So let me get this straight. Li Fen has found or created an AI designed to collect the fighting data from all the fighters in the world to create the ultimate fighting AI? Are we *sure* this isn't Seth?
Well, we recently trialled an AI Shin Gouki copy. This makes as much sense. Besides which, Seth didn't die; the last we saw him, he was half insane and fighting phantoms of Bison. Certainly, Bison's return would drive Seth into the open again, regardless of sanity. But that isn't this, unless ANOTHER old copy was lying around somewhere. EDIT: I think I misread this. They're probably trying to improve their level 8s, and getting us to do it.
I wouldn’t be surprised if she actually works for SiRN which clearly is just a front for Seth’s new base. The Copy Fighters already existing in the game with everyone’s data is evidence enough.
It would actually be really cool if they incorporated this into the ongoing story, maybe a little "Oh crap my AI is out of control, you need to go in there and beat up a bunch of V-Rivals" mini event
My friend kept dropping an aki combo that he was practicing for a while and was super frustrated about dropping it so much. when the bot also dropped it he immediately closed the game
My clip just apeared in the video at 10:40 Just to clarify, it wasn't my own V-rival, I was training in the "Battle a V-Rival" seccion. Anyways the point still the same, it really plays like a real player. Love you broski :D
Yeah. At least i could claim that i’m better than that when it loses and blame the ai, or claim that its perfect when it beats someone that i wouldn’t be able to
Im 1650 MR and my AI absolutely SUCKS. Which tells me 90 percent of my gameplay are reads and not knowledge or technical skill. I suppose that tells me what i need to work on.
Another flaw not mentioned "you must face this character X number of times online to form a V rival" I play Dhalsim. You know how stupidly hard it is to find Dhalsim players? You can solve 3 where's Waldo/Wally books before you find a Dhalsim player
I tried this feature with 50 matches. My v-rival plays like an absolute maniac, keeps missing meaties, eats DI like an idiot, and does everything on wakeup except block. The resemblance is uncanny. lmao Seriously though, it's amazing how they managed to capture a few of your own flaws with this, it helps immensely for you to understand what people are exploiting when you're losing. The only weird thing is that the bot uses a couple of conversions I've never used. After PC stHK I go for dash > crHP > OD Scissors > H backfist. The bot always skips the OD scissors for some reason.
I'm honestly genuinely impressed by the V-rival/AI system they've created. Even though there's some questionable decision making, on the whole It actually feels like playing against a human player a lot of the times. Its no true substitute for playing against strong human opponents but I actually think its a wonderful training tool both to: A) Warm up before playing ranked matches B) practice combos/setups you're not 100% locked in on yet.
I'd bet fighting other v-rivals will be added later based on popularity of this first version. There are a lot of UX and gameplay stuff to be worked out to make v-rivals selectable, so don't blame them holding off on that part.
Of course, it's intentional to not release this feature yet. Some top level players may not want their AI ghost to be available to anyone at anytime and for however long. Hence maybe the player on which the v-rival is based will have to first provide his consent for you to use it. Capcom may not have fully worked out this potential issue yet.
@yass8483 it's definitely not a consent thing because people don't own anything within the game. Capcom does. And I can't think of any decisions in modern fighters, let alone sf6, that are meant to cater to the pro player experience over the masses so their feelings aren't involved in this either. It's just an implementation thing and likely more difficult so they are starting small and building.
@@misterkeebler Capcom financially backs the biggest tournament prize pool for SF6, of course pro players have sway. And most modern fighters take feedback from pro players or even make sure that they employ high level players for things like balancing. Pro play has its hands all over modern fighters, idk what you're talking about. Legally it's not a consent thing, but it's bad business to spurn important parts of your player base.
@@EXFrost I think it’s a great tool as well! My response was mostly trying to focus on the idea that pro players wouldn’t have any voice if they did have problems with it. Also, to Broskis point in the video, these features haven’t really been capable of replicating player tendencies. This seems different. Hence why it might *now* be concerning if a top player has to worry about people having their tendencies on demand. I’m not going to pretend to understand if pro players feel this way, I just don’t think it’s fair to preemptively shut that part of the conversation down as if pro players have never had sway how these games have been developed in the past, and how they shouldn’t because they technically don’t have legal ground for it.
I liked to play against my own V-rival, it was exactly like me, but as a Master rank player using this to learn some matchups is completely useless, I'm a Zangief main who always struggle a lot against any Dhalsim and JP and the generic master rank v-rival for them is so easy that is useless to learn anything at all, if you could select the master robot to specific MR, the Legend rank or specific players, it would be awesome, even trade or download bots would be nice
It seems good for finding out obvious patterns in your own gameplan in a way that's more protactive than watching a replay. Like if you jump too much, try to parry too often, don't DI on reaction etc. Though trying to learn matchups will not work as well since it's still not a human player with human flaws.
It definitely isn't the average of players in that rank, if you got lucky with the random v-rival opponent, you would have had a better match. But, yeah, their performance and play style will vary a lot, so it's probably something like a random player's v-rival (or a cluster of ten players or something). When it comes to dhalsim and jp, perhaps the issue is that not many people play them? I played a lot and from time to time, it threw REALLY good v-rivals at me and those could actually give you trouble in a "genuine" way, which is remarkable. Majority of them aren't up to par, though. Which makes me wonder, again, how are they made, it does push me into the direction of them being made on a single player's data or at least a single player's "flavor" because the differences in every aspect between the two v-rivals of a same character can be staggering. Statistically, a master v-rival based on an individual random player is going to be on a low end of master spectrum.
I don't know about battling a specific V-Rival, (is there any ethic question, like does it biased training or tournament ? idk) but selecting range of MR inside the master rank would be already a good thing.
My thoughts as well, being able to select the range of MR to fight would be much more useful for most players who plays this game than facing pros that are much higher ranked that they aren't gonna naturally play against anyways.
Tekken has a similar system where you can fight specific player's data, it just pulls from the same pool of match data it used to make their data whern they fought themself.
Killer Instinct had something like this. It did pretty well, especially for how long ago that was. Its main flaw was that getting consistently lucky with guesses (or several rematches against a very predictable opponent) just made your clone into an input-reader for situations it wasn't trained for. Also yes, most people trained theirs to teabag. That one let you challenge anyone's clone, though. I can't imagine there being a hard technical blocker on doing that here.
It definitely plays more like a human than the usual CPU, but I was a little disappointed in its ability to replicate my playstyle. It was doing wake up DIs and parrying a LOT, two things that I don't do at all. Also taking combo routes I never take. Cool idea, hopefully it gets better as time goes on!
Yeah, it's far from perfect but the point is that it is infinitely better than the standard CPU. V Rivals are a genuinely viable option for practicing stuff in a "real" match, which is a great thing especially for beginners
@@thehartmannit's not. It's good to train, learn frame data and practice punish combos. It still has some use, but nothing is like fighting a human. Can't be replicated.
Just watching your V-rival compared to my AKI V-rival, I can fully see the stuff you as a player use vs what I do (yours having better combos/using light snake step). Really cool to see they actually use the data!
if this is the best fighting game CPU @broski has ever played against then Broski needs to try fighting the special "Shadow Lab" A.I. from the Killer Instinct reboot
They have this feature in tekken 8 up to and including fighting specific people's AI bots, I played it in the beta and it catches on pretty quickly iirc.
In addition to having V-Rivals for individuals. It would be really cool if V-Rivals were integrated with the Clubs. Having a V Rival represent a Club would be really interesting.
Hope they add downloading other people’s v-rivals in the future, that way we could have people who knows exactly how to train these things to train specific characters for matchup knowledge specifically and of course being able to play top players v-rivals like you mentioned👌
My rank normally is plat 4, according to this I'm a master. Once i got into that the v-rival started input reading and perfect parried half of my moves. Also it wont count my games as Marisa so i cant make a v-rival for some reason.
I played against multiple different master rank V-rivals (including my own), and barely any of them could handle JPs fullscreen overhead fireball into spike. They also don't seem to use supers that much, instead they just end/drop the combo. Besides those two things and that you can't play other players rivals I do think it's a good addition to the game
In tournaments you should be able to send your v-rival. "Yo yo yo it's yah boi Punk where today we're going to look some footage of my v-rival putting in work where it won 5 locals across 2 different countries."
I think if you’re a button masher or if you happen to mash buttons during gameplay, the AI will interpret that differently than you trying to attempt something because it does not know that you might be mashing during defense to get out or mashing on wake up. I’ll bet also with the Parries it’s the same thing.
My AKI V-Rival tries to do cheeky resets in the corner by itself. I think the algorithm can't tell why I cower crouch sometimes. But it definitely has my round starts. but it drops combos less than I do. I do a lot of cowering against like guiles, deejays, and akumas and I think my preemptive cowering has the AI doing it against me when I'm not boom spamming.
I like the system overall and yeah hopefully they add the option of playing other player v-rivals in the future. Also would be nice if, for your own v-rival, it didn’t HAVE to be a mirror match. Like lemme play against myself but with a dif character 😤. Still a work in progress hopefully 🤞
Fighting CPUs is alright once you're well past beginner, I feel. When you're JUST using it on a steam deck in a hotel room and focusing on counter DI and anti airs. Or hit confirms. Or whatever else you want in something that "pretends" to be a match (aka if you're bored of training mode). It's not as ideal as just doing drills in training though in terms of pure improvement. But beginners can't tell CPU habits and quirks as easily. Much higher chance they will get the wrong idea of what to take away from it.
Still needs a lot of work. I can beat my v-rival every single time quite easily. He also doesn't do combos at the right time that I would, and occasionally goes for combos that I've never ever done in my life
I think the solution could be an option to let us make our Vrival public (or maybe public to friends, full public, etc.), that way you could play against Vrivals of players that allowed it, but wouldn't effect those who don't want their ai clones to be around (and those that don't allow it couldn't play other players vrivals).
Fighting against the CPU can be good for practicing offense/set ups that you haven't gotten super tight. You can practice new combo routes with a lower resistance than a real match, and the computer will help you practice meaties and other simple oki options. Just be aware that playing the computer too much will train bad habits, but I think it's actually not bad to play the computer once in a while, especially on a losing streak. I do think that he's right about new players playing against CPU too much, been through that myself.
The technical reason why you can't play against Daigo's V-rival is that you would need Daigo to play with his character (Ken most likely) at least 10 times against your character (AKI in your case), then create a V-rival of Ken vs AKI. Then if you want everyone to be able to play against Daigo, this means creating 24 V-rivals only for 1 CFN account (Daigo), and only for one character (Daigo's Ken). Note how you can play your Terry V-rival only against you as Terry. A first step would be to allow other Ken's to play against Daigo's Ken.... but then what's left for the other player using any of the remaining 23 characters.
I feel there is a slight private or something that allowing you to play anyone v-rival would kind of cross. I more like a season where you can v-rival your friends or have to request v-rivals from people. Maybe im being abit weird about it, but that is why i dont think you are allow to just play anyone v-rival.
I did the Master Ranked Ryu and it was fucking weird. It would randomly just do nothing but up forward and half screen sweeps and random whiff grabs but would randomly become fucking Neo and have perfect footsies. Which made it much harder to fight against because I had no clue what it was going to do next but not in a way that a human would play unpredictably.
This is super cool. AI implimented well so far for training. As a fighting game community, would we want to be able to fight a specific person's data? Something feels weird about being able to train against a specific opponent. I'm thinking well best case it gives that person a leg up next time they match. If they beat them cool, the opponent can be motivated to be better from that and vise versa. SO that's sick. But there's gotta be a con I'm missing here, something feels weird about that.
It’s also interesting that you can’t use replay takeover in this mode, kinda a missed opportunity especially when they were integrated in the same update
Honestly Ithought they would have done it from the saved ranked replays so you could choose the dataset. Wouldn't even need to have 50 matches to train the AI if that was the case.
That would allow people to prep from tourneys on a whole different level. Not sure they're ready to share individual player data especially without consent.
I hear alot of higher level players wanting the V-Rival system to all allow people to play against specific V-Rivals, but I dunno if yall really want that.. Cause it means that now, ranked is going to be alot more violatile and tournaments are going to be alot less one sided (they already or not) Basically no consistency. I think this is a great tool for players that are lower level and hitting blocks with certain characters, as well as hitting good data for higher ranks (saying like your in iron but you feel like your gold) This system may get more advanced as more people use it as well.
Let me get one thing straight. If you chat with Li fen there she will admit that Vrival can't replicate the best players just yet. So two things: Vrivals going to be expanded and there's a reason for not having MR system in it just yet. Right now it is a system train lower skill people to face real life opponents. Broski you should check the Rashid combo in this Ryu Tbagging thread. He also wears the @Bigbird kinda trademarks colours! It's a world class combo😂
is there any way to watch the games? i played against a master version of my character to see what they are doing (master AI will randomly press into charged marisa lvl 1) and some of the setups are really cool but id really like to see them again. also i am convinced the ai iss input reading.
My only issue with my V-Rival is that it doesn't block in obvious situations and just eats many approaches. Other than that it's pretty good! It uses my gimmicks and forces me to guess just as much as I use them lol
The amount of work to develop, integrate and release a feature like this while being nearly bug free is probably incomprehensible to the average person so I can definitely see global V-Rival data being available to all players at a later date and potentially a permanent addition to the series. V-Rivals can definitely help the skill gaps and potentially raise the skill ceiling .
It’s better than the CPU but It has a lot of non believe situations, for example it fail a lot doing parry to proyectiles. And of course I want to play against Brosky V-rival
I try not bad not perfect but i didn't know had to do 50 that lot of data but i like it need some improvement near future hope to face other players vrival for now it improved myself of my flaws .
Sharing custom cpus would be a revolution! As an ultra-casual, I would love to go 0-5 against all sorts of experts. I imagine there could be some sort of opt-in/out system for all accounts, but I really don't know how Capcom would navigate that.
The tea-bagging Ryu made my day lmfao
im sure the neighbours just heard me busting a gut to that clip
I never believed AI would surpass the Turing test...until now
(this is a joke no one start a CS/ethics argument I beg you)
Yup lol!
So let me get this straight. Li Fen has found or created an AI designed to collect the fighting data from all the fighters in the world to create the ultimate fighting AI? Are we *sure* this isn't Seth?
Seth is gonna show up and steal all that data to get stronger. 😄
Well, we recently trialled an AI Shin Gouki copy. This makes as much sense.
Besides which, Seth didn't die; the last we saw him, he was half insane and fighting phantoms of Bison. Certainly, Bison's return would drive Seth into the open again, regardless of sanity. But that isn't this, unless ANOTHER old copy was lying around somewhere.
EDIT: I think I misread this.
They're probably trying to improve their level 8s, and getting us to do it.
I wouldn’t be surprised if she actually works for SiRN which clearly is just a front for Seth’s new base. The Copy Fighters already existing in the game with everyone’s data is evidence enough.
@@kingleonidas2182nah.
It would actually be really cool if they incorporated this into the ongoing story, maybe a little "Oh crap my AI is out of control, you need to go in there and beat up a bunch of V-Rivals" mini event
My friend kept dropping an aki combo that he was practicing for a while and was super frustrated about dropping it so much. when the bot also dropped it he immediately closed the game
💀💀💀 AI is savage
lol yeah my v-rival also emulates my controller input issues I have
like, ma'am? Why are you whiffing 5HP at full screen?
My clip just apeared in the video at 10:40
Just to clarify, it wasn't my own V-rival, I was training in the "Battle a V-Rival" seccion. Anyways the point still the same, it really plays like a real player.
Love you broski :D
You should have just pretended that it was your own V-rival so everyone thinks you can do the dream combo
You should be able to have your V rivals play vs other people's V rivals.
This comment will not get nearly enough likes. This would be glorious.
Street Fighter Pokémon mode.
Yeah. At least i could claim that i’m better than that when it loses and blame the ai, or claim that its perfect when it beats someone that i wouldn’t be able to
and have tournaments around V rivals fighting each other.
for in-game currency:)
Im 1650 MR and my AI absolutely SUCKS. Which tells me 90 percent of my gameplay are reads and not knowledge or technical skill. I suppose that tells me what i need to work on.
I wasn’t ready for the Vshojo name drop 💀
Right? Broski will drop some funny lines so deadpan that I have to wonder what great jokes have gone over my head without even realizing it.
Koe was laying dormant on this channel all along, until Broski said his sleeper agent codeword
Holy shit, it's Hispanic Broski
Another flaw not mentioned
"you must face this character X number of times online to form a V rival"
I play Dhalsim.
You know how stupidly hard it is to find Dhalsim players?
You can solve 3 where's Waldo/Wally books before you find a Dhalsim player
I can find Dhalsim players, but I'll never get past the one-and-done after I block their Drive Reversal 6 times
@@Spabobin it's all we have, leave us alone
this is my problem too. it makes me sad i can't try this new feature
I went to the battlehub for about 2 hours and was able to get almsot 37 matches with sims.
All MR 1800+ all whooped my ass :/
As a Manon main, I feel your pain. I've only fought against 7 other Manon's in my entire time playing the game apparently.
Getting perfect parried multiple times in a row by a v rival just because
Ai “cheating” is allowed
I only play random master v rival and it parries me really rarely
Its desk's ai
I tried this feature with 50 matches. My v-rival plays like an absolute maniac, keeps missing meaties, eats DI like an idiot, and does everything on wakeup except block. The resemblance is uncanny. lmao
Seriously though, it's amazing how they managed to capture a few of your own flaws with this, it helps immensely for you to understand what people are exploiting when you're losing. The only weird thing is that the bot uses a couple of conversions I've never used. After PC stHK I go for dash > crHP > OD Scissors > H backfist. The bot always skips the OD scissors for some reason.
"Game losing drop"
"It is me"
Proceeds to have a game losing drop
Holy hell, that was hilarious.
Funny how the AI actually got you pretty accurate, Brian’s AI I never did the dream combo once with Ed.
3:42 AI went for a sneaky command grab… that’s definitely Broski 😂
I'm honestly genuinely impressed by the V-rival/AI system they've created. Even though there's some questionable decision making, on the whole It actually feels like playing against a human player a lot of the times. Its no true substitute for playing against strong human opponents but I actually think its a wonderful training tool both to:
A) Warm up before playing ranked matches
B) practice combos/setups you're not 100% locked in on yet.
I'd bet fighting other v-rivals will be added later based on popularity of this first version. There are a lot of UX and gameplay stuff to be worked out to make v-rivals selectable, so don't blame them holding off on that part.
Of course, it's intentional to not release this feature yet. Some top level players may not want their AI ghost to be available to anyone at anytime and for however long. Hence maybe the player on which the v-rival is based will have to first provide his consent for you to use it. Capcom may not have fully worked out this potential issue yet.
@yass8483 it's definitely not a consent thing because people don't own anything within the game. Capcom does. And I can't think of any decisions in modern fighters, let alone sf6, that are meant to cater to the pro player experience over the masses so their feelings aren't involved in this either. It's just an implementation thing and likely more difficult so they are starting small and building.
@@misterkeebler Capcom financially backs the biggest tournament prize pool for SF6, of course pro players have sway. And most modern fighters take feedback from pro players or even make sure that they employ high level players for things like balancing. Pro play has its hands all over modern fighters, idk what you're talking about.
Legally it's not a consent thing, but it's bad business to spurn important parts of your player base.
@@TheWumbologistt tekken has this exact feature and ive not heard a single person argue about it on an ethical level. Its a good tool
@@EXFrost I think it’s a great tool as well! My response was mostly trying to focus on the idea that pro players wouldn’t have any voice if they did have problems with it.
Also, to Broskis point in the video, these features haven’t really been capable of replicating player tendencies. This seems different. Hence why it might *now* be concerning if a top player has to worry about people having their tendencies on demand.
I’m not going to pretend to understand if pro players feel this way, I just don’t think it’s fair to preemptively shut that part of the conversation down as if pro players have never had sway how these games have been developed in the past, and how they shouldn’t because they technically don’t have legal ground for it.
"Frankensteins Master" is a Northernlion tier +2 quip. Well done.
I liked to play against my own V-rival, it was exactly like me, but as a Master rank player using this to learn some matchups is completely useless, I'm a Zangief main who always struggle a lot against any Dhalsim and JP and the generic master rank v-rival for them is so easy that is useless to learn anything at all, if you could select the master robot to specific MR, the Legend rank or specific players, it would be awesome, even trade or download bots would be nice
It seems good for finding out obvious patterns in your own gameplan in a way that's more protactive than watching a replay. Like if you jump too much, try to parry too often, don't DI on reaction etc.
Though trying to learn matchups will not work as well since it's still not a human player with human flaws.
Being able to download a punk Cammy bot or mena blanka would go crazy
It definitely isn't the average of players in that rank, if you got lucky with the random v-rival opponent, you would have had a better match. But, yeah, their performance and play style will vary a lot, so it's probably something like a random player's v-rival (or a cluster of ten players or something). When it comes to dhalsim and jp, perhaps the issue is that not many people play them? I played a lot and from time to time, it threw REALLY good v-rivals at me and those could actually give you trouble in a "genuine" way, which is remarkable. Majority of them aren't up to par, though. Which makes me wonder, again, how are they made, it does push me into the direction of them being made on a single player's data or at least a single player's "flavor" because the differences in every aspect between the two v-rivals of a same character can be staggering. Statistically, a master v-rival based on an individual random player is going to be on a low end of master spectrum.
I don't know about battling a specific V-Rival, (is there any ethic question, like does it biased training or tournament ? idk)
but selecting range of MR inside the master rank would be already a good thing.
My thoughts as well, being able to select the range of MR to fight would be much more useful for most players who plays this game than facing pros that are much higher ranked that they aren't gonna naturally play against anyways.
Tekken has a similar system where you can fight specific player's data, it just pulls from the same pool of match data it used to make their data whern they fought themself.
Being able to set it to the specific star ratings within the lower leagues would be cool too (e.g. Diamond 5, Plat 3, whatever).
@@shaunmcisaac782 you can already do this actually
Killer Instinct had something like this. It did pretty well, especially for how long ago that was. Its main flaw was that getting consistently lucky with guesses (or several rematches against a very predictable opponent) just made your clone into an input-reader for situations it wasn't trained for. Also yes, most people trained theirs to teabag.
That one let you challenge anyone's clone, though. I can't imagine there being a hard technical blocker on doing that here.
It definitely plays more like a human than the usual CPU, but I was a little disappointed in its ability to replicate my playstyle. It was doing wake up DIs and parrying a LOT, two things that I don't do at all. Also taking combo routes I never take. Cool idea, hopefully it gets better as time goes on!
I am a platinum 1 Cammy, I'm a master according to V rival. It's good for the ego but ain't accurate
I'm a plat 2/3 Juri and I got a winstreak to Master against a Master Ryu. It didn't do random donkey kicks that beat my ass up.
Yeah, it's far from perfect but the point is that it is infinitely better than the standard CPU. V Rivals are a genuinely viable option for practicing stuff in a "real" match, which is a great thing especially for beginners
It will never accurately replicate a real match. More for practice as it will use similar tactics as people online.
@@thehartmann The V-Rivals just button read after platinum like the normal CPU. I don't see any difference between master V-Rival and CPU rank 7 or 8.
@@thehartmannit's not. It's good to train, learn frame data and practice punish combos. It still has some use, but nothing is like fighting a human. Can't be replicated.
why you hitting yourself
Just watching your V-rival compared to my AKI V-rival, I can fully see the stuff you as a player use vs what I do (yours having better combos/using light snake step). Really cool to see they actually use the data!
Sf6 keeps getting more and more GOATed
The tbags tend to come from the v-rival generated based on chosen rank rather than on a specific player.
if this is the best fighting game CPU @broski has ever played against then Broski needs to try fighting the special "Shadow Lab" A.I. from the Killer Instinct reboot
@3:47 this Broski's sarcasm/deadpan-humour is so much that I don't even know when he's telling the truth
They have this feature in tekken 8 up to and including fighting specific people's AI bots, I played it in the beta and it catches on pretty quickly iirc.
14:28 That would be sick.
In addition to having V-Rivals for individuals. It would be really cool if V-Rivals were integrated with the Clubs. Having a V Rival represent a Club would be really interesting.
I played my simple v-rival and I was impressed about how accurately represents my style, it was dropping combos left and right just like me 🤣
I can see them adding an update to put your rival on your profile for others to fight
Hope they add downloading other people’s v-rivals in the future, that way we could have people who knows exactly how to train these things to train specific characters for matchup knowledge specifically and of course being able to play top players v-rivals like you mentioned👌
My rank normally is plat 4, according to this I'm a master. Once i got into that the v-rival started input reading and perfect parried half of my moves. Also it wont count my games as Marisa so i cant make a v-rival for some reason.
Yea I think that is about where they fall off. Diamond and Master V-Rivals I have found just button read.
@@Herodotus888every master v-rival ive fought ive actually double perfected lmao
im not *that* good, v-rivals are just kinda wack
With the groundwork now laid out I could definitely see them improving on it.
I remember my friend ask me this "If you beat yourself, are you good or bad?"
The dropped dp at 11:10 is because there’s usually two hits of the level two and the AI didn’t take one hit into account
"Frankenstein's Master" is such a good line
60 million dollar man ref let's go !
"Frankenstein's Master" got me good
"Frankenstein's Master" 🔥🔥🔥✍
I played against multiple different master rank V-rivals (including my own), and barely any of them could handle JPs fullscreen overhead fireball into spike. They also don't seem to use supers that much, instead they just end/drop the combo. Besides those two things and that you can't play other players rivals I do think it's a good addition to the game
This is what I thought amiibos were going to be, glad it’s at least a little more advanced
In tournaments you should be able to send your v-rival. "Yo yo yo it's yah boi Punk where today we're going to look some footage of my v-rival putting in work where it won 5 locals across 2 different countries."
I was playing a bronze Ken sim sim and when his health was he kept retreating and spamming fireball. It was like playing a satire of bronze Kens, lol.
Killer instinct has the shadow clone, it's scary how accurate is replicating a player behavior
I think if you’re a button masher or if you happen to mash buttons during gameplay, the AI will interpret that differently than you trying to attempt something because it does not know that you might be mashing during defense to get out or mashing on wake up. I’ll bet also with the Parries it’s the same thing.
honestly I don't think they should let you play against other people's V-rivals (unless they have a way to op out of making your v-rival public)
I mean replays all already public its not like this would be very different
Oh it would.
I tried mine out day 1 and it really does pick up your quirks. Mine did sweep in neutral, failed divekicks, and jabbing on wake-up
My AKI V-Rival tries to do cheeky resets in the corner by itself. I think the algorithm can't tell why I cower crouch sometimes. But it definitely has my round starts. but it drops combos less than I do. I do a lot of cowering against like guiles, deejays, and akumas and I think my preemptive cowering has the AI doing it against me when I'm not boom spamming.
Yo that's me in the thumbnail 🔥
I like the system overall and yeah hopefully they add the option of playing other player v-rivals in the future. Also would be nice if, for your own v-rival, it didn’t HAVE to be a mirror match. Like lemme play against myself but with a dif character 😤. Still a work in progress hopefully 🤞
Fighting CPUs is alright once you're well past beginner, I feel. When you're JUST using it on a steam deck in a hotel room and focusing on counter DI and anti airs. Or hit confirms. Or whatever else you want in something that "pretends" to be a match (aka if you're bored of training mode). It's not as ideal as just doing drills in training though in terms of pure improvement.
But beginners can't tell CPU habits and quirks as easily. Much higher chance they will get the wrong idea of what to take away from it.
Still needs a lot of work. I can beat my v-rival every single time quite easily. He also doesn't do combos at the right time that I would, and occasionally goes for combos that I've never ever done in my life
I found the rival to always be too easy. I'm plat 1 and only the master rival gives me trouble. I still win which really shouldn't happen
I think the solution could be an option to let us make our Vrival public (or maybe public to friends, full public, etc.), that way you could play against Vrivals of players that allowed it, but wouldn't effect those who don't want their ai clones to be around (and those that don't allow it couldn't play other players vrivals).
Bruh imagine getting teabagged by a bot that learned from you
To be fair the ai ryu was probably trying to imitate doing a denji charge which kinda look like t-bagging when done slow
Honestly wasn't too interested in trying the V-Rival thing but this convinced me to give it a shot
Fighting against the CPU can be good for practicing offense/set ups that you haven't gotten super tight. You can practice new combo routes with a lower resistance than a real match, and the computer will help you practice meaties and other simple oki options. Just be aware that playing the computer too much will train bad habits, but I think it's actually not bad to play the computer once in a while, especially on a losing streak. I do think that he's right about new players playing against CPU too much, been through that myself.
The technical reason why you can't play against Daigo's V-rival is that you would need Daigo to play with his character (Ken most likely) at least 10 times against your character (AKI in your case), then create a V-rival of Ken vs AKI. Then if you want everyone to be able to play against Daigo, this means creating 24 V-rivals only for 1 CFN account (Daigo), and only for one character (Daigo's Ken). Note how you can play your Terry V-rival only against you as Terry. A first step would be to allow other Ken's to play against Daigo's Ken.... but then what's left for the other player using any of the remaining 23 characters.
I feel there is a slight private or something that allowing you to play anyone v-rival would kind of cross. I more like a season where you can v-rival your friends or have to request v-rivals from people. Maybe im being abit weird about it, but that is why i dont think you are allow to just play anyone v-rival.
that pandas controller is out of whack
I did the Master Ranked Ryu and it was fucking weird. It would randomly just do nothing but up forward and half screen sweeps and random whiff grabs but would randomly become fucking Neo and have perfect footsies. Which made it much harder to fight against because I had no clue what it was going to do next but not in a way that a human would play unpredictably.
hi broski you’re the best!
3:00 Thanks Gai Sensei!
We NEED that fully trained aki SIM
Fighting games still trying to catch up to the tech that existed for armored core 3 silent line on the ps2
There should be a gameshow where you guess if it's a real person or AI like "guess the rank"
This is super cool. AI implimented well so far for training. As a fighting game community, would we want to be able to fight a specific person's data? Something feels weird about being able to train against a specific opponent. I'm thinking well best case it gives that person a leg up next time they match. If they beat them cool, the opponent can be motivated to be better from that and vise versa. SO that's sick. But there's gotta be a con I'm missing here, something feels weird about that.
imagine a tournament where you just pit other people's v rivals against each other and let them have at it
It’s also interesting that you can’t use replay takeover in this mode, kinda a missed opportunity especially when they were integrated in the same update
I’ve really enjoyed it for when I don’t want to play ranked and get to practice against master level zangiefs and other matchups I need help with.
Honestly Ithought they would have done it from the saved ranked replays so you could choose the dataset. Wouldn't even need to have 50 matches to train the AI if that was the case.
It also turns off your Negative Edge setting every time.
CPU in fighting games is either a baby with a controller or has king crimson
That would allow people to prep from tourneys on a whole different level. Not sure they're ready to share individual player data especially without consent.
I hear alot of higher level players wanting the V-Rival system to all allow people to play against specific V-Rivals, but I dunno if yall really want that..
Cause it means that now, ranked is going to be alot more violatile and tournaments are going to be alot less one sided (they already or not)
Basically no consistency.
I think this is a great tool for players that are lower level and hitting blocks with certain characters, as well as hitting good data for higher ranks (saying like your in iron but you feel like your gold)
This system may get more advanced as more people use it as well.
I wanna add that if you don’t have ps+ you can still use this feature. It’s for sure better than fighting bots. It feels like 40% human 60% bot.
Let me get one thing straight. If you chat with Li fen there she will admit that Vrival can't replicate the best players just yet.
So two things: Vrivals going to be expanded and there's a reason for not having MR system in it just yet. Right now it is a system train lower skill people to face real life opponents.
Broski you should check the Rashid combo in this Ryu Tbagging thread. He also wears the @Bigbird kinda trademarks colours! It's a world class combo😂
is there any way to watch the games? i played against a master version of my character to see what they are doing (master AI will randomly press into charged marisa lvl 1) and some of the setups are really cool but id really like to see them again. also i am convinced the ai iss input reading.
My only issue with my V-Rival is that it doesn't block in obvious situations and just eats many approaches. Other than that it's pretty good! It uses my gimmicks and forces me to guess just as much as I use them lol
I cooked the shit out of my v rival because i know all my bad habits and i didnt know how to feel after
I'm enjoying the Robotnik parody comic references.
Damn, Bloski plays Tekken8 again
If you could choose an option after a match to fight that players v rival that would be amazing.
The amount of work to develop, integrate and release a feature like this while being nearly bug free is probably incomprehensible to the average person so I can definitely see global V-Rival data being available to all players at a later date and potentially a permanent addition to the series. V-Rivals can definitely help the skill gaps and potentially raise the skill ceiling .
I want to see the pros play level 100 Masters in World Tour.
It’s better than the CPU but It has a lot of non believe situations, for example it fail a lot doing parry to proyectiles.
And of course I want to play against Brosky V-rival
I’m a 1600s mr cammy and the very first two knockdowns I got on my vrival it immediately did wake up ex dp. I think it’s a sign
finally a realistic depiction of yor.
With a title like that he’s truly entering his youtuber arc
my v rival also dropped the game winning combo, and i didnt drop it for the first time in forever.
They need to create a Legend AI at a minimum but I do agree that we should play against any V-Rival.
Robroski, the 6million pence man
I try not bad not perfect but i didn't know had to do 50 that lot of data but i like it need some improvement near future hope to face other players vrival for now it improved myself of my flaws .
that would be great
My v rival missed 3 anti airs in a row and I got offended, then he jumped at me and I missed... its perfect unfortunately
They need to add 1 or 2 more rank levels after diamond and have the master rank level 1800 MR upwards
Sharing custom cpus would be a revolution!
As an ultra-casual, I would love to go 0-5 against all sorts of experts. I imagine there could be some sort of opt-in/out system for all accounts, but I really don't know how Capcom would navigate that.
Sued. 😐