Runescape player never played WoW, so he tried all of them

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  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • Original 👉 • I never played WoW, so...
    By ‪@J1mmy‬
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  • เกม

ความคิดเห็น • 1.9K

  • @J1mmy
    @J1mmy 5 หลายเดือนก่อน +3653

    So stoked to see you react to it!! Was hoping some WoW guys would stumble on this project :)

    • @DontMessWithLAKKY
      @DontMessWithLAKKY 5 หลายเดือนก่อน +38

      Love you Jimmy! Hope all is well

    • @jaymann.g
      @jaymann.g 5 หลายเดือนก่อน +25

      @J1mmy let's hope he reacts to your questing series too!

    • @Delicioushashbrowns
      @Delicioushashbrowns 5 หลายเดือนก่อน +20

      omg your content is amazing!! this is my first time watching you so I'm excited to look more into your channel

    • @kenny5844
      @kenny5844 5 หลายเดือนก่อน +3

      I didn't read the books cause I heard they suck.

    • @happyazweseeit
      @happyazweseeit 5 หลายเดือนก่อน +7

      love you jimmy! great vid

  • @AlonescapeRS
    @AlonescapeRS 5 หลายเดือนก่อน +795

    J1mmy is such a gem to the runescape community, awesome to see him trying to branch out a bit and it doing well for him

    • @AnviThirteen
      @AnviThirteen 5 หลายเดือนก่อน +6

      Your content is sick too!

    • @TheGoatLocker
      @TheGoatLocker 5 หลายเดือนก่อน

      I found it funny how he was talking about wrath max level gear progression as if RuneScape isn't very similar

    • @Brandon-vd7er
      @Brandon-vd7er 5 หลายเดือนก่อน +9

      @@TheGoatLocker old school isn't really that similar progression wise in my opinion..

    • @slimguy94
      @slimguy94 5 หลายเดือนก่อน

      @@Brandon-vd7erif you play an iron it kind of is

    • @thekyleprojekt7996
      @thekyleprojekt7996 4 หลายเดือนก่อน +2

      Ive only seen a few clips from his vids but they all suck. That dude just sucks

  • @KallesteriaGaming
    @KallesteriaGaming 5 หลายเดือนก่อน +33

    My dad played WoW, so he didnt mind paying my sub. He said "Id rather you be a nerd than a drug addict, stay home and play WoW with me"

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 9 วันที่ผ่านมา +3

      That contract was probably the best deal in the history of dadkind. At least 12 months of good behaviour and even had a no attitude clause. All that for 15$ a month.

  • @itsokiie
    @itsokiie 5 หลายเดือนก่อน +353

    dude that subscription log is absolutely INSANELY good parenting

    • @lordmatz3435
      @lordmatz3435 5 หลายเดือนก่อน +15

      its really good work / reward enforcement

    • @gscgold
      @gscgold 3 หลายเดือนก่อน

      Exactly

    • @JohnDBlue
      @JohnDBlue 3 หลายเดือนก่อน +4

      It would be if they didn't specifically go out of their way to write in no talking back... Y'all saying this is good parenting must have had great parents yourselves but let me tell you that is shady as fuck.

    • @shizocks
      @shizocks 3 หลายเดือนก่อน +28

      @@JohnDBlue i think youre looking into it a bit too deep. also his parents didnt write that in. Xaryu did, for all we know he chose the rules of said agreement. the no talking back is pretty normal for a parent towards their kid. it doesnt mean he wasnt allowed to express himself towards them. it means he cant be a little shit.

    • @lordmatz3435
      @lordmatz3435 3 หลายเดือนก่อน +5

      @@shizocks yeah if i recall how i was as a teenager that dude would make me livid. always talking back, always knowing better, exactly knowing what he was doing too. what a little shit i was lmao

  • @jaybom88
    @jaybom88 5 หลายเดือนก่อน +222

    You should get in touch with J1mmy and have him take you through OSRS

    • @CloudCollapse
      @CloudCollapse 5 หลายเดือนก่อน +71

      Yeah, J1mmy got to max level in WoW, so Xaryu should get to max level in OSRS for us ❤️

    • @trentongardner2106
      @trentongardner2106 5 หลายเดือนก่อน +17

      ​@@CloudCollapselol ya cuz thats equally fair.

    • @lampisfun1139
      @lampisfun1139 5 หลายเดือนก่อน +7

      @@trentongardner2106what is joke

    • @trentongardner2106
      @trentongardner2106 5 หลายเดือนก่อน +6

      @lampisfun1139 getting max level in wow in every version is pretty quick, and easy. With hardcore being the hardest to do and it's more of a take your time thing than it's hard to do. Runescape max level would take a long time to do. Like a really long time.

    • @bengalsbowlbound3137
      @bengalsbowlbound3137 4 หลายเดือนก่อน

      OSRS is just an endless, pointless grind with minor dopamine hits spread throughout.

  • @FirelordTwinkyz
    @FirelordTwinkyz 5 หลายเดือนก่อน +175

    First character was a troll hunter. Walking into org for the first time and seeing people on wolves/raptors with glowing weapons I was hooked instantly.

    • @SonGoku5363
      @SonGoku5363 5 หลายเดือนก่อน +6

      my condolences for playing troll

    • @FirelordTwinkyz
      @FirelordTwinkyz 5 หลายเดือนก่อน +11

      @@SonGoku5363 dw it didn't last

    • @jeremyheldstab8117
      @jeremyheldstab8117 5 หลายเดือนก่อน +2

      This was the dopest, launch weeks of an expansion have similar feelings

    • @drgreenthumnb
      @drgreenthumnb 5 หลายเดือนก่อน +9

      played orc first, got sick of the dirt and tried a human pally. Elwyn and SW was too good lol.

    • @soleo2783
      @soleo2783 5 หลายเดือนก่อน +23

      @@drgreenthumnb Alliance side: Forests, Plains, Trees, Meadows
      Horde side: O R A N G E

  • @crazyf00k
    @crazyf00k 5 หลายเดือนก่อน +122

    The beauty of the video is the line "the first experience you have sets the pace for the rest of the game" and now in WOW the experience is "hurry up, you aren't high enough level" and that is the feeling in retail. Constant rushing to get bigger numbers, but classic the experience was "explore".

    • @user-xf3wq4xh5m
      @user-xf3wq4xh5m 4 หลายเดือนก่อน +8

      I hadn't really thought of it that way but your absolutely correct. I knew retail felt off but I thought I just wasn't into MMOs anymore.

    • @calvinhobbes5524
      @calvinhobbes5524 3 หลายเดือนก่อน +4

      Okay classic andy

    • @Tazytots
      @Tazytots 3 หลายเดือนก่อน +2

      You can explore and play the game at the exact same pace in retail as you do in Classic. There's literally no difference.

    • @ajaakola2
      @ajaakola2 3 หลายเดือนก่อน +7

      @@Tazytotsyep. you can also feel pressured to level fast in classic so that makes no sense. Even more considering that retail atleast got side content to do.

    • @mrbubbles6468
      @mrbubbles6468 3 หลายเดือนก่อน

      The benefit of not having to rush you to be on the same level of players that have been playing for 20 years and Classic being relatively new so that mountsin of content is not there.

  • @Kendall_Olsen222
    @Kendall_Olsen222 4 หลายเดือนก่อน +41

    The contract your dad made you do is actually such good parenting! Allows you to enjoy the game you want to play and yet makes you earn it and have responsibilities. That’s great parenting !

    • @JohnDBlue
      @JohnDBlue 3 หลายเดือนก่อน +1

      Anyone who's had even one bad experience with their parents will instantly know there's something deeply wrong with it though.
      Not allowed to talk back? Yeah... fucking great. Parents are already God and Jesus and King and Emperor who have never been and will never be wrong, what could possibly be bad about this...

    • @GGMatt
      @GGMatt 3 หลายเดือนก่อน +5

      ​@JohnDBlue Seen your replies several times on here now, all saying basically the same thing.
      If everyone else thinks it's good parenting (which it absolutely is on every metric), and you're the only one who doesn't - then who's more likely to be correct?
      Just say you had crap parents and you weren't exposed to healthy reward/discipline systems like the one in the video and move on. Get some therapy or something.

    • @HH-bi8dt
      @HH-bi8dt 3 หลายเดือนก่อน +6

      @@JohnDBlue Hey man, I've seen you reply to this same effect on multiple comments now. I understand why you would be apprehensive about a "no talking back" rule, since my parents also abused that phrase to shut down any attempt I made to defend myself.
      Something you should understand though, is that, that was a character flaw on behalf of my parents (and I'm guessing yours too), and most parents only use such a rule to dissuade their children from truly egregious sass.
      The creator of the video here, clearly has positive memories about it, so we can safely assume that his parents enforced this in a positive way.
      If it is at all practical for you, I highly recommend having an earnest discussion with your parents about some of the things you seem like you've been feeling about your upbringing. If they can find the time to listen now that you're an adult, it can be very healing, otherwise, you'll know for sure that they are a lost cause. Just a suggestion bro, you don't have to listen. All the best to you, either way

    • @r.e.a.l.s.h.a.o
      @r.e.a.l.s.h.a.o หลายเดือนก่อน

      ​@@GGMattyou need serious help 😂

  • @bagelborrowing6085
    @bagelborrowing6085 5 หลายเดือนก่อน +684

    J1mmy is what you call an actual content creator. He isn't just some semi-lucky streamer who makes :O faces in all their thumbnails

    • @owvon222
      @owvon222 5 หลายเดือนก่อน +47

      Why you gotta go so hard on our boy

    • @twinyuccas9286
      @twinyuccas9286 5 หลายเดือนก่อน +6

      Violation

    • @clarkh3314
      @clarkh3314 5 หลายเดือนก่อน +6

      Just remember that Jimmy could NEVER been in the same universe as Xaryu in terms of being a skilled gamer. There's a ZERO percent chance he could ever pvp on his level.

    • @eodyn7
      @eodyn7 5 หลายเดือนก่อน +90

      @@clarkh3314 nobody cares about PVP

    • @shoyupacket5572
      @shoyupacket5572 5 หลายเดือนก่อน +58

      @@clarkh3314 gj totally missing the point while also pointing out that xaryu can't create content.

  • @L2.Lagrange
    @L2.Lagrange 5 หลายเดือนก่อน +361

    Hell yeah J1mmy kicks ass. One of the funniest OSRS content creators

  • @Snawsages
    @Snawsages 3 หลายเดือนก่อน +92

    J1mmy gave such an objective and perfect outsider view of WoW.
    No bias, no prejudice, both goods and bads

    • @RageDaug
      @RageDaug 3 หลายเดือนก่อน +2

      I would agree, it was fair No bias, no prejudice, but it was also like watching a Marvel movie review by a critic who hates action movies. WoW is about end-game and guild communities, and J1mmy clearly doesn't enjoy that at all. I've been playing WoW for 18 years and it's been about end-game the entire time. I find a guild, I make friends, we schedule time to fight challenging raid bosses, and progress through the raids.
      So while J1mmy was fair in his assessment, I don't know how fair it was to have someone who doesn't enjoy the format reviewing the game.

    • @andipajeroking
      @andipajeroking 2 หลายเดือนก่อน +4

      ​@@RageDaugend game for you, for us it s about the journey. Just throw out leveling and just do raiding all day. It s bad design.

    • @RageDaug
      @RageDaug 2 หลายเดือนก่อน +1

      @@andipajeroking It's not about what you or I want. It's about the audience Blizzard wants to sell their game to. Leveling & raiding are two different games, which becomes increasingly more apparent with every subsequent expansion.
      The problem Blizzard has is that it would take at minimum several months, and more likely years for a new player to play all the lore of the past twenty years of WoW as it was laid out, and that still leaves out all the old lore related raiding content. It would be near impossible for new players to catch up to friends who brought them into the game. And even if they don't have friends and just wanted to check out WoW, they will see end-game players all over who are raiding every week, and they will understand they won't be able to reach that for months or years of questing.
      So if the majority of your repeat customers are people who couldn't care less about the leveling content, but are only looking to do end-game content, how can you satisfy them with forced quest & leveling content added for the minority?
      So the question goes back to, who is the audience Blizzard is trying to reach?

    • @andrewfreeman9643
      @andrewfreeman9643 หลายเดือนก่อน

      @@RageDaug I agree with you, coming from Runescape as well and he's never gotten into end-game in that game as well, but he did lead off that this was specifically for a new player experience. Once you're into end-game you likely already have a big understanding of the game and have a group of people to play with.

    • @RageDaug
      @RageDaug หลายเดือนก่อน

      @@andrewfreeman9643 that is a fair point. I'm not really trying to get after the video's author. I believe he was doing an honest review, and it could definitely be helpful to new players who are considering playing the game if they are runescape style players, or players who enjoy a good story while they level /play.
      I'm probably just a little defensive due to all the people who jump into the comments to use the video to confirm their bias and shit on the game.
      Would be like if I reviewed the absolute best 1st person shooter. My take would just go on and on about the things I can't stand. It would be honest and helpful to anyone who doesn't like 1st person shooters, but it would not be a fair assessment of the game.

  • @Zenrikku77
    @Zenrikku77 5 หลายเดือนก่อน +2

    Its cool that J1mmy took a look into wc3 and used it to help build the story because we have to remember the story of warcraft started as a RTS then continued it through a MMO.

  • @thomashgmo7135
    @thomashgmo7135 5 หลายเดือนก่อน +70

    when my two world combine

  • @sirphilthy7714
    @sirphilthy7714 5 หลายเดือนก่อน +44

    I fucking love J1mmy! So glad you did a react of his video

  • @divanbuys1484
    @divanbuys1484 หลายเดือนก่อน

    A friend and I have been talking about how Blizz can integrate all the expansions is to create dedicated servers for all different expansion (but that's just a pipe dream). If you have completed one expansion you should then be able to "export" your character into other expansion servers. Or something like that. But then they will need to kind of settle with regard to how they do talents and mechanics etc.

  • @l337pwnage
    @l337pwnage 5 หลายเดือนก่อน +3

    There is also an addon called "immersion" or something like that which changes how quests are presented. I don't have it, but I've seen it.

  • @gallowayow8672
    @gallowayow8672 5 หลายเดือนก่อน +66

    bro was warcraft logging his chores.

    • @jamiekeogh5083
      @jamiekeogh5083 5 หลายเดือนก่อน +7

      Dude has the WORST parses I’ve SEEN 😂😂

    • @scottsetzke7967
      @scottsetzke7967 5 หลายเดือนก่อน +4

      Min maxing blade height on the mower to be able to double up cuts in between raid nights

  • @xersys
    @xersys 5 หลายเดือนก่อน +57

    the answer to leveling is an exhiles reach style leveling experience that takes the players through all the important plot points for the last 20 years, but that isn't at a break neck speed so the players can enjoy it. It's reused quests and reused zones so the dev time would me much lower, and it would give people the opportunity to experience the story.

    • @nocokepepsi1051
      @nocokepepsi1051 5 หลายเดือนก่อน +3

      was thinking the same thing, and it would bottleneck players together, whether someone is a new player or someone is levelling an alt naturally making it feel more full, and new expansions instead of a continuation could also look at more seperate stories so new players could understand and follow whats happening

    • @wodmarach
      @wodmarach 5 หลายเดือนก่อน +1

      It looks like they're introducing something similar as part of time walking, a MoP storyline chain has been datamined already that mainlines you through the story and into the siege of Org. If I were them I'd make that permanent and add it along with one for each expansion in the Caverns of Time. You could even have Chromie stood there sending you in saying she's sure you were there so you need to go be there.
      That together with the change to first time leveling (Exiles going straight to dragonflight which is obviously where it was always meant to go since they even mention going to a nearby expedition thats on a nearby island) should help a lot.

    • @imaginyou4
      @imaginyou4 5 หลายเดือนก่อน

      I started on retail in 19 and self restricted myself to going to chrome playing each expansion in order and I wasn't allowed to leave until I was bored and rail roaded the main quests. But I did this all at max level and it kinda felt bad.

    • @maxpowers4436
      @maxpowers4436 5 หลายเดือนก่อน

      @@imaginyou4You could of done it at the appropriate level you can turn XP off.

  • @mag3wins
    @mag3wins 4 หลายเดือนก่อน +1

    The best solution i can think of is instead of chromie just being all the old quests,there should be an experience similair to the tutorial island (but slower paced and probably 3-4x as long) that rehashes the overall story of each expansion. Obv a lot of work at this point, but they could release them 1 at a time with minor game updates.

  • @philippthaler5843
    @philippthaler5843 10 วันที่ผ่านมา

    The solution is time travel Chromie done well.
    You get 10 versions of the same character on the same realm with 10 different banks and gearsets and level depending on your timeline.
    You have your classic gearset, your BC gearset, Your lich king gear set. and you can access every single raid and every single dungeon in precicely the timeline you want them with the patch that was relevant at the time. And you have to clear Karazhan or Gruul to unlock SSC for your character.
    Force people to have to do the progression with their first character on the correct patch to unlock the progression for their account. Share Reputation amoungst characters so you do not have to do everything with every alt, but you have to do it once to unlock the next tier.
    When you enter a timeline for the first time you start where that expansion would start. For BC that is the dark portal and for classic that is elwynn and leveling takes as long as it took back then.
    We raid ICC today and Black temple tomorrow. the day after we do dragonflight raids and leveling in every expansion.
    You can't do SSC on lvl 90 to unlock Black Temple for your lvl 70 character. You have to do it in the correct timeline.
    Positive Reputation gets added to all your characters and negative Reputation does not. Make it so your alliance character can get Exalted with Horde factions if you level enough Horde characters to add to your Alliance characters rep.
    Make it so you cannot sell gear to vendors for gold, but instead it goes into your infinate library like a transmog. If you get Bulwark in BC you will have it unlocked in all the following expansions, BUT you cannot farm bullwark in Dragonflight and use it in BC. So only upwards unlocking of gear. Make gear that you unlock available for every character on your account and make it so your account cannot get an item it has already unlocked again, to prevent people from griefing.
    Same for items in your bank. make it so i can farm copper ore in classic and send it to mist of pandaria no problem, but don't let ppl farm in mists of pandaria and send it to classic. You can only send your stuff in one direction in the timeline never downwards. Same with Rep. only upwards in the timeline never down.
    That would make WoW feel great. But actually implementing that seems just about impossible. That might require WoW2 and a ton of work and a huge harddrive KEKW, but that would be the perfect solution for me.

  • @selwrynn6702
    @selwrynn6702 5 หลายเดือนก่อน +17

    A big issue with WoW's story for retail is that while they try and make you level in a single expansion, a lot of that story happens not during the questing, but at max level as the future patches came out in that expansion, so even if someone tries to play in Chromie time once you hit 60 it kicks you out of Chromie Time regardless of how far in that story you are because they need you to play Dragonflight.

    • @scottsetzke7967
      @scottsetzke7967 5 หลายเดือนก่อน +2

      I started an alt and capped my exp at 19. So I could play all of legion. Wow has a big issue they created with level scaling. They did not increase the world npc mobs health or difficulty they instead make your toon weaker. Same with pvp each season you reset to build back to your baseline. 😅 private servers did it right by keeping gear the same but increasing mob health values and damage. TBC and Wrath private servers with extra spicey mobs will forever be my favorite time in wow.

    • @miriamweller812
      @miriamweller812 5 หลายเดือนก่อน +2

      Well, you simply can't force through 20 years of story. And you still CAN do it, but forcing people to do it, would create a lot of anger.

    • @Wellshem
      @Wellshem 5 หลายเดือนก่อน +3

      Wanna join your friend and raid? Just play revamped world, outland, northrend, cataclysm, pandaria, draenor, broken islands, zuldazar/kultiras, shadowlands and the dragon isles. It's just a short trip of 200h to barely scrap few zones of each continents.

    • @veppy4952
      @veppy4952 5 หลายเดือนก่อน +1

      You just actually have to read and put two and two together to understand whats happening in WoW's story, its all there. It just isnt laid out in a linear MSQ like ff14 or single player rpg.

    • @wodmarach
      @wodmarach 5 หลายเดือนก่อน

      There's a datamined set of MoP quests that mainline the whole MoP storyline from start to finish which is linked to timewalking. The current guess is it's them trialing it before doing it for all the expansions (and hopefully making them a permanent option in the caverns of time).

  • @Joefusz
    @Joefusz 5 หลายเดือนก่อน +9

    i was 13 and got in a lot of trouble, my mother was glad my brother in law got me his old pc and a wow account. I got hooked on and i got in far less in trouble outside and with the law.

  • @CallieCEntertainment
    @CallieCEntertainment 5 หลายเดือนก่อน +1

    I just watched you cross your hands....I almost cried. You played exactly like I did! It wasn't until my bestie was laughing at my description of how I played, and he gently corrected me. Crossed hands made sense to me!

  • @dactus3993
    @dactus3993 3 หลายเดือนก่อน

    man i love the content from both of these guys. what a blessing this video is!

  • @L2.Lagrange
    @L2.Lagrange 5 หลายเดือนก่อน +38

    Consider reacting to J1mmy's series "By Release" series. He starts a fresh OSRS ironman and completes the quests in order. Its one of the best OSRS series

    • @colbr06
      @colbr06 5 หลายเดือนก่อน +2

      It is definitely a fantastic series.

    • @Masterofchodes
      @Masterofchodes 5 หลายเดือนก่อน +28

      Great series but means nothing to people who havent played it tbh. Kinda like hardcore wow content for someone who makes osrs hc content and hasn't played wow

    • @L2.Lagrange
      @L2.Lagrange 5 หลายเดือนก่อน +1

      @@Masterofchodes Yeah I was thinking about that. I think enough WoW players have played at least the Runescape early game content which is where the series starts, and could get a nostalgia kick out of a few react vids. I could be wrong though

    • @Masterofchodes
      @Masterofchodes 5 หลายเดือนก่อน +1

      @@L2.Lagrange fair point actually I played rs before wow

    • @TechnoBacon55
      @TechnoBacon55 5 หลายเดือนก่อน +1

      @@Masterofchodes you'd be surprised how easy osrs and classic wow are to understand when the storytelling is good. there are many people who watch Settled (biggest osrs content creator) who have never played runescape, and there are lots of people who watch Savix's recent classic wow content even though they have never played wow, because the storytelling is easy to understand.

  • @xXxShankersxXx
    @xXxShankersxXx 5 หลายเดือนก่อน +15

    linear story quest line based on faction/race which takes you thru all xpacs with cutscenes and voiceovers etc

    • @DrewPicklesTheDark
      @DrewPicklesTheDark 3 หลายเดือนก่อน +1

      People would screech that leveling takes too long. Pandora's Box has already been opened.

    • @nevermind5657
      @nevermind5657 2 หลายเดือนก่อน

      @@DrewPicklesTheDark it could be optional in the settings to turn it on/off but when you would launch into world it would give you option if you want to play expansions linearly which would hide every npc that would be from future of your current expansion adventure while also saying that leveling is slower due your doing old content or if you want to progress on your own phase and want to hop soon straight into dragonflight once war within comes, it would say that in options you can disable/enable this if you want. then it would search for oldest expansion that you havent managed to complete main questline yet and show where to go if you want to progress slowly experiencing things as they come as blizzard made stuff and intended originally game to played so you arent thrown into battle of azeroth and getting jainas story without knowing what happened at theramore that is being refrenced, so you would know that theramore is a small town instead of hidden planet and and why she is being jailed by her mother, why in cutscene her father seemingly randomly yells MURDERER after calmly singing to her...

  • @itsmichaelwave
    @itsmichaelwave 5 หลายเดือนก่อน +3

    This guy was delightfull, deff watching more of him.

  • @zacwilcox8655
    @zacwilcox8655 5 หลายเดือนก่อน

    omg Xar explaining how he put his hands when he started playing wow had me in tears, exact same thing here.

  • @Araturion
    @Araturion 5 หลายเดือนก่อน +5

    When I started my first Death knight back in Wotlk i was disappointed that I couldn't start from lvl 1 and play the whole game. Especially when it was the best class I ever played. It didn't feel that great that I missed the best part of the game that I played with so many classes that wasn't so fun for me.

    • @WoWUndad
      @WoWUndad 5 หลายเดือนก่อน +3

      when i first logged my lock in to deathknell in 2005 it definetly felt better than left clicking a cow or chicken in rs

  • @bryanc6142
    @bryanc6142 5 หลายเดือนก่อน +6

    bro at the moonguard tavern inn party was cathartic because i feel like that in most social settings lol

  • @thelightwielder
    @thelightwielder 16 วันที่ผ่านมา

    There should be an option to turn on/off scaled zones so you can pick if a zone's level scales up with you or each zone has a set level like it used to(maybe talk to Chromie to switch between them). This way you can turn it off and experience the way it used to be, but you can turn it on if you want to power level.

  • @kylekeating7897
    @kylekeating7897 5 หลายเดือนก่อน +1

    Never thought I’d hear xar say “clean ass plug”

  • @emmarawrfase
    @emmarawrfase 5 หลายเดือนก่อน +16

    The progression statement you said: that's why SOD is keeping me going. The gated phases and raiding each of these reworked instances that I spammed ad nauseum, that I could speedrun while asleep - it's refreshing

  • @NWAforLifee
    @NWAforLifee 5 หลายเดือนก่อน +6

    I got world of Warcraft for my birthday/Christmas gift around bc and my parents didn't know it had a monthly subscription. We were living out of a rv at the time so they didn't have money until a year later once we were more stable. Probably has a part in my love for the game and why it will always be apart of my gaming life, I was so obsessed to play it.

  • @FerociousCookie
    @FerociousCookie วันที่ผ่านมา

    Retail needs one expansion that condenses all the locations, reusing them all, kind of like cataclysm did reworking the old zones. Just give the maxed players a reason to go to the lower level areas.

  • @KingSwiftieTV
    @KingSwiftieTV หลายเดือนก่อน

    They need to change to a horizontal progression system like Guild Wars 2. They either do scaling zones (people can level and enjoy all aspects of the game regardless of where they are at) and each expansion isn't a new max level, but a new story with new items, new abilities, new zones/dungeons/raids (but eliminate the powercreep).

  • @ProphTart
    @ProphTart 5 หลายเดือนก่อน +21

    They need to make a BUNCH of those 2.5D cinematics like Daughter of the Sea... but maybe less cinematic that tells the story of each zone. They could add them to the map so that if you're looking at a zone and thinking "huh, what happened there" you can click to play the quick 1-2 minute zone story video.
    In a perfect world there could be a quick intro video to each zone... it could even be a pan-through voice-over like the starting zones, it tells you whats going on there. You can then either choose to play that zone and find out what happens or be like "nah" and play an outro video that tells you how the story wraps up.

    • @oblivionsmuse
      @oblivionsmuse 5 หลายเดือนก่อน +3

      YES! Or something integrated to make new players understand and have a feeling of more impact should they choose to go there. It's far too chaotic currently.

    • @mufasafalldown8401
      @mufasafalldown8401 5 หลายเดือนก่อน +4

      The simplest and most effective way to introduce story...
      Voice acted quest dialogue that continues playing while running to next objective.
      That way you can enjoy the story without standing still.

  • @_ViIe_
    @_ViIe_ 5 หลายเดือนก่อน +25

    I really hope they make a progression server. You HAVE to do the main story narrative in order of each expansion with leveling paced to fit. It would make for a truly epic leveling journey. It wouldn't be for everyone, but my god would the people it was made for love it.

    • @WoWUndad
      @WoWUndad 5 หลายเดือนก่อน +6

      all the people being forced to level through every campaign quests is the dumbest take ive heard in a while and i read a lot of comments congrats

    • @_ViIe_
      @_ViIe_ 5 หลายเดือนก่อน +12

      @@WoWUndad I didn't say all players. It'd be like a classic server, or hardcore server, it'd be optional. And to quote myself: "It wouldn't be for everyone, but my god would the people it was made for love it." Just like hardcore wasn't for everyone. Learn reading comprehension before calling people dumb.

    • @MysticLlamaMan
      @MysticLlamaMan 5 หลายเดือนก่อน +3

      Yeah it would be a lot of fun, I've done something similar by locking my level at certain points back before Chromie time when leveling was from 1-120 and enjoyed it a lot. Only problem was that it was a lonely experience outside of dungeons.

    • @_ViIe_
      @_ViIe_ 5 หลายเดือนก่อน +4

      @@MysticLlamaMan Would be less lonely with servers intended for that purpose, at least at first.

    • @brian1264
      @brian1264 5 หลายเดือนก่อน +6

      This is basically what final fantasy 14 does. I spent 6 months leveling through all the expansions and then got into raiding and endgame content.

  • @TheSpazDevil
    @TheSpazDevil 3 หลายเดือนก่อน +1

    J1mmy is definitely one of our finest.. also mate.. your parents should be proud.. the way you paid off your membership is just phenomenal

  • @Fingolfin3423
    @Fingolfin3423 3 หลายเดือนก่อน +1

    Lots of things to talk about here, but perhaps the biggest one is Jimmy's remark around the 29:00-minute mark about not interreacting with anyone else in retail. I played from 2005-2022. I lead our guild as GM and raid leader from 2007-2022, always did AOTC, achieved several CEs when we decided to begin that effort in Legion, etc. Through the lens of time, you can see how the community element of WoW was destroyed due to detrimental game design changes. Making things easier to get, while simultaneously making mythic raids overtuned and tedious, killed a lot of the community element. Guilds were also chipped away at with their incentives. Logging, parsing, esports, and all of that raiding cultural shifting also did a lot of damage, although that became more mandatory for CE and even AOTC for many guilds due to dramatic shifts in raid design philosophy coming from Activision Blizzard.
    - In Vanilla and Classic, achievement is based on leveling, gearing, farming, and guild progression. These are things achieved at the group level. This is an MMORPG.
    - In retail, achievement is based on mechanical play and parsing. These are things achieved at the individual level. This is not an MMORPG.
    With regards to monsters scaling with player level, this is indeed a horrible change. They did it in Diablo 4 as well. It takes away the key element of progression, and it appears as though Activision Blizzard wants to kill off the MMORPG element even more. I agree with Jimmy (and others) that Season of Discovery is the best thing WoW has going for it now.
    To answer your question on how to fix retail, I would change how end-game raiding works, which would then in turn promote guild community. I would remove LFR and remove mythic, narrowing down from four raid difficulties to just two. Normal would be for the most casual people, and heroic would be for everyone else. I wouldn't provide an option to the sweats who are interested in race to world first, server firsts, clearing raids within 1-4 weeks, and all of that crap. That's what mythic+ can be for - the min-maxing stuff. I would also reduce the mechanical demands of raiding, and thus addon mandates. This would allow raiding to return to what it used to be - a group-oriented experience about having fun, hanging out for two nights per week, progressing through the gear farm, killing the final boss, and finishing the story for that tier.

  • @lightknigh20
    @lightknigh20 5 หลายเดือนก่อน +4

    J1mmy is a legend and I'm so glad you're covering this!

  • @redcomet918
    @redcomet918 5 หลายเดือนก่อน +16

    Coming from Runescape and having experienced some of WoW myself, in my opinion SoD would be the best shot of solving the "reliving the same player progress problem in the future" problem. Runescape's multiple storylines progress in parallel (sometimes converging) over the course of years and each, or at least some, of them give significant upgrades to the player regardless of you being at max level or not.
    Leveling up is like on classic WoW where it's part of the journey, with new content being released in, say, Northshire, and there's always someone doing it (because it's now part of the natural progression of the character) while new endgame areas are regularly added to the game and new players can strive for doing ir one day, too. Players are never rushed to the brand new giant map with a huge storyline, instead everyone is given the chance to catch up on some storyline in small parts and wait for the next step in that story. Nowadays there's some "annual roadmaps" with themed big expansions but Jagex always comes up with content for low and mid level and it would be only natural for WoW where you MUST replay them if you want to play a new class or faction (usually Runescape players have at most two characters compared to Classic's 9 classes - and we're not even talking about each class roles). Some content released in 2005 like Barrows Brothers is played even in RuneScape 3 (which is like Wow Retail) to this day!
    In SoD, having a smaller blueprint to start from, rethinking character progression like this may help solve the level-up-and-quit/get-rushed-to-max-like-it's-nothing dilemma of classic/retail imo.
    TL;DR; give up the expansion format (at least as the main one), it's a formula borrowed from single-player games which are meant to be one-and-done experiences, focus on improving it to every player, from noobs to endgame.

    • @biadhoce
      @biadhoce 3 หลายเดือนก่อน +1

      The only reason Runescape content like the barrows brothers gets gameplay to this day, is the amount of hours required in the activity to even get the gear. You could do a few hundred over even over a thousand barrows runs, depending on your luck, to get all the items.
      Not only this, Runescape is a game structured around the ridiculous xp needed to even hit max. Andrew Gower never expected anyone to hit a level 99, the focus was on the gameplay and with that gameplay, short form content that can be played quickly but with drop rates so low, the bosses become more like a job where you farm the boss for 5 hours to make gp and hopefully get that rare drop.
      If Runescape didn't have two decade old xp rates, it would have died a very long time ago. And it's because of those xp rates, that low and mid content is developed. Some people might be 100 combat after play for two years (because they have lives outside the game). In WoW, even classic, you can max in much much less than a year.
      The expansion format is definitely terrible, and doesn't fit a live service game model. With live service, having larger content drops surrounded by QOL and smaller content paced in between leaves players feeling like there is always something new, players don't rush through it all and quit until the next expansion, because that content is drip fed.
      I wish I could be in the position like, that guy who started Ashes of Creation. I would love to put my 24k hours of Runescape, my 9k hours of WoW and my two decades of experience into escapism into MMOs and youtube content around the games industry to create a long term mmo that focuses on progression around player power and community interaction. If a game like Halo 3 can foster millions into a varied active online community centered around the many custom gamemodes, hardcore and casual... then surely an MMO can exist today with paced progression and replayability?
      I would love a game like Wrath with additionally, a list of story based quests like Runescape with options for casual and hardcore. A server system that lets you switch between 'world servers' that are limited to stop overflooding but you can switch to one of hundreds of worlds and connect with any person on the planet who plays.
      A professional and friendly, but trained team of staff trained to act like the GM's of WoW classic, and actually message people in game as the first option if they're online.
      A housing system that is instanced that doesn't limit housing to the rich, but lets you progress your character even more by unlocking additional elements to your property which help promote gameplay and community.
      A pvp system that aims to teach players how their class operates and what to watch for from other classes, bridging the gap that many refuse to follow, of bringing up youtube and watching a pvp guide.
      An economy that is player driven but still tied to pvp and pve progression. Everything has a price, but if you can go get that item yourself, you can use it or make some good money selling it (thinking more, challenges to get certain items, rather than grinding a boss or activity until you get rng).
      A background progression system linked to all characters on the account which holds titles, banners and other non mechanical gameplay element customisation. Like imagine getting to pin a golden medal with a little magic ribbon to the front of your chest plate, people will see that and think "dude was top 20 last year in pvp" and he'll have something of recognition that doesn't give gameplay advantage (wanting to stick power to character progression and not, this person will always 2% more than you and there's no way for you to ever get that last 2%).
      I want to stick power to the levelling, but make the levelling the game itself. Imagine if you did WoW classic but instead of doing barrens for 5 levels, you did barrens, then went off to do some mazes, a few pvp continent vs continents, then you decide to go do some side quests because a random event story captured your attention and pulled you into an optional experience. And said optional quest/experience gave you an item which made a future quest dialogue later about the king noticing your glowing trinket you have, before sending you off on another optional quest. And you can get this quest by speaking to the king anyway, without the item, but the item triggers the quest in a more profound way.

    • @redcomet918
      @redcomet918 3 หลายเดือนก่อน

      @@biadhoce non-ironman players play barrows, terrible drop-rate notwithstanding (or because of that lmao), because it's a low/moderate paced, mid-game (humble) money-maker for both versions. Oldschool barrows equipment is still useful for a variety of reasons while RS3's is on demand because of invention and archeology (the amulet).
      For the IM characters, only the unluckiest of them have to endure that drop-rate to the end because not all of those items are essential to character progression (if any at all).
      I do agree xp and drop rates can be harsh (specially for OSRS) and could be tweaked a bit, but is it really that bad if, as you said, it's over two decades now and somewhat healthy? Surely that isn't their problem -- but WoW doesn't need to copy it either; focus on the whole character progression instead. The class/race/faction systems have so much replayability potential which RuneScape would only dream of. That's why it takes years to max out there while you can do it n-fold times over on classic. Then they could implement everything you and I suggested to keep it healthy.

  • @radiobrain94
    @radiobrain94 5 หลายเดือนก่อน +1

    The subscription logbook part was super wholesome

  • @luvbird
    @luvbird 5 วันที่ผ่านมา

    Solution: Every year the game resets to classic version. Then they can release each expansion accordingly throughout the year depending on how many expansions they are at in total at that time.
    It's not a character reset, just time laps.

  • @remindhr
    @remindhr 5 หลายเดือนก่อน +7

    I've never posted anything in any of your content. I'm your typical ghost viewer but I have to say, after all these years(discovered you when my friends convinced me that coming back to wow in bfa was a good idea) seeing your hair growing. I am really happy for you to watch a complete and joyful persone working in front of his screen. Cheers to that brother. It is not easy to get to that point in life. Keep it up!

  • @RichSmithson
    @RichSmithson 5 หลายเดือนก่อน +32

    He's right about Classic. Held my attention for 6-8 weeks and then I stopped.

    • @maybecole
      @maybecole 5 หลายเดือนก่อน +11

      Retail feels completely soulless, and a big convoluted mess story wise and leveling wise. Like an amusement park ride without the fun, and far too saturated content wise to wrap a new players head around.

    • @EmJayy661
      @EmJayy661 5 หลายเดือนก่อน +11

      @@maybecole id say the fun is the combat ngl

    • @maybecole
      @maybecole 5 หลายเดือนก่อน +6

      @@EmJayy661 I will say PVP feels good in retail, and a lot of the abilities can be fun, and the ability to respec for free on the fly is nice. For some weird reason, I still prefer classic combat. It doesn't feel so button-mashy, and having too many abilities on rotation. But I can see how in scenarios like mages spamming frost bolt in MC would get old

    • @Dropsey818
      @Dropsey818 5 หลายเดือนก่อน +1

      run out of copium and fart gas?

    • @ne3xy
      @ne3xy 5 หลายเดือนก่อน +3

      prog raiding is the only good part of wow everything else is a shit annoying chore

  • @ryancallins5310
    @ryancallins5310 4 หลายเดือนก่อน

    1. Roll out a SoD that slowly over time takes you through expansions. The ones that people like less get less time before the next phase/expansion. It's clear they are capable of this by looking at classic bc-transition to wotlk. Start at classic, announce the plans, build a player base of people who are craving the old days and bring back those who have already experience it with SoD content like they are doing in vanilla. 2. Incentivise old content in retail for the end game players. Not all at once, but one month doing naxx would old naxx gear leveled for end game retail. This gives new players a chance to experience old raids for what they used to be. Do the same for old dungeons. 3. Close the information gap. Add cutscenes for the expansions that explain where the story Is and how we got here. Make the players feel like the goal they are working towards in the story is actually important. 4. Make a leveling lfg. They aren't gonna get rid of lfr or lfd. Why not implement a system that gives new players an easy way to meet other players searching for the same experience and in some cases open doors to friendships and multiplayer gameplay which at the core, is what an mmo should be. Your multiplayer content should not be locked behind hours of meaningless grinding. It's a dream to find people to take down world elites in different zones. Thoughts?

  • @tyjutsu96
    @tyjutsu96 6 วันที่ผ่านมา

    This is my exact experience. I started WoW at the release of classic and fell in love with it. Then swapped to retail and was immediately lost. The saving grace was the release of Shadowlands where I got to experience actual new content with everyone else. But it was so full of min/maxxing that it was stale after a month or two.

  • @ntall123
    @ntall123 5 หลายเดือนก่อน +12

    There are many zones in classic wow that actually have a good story, like duskwood, for example. Problem is that its usually just a single quest chain, or peppered inside of many pointless 'get me some herbs for my sick pet, or kill 10 kobolds cause they steal supplies'. After 50 of those pointless quests, it becomes much harder to engage with or even know you are on a decent story quest.

    • @ItsYent
      @ItsYent 5 หลายเดือนก่อน +2

      “Good story” yes having to read long ass paragraphs from random NPCs that mention bits and pieces about what’s going on in the zone that 99.9% of the players never read lol.

    • @00vaag
      @00vaag 5 หลายเดือนก่อน +3

      ​@@ItsYentI re-started on classic two weeks ago, I leveled through duskwood last week. That story was good, took the time to read quests, the journals, taking things slow. Just enjoying some relaxing after work gaming. It was a good experience.
      Its in a way kinda nice how the quests are attached to stormwind as well. It might be annoying, but it makes it feel more grand.

    • @ItsYent
      @ItsYent 5 หลายเดือนก่อน

      @@00vaag yeah same is in retail too. They just put a bigger focus on making it easier for people to understand the story. In Classic you have to go out your way to read and learn the story which doesn’t touch majority of players .

  • @DeltownAtze
    @DeltownAtze 5 หลายเดือนก่อน +5

    7:02 - anyone know what that skirt mog is? never seen that skirt and legs in all my Wow time
    Edit: Found out, its the Love Witch Transmog from the retail traderpost for february.

    • @josephbloomquist6850
      @josephbloomquist6850 5 หลายเดือนก่อน +1

      There's also a black version of the same set on the cash shop for like 30 dollars or something too, I think it comes with a mount as well

  • @Kuroth_
    @Kuroth_ 3 หลายเดือนก่อน +5

    I'm still at the very start of the video and I'm blown away by how insightful and amazing your parents were for writing up that contract and having your gameplay be tied to your word and your chores. What an incredible way to instill the habits of working for something that you want and understanding your personal accountability for decisions you made. That is amazing parenting and if you haven't thanked them often enough for it you should go out of your way to do so. I'm going to take that plan for my own kids if something ever comes up like this

  • @Wellshem
    @Wellshem 3 หลายเดือนก่อน +3

    That log is amazing education

  • @colbr06
    @colbr06 5 หลายเดือนก่อน +21

    OSRS has the best quests in the genre and J1mmy loves those quests. WoW stood no chance.

    • @josejuanandrade4439
      @josejuanandrade4439 5 หลายเดือนก่อน +13

      They 2 dif games, OSRS is fucking boring, pure old school grind. And the graphics are only appealing to retro-lovers.
      Any version of WoW is far superior to OSRS by a mile: visualy, auditive, gameplay, and quest wise.

    • @doomgu544
      @doomgu544 5 หลายเดือนก่อน +17

      @@josejuanandrade4439 quests in wow are legit kill 5 boars bro i can believe you actually think all of that except the quest part. also youre wrong about all of it

    • @josejuanandrade4439
      @josejuanandrade4439 5 หลายเดือนก่อน

      @@doomgu544 .... You realy are this dense? Is not the mechanics of the quest... of course mmo quests are all kill this, collect that.. is not the mechanics but the story the quests tell you.
      There's for example, a quest line in wow known as "The legend of Stalvan"... is literaly just a side story... is not conected to the major lore in any way... but the story it tells is so good, it has became engraned in wow player's memory...
      I dont know if you realy stupid, or you just trying to pretend you don't know what people mean about wow questing being great just to hate on the game... WoW questing IS what made wow become so huge in 2004.... no other mmo had this....
      Most were blind grind... meanwhile, WoW told stories!
      And here is the fun part bro... i dont need to proove anything because the proof is in the fact WoW killed all these other mmos. All the old school blind grind mmos like Everquest, Runescape, etc, died when WoW came out because WoW was THAT much better. Even the social aspect was better. I could sit here and tell you stories about this part, that i lived back in 2005 for fucking days!

    • @99range92def
      @99range92def 5 หลายเดือนก่อน

      Completely delusional.@@josejuanandrade4439

    • @Notorious46
      @Notorious46 5 หลายเดือนก่อน +3

      lol, lmao even.

  • @kylecurness2414
    @kylecurness2414 3 หลายเดือนก่อน +8

    I'm so glad i built up tens of thousands of hours in WoW, runescape and league of legends during my teen and early adulthood years. being able to juggle these three games and going back and forth whenever i want is so nice. I couldnt imagine learning these games now.

    • @keeszzyilmaz1796
      @keeszzyilmaz1796 3 หลายเดือนก่อน +2

      Exactly my situations, its amazing to hop between those 3 :D

    • @paulmartin2348
      @paulmartin2348 หลายเดือนก่อน

      Well done. Sounds like the most useful way to spend your life.

    • @nicoperez9984
      @nicoperez9984 10 วันที่ผ่านมา

      thats why the game sucks, it caters to the subs that want to hop back in here and there so they make everything so easy to obtain, easy to level. no point in the game anymore when there is no reason to strive for things

  • @niksanbgbg
    @niksanbgbg 9 วันที่ผ่านมา

    Video is 5 months old at this time, but I think a possible solution would be something like the following:
    Streamline new players' leveling so that they get to experience the most "important" events of each expansion, giving them somewhat of a backstory while seamlessly leveling up their character. At the end of this "recap" is when they would reach max level and continue with current content.
    And less phasing at those leveling zones could improve the social aspect as well.

  • @ndk2k4
    @ndk2k4 หลายเดือนก่อน

    30:20 so many resemblances, the moustache, the widows peak hairline lol

  • @titaniumwolf1123
    @titaniumwolf1123 5 หลายเดือนก่อน +8

    You will absolutely not regret reading the first three books in the entire lore timeline for Warcraft. I can't remember what they're called, but it's the Three night elf trilogy series explaining the very beginning of everything basically and they are really good

    • @psycropticqc
      @psycropticqc 5 หลายเดือนก่อน

      World of Warcraft Chronicles, Part 1-2-3 (Black/Green/Blue)

    • @yeahboiii6351
      @yeahboiii6351 4 หลายเดือนก่อน +3

      @@psycropticqcPretty sure he meant the War of the Ancients trilogy, but those are good too

    • @Eustres
      @Eustres 4 หลายเดือนก่อน +3

      Aren't most books retconned and full of insconsistencies?

    • @yeahboiii6351
      @yeahboiii6351 4 หลายเดือนก่อน +2

      Most of the book retcons are heavily overstated. Over the roughly 24 years of books they've released, the majority of them likely either won't have any noticeable retcons or will only have 1 or 2.@@Eustres

  • @Xhotic
    @Xhotic 5 หลายเดือนก่อน +30

    This video explained everything pretty perfectly, Love J1mmy he really comes through for the communities with these videos.
    Hopefully he does a follow up video explaining even more about the endgame and if he enjoys the journey of the raiding with a team and stuff like that if he ever thought worth it :)
    I currently play OSRS and WoW and it was amazing to see this man finally get into WoW and try it and to actually hear how a completely NEW PLAYER sees the game was refreshing.
    +1 Respect from both OSRS and WoW communities, this was an amazing video brother Jimbo!

    • @therabbits69
      @therabbits69 4 หลายเดือนก่อน

      No it doens't. He literally got everything wrong and nothing he said was of any value.

    • @josh1234567892
      @josh1234567892 3 หลายเดือนก่อน

      @@therabbits69 lmao keep smoking that copium kid

  • @matthewcaldwell9305
    @matthewcaldwell9305 25 วันที่ผ่านมา

    When you play WoW a lot in terms of the story, you kinda understand it and learn it even with blowing through things cause you just kinda get the bits and pieces as you go and get the general concept of it.

  • @ryans3795
    @ryans3795 19 วันที่ผ่านมา

    Wrath is the best because it had the best end game up to that point, while still keeping a true leveling experience.

  • @danrebeiz4598
    @danrebeiz4598 5 หลายเดือนก่อน +9

    5:17 you did just say “that was a clean ass plug”
    I mean, perhaps I parsed it incorrectly, but you did say it

  • @arcs3015
    @arcs3015 5 หลายเดือนก่อน +5

    What is that website he said to put your gear and it tells you what to di next?

    • @herrgeo2361
      @herrgeo2361 5 หลายเดือนก่อน +1

      Yea, can you let me know if you find out?

    • @ch.kv.
      @ch.kv. 5 หลายเดือนก่อน

      raidbots.. its the website that you paste your character data into, and it sims each piece of gear to tell you your best in slot.. Mostly for high-end players, who sim potential gear upgrades regularly

    • @J1mmy
      @J1mmy 4 หลายเดือนก่อน

      @@herrgeo2361 eightyupgrades :)

    • @mewre2062
      @mewre2062 3 หลายเดือนก่อน

      its an addon and website. guides post the links to it in them

  • @xerotoninz
    @xerotoninz 19 วันที่ผ่านมา

    introduce an optional leveling method in retail, thats specifically tailored to a slower leveling experience. itll take you through the story at a slower pace so everything doesnt seem to convoluted and rushed.

  • @DeadHawk23
    @DeadHawk23 3 หลายเดือนก่อน +1

    I played WoW for the first time when Shadowlands came out and I didn't see a single thing about Shadowlands. All I saw was this cool Troll city where I bred dinosaurs for a quest. I had no idea what was going on but those quest were fun. Nothing was really explained about the world and I had no idea how to do anything other than quest. I quit playing since it cost a lot to play.

  • @qu3nt
    @qu3nt 5 หลายเดือนก่อน +25

    i remember my first time in stormwind , we were smashing Varian head 1 week after wotlk doing “For the Horde”

  • @strigland
    @strigland 5 หลายเดือนก่อน +10

    I started playing Wow around last summer. I wanted to start with classic, but was convinced to try retail first. So my first playthrough was on retail, so I never realized it was a fast leveling process. I personally enjoy being able to level very quickly without feeling obligated to find a group for dungeons, quest, etc.(antisocial) I will say after playing retail first, it kinda tainted my leveling experience in classic. It felt sooo slow, BUT also more rewarding when i dinged or found a gear upgrade. (Mostly just felt slow though) Professions in classic also feel very useful and relevant, whereas in retail it just seen as a goldmaker. Anyways, that was my perspective as a new player who tried retail before classic. Interesting how your starting version choice can affect how you view the whole game.

    • @ebeezy556
      @ebeezy556 5 หลายเดือนก่อน +1

      Very much agree, you have solidified my choice of playing WOW Classic first. I wish there was leveling even past "Max Level" even if you don't get anything from it, you still have players competing to be much higher. I was bummed when I found out that your experience bar disappears.

  • @TheBmayo47
    @TheBmayo47 5 หลายเดือนก่อน +1

    The only solution I could think of to “fix” retail, is to eliminate chromie time (kinda). Slow down the leveling system by a ton, force players to level 1-60 in classic areas for their first characters. It should be a grind and take a decent amount of time to hit 60. Then at 60 you then do the newest expansion. Still same slow leveling. Once you have a max character then you can play through any 2 expansions 1-60. Slow leveling to make it feel more like a game rather than a simulation to get you to max level.

  • @Laculan
    @Laculan 29 วันที่ผ่านมา

    I've watched J1mmy for a while and when I 1st watched his video on this, I think it resonated alot with the osrs community and for me personally I have wondered what it would have been like if I ended up being a wow player. Runescape has been a huge part of my life in a lot of ways (started late 06) Although I don't play it thesedays I miss it.
    Anyways, I ended up rewatching this whole thing again and I dont usually leave comments or even watch reaction videos, this was recommended to me on my feed. This video was really enjoyable ❤

  • @LiamRiley-sv6ru
    @LiamRiley-sv6ru 5 หลายเดือนก่อน +3

    What’s the website he was talking about at 24:20?

  • @PureOctarine
    @PureOctarine 3 หลายเดือนก่อน +2

    You said you played other games where you actually have to pay attention to the story and listed elden ring? Aren't from software games famous for having optional stories you can completely ignore?

  • @_-_-_-_-_
    @_-_-_-_-_ 3 หลายเดือนก่อน +2

    Those logs you showed us were hella wholesome❤

  • @JammerAma
    @JammerAma 17 วันที่ผ่านมา

    The subscription log you kept to pay back your parents is one of the most adorable things I've ever seen

  • @knockdownify
    @knockdownify 5 หลายเดือนก่อน +10

    What if you only have Kalimdor and Eastern Kingdoms to get to lvl 60.
    Then each expansion has its own lvl system from 60 - 70 and the loot you get in other expansions is scaled down to 60.

    • @wodmarach
      @wodmarach 5 หลายเดือนก่อน

      Leveling is changing in the next expac later this year, you'll be going from exiles reach to dragonflight which has been the intent since dragonflight was entering development (they even mention the nearby island expedition as where you're supposed to be flying to at the end). This has a much more linear story and its intended for you to reach the right level as you complete the last "shield" quest.

  • @Winterxfiles
    @Winterxfiles 5 หลายเดือนก่อน +5

    Wow was NEVER meant to be an expansion game. It was meant to be phased content. I lost so many people who quit when TBC came out and our hard won, guild progressed toon was replacing gear at 61 with green quest items. Meant to have more content opened while staying at level 60 and just getting small power creep items and more fun stuff to explore WITH your friends. The world sucks right now and we want an immersive fun MULTI player game. Just like everything, CORPORATE GREED has ruined our human experience and they figured out xpacs and micro transactions make the shareholders happy. Fiduciary Responsibility trumps good products lately.

    • @iz5808
      @iz5808 4 หลายเดือนก่อน +1

      The initial idea was VERY different for what WoW supposed to be. It pretty much had to be Everquest v.2 but better. Even vanilla itself took a lot of things differently, like instanced dungeons or quest-oriented leveling. With BC almost everyone working on the game left so yeah that vision was lost forever, BC is pretty much a product of completely different people

  • @MichaelHenkleC
    @MichaelHenkleC 3 หลายเดือนก่อน

    Tutorial Island should only be available after you have opened the different expansions. They should force new players to start in the original starting zones. The tutorial island is suitable for rushing characters to level 10 to start Chromie Time (Pick Which Expansion To Level In)

  • @dullahangaming5107
    @dullahangaming5107 3 หลายเดือนก่อน

    The solution of how to unify the old and the new would be to complete the "classic" expansions and then have megaservers for each era, and flags for players so they could start from vanilla classic and after completing levels and/or content, they flag to join the next expansion's megaserver. This wouldn't be mandatory, but it would allow for everyone to play their way, and this is certainly possible for someone like Blizzard.

  • @Roeaga1283
    @Roeaga1283 4 หลายเดือนก่อน

    One easy answer is to empower guilds. Guild leaders and established guilds can easily help a new player. The variety in the types of guilds also caters to new players as they are able to join a guild that fits their game style. When guilds had levels (LVL 25) there was an incentive to joining for the perks (that summon buff was so OP) and it was a symbiotic relationship where new guildies got rewards for being active, while guild leaders got to set standards for their communities. Guild garrisons should have been done years ago. Quests can be difficult, leveling can be slower, just ask your guildies for help.

  • @Eatyaatbreakfast
    @Eatyaatbreakfast 2 หลายเดือนก่อน

    Check what gw2 did to have zones constantly packed. They have significant events in every zone for progression (check videos of meta events, something like top 5 meta events on gw2). Gw2 focus more on horizontal progression, but that premise is irrelevant in this case.
    EDIT: Also gw2 already does what you suggested in the end, there is only one mega server and layers of the same map. There is some weird dynamics because of this but overall works ok

  • @cabudagavin3896
    @cabudagavin3896 3 หลายเดือนก่อน

    Osrs is a game that progresses based upon the skill and knowledge of the player, there are fast tracks for those who know them, but they don't ever feel out of place, this is how I like it but i don't know if it would actually work in wow.

  • @eternalgamers10
    @eternalgamers10 5 หลายเดือนก่อน

    As a OSRS player, I always wanted to try WoW back in 2007 when burning crusade came out. I was in group "2" back in the day. I lived in a small town with nothing much to do. So my parents figured that they would rather have me play video games. Than be out in the streets doing. God knows what. So they compromised with me and paid for my RS membership when it was $6 back in the day. Til this day. I think back on it, I got some awesome parents.

  • @Waldingus2277
    @Waldingus2277 หลายเดือนก่อน

    Dude it’s so amazing seeing someone that played osrs a lot and was good coming to wow and playing it jimmy is a REAL GAMER and great entertainer

  • @neologismx
    @neologismx 4 หลายเดือนก่อน

    The main issue for me has not been fixed on SoD. It's only happened faster. In my opinion it stems from power creep. Player lever < item level. Blizzard understands this in an issue that they have tried to fix several times over the years with level/stat squishes, but then goes right back down the road to oblivion again... Great job Champion!

  • @ionut-stefandinu9302
    @ionut-stefandinu9302 3 หลายเดือนก่อน

    As possible solution: They need to get you, somehow, through the old content, to understand the current one. WOuld it be worth it to have a separate server where leveling is drasticaly slowed down and you go through an interactive presentation where you have to level up through old content?
    At level 10 you go through Azeroth and Cthul and the rest, Level 20, Outlands with BT and a "dungeon finder" for the other instances, 25 Northeren with ICC and so on. All this expirience will be available as Co-Op.
    You would have to go through a summary / simplified version of all expansions, and you can stop anytime to enjoy the levels more, if you want. Like how in The Witcher and MassEffect, to play the DLC you will have to start a specific quest, otherwise, you are left to enjoy the current content.

  • @NonsensicalSpudz
    @NonsensicalSpudz 5 หลายเดือนก่อน +1

    blizzards pricing only changed outside of the US, for example the price in the UK used to be 8.99

  • @sdgfasdf7831
    @sdgfasdf7831 4 หลายเดือนก่อน

    i agree on reducing retail servers, but blizzard knows server identity is still a thing. For instance, we have a guy joining our guild, but he's waiting until the war within so he doesn't have to leave the Laughing Skull server, because that's where Leroy Jenkins was from and he's proud to have been from that server

  • @badwolf8112
    @badwolf8112 หลายเดือนก่อน

    they could add more quests and sprinkle more npcs in new expansions instead of introducing new zones. that way the original world gets deeper but doesn't expand in area getting emptier

  • @Mukulukku
    @Mukulukku 3 หลายเดือนก่อน

    20:00 I even feel that way in SoD. I'm kinda looking forward to the lvl 60 raids but I actually haven't done any of the other raids from the different phases. I enjoy leveling the most and once p4 is out I'm actually excited to experience all of SoD from 1-60 without any interruptions.

  • @ryuranzou
    @ryuranzou 5 หลายเดือนก่อน

    Runescape aged better because to progress in that game you do quests. There are only like 200-300 quests I think in runescape, but they're all hand crafted and interesting. They tell the story of runescape. Even if you outlevel the quest its not just fetch and kill stuff there's getting a bucket and emptying fountains to find a key and stuff like that in there that takes some thought. The quests in runescape are the dopamine for me because you have to level up to get to experience them and get your character prepared to go on these journeys that unlock neat things you can use to travel around the world like fairy rings or let you into areas that make leveling skills easier. I will say that runescape is a mostly single player game, but the world still feels alive since you can see other players doing the things you're doing and you can talk to them as your doing the things. I have a lot of hours in the game and the only group content I can think of that I have done is barbarian assault. I haven't done the raids in it, but as I have played wow alongside runescape for the past 20 years I am anxious about being bad in those raids.

  • @Flyn898
    @Flyn898 3 หลายเดือนก่อน +2

    What is this mans skincare routine, does he have a command in his chat

  • @krensharwhite8363
    @krensharwhite8363 3 หลายเดือนก่อน +1

    You know, I think I'm an outlier here, but I actually prefer when a game 'starts' at max level. Its the same with Diablo 3, Guild Wars 2, Destiny etc.
    I like when the levelling takes between 3 days to 3 weeks, and that its effectively an extensive tutorial, and then the game starts and its time to grind out your sets and try new builds and pvp etc.

  • @thomasgrim9309
    @thomasgrim9309 5 หลายเดือนก่อน

    @14:40 i use too do the same. and my buddy's dad who got gladiator in first 2 seasons of tbc as lock . he taught me keybindings and movement with mouse instead of arrows keys or wasd . he even binding all my spells with shift and it changed EVERYTHING for me. haha

  • @Memz23
    @Memz23 2 หลายเดือนก่อน

    I joined on on the shadowlands expansion. When I found out about Mythic+ being limited time-wise on a SUBSCRIPTION BASED GAME, I uninstalled and never looked back.

  • @hr1meg
    @hr1meg 2 หลายเดือนก่อน

    That contract is very cute. Brings back memories of stuff like that I used to do back in the day (70s and 80s).

  • @smolpener7430
    @smolpener7430 3 หลายเดือนก่อน

    Level scaling not being rewarding isn't tricky at all, just give the player a class quest every 10 levels for a piece of scaling gear, but instead of just putting an excess of stats on it, you give it unique effects.

  • @justinrider930
    @justinrider930 4 วันที่ผ่านมา

    OMG bro I crossed my arms the same way!!! I just never admitted it LAWL I'm guessing many many people have done this. We are not alone!!!!

  • @brunopereira6789
    @brunopereira6789 4 หลายเดือนก่อน

    33:00 one solution may be the Path of the Curator concept by Taliesin. Basically, every expansion has a basic campaign that leads you through the most important questlines, including a few dungeons and raids (which can use the AI party tech in case the player can't find friends).
    So if you want to start the story of a given expansion, you'll go from start to finish, experiencing all the major stories.

  • @KotieDev
    @KotieDev 3 หลายเดือนก่อน

    The problem with retail is that they don't ever iterate on old content. Old school runescape sets a good example. Sometimes, updates are simply just quality of life or older parts that receive updates. OSRS adds new raids and all that, but they never ruin the overall experience. You still have to level every skill and all. It's not been sped up

  • @reyjusuf
    @reyjusuf 5 หลายเดือนก่อน

    I move with my right hand on the arrow keys so my left hand is free to press the rest of the keyboard buttons

  • @Pheubel
    @Pheubel 5 หลายเดือนก่อน

    Not a WoW player, but the problem presented is certainly a tricky one. The amount of content in retail seems to be massive, i am not sure if server culling would be a good solution to the problem. What could be an interesting thing worth trying is to have certain cities and zones take place on the same server, so if people travel to town A, they automatically get transported to server A and when to then travel to zone B their character gets mover to server B. That however is easier said than done, some of the challenges that would have to be tackled are: "how do you transfer a character from server A to server B without too much downtime?" and "what if a place gets overpopulated, how will the load be handled?". It would be a massive undertaking to implement a system like that into a game at this scale, it would take a lot of time and money and might not be worth it.
    The way (OldSchool) Runescape goes around it is to have a lot of servers (aka worlds), but a lot of them have a theme attached to them so that players are incentivized to interact with each other. for example, you have worlds for forestry, an activity that promotes people to chop trees together to spawn events n stuff, in these worlds you would find a lot of players around specific trees in order to get those events. I am not sure how such a system could be translated to wow and if it should, as the two games are quite different.

  • @shenryu666
    @shenryu666 3 หลายเดือนก่อน +1

    IMO, Guild Wars 2 has answers to most of the problems mentioned here. GW2 level and gear cap does not change with expansions. With expansions you are able to unlock the ability to fully access a new content through gameplay. It does not mean GW2 has no problems, tho.