch stream. I really like how animated you are, keep up the great work!
I have been thinking of a Twitch stream for a while, I think that would be fun! Maybe soon! I am waiting to gain a bit more following so I'm not steaming to just 20 people. Thanks for the support!!
Daruma cannon and book of eclipse for the win.... 🎉 No face up target, no effect
Make a deck with white forest either combo,floodgate give us your thoughts!
I actually HAVE been using WF! Right now my testing has been proven to give somewhat average results about 45-55% Win Rate in climb based on cointoss so nothing special to report so far. But my builds I have been using are a bit unique with strange & uncommnon engines that net decks won't typically find so I'll let you know if I find something spicy.
Banish but not BFD? Obviously that means one thing: GHOTI SWEEP
I think level 8 and 10 need more attention:
fusion_level [2, 3, 4, 5, 6, 7]
xyz_rank [2, 3, 4, 5, 6]
Monster Lvl/Rank to Match: 4 Possible Total Cards: [6]
Monster Lvl/Rank to Match: 5 Possible Total Cards: [7, 8]
Monster Lvl/Rank to Match: 6 Possible Total Cards: [8, 9, 10]
Monster Lvl/Rank to Match: 7 Possible Total Cards: [9, 10, 11, 12]
Monster Lvl/Rank to Match: 8 Possible Total Cards: [10, 11, 12, 13, 14]
Monster Lvl/Rank to Match: 9 Possible Total Cards: [11, 12, 13, 14, 15]
Monster Lvl/Rank to Match: 10 Possible Total Cards: [13, 14, 15, 16]
Monster Lvl/Rank to Match: 11 Possible Total Cards: [15, 16, 17]
Monster Lvl/Rank to Match: 12 Possible Total Cards: [17, 18]
Monster Lvl/Rank to Match: 13 Possible Total Cards: [19]
yes! very astute observation that I didn't include the full chart. I didn't go over total possible cards "12" because with so many handtraps many decks usually start natually trading 1 for 1. Also the balancing act of the extra deck is difficult as it is.
I should have though presented some more alternatives like you mention and go over that a bit more even if I don't think it was relevant. I think I was afraid I would confuse the average viewer even more the more we dive into this lol.
(this card is perhaps the most confusing card in YGO) so making this video educational & entertaining & informative was a tough balancing act.
But yes big brain viewers like yourself I'm happy you picked up that the card could be improved upon and that's the goal.
bro sooo out of pocket with the ad libs lmao. thx for another great video.
The power of Pine Sol LOL
The intro is so unhinged 😂
this card is amazing
Not only that - The feeling when it resolves - the rush it gives is unmatched! You feel like a king.
Not sure if this is possible, but i would really appreciate if you could upload the cheat sheet as a separate document we could download. I feel like it would be quicker and more convenient to have that than to jump around between screenshots or have the video open 24/7.
Thanks in advance, and amazing video (like always)
lmao the bait was lit
You didn’t show all of the work.
Because the usual ratio of Sec is XYZ 3-6 and fusion 1-7 with Thyphon and SP as the flex spots.
Because you want to hit 10 and 8 as your target lvl primarily.
And you want to hit as many cards as possible.
So maybe you could do the math for the rest of the lvls and post it in the Dc?
Yes! Your right I did leave some out but it was a strategic omission but there could be some value there for certain decks. For example Rank 7 and Rank 7 XYZ and 1 could target a level 8 monster but there would have to be 15 cards everywhere for that to work.
I tried to keep the chart 12 "everywhere cards" and under.
I did this because that is what I thought would be the most relevant. With handtraps like ash, veiler, & imperm etc. always going minus and lowering the total count its usually not worth brining extra XYZ in the decklist that are higher to cover such high numbers over 12 cards everywhere. Also it would make a mess to completely cover everything for a very low percentage scenario.
Would we really want to bring 2 Rank 9s and a level 2 to cover the chance the opponent has a level 11 monster and has a total of 20 cards everywhere? Mabye? But we would have to make huge sacrifices in the other numbers and lose the more consistent and likely scenarios. Also, as a Math Yugioh TH-camr I try very hard to balance the line between entertainment/knowledge/and relevancy.
I made an informed decision to do what the Schools multiplication tables stop at 12 is where i decided to stop because of relevancy as well. Even with the table as it was I had to make some cuts and I included 15 ED cards.
At the end of the day you are correct and I indeed could create a full chart, but alot of it would be fluff and not useful for the average player and I might actually LOSE them in the Confusion. The card is hard enough to understand as it is.
I DO APOLOGIZE though, as in my quest to make the card EASIER to digest I OMITED information that is relevant in small scenarios and eagle-eyed/ Big Brained Viewers like yourself that love knowledge I didn't put it in at your expense. Sorry about that !
I think I will go ahead and update the chart and put the FULL chart in our discord because that's where dedicated mathematicians are lol.
bro your commentary is hilarious
4:40 Misnomener = Misnomer of Misdemeanor level severity
"tall slender geeky white boys"
Not here. You better be outside all day, super rugged, ripped, and wealthy.
How the Hell did you get rich on manual labor? Tall, slender, geeky, and pasty is where all the money is! 🤑
Will the tournament be Master Duel or TCG format?
Likely Master Duel - it takes the way the need for judge calls and has an official replay system. Also - its better for the viewing & commenting experience IMO.
@@JessePerezStrategyGaming Neat, how do I sign up?
Will make community posts about it but the most information will be in the discord.
Uncle Betty? lol
Lmao yeah I mixed my words! I was thinking either Uncle Pete the generic cookout uncle and Betty Crocker the the fictional character and brand known for recipes & food. So much was going on that I just combined them into one lol.
this card is dumb
Yet another strong Card, Altergeist can't really use 🥲
Amazing content as always tho!