MORE Rules to Steal for Your TTRPG Campaign!

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 17

  • @SergioLeRoux
    @SergioLeRoux 6 หลายเดือนก่อน +2

    I believe that Minions that save against area attacks just don't die, instead of half damage (which would kill them anyway)

    • @kalinthealias9382
      @kalinthealias9382 6 หลายเดือนก่อน

      There's also the fact that Minions are not just one shot kills automatically in 4e dnd. It works where they are one shot kills provided you can roll equal to or higher than their abnormally high AC. They have 1 HP though.

  • @df344
    @df344 7 หลายเดือนก่อน +1

    I love the recommendations for Frankenstein TTRPGs!

  • @oettrpg
    @oettrpg 7 หลายเดือนก่อน +1

    Love yall's style! ~~~ Pro Tip: Add timestamps to your video :)
    I'm excited to see your channel grow.
    It's not a popular opinion, but 4e is my favorite edition of DnD... Everytime I try to talk about it people respond with all these rumors and assumptions they have about it... How is it that happened? Everyone believes rumors about 4e that are just not true... and a lot of what they love in 5e and pf2e came from 4e! Anyways.... Minions are FUN! Minions can add a ton of danger to an encounter if they are not dealt with and they are so much fun to kill... and combat with minions and 1 or 2 stronger enemies goes a lot fast rather than having 6 enemies with larger HP pools and varying AC.
    Also from 4e... Skill Challenges! I use those all the time... It really helps with player agency too... whenever my players' choices lead to something that I as a GM don't want to say yes to, but I also don't want to say no to, I just make a skill challenge and tell the players that they need x amount of successes before x amount of failures for them to get what they want. And it's so much fun... the players get to collab and be creative. And the scene that occurs from that is a memorable one.
    ALSO from 4e.... Powers!.... you can really spice up your game by giving each player a Daily Power from 4e into your 5e game... it doesn't take long to convert at all. Like... you can give a paladin or cleric "Martyr's Retribution". Once per day they can roll STR vs AC and spend a Hit Die (previously a Healing Surge) to do [Proficiency]d[Hit die] damage, half on a miss. So a lvl 5 cleric would do 3d8 damage.
    And to the people that think that would break the game... make monsters deadlier! Combat is boring when it draaaaggggggsssss on ... Daily Powers speed it up... just make monsters also do more damage... If a monster does an attack for d6, it's now a d8 or d10.
    Anyways... just a homebrew you can add to 5e that players will love... they will like browsing 4e powers and choosing one that makes sense for their character... They will also be able to thematically create a character they want more easily. They can choose their base class, and one of the powers they select might add a spice of another archetype to them.
    4e is a goldmine to steal from in my opinion.

    • @WhatisTableTop
      @WhatisTableTop  7 หลายเดือนก่อน

      Thanks for your response! We also like to do the skill challenges as well as the bloodied condition!

  • @kalinthealias9382
    @kalinthealias9382 6 หลายเดือนก่อน

    Checkout Iron Kingdoms TTRPG. It's based off a TT wargame. It has a character creation option where PCs whom take similar careers become a Company, and garner a boon or bonus. It's similar to those Skill Kits you spoke about.

  • @rommdan2716
    @rommdan2716 5 หลายเดือนก่อน

    Bennies a Powers from Savage Worlds have to be my favorite mechanics

  • @awaytoanywhere699
    @awaytoanywhere699 20 วันที่ผ่านมา +1

    video idea: how to handle carry limits and weight of items.
    for my next campaign I’m thinking of a max. of 12 items to carry for the PC, regardless of weight of the item. But with the benefit of a -let’s say - magic shoebox of 12 slots for micro items/figurines like a folding boat, a ladder etc. but just one shoe box per player/or maybe even per party.

    • @WhatisTableTop
      @WhatisTableTop  20 วันที่ผ่านมา +1

      That’s a fair point! Carry capacity is always a weird mechanic regardless of the game you play - Frank

  • @radielkill
    @radielkill 7 หลายเดือนก่อน +1

    I stole from dnd (5e or 4e idk really) the "challenge" mechanic: you tell your players something needs to be achieved ( like they need to enter a temple or like they need to escape from a collapsing building) and they need x amount of success to do it, plus with some caveats like not using the same spell or ability two times in a row, and that they need to tell me how they are gonna do it, every round something happens and the scene transform ( a guard heard a noise, a gigantic rock is on the way of the exit, etc...) I use it for mothership and worked amazing, so I'm planning to use it in other ttrpgs.

    • @WhatisTableTop
      @WhatisTableTop  7 หลายเดือนก่อน

      We also love skill challenges!

  • @BeepCrank
    @BeepCrank 7 หลายเดือนก่อน +2

    I actually stole a mechanic from a video game and put it into my D&D game, and I don't think I can go back. The gem socketing system in Diablo 2 is so much fun and allows for a lot of weapon variety and abilities. It really makes weapon users think about what weapons they want to bring into combat and how they want to tackle a problem.

    • @awaytoanywhere699
      @awaytoanywhere699 20 วันที่ผ่านมา

      so cool! can you elaborate on handling on mechanics, or is it straight forward?

    • @BeepCrank
      @BeepCrank 19 วันที่ผ่านมา +1

      @awaytoanywhere699 So long story short, weapons and armor can anywhere from 0-5 sockets [usually depending on the +1-3 bonus of the magical item] and then there were 9 gems of different damage types. It started by just changing the damage type of the weapon, but the more of the same gem you put in, you'd get an extra damage die depending on how many you put in [I went d6-d12 for 2-5 gems]. You were also free to mix and match which was important because it helped get over standard creature resistances

  • @GrizzledNoob
    @GrizzledNoob 5 หลายเดือนก่อน +1

    I used to think I hated the D20 system because it was too swingy with every die roll. It turns out the part i really don't like is how much of the total roll is dependent on the D20 result in D&D. So there are times it's not the system as a whole that can be tough, it's breaking it down to the specifics that cause the dislike.

    • @WhatisTableTop
      @WhatisTableTop  5 หลายเดือนก่อน +1

      I think that’s a fair point. Because I do like Pathfinder 2e and it uses a d20 system, but because the modifiers are much higher than DnD it doesn’t feel as bad for the dice to be swingy

    • @GrizzledNoob
      @GrizzledNoob 5 หลายเดือนก่อน +1

      @WhatisTableTop That is exactly the system that caused me to realize my real issue. That small change was huge for me. I enjoyed the video and subscribed. I love conversations about all rpgs and systems. Thanks!