@@randaljr.8581Scott probably won’t backport Rage Fist because its effect does not have a counterpart in Gen 1. Though I think it’d be hilarious if he made Rage Fist have the same mechanics as Rage…
I think the Venusaur team would have actually been a harder team for Primeape to take on. Two pokemon with intimidate, and Venusaur doesn't have a four times weakness.
The whole 'Primeape learns Rest' thing reminds me of my first playthrough of Ruby, when I got REALLY confused why my Slaking could never finish using Solarbeam. I think that I believed Truant was random. Oh, and Shedinja can learn Sandstorm.
One of my favorites. Never used this mon until a recent playthrough of LG. Loved it, and you get it so early on- now I'm building a gba with a primape shell. Can't wait to get the parts.
With these Fire Red play throughs, I’m starting to wonder if you’re keeping Dig for too long on instinct from all your Gen 1 runs. Granted, we’re only seeing major battles, so maybe it’s more useful when training and/or traveling , but I really don’t see you using it much, since all the Pokemon you would use it on all seem to have levitate or Earthquake/Magnitude
One of these days Scott is going to say "and of course Koga has the Bug/Poison type Venomoth so that'll be a big problem" and I will completely believe it's just another iteration of the joke
Looking forward to the brick break, bulk up, substitute, and rock slide moveset playthrough. I personally prefer the neutral natures for comparison challenges like this, but seeing Primeape get those near KOs with an adamant nature alone will feel a lot better
Oh heck Scott, seeing this pop up made me break the chronological order, I *had* to watch this, Mankey and Primeape are two of my all-time favorite Pokémon! I’ll get back in order afterwards looool
Watching you learn and improve in real time is neat. I would like to see second playthroughs sometime. Especially for something as big as skipping bulk-up
You've probably figured this out by now since I know these were very old playthroughs, but replacing Squirtle with your starter instead of Bulbasaur would probably make these runs a lot harder for physical mons. Needing to deal with both Arcanine and Gyarados's Intimidates is easily more threatening than whatever Exeggutor is supposed to get done.
defiant really helped primeape more than I ever realized huh also I keep questioning why dig is used so often in these fire red playthroughs when everything that keeps it would do better with anything else (like bulk up for example) hey the bulk up was acknowledged! nice
I’ve been thinking about the Gen 3 runs, and I think what’s hurting is the move to EVs. A lot of early Pokémon give speed EVs, where a lot of the time you’re lacking ATK/SpA I’m sure it’s been said but just a thought…
I have watched a lot of these videos over the past few weeks. I have never ever seen such a burning hatred of the Pidgey line. While I may understand full well why you feel this way, I do want to note it because it is so unique.
My first ever exposure to Pokemon was the Anime dub- the Mankey/Raichu episode where Ash catches him and cant control him/loses his hat. I adored that episode, and Primeape became a favorite of mine because of it. I thought he was so cool and Mankey was so cute. I wiuld have loved to see this one optimized with bulk up- just to have more space to shine. I'd bet you could get a sub 90 min easy.
32:31 Umm Scott, it's because you have Vital Spirit as your ability... Sleep Powder ain't doing shit. Missing Bulk Up makes me very sad, I think you could have done this run quite a bit faster with it. I love Primeape, I was so pleased to see it get such a cool evolution in Gen 9. Zomg, please do a Yellow Annihalape back port with Drain Punch and Shadow Punch/Shadow Ball! Rage Punch probably wouldn't be possible to code in Gen I. Also I think you forgot about held items for a lot of the run. Primeape can learn Thief, so you can get yourself a Black Belt by fighting the fighting double battle on Route 15 and stealing it from either of the HitMons, which would have allowed you to get better ranges on Brick Break particularly for Pidgeot in Rival 5.
Yeah, Dig was largely useless in this run. Replacing it with Bulk Up for both attack and defense boosts likely would've helped, especially with all of the Intimidates flying around.
In the same only Nuzlocke that cost me the chance to try out the Rattata line, I also lost the chance to try out Primeape line (he was just 3 levels from evolving). So this will be nice to see a Pokémon I've been curious about demonstrated. 0:32 - The frail nature of Mankey is oddly nice though in terms of making it very distinctive amongst the Kanto Fighting types, who seem to have more spread out stats (usually with only one failing stat). Also, fitting the nickname is Angry. 2:01 - So Low Kick did have some uniqueness to it before, though obviously the weight damage factor was significantly more unique, so a welcome change. 3:12 - Bug Catcher Doug doing his part to demonstrate the awesomeness of Bug Pokémon. A shame about Angry the Mankey here though. Even if Low Kick was like it was before though, the dual resistance of Bug and Poison would still make Scratch Mankey's best option here. 6:10 - Fascinating, rather cool that they specifically did that with the Move Tutors. It also helps give a further differing element to these games, despite remakes. 9:37 - Quite a few, "I'll deal with you later" moments popping up at this section of the game. It seems a spot of poor luck was simply in your way with both encounters, so I feel a second or third go at Misty and your rival respectively would have garnered you your needed results (or not relying on Mega Kick, as you might as well use Secret Power and hope for paralysis at that point). 11:25 - Turns out, the answer was Brick Break. Also, loving Primeape's backsprite here. 15:08 - The un-Resting Primeape preceded the un-Attractive Cryogonal. 16:26 - It is nice to see the Dig TM didn't go to waste. It may not have been needed against Surge but it was handy against Koga. 21:03 - I've long felt Pokémon had a thing against Physical Attackers. A lot of the Physical types went a long time without high damage dealing moves (or were awkward to obtain) whereas the good Special Attacks were often available as TMs. Furthermore, even to this day, there aren't many moves that specifically lower Special Attack. 23:25 - I did feel it was strange that you were using Rock Slide so often but never getting a flinch off of it. Happy to see you deliver one at the perfect time here. 26:26 - I would have just assumed that Primeape could be taught Bulk Up. It seems a natural fit for the Pokémon. There "where" however I wouldn't know unless I looked it up. Planning out good move-set choices ahead of time and thus looking where to obtain them would be ideal. 29:18 - Even funnier is that both those moves would become Special one gen later. Agatha was unfortunately forward thinking. 30:55 - I can see where having Thunderbolt might be handy but... abandoning your one STAB move for it? An interesting play. 33:26 - No Bulk Up and Primeape still ranks pretty decently. That's great to see.
If there's one thing I've learned from this series, it's that Dig is really bad after Generation I! It can't be used on Agatha, Koga, or Giovanni, and it's 60 power is basically outclassed by Return and other moves, even when it's hitting a weakness. It feels like you learn this lesson by the end of every one of these Fire Red playthroughs, but then I see you using it again in the next one! Maybe one day you'll pass it by.
Excited to see the mankey line. Primape and nidoking carried my first run through pokemon yellow when I was 7 and didn't realize how bad it is. Low kick helped me through brock so I kept it
Hmm I'm not sure I want to come to any decisions regarding Primeape yet. Bulk Up and Substitute is such a powerful combination together. I'm pretty sure had you known you could have done Koga basically instantly as that fight would have been totally free. There's not just a lot of unfamiliarity with the games to shake off (I can't exactly help, I don't really like FRLG), but also I feel like FRLG are going to require a different set of strategies for various fights that we haven't seen in runs yet. Your videos are still super fun though, thanks for making them~
Hey Scott, I've got an idea for how you can diversify your solo runs. You mention multiple times here (and in previous videos) how you prefer accurate moves (as do i). What do you think about doing second runs with pokemon using more risky, less accurate moves? Like putting cross chop, etc on the moveset and seeing if the risks vs rewards make any difference.
14:52 in regards to Primeape being able to learn Rest... well, in this case, it's also a matter of Rest Primeape being grandfathered in from previous Generations were abilities were not yet a thing, but the Mankey line can fittingly have Anger Point as its ability starting from Gen 4, which doesn't conflict with Rest... it's overall a matter of "giving a Pokémon fitting moves regardless of abilities or other factors that might conflict with them, akin to even weirder cases, like Rest or Sandstorm Shedinja or Attract Cryogonal. I do agree that Rest doesn't particularly fit this line and I probably would not have given it to them in the first place, but, at this point..
You know i wonder if they didn't add a special type intimidate because you get thr atk boost badge before sp.atk, doesn't make sense now with so much things counter to attackers but not special attackers but kinda make sense for at least gen 3
Nice video. Little advice, if your fighting pokemon can learn rock tomb, teach them after getting from brock. Rock tomb will make pidgeot a one shot almost any time
Scott you need to start using your 100% accurate moves when Pokémon are at red health. You always use the same inaccurate moves and they always risk giving you a completely avoidable reset. 23:25 being an example (even though you didn’t rest)
I think Rest is one of the moves that is pretty much learned by every Pokémon that can learn the standard TMs. Also, from Gen 4/5, Primeapes that have other abilities can actually use Rest, so it doesn't make zero sense there in the end. In this generation this probably was an oversight as abilities had just been introduced there.🙂
I just used a mankey/primeape to blow through yellow so I could get tms for some pokemon on pokemon Gold, and it was super great. I didn't beat the game or anything, but it was a force to be reckoned with. I think this could do a pretty solid job.
If you use Secret power on a Pokémon that has static or Poison Point, it won't activate. Plus have you ever thought of automatically setting your starter with a beneficial nature?
4:54 Onix has base 45 attack and Tackle's base power was 35 before gen 5. 14:46 It could learn Rest in the first 2 gens and they actually forgot to remove it from its TM learnset as they were working on its ability. 33:10 That's Arcanine's cry.
I doubt they forgot, they probably just didn't want to. And they'd have had to give it right back in Gen 4 when 1/2 of all Mankey would have Anger Point instead of Vital Spirit.
Mankey and Primeape are in my top 5 favorite ideas for pokémon. The execution just...isn't the best. I still love them, but they're SOOOOO frail. But they are unusual for a gen 1 fighting type. Primeape is *fast* and Mankey has a direct answer for Brock. I haven't watched yet, but I'll edit as I go with my thoughts. Edit: Yep, that went about as well as I thought without bulk up. Pretty well, but kinda inconsistent due to how weak it is defensively. I think you're right though, having Primeape set up as a mixed sweeper cuts out a lot of setup time. The times are probably similar, but we never know how much training you could have cut out with bulk-up in your set since there are no optimized runs, of course.
I just did a Venu run in Fire Red and oh boy I missed the Bodyslam on the SS Ann. I had tackle on my Venusaur all the way to Erica where I replaced it with Secret Power.
I think Mankey and Primeape learning Rest is a legacy thing. They could in RBY, where abilities weren't a thing and it probably just got brought forward without thinking about the ability.
Also it only matters when their ability actually is Vital Spirit and hasn't been swapped or suppressed. I don't know if that's possible in Gen 3, but the edge cases probably weren't worth outlawing a TM over.
I think an important option that should be considered along with Substitute for Primeape is Bulk Up which you can get in Silph Co. That could have potentially made it where you didn’t have to train as much.
The mention of Intimidate and physical attackers getting punished made me think. We haven't had a special type version of Intimidate? Unless Gen 9 has something and I missed it.
Re: rest, nobody uses that move in playthroughs, which is what younger kids playing pokemon mostly do. Only good moves are ones that do damage in playthroughs since you have options for tanking and type coverage.
Please correct me if I'm wrong, but on the first Lorelei fight when Cloyster used dive, couldn't you have used dig so when Cloister missed you would have hit potentially taking Cloister out?
You also could have given Primeape Thief temporarily in Giovanni's gym and steal the Black Belt from a Machoke belonging to any of the Blackbelts in the gym.
It’s interesting to hear Scott talk about physical attackers getting their badge boost so early but in all honesty physical attacks get so badly punished in the early gens. Between special being combined in gen 1 and then in gen 2 things like the punches still being a freakin special movie and then finally in gen 3 the absolute silliness of intimidate. Like why does this only hit the physical attack stat. Like it says your opponent is intimidated and it lowers atttack so once again special attacks have nothing to fear and it’s not like anything has changed in what like 6 or 7 generations now. Just stupid imagine there is a super widely available availing that lowered enemy special attack and it stacks like it’s not like intimidate goes away on switch out like why does the Gyrados getting swapped out mean I am still intimidated by like the Eggexcute that comes out next or something.
Seeing Primeape use Thunderbolt on Gyarados is so satisfying. Why does this game have so many Intimidate users? Fighting types got so much hate in Kanto and Johto.
Raichu in gen 4 can get nasty plot as a pichu and learns the tm for grass knot for excellent coverage and can beat 4 of the 5 ground elite 4 members pokemon.
Dumb question. I know you always take the starter that gives you the most trouble during the playthrough. Wouldn't Blastoise or Venusaur be more difficult than Charizard bescause of a second intimidate of Arcanine ? (anyways, both the charizard and the intimidate problem would be solved by Bulk Up to +6 in atk and def...)
Hey Scott. While you mention that you aren't using substitute because you don't know about it can I be honest. I'd prefer if you didn't start using it. Every pokemon gets substitute and its so op in some areas that its the obvious way for every pokemon to go. This is a major reason why you banned double team tm in yellow.
I get that return is a great move, but I feel like it is very overused. I feel like agility would be more exciting at this point because it feels like every video if the pokemon can learn it, its on the move set asap. Other than that I really enjoy your style of solo challenges and your consistency with posting. Really makes getting through work week easier. Keep up the great work!
I forget if I heard it on this channel but there's a theory that the pokeballs brainwash the pokemon. Can you blame the trainer?!?!? If you walked around with a wild animal you were caging up that could hurl thunderbolts at you like Zeus I would want to brainwash them too!
I use these monke a lot in gen 1 to deal with Brock because my conscience won't let me choose another starter besides Charmander. But since they gave Charmander Metal Claw in gen 3 specifically to deal with Brock I tend to not use it so much here.
In my opinion special attackers are sadly always better then physical attackers. They get punished so much. For everything. There are abilitys like intimidate, Poison point, Static, burn, rough skin, etc. And special attackers have... well there is Chansey... It does not get much better in future generations. There is assoult vest in Gen 6, but it is Post game. Instead we nerf phisical attackers more with more abilitys and prominant items. I am really looking forward to your Tier lists.
To be fair; physical attackers do have the EV system c: In pretty much every game Speed, HP and Attack EVs are significantly more common than SpA and SpD. In gen 2 and 3 they also have the better boosting moves in Swords Dance, Curse and then Bulk Up. Special attackers only have Growth in gen 2 and only get Nasty Plot in gen 4 You're mostly right though, Phys Attackers are pretty disadvantaged
@@sashasscribbles that is something i love about this Video series. It can also be, that physical attackers have easier access to higher damaging moves, better stat spreads or are just better attacking types. With theese Tier Lists you can see, how it All falls together.
“I have not memorized every pokemons weight” (takes their nose out their pokedex…) how dare you sir. -on another note hisuian Typhlosion has a nice weight
I'm not sure if it's in gen 3. But in some generations you can tell a pokemon is heavy when it enters battle it lands with a noticeably harder. That could be like a gen 5 thing though
Gen 5 Onwards. Fully Animated Sprites weren't fully implemented until then, still surprised how many players *_don't_* notice that detail though even to this day.
The reason Primeape can learn Rest is because Vital Spirit is not the only ability it can have. It can also have Defiant, which is its hidden ability and, if it does have this ability, then Rest will work. It can also get Anger Point in Gen IV or later.
@@GKoopa Pretty sure when the devs added Rest to Primeape's learnset they probably hadn't decided not to make hidden abilities inaccessible in those games yet. Either that, or they planned to make hidden abilities accessible at a later date and it just never happened, and they didn't bother to go back and change the learnset, figuring they'd correct it in future games, which they did in the very next gen by giving players access to secondary and hidden abilities.
Hi, Scott 🙂 I'm not sure you have chosen this time the best rival possible. It's true that charizard is flying type and you have a weakness to it, but having a double SE move against it seems too much for me 😖 Blastoise has much better defense and it's neutral to the physical moves, and venusaur resists your brick break and thunderbolt attacks while it's accompanied by 2 intimidate users in the team (gyarados, arcanine) I'm sure you are getting similar results at least, but these teams seem more challenging 🙂
I think a solo Yellow challenge with a backported Annihilape would be fun!
PLEASE? 🙏
rage fist would be so broken. even a base 50 ghost move would be good
Who? Huh?
This is a job for Google isn't it...
Yes
@@randaljr.8581Scott probably won’t backport Rage Fist because its effect does not have a counterpart in Gen 1. Though I think it’d be hilarious if he made Rage Fist have the same mechanics as Rage…
i love this bit in the firered videos where scott _always_ trash talks koga's team and immediately proceeds to have trouble with it
Well yeah, Koga fields the enigmatic Venomoth, no one knows what that monster is gonna do.
I think the Venusaur team would have actually been a harder team for Primeape to take on. Two pokemon with intimidate, and Venusaur doesn't have a four times weakness.
to be fair, venusaur used to have a 4x weakness
primeape doesn't learn any bug move ? @@depotheose7890
@@depotheose7890 True, but the moves that it was 4x weak to were rare and not very strong.
@@snakeywakey3893 true
The whole 'Primeape learns Rest' thing reminds me of my first playthrough of Ruby, when I got REALLY confused why my Slaking could never finish using Solarbeam. I think that I believed Truant was random. Oh, and Shedinja can learn Sandstorm.
the lengendary sandstorm shedinja
Man easily plowing through Brock, but taken out by a weedle. What a run!
One of my favorites. Never used this mon until a recent playthrough of LG. Loved it, and you get it so early on- now I'm building a gba with a primape shell. Can't wait to get the parts.
With these Fire Red play throughs, I’m starting to wonder if you’re keeping Dig for too long on instinct from all your Gen 1 runs. Granted, we’re only seeing major battles, so maybe it’s more useful when training and/or traveling , but I really don’t see you using it much, since all the Pokemon you would use it on all seem to have levitate or Earthquake/Magnitude
One of these days Scott is going to say "and of course Koga has the Bug/Poison type Venomoth so that'll be a big problem" and I will completely believe it's just another iteration of the joke
Looking forward to the brick break, bulk up, substitute, and rock slide moveset playthrough. I personally prefer the neutral natures for comparison challenges like this, but seeing Primeape get those near KOs with an adamant nature alone will feel a lot better
Oh heck Scott, seeing this pop up made me break the chronological order, I *had* to watch this, Mankey and Primeape are two of my all-time favorite Pokémon! I’ll get back in order afterwards looool
I really like the retrospective nature of these playthroughs. Great work as always, Scott!
Watching you learn and improve in real time is neat. I would like to see second playthroughs sometime. Especially for something as big as skipping bulk-up
Love the videos. About Raticate it wasn't held back by its stats, you just didn't use its ability
You've probably figured this out by now since I know these were very old playthroughs, but replacing Squirtle with your starter instead of Bulbasaur would probably make these runs a lot harder for physical mons. Needing to deal with both Arcanine and Gyarados's Intimidates is easily more threatening than whatever Exeggutor is supposed to get done.
defiant really helped primeape more than I ever realized huh
also I keep questioning why dig is used so often in these fire red playthroughs when everything that keeps it would do better with anything else (like bulk up for example)
hey the bulk up was acknowledged! nice
I’ve been thinking about the Gen 3 runs, and I think what’s hurting is the move to EVs. A lot of early Pokémon give speed EVs, where a lot of the time you’re lacking ATK/SpA
I’m sure it’s been said but just a thought…
I’m glad you mentioned Bulk Up because I definitely spent the first 20 minutes wondering when you were going to get it.
Really been enjoying these gen 3 runs scott!
I have watched a lot of these videos over the past few weeks. I have never ever seen such a burning hatred of the Pidgey line. While I may understand full well why you feel this way, I do want to note it because it is so unique.
I'm enjoying your fire red series somuch! Primeape is one of my all time favs! And Nidoking is another, so I can't wait to see your next vid!
I actually let out a small scream of terror when you clicked Rock Slide on Blaine's low-HP Arcanine...
You're really spoiling us with all these videos! Thanks Scott!
My first ever exposure to Pokemon was the Anime dub- the Mankey/Raichu episode where Ash catches him and cant control him/loses his hat.
I adored that episode, and Primeape became a favorite of mine because of it. I thought he was so cool and Mankey was so cute. I wiuld have loved to see this one optimized with bulk up- just to have more space to shine. I'd bet you could get a sub 90 min easy.
Scott: "I love consistency!"
Me: *seeing how he regularly uses 55% and 60% accurate sleep moves* "Yeah. Consistency."
😅
if the Pokémon is bad enough that is consistent... says how bad some mons are
32:31 Umm Scott, it's because you have Vital Spirit as your ability... Sleep Powder ain't doing shit.
Missing Bulk Up makes me very sad, I think you could have done this run quite a bit faster with it. I love Primeape, I was so pleased to see it get such a cool evolution in Gen 9. Zomg, please do a Yellow Annihalape back port with Drain Punch and Shadow Punch/Shadow Ball! Rage Punch probably wouldn't be possible to code in Gen I.
Also I think you forgot about held items for a lot of the run. Primeape can learn Thief, so you can get yourself a Black Belt by fighting the fighting double battle on Route 15 and stealing it from either of the HitMons, which would have allowed you to get better ranges on Brick Break particularly for Pidgeot in Rival 5.
Yeah, Dig was largely useless in this run. Replacing it with Bulk Up for both attack and defense boosts likely would've helped, especially with all of the Intimidates flying around.
I'm always shocked that you only have 60k subscribers. Your videos are such high quality, you clearly need to be boosted up
I think the ai can see your ability, which is why the champion's Exeggutor didn't go for sleep powder.
Although that one pokemon did try to use Yawn on him.
@@gaminggoddess85 Yeah, I would imagine the ai considers yawn a "status" move and not a "sleep" move.
In the same only Nuzlocke that cost me the chance to try out the Rattata line, I also lost the chance to try out Primeape line (he was just 3 levels from evolving). So this will be nice to see a Pokémon I've been curious about demonstrated.
0:32 - The frail nature of Mankey is oddly nice though in terms of making it very distinctive amongst the Kanto Fighting types, who seem to have more spread out stats (usually with only one failing stat). Also, fitting the nickname is Angry.
2:01 - So Low Kick did have some uniqueness to it before, though obviously the weight damage factor was significantly more unique, so a welcome change.
3:12 - Bug Catcher Doug doing his part to demonstrate the awesomeness of Bug Pokémon. A shame about Angry the Mankey here though. Even if Low Kick was like it was before though, the dual resistance of Bug and Poison would still make Scratch Mankey's best option here.
6:10 - Fascinating, rather cool that they specifically did that with the Move Tutors. It also helps give a further differing element to these games, despite remakes.
9:37 - Quite a few, "I'll deal with you later" moments popping up at this section of the game. It seems a spot of poor luck was simply in your way with both encounters, so I feel a second or third go at Misty and your rival respectively would have garnered you your needed results (or not relying on Mega Kick, as you might as well use Secret Power and hope for paralysis at that point).
11:25 - Turns out, the answer was Brick Break. Also, loving Primeape's backsprite here.
15:08 - The un-Resting Primeape preceded the un-Attractive Cryogonal.
16:26 - It is nice to see the Dig TM didn't go to waste. It may not have been needed against Surge but it was handy against Koga.
21:03 - I've long felt Pokémon had a thing against Physical Attackers. A lot of the Physical types went a long time without high damage dealing moves (or were awkward to obtain) whereas the good Special Attacks were often available as TMs. Furthermore, even to this day, there aren't many moves that specifically lower Special Attack.
23:25 - I did feel it was strange that you were using Rock Slide so often but never getting a flinch off of it. Happy to see you deliver one at the perfect time here.
26:26 - I would have just assumed that Primeape could be taught Bulk Up. It seems a natural fit for the Pokémon. There "where" however I wouldn't know unless I looked it up. Planning out good move-set choices ahead of time and thus looking where to obtain them would be ideal.
29:18 - Even funnier is that both those moves would become Special one gen later. Agatha was unfortunately forward thinking.
30:55 - I can see where having Thunderbolt might be handy but... abandoning your one STAB move for it? An interesting play.
33:26 - No Bulk Up and Primeape still ranks pretty decently. That's great to see.
If there's one thing I've learned from this series, it's that Dig is really bad after Generation I! It can't be used on Agatha, Koga, or Giovanni, and it's 60 power is basically outclassed by Return and other moves, even when it's hitting a weakness. It feels like you learn this lesson by the end of every one of these Fire Red playthroughs, but then I see you using it again in the next one! Maybe one day you'll pass it by.
The gains of using Dig in the section immediately after getting it are worth it, though.
Excited to see the mankey line. Primape and nidoking carried my first run through pokemon yellow when I was 7 and didn't realize how bad it is. Low kick helped me through brock so I kept it
"I dont kmow about you, but I have not gone through the Pokédex and memorized EVERY Pokémon's weight"
*Unfathomably Based as usual*
ive been waiting for this one a long time, thanks scott ❤️
Hmm I'm not sure I want to come to any decisions regarding Primeape yet. Bulk Up and Substitute is such a powerful combination together. I'm pretty sure had you known you could have done Koga basically instantly as that fight would have been totally free. There's not just a lot of unfamiliarity with the games to shake off (I can't exactly help, I don't really like FRLG), but also I feel like FRLG are going to require a different set of strategies for various fights that we haven't seen in runs yet.
Your videos are still super fun though, thanks for making them~
Hey Scott,
I've got an idea for how you can diversify your solo runs. You mention multiple times here (and in previous videos) how you prefer accurate moves (as do i). What do you think about doing second runs with pokemon using more risky, less accurate moves? Like putting cross chop, etc on the moveset and seeing if the risks vs rewards make any difference.
Scott is the best Pokémon TH-camr. Hands down.
Talk about perfect timing, I was fighting immortals as terran in SC2 while listening/watching!
14:52 in regards to Primeape being able to learn Rest... well, in this case, it's also a matter of Rest Primeape being grandfathered in from previous Generations were abilities were not yet a thing, but the Mankey line can fittingly have Anger Point as its ability starting from Gen 4, which doesn't conflict with Rest... it's overall a matter of "giving a Pokémon fitting moves regardless of abilities or other factors that might conflict with them, akin to even weirder cases, like Rest or Sandstorm Shedinja or Attract Cryogonal. I do agree that Rest doesn't particularly fit this line and I probably would not have given it to them in the first place, but, at this point..
I dont know if this is the plan, but i like the idea that all of the remakes are used to test full evolution lines.
You know i wonder if they didn't add a special type intimidate because you get thr atk boost badge before sp.atk, doesn't make sense now with so much things counter to attackers but not special attackers but kinda make sense for at least gen 3
Nice video. Little advice, if your fighting pokemon can learn rock tomb, teach them after getting from brock. Rock tomb will make pidgeot a one shot almost any time
Thinking about backports, I would love to see you run through the game with Annihilape at some point. Either firered or yellow :)
I think that second runs are always better, so don't be sad. Practice makes somebody perfect.
Scott you need to start using your 100% accurate moves when Pokémon are at red health. You always use the same inaccurate moves and they always risk giving you a completely avoidable reset. 23:25 being an example (even though you didn’t rest)
I'm sure his 5 months ago self would've appreciated that information.
@@gaminggoddess85 I’m saying this because he does it in his newer runs as well.
I grew up on Blue, so I’m always surprised how well Mankey does on a team when I use. I’m excited to see how it does.
I think Rest is one of the moves that is pretty much learned by every Pokémon that can learn the standard TMs. Also, from Gen 4/5, Primeapes that have other abilities can actually use Rest, so it doesn't make zero sense there in the end. In this generation this probably was an oversight as abilities had just been introduced there.🙂
It’d be interesting to know what the optimum amount of base speed to have is to out-speed the most important opponents in each generation/game
I just used a mankey/primeape to blow through yellow so I could get tms for some pokemon on pokemon Gold, and it was super great. I didn't beat the game or anything, but it was a force to be reckoned with. I think this could do a pretty solid job.
This is actually the first game I used Primeape in, and I was pleasantly surprised by how good it was.
If you use Secret power on a Pokémon that has static or Poison Point, it won't activate. Plus have you ever thought of automatically setting your starter with a beneficial nature?
4:54 Onix has base 45 attack and Tackle's base power was 35 before gen 5. 14:46 It could learn Rest in the first 2 gens and they actually forgot to remove it from its TM learnset as they were working on its ability. 33:10 That's Arcanine's cry.
I doubt they forgot, they probably just didn't want to. And they'd have had to give it right back in Gen 4 when 1/2 of all Mankey would have Anger Point instead of Vital Spirit.
Love your work ❤
Still waiting for gengar alkzam rematch 😊
"Scott yet again forgets to battle Blaine when Rival5/Koga are giving him difficulty"
-- a statement I, an LGPE player, would and have made.
Mankey and Primeape are in my top 5 favorite ideas for pokémon. The execution just...isn't the best. I still love them, but they're SOOOOO frail. But they are unusual for a gen 1 fighting type. Primeape is *fast* and Mankey has a direct answer for Brock. I haven't watched yet, but I'll edit as I go with my thoughts.
Edit: Yep, that went about as well as I thought without bulk up. Pretty well, but kinda inconsistent due to how weak it is defensively. I think you're right though, having Primeape set up as a mixed sweeper cuts out a lot of setup time. The times are probably similar, but we never know how much training you could have cut out with bulk-up in your set since there are no optimized runs, of course.
Brave or quiet nature primeape would go crazy. It's fast enough to sacrifice some speed
I just did a Venu run in Fire Red and oh boy I missed the Bodyslam on the SS Ann. I had tackle on my Venusaur all the way to Erica where I replaced it with Secret Power.
"Giovanni has an Onix and Bruno has two Onix, but they're Onix, so yeah."
You're asking to catch a Rock Throw to the groin with that one.
I think Mankey and Primeape learning Rest is a legacy thing. They could in RBY, where abilities weren't a thing and it probably just got brought forward without thinking about the ability.
Also it only matters when their ability actually is Vital Spirit and hasn't been swapped or suppressed. I don't know if that's possible in Gen 3, but the edge cases probably weren't worth outlawing a TM over.
I do wonder if keeping Karate Chop or Focus Energy would be a good alternative for intimidate pokemon
I think an important option that should be considered along with Substitute for Primeape is Bulk Up which you can get in Silph Co. That could have potentially made it where you didn’t have to train as much.
Great video
8:27 ?? You meant to say Generation 3.
Obviously
@@ScottsThoughtsPokemon 💀
keep low kick man, lapras, closter,machamp, arcanine take lots of damage from it. Plus 100 % precision.
Mankey and Primeape are the best. I always catch them if I happen across them in a Pokemon game.
The mention of Intimidate and physical attackers getting punished made me think. We haven't had a special type version of Intimidate? Unless Gen 9 has something and I missed it.
Re: rest, nobody uses that move in playthroughs, which is what younger kids playing pokemon mostly do. Only good moves are ones that do damage in playthroughs since you have options for tanking and type coverage.
Please correct me if I'm wrong, but on the first Lorelei fight when Cloyster used dive, couldn't you have used dig so when Cloister missed you would have hit potentially taking Cloister out?
I wonder if you can do HP azu before getting all badges without some weird hax. Guess I'ma consult the googles.
You also could have given Primeape Thief temporarily in Giovanni's gym and steal the Black Belt from a Machoke belonging to any of the Blackbelts in the gym.
It’s interesting to hear Scott talk about physical attackers getting their badge boost so early but in all honesty physical attacks get so badly punished in the early gens. Between special being combined in gen 1 and then in gen 2 things like the punches still being a freakin special movie and then finally in gen 3 the absolute silliness of intimidate. Like why does this only hit the physical attack stat. Like it says your opponent is intimidated and it lowers atttack so once again special attacks have nothing to fear and it’s not like anything has changed in what like 6 or 7 generations now. Just stupid imagine there is a super widely available availing that lowered enemy special attack and it stacks like it’s not like intimidate goes away on switch out like why does the Gyrados getting swapped out mean I am still intimidated by like the Eggexcute that comes out next or something.
I just fininished a FireRed Nuzlock and I also named my Primeape Angry
I’ve always loved primape but hated using it. Would love to shred through old games with annihilape though.
Seeing Primeape use Thunderbolt on Gyarados is so satisfying. Why does this game have so many Intimidate users? Fighting types got so much hate in Kanto and Johto.
Raichu in gen 4 can get nasty plot as a pichu and learns the tm for grass knot for excellent coverage and can beat 4 of the 5 ground elite 4 members pokemon.
Dumb question. I know you always take the starter that gives you the most trouble during the playthrough. Wouldn't Blastoise or Venusaur be more difficult than Charizard bescause of a second intimidate of Arcanine ? (anyways, both the charizard and the intimidate problem would be solved by Bulk Up to +6 in atk and def...)
Nice! Is spearow line next?
He literally said Nidoking is next.
@@gaminggoddess85 boo do spearow
Hey Scott.
While you mention that you aren't using substitute because you don't know about it can I be honest.
I'd prefer if you didn't start using it. Every pokemon gets substitute and its so op in some areas that its the obvious way for every pokemon to go.
This is a major reason why you banned double team tm in yellow.
Substitute has a severe cost, mainly money but also extra turns in battle.
I get that return is a great move, but I feel like it is very overused. I feel like agility would be more exciting at this point because it feels like every video if the pokemon can learn it, its on the move set asap.
Other than that I really enjoy your style of solo challenges and your consistency with posting. Really makes getting through work week easier. Keep up the great work!
agreed.
I forget if I heard it on this channel but there's a theory that the pokeballs brainwash the pokemon. Can you blame the trainer?!?!? If you walked around with a wild animal you were caging up that could hurl thunderbolts at you like Zeus I would want to brainwash them too!
Primeape learns Iron Tail….. don’t think about it
Every flying type should be able to fly. Why can’t Garodos fly!?
Doduo / Dodrio don't have wings but can fly
Next time do it the eggxecute pokemon Scott thank you I really enjoy your videos👍😁
I've always said instead of vital spirit as an ability Primeape should have been given guts
Primeape would be top tier if rest still worked but it woke up immediately. I struggle to think of many pokemon that could beat that.
Primape, my favorite pokemon episode
21:23 - nice in-game time, saving in front of Sabrina B-)
Any chance we can get an updated run with Bulk Up in the future?
Don't you guys found it odd that Mega Kick and Mega Punch is Normal instead of Fighting?
Even as a child that botters me
I use these monke a lot in gen 1 to deal with Brock because my conscience won't let me choose another starter besides Charmander. But since they gave Charmander Metal Claw in gen 3 specifically to deal with Brock I tend to not use it so much here.
It can learn thunderbolt???!!!!!!!!
In my opinion special attackers are sadly always better then physical attackers. They get punished so much. For everything. There are abilitys like intimidate, Poison point, Static, burn, rough skin, etc.
And special attackers have... well there is Chansey...
It does not get much better in future generations. There is assoult vest in Gen 6, but it is Post game. Instead we nerf phisical attackers more with more abilitys and prominant items.
I am really looking forward to your Tier lists.
To be fair; physical attackers do have the EV system c: In pretty much every game Speed, HP and Attack EVs are significantly more common than SpA and SpD. In gen 2 and 3 they also have the better boosting moves in Swords Dance, Curse and then Bulk Up. Special attackers only have Growth in gen 2 and only get Nasty Plot in gen 4
You're mostly right though, Phys Attackers are pretty disadvantaged
@@sashasscribbles that is something i love about this Video series. It can also be, that physical attackers have easier access to higher damaging moves, better stat spreads or are just better attacking types.
With theese Tier Lists you can see, how it All falls together.
I feel like if Primape had Defiant as its ability it would do so much better in this game.
Most of my favorite Pokémon are these early game Pokémon.
“I have not memorized every pokemons weight” (takes their nose out their pokedex…) how dare you sir.
-on another note hisuian Typhlosion has a nice weight
I'm not sure if it's in gen 3. But in some generations you can tell a pokemon is heavy when it enters battle it lands with a noticeably harder. That could be like a gen 5 thing though
Gen 5 Onwards. Fully Animated Sprites weren't fully implemented until then, still surprised how many players *_don't_* notice that detail though even to this day.
The reason Primeape can learn Rest is because Vital Spirit is not the only ability it can have. It can also have Defiant, which is its hidden ability and, if it does have this ability, then Rest will work. It can also get Anger Point in Gen IV or later.
but in gen 3, it can have neither of those other abilities so rest truly is useless lol
@@GKoopa Pretty sure when the devs added Rest to Primeape's learnset they probably hadn't decided not to make hidden abilities inaccessible in those games yet. Either that, or they planned to make hidden abilities accessible at a later date and it just never happened, and they didn't bother to go back and change the learnset, figuring they'd correct it in future games, which they did in the very next gen by giving players access to secondary and hidden abilities.
Uhh...hidden abilities in a gen 5 idea, so no. It probably can learn rest since it can learn rest in gen 1 and 2 where abilities arent a thing.
Hi, Scott 🙂
I'm not sure you have chosen this time the best rival possible. It's true that charizard is flying type and you have a weakness to it, but having a double SE move against it seems too much for me 😖
Blastoise has much better defense and it's neutral to the physical moves, and venusaur resists your brick break and thunderbolt attacks while it's accompanied by 2 intimidate users in the team (gyarados, arcanine)
I'm sure you are getting similar results at least, but these teams seem more challenging 🙂
Physical attackers always should face Venusaur just because of the double intimidate and feather dance
The way rival types are chosen are not from general difficulty, but type-induced difficulty. Charizard, even if easier, is the right choice.
"Why didn't you use [Dig] against the Muk? It deals more damage!!!" (Close enough?)
I call my Mankey Furious G.
Let’s see what this angry boi can do
How does Primeape even dig with its boxing glove hands?