When you have a lot of those enderIO travel anchors and holding the travel stick just gives you a sea of text there is a little trick… In the UI of the anchor, where you can type in a name there is a inventory slot on the right hand side of the text field, it will only hold a ghost of an item; that item will be an icon next to the name when you’re holding the staff. So I put a honeycomb there in my ‘bees’ travel anchor, a skull on my ‘mob farm’ one, a hoe on my ‘crop farm’ one etc… Then when you hold the travel staff it’s much easier to find the one you’re looking for. You might even try leaving the text field blank and it might be cleaner, I never tried that (only thought of it just now to be honest) The cognisant dust thing (dropping from wither or dragon kills or both) is a setting in the configs, the wither is turned off in atm10. Gothboy was saying the other day that it was also so in atm9 skies, I’m not big on sky blocks so I never saw that. So maybe it’s a bug that can be reported to blakeBro, I’m not sure if that item description that you see in JEI is dynamic in that way, I suppose it is because ‘this species of bee cannot breed with its own kind’ seems to be working that way.
That travel anchor thing is awesome 😂 I think he wither thing is a bug 🤔 that's what I was told at least! If it's a config option you'd think the tool tip in emi would change but maybe not!
@@Pilpoh it’s definitely configured that way, check ‘mystical_agriculture_common.toml’ or similar and you’ll see, wither drops cognisant dust has been set to false. And it makes sense because direThings would make it very easy to farm the dust from withers. (Although there’s a bee so…why?)
Imma say it before watching the full episode, so maybe you figured it out later on, but - Pollen Puffs are given directly by bees, together with the Combs. Wax is a byproduct of processing the Combs. 😄
The golden bow and the green shield have had me excited for a month or so now too, with no silent/tinker/tetra goodness around I’m desperately lusting after some tasty gear bling.
When you're profiling with Observable I find it better to run for as long as possible and with overhead selected. Obviously that's not good when making a video but when just playing it's better to run longer. The reason is because it averages the uS over time rather than in a short snapshot, so you don't risk only checking the few seconds a machine works per minute whilst missing the other machines that work heavily all the time. 🤓
The µS/t means how long it takes to calculate the tick of an entity (or block entity). For example, to process the modular router with 77µS/t your computer needs 77 micro seconds. There are 20 ticks in a second, so every tick should require less than 50 milliseconds (= 50000 microseconds) to calculate. If you add the values of every block/entity and it is over 50 ms your game is lagging.
The Cognizant Dust quest description was ported from 9sky, I’ve already fixed it on my end and will make a PR tomorrow probably :)
Ayyy thanks Toblerone! Is that like the chocolate that you get at the airport? 🤔
When you have a lot of those enderIO travel anchors and holding the travel stick just gives you a sea of text there is a little trick…
In the UI of the anchor, where you can type in a name there is a inventory slot on the right hand side of the text field, it will only hold a ghost of an item; that item will be an icon next to the name when you’re holding the staff. So I put a honeycomb there in my ‘bees’ travel anchor, a skull on my ‘mob farm’ one, a hoe on my ‘crop farm’ one etc…
Then when you hold the travel staff it’s much easier to find the one you’re looking for. You might even try leaving the text field blank and it might be cleaner, I never tried that (only thought of it just now to be honest)
The cognisant dust thing (dropping from wither or dragon kills or both) is a setting in the configs, the wither is turned off in atm10. Gothboy was saying the other day that it was also so in atm9 skies, I’m not big on sky blocks so I never saw that. So maybe it’s a bug that can be reported to blakeBro, I’m not sure if that item description that you see in JEI is dynamic in that way, I suppose it is because ‘this species of bee cannot breed with its own kind’ seems to be working that way.
That travel anchor thing is awesome 😂
I think he wither thing is a bug 🤔 that's what I was told at least! If it's a config option you'd think the tool tip in emi would change but maybe not!
@@Pilpoh it’s definitely configured that way, check ‘mystical_agriculture_common.toml’ or similar and you’ll see, wither drops cognisant dust has been set to false.
And it makes sense because direThings would make it very easy to farm the dust from withers. (Although there’s a bee so…why?)
Imma say it before watching the full episode, so maybe you figured it out later on, but - Pollen Puffs are given directly by bees, together with the Combs. Wax is a byproduct of processing the Combs. 😄
Ahhh I gotcha 😁 I am dealing with them now so all good 😉
The u of uS is a substitute for µ, which is the symbol for micro. So the values you are seeing from Observable are micro seconds of tick.
I've always wondered 😁 I will however not remember that the next time I come to use observable 😂
if you change the pattern in a way that the source gem is the last thing it will be pushed as last thing in the chest. so you don't need 2 routers
I should do this 😁
Just call them pollen, please. I felt called out every time you said the second word. It was like school all over again. 🤣😂
You know at first I was PicardFacepalm.gif and then I heard it and I agree... I will call them "Pollen thingies" from now on 🤣 🤣 🤣
For me I can't wait for the alloy trident because I like tridents and for me having it makes me feel like Thor with mjolnir
The golden bow and the green shield have had me excited for a month or so now too, with no silent/tinker/tetra goodness around I’m desperately lusting after some tasty gear bling.
Silent gear is on the horizon 😉 I am eagerly awaiting the alloy gear too though 😁
I always have a full drawer of all the ars essences 😂.
I dont use ars enough to justify it 🤔 maybe I should do this though!
beta pack* now
Is it technically a Beta pack now?? Congratulations! 😁 Almost there!
When you're profiling with Observable I find it better to run for as long as possible and with overhead selected. Obviously that's not good when making a video but when just playing it's better to run longer. The reason is because it averages the uS over time rather than in a short snapshot, so you don't risk only checking the few seconds a machine works per minute whilst missing the other machines that work heavily all the time. 🤓
I could have cut the video to be fair... youtuber time traveling haha! I should have mentioned about that though! It's such a genuinely great tool 😁
in next part build BIG MODDED TECHNICAL TROPHICAL AQARIUM ! PLEASEEEEE
Oooo I like this idea 😁 🐟🐠🦈
First second i dont even know anymore
Unfortunately no
You are actually first
Soooo... Who gets first? You all get it 🥇🥇🥇🥇
Where did my First! comment go!?
Yes! I finally get my First! Status! JK
I checked and yt didn't yoink it 🤔 weirdness 🤔🤔🤔🤔
whoo hoo third
I mean sure 😂🥉
The µS/t means how long it takes to calculate the tick of an entity (or block entity). For example, to process the modular router with 77µS/t your computer needs 77 micro seconds. There are 20 ticks in a second, so every tick should require less than 50 milliseconds (= 50000 microseconds) to calculate. If you add the values of every block/entity and it is over 50 ms your game is lagging.
Love this explanation! I might use this in a video, hope that's OK! 😁