Just when you think you're safe, a queen throws you a literal curveball. Wishlist Deckmate on Steam! store.steampow... Join the discord server for more info! / discord
I came up the idea for double-move chess once. The necessary fix is that the moves must be done with _two different pieces_ (everything up to 0:54 would be legal, but moving the same piece twice in one turn is not allowed). I've played this variant a few times with my dad, and I call it *binary chess.* In addition to the two-different-pieces rule, here are the others I've devised: * Pawns may promote as usual, but likewise must wait until the next turn to move again. * If a player cannot legally move two different pieces, the game ends by stalemate. This includes positions where a player is reduced to a king and immobile pawns. * Stalemate is a 1-point win for the player who stalemates their opponent. Checkmate, timeout, and resignation are 2-point wins. * Check is called in one of two situations: when a single move could result in a king capture (like in normal chess), or when both of a player's next moves could result in a king capture by a discovered attack (i.e. it is possible for a rook, bishop or queen to check the king or block castling without a direct line of sight). * If a player cannot evade check with both of their moves, the game ends by checkmate. * Castling works a little differently than before, and typically requires both moves: * A king may move two spaces horizontally on his first move. Moving the rook on the same turn is recommended, but not required. (You may move a different piece, but this often traps the rook in the corner.) * Any other piece (rook or queen) that moves during the castling turn is allowed to pass through the king, provided that it also hasn't moved before. * The second piece does not need to finish its move adjacent to the king. It may move to any square it can reach on the first rank, as if the king were not there. * Castling is not allowed if the square that the king moves from, or passes through, is controlled by the opponent, even if it is only controlled by a discovered attack. (This nerfs castling a bit while giving it some extra buffs.) * If two pawns move two spaces on a single turn, capturing them both _en passant_ is legal, provided that two pawns are in position to capture them. * It is possible to block _en passant_ by sacrificing a piece. If a pawn moves two spaces and a piece moves on the same turn to the square it passes over, the 6th-rank pawn would capture the piece and not the pawn. * As before, white moves once on the first turn, and twice on every other turn. For the sake of clarity, I use 'move' to refer to a single move (half a turn), with 'turn' referring to both moves. I haven't worked out the rules for insufficient material yet, but most of those would probably be 1-point wins. Feel free to play this game on your channel. I'd love to see more people play it. :)
Maybe try multi-capture chess? Each time you capture a piece, you can move that piece again, and repeats until that piece's move is not a capture? I never tested it that much so can you test it? Kind of like checkers
this could work well with some sort of en passant
Double move all passant
the first move is en passantable
No
"That triple-blunders a queen"
"Wait what"
Timestamp?
@@Cole_Is_A_Mole just a scenario i thought of in my head, two moves can make a triple attack or even a quadruple attack on something
I came up the idea for double-move chess once. The necessary fix is that the moves must be done with _two different pieces_ (everything up to 0:54 would be legal, but moving the same piece twice in one turn is not allowed).
I've played this variant a few times with my dad, and I call it *binary chess.* In addition to the two-different-pieces rule, here are the others I've devised:
* Pawns may promote as usual, but likewise must wait until the next turn to move again.
* If a player cannot legally move two different pieces, the game ends by stalemate. This includes positions where a player is reduced to a king and immobile pawns.
* Stalemate is a 1-point win for the player who stalemates their opponent. Checkmate, timeout, and resignation are 2-point wins.
* Check is called in one of two situations: when a single move could result in a king capture (like in normal chess), or when both of a player's next moves could result in a king capture by a discovered attack (i.e. it is possible for a rook, bishop or queen to check the king or block castling without a direct line of sight).
* If a player cannot evade check with both of their moves, the game ends by checkmate.
* Castling works a little differently than before, and typically requires both moves:
* A king may move two spaces horizontally on his first move. Moving the rook on the same turn is recommended, but not required. (You may move a different piece, but this often traps the rook in the corner.)
* Any other piece (rook or queen) that moves during the castling turn is allowed to pass through the king, provided that it also hasn't moved before.
* The second piece does not need to finish its move adjacent to the king. It may move to any square it can reach on the first rank, as if the king were not there.
* Castling is not allowed if the square that the king moves from, or passes through, is controlled by the opponent, even if it is only controlled by a discovered attack.
(This nerfs castling a bit while giving it some extra buffs.)
* If two pawns move two spaces on a single turn, capturing them both _en passant_ is legal, provided that two pawns are in position to capture them.
* It is possible to block _en passant_ by sacrificing a piece. If a pawn moves two spaces and a piece moves on the same turn to the square it passes over, the 6th-rank pawn would capture the piece and not the pawn.
* As before, white moves once on the first turn, and twice on every other turn.
For the sake of clarity, I use 'move' to refer to a single move (half a turn), with 'turn' referring to both moves.
I haven't worked out the rules for insufficient material yet, but most of those would probably be 1-point wins.
Feel free to play this game on your channel. I'd love to see more people play it. :)
That is exactly the same as what I thought of once lol
How long did it take to write?
I played this variant and the only extra rule was that you could only capture on your 1st move
@@crazysnorlax1199 nuh uh
@@Cheesy_33 ?
I feel like the games on this channel are always one-sided; there's never tension
Interesting, do you think it goes both ways? I'm not sure what I can do to make the games more even
This is one of my favorite variations.
nf3 would be a good opening here
i did nf3
Did I hear réti opening?
@@SusDoctor i love nf3
11:26 My fatass: Oh, that's a draw
I love the people in chat blabbering about bfdi
Sup
Almost 40k Subs! Keep up the great content
he's done it!!
Maybe try multi-capture chess? Each time you capture a piece, you can move that piece again, and repeats until that piece's move is not a capture? I never tested it that much so can you test it? Kind of like checkers
Play a double move game where the first double must be a pawn and the second must be a piece. If you can't move either then you pass that move
ı imagine this 1 year ago thank you for ur video
Makes me think of snowball chess
Because of slow piece movements, Shatranj is better for double moves.
(sorry) 3:16 he sacrificed... THE ROOOOOOOOOOK
I like this
4:15 Kd7 f5
11:27 he could had go queen h8 and then queen takes king?
im the star in this video
you are the superstar
What game it is?
Chess
@@P_I_G_G_A i mean the site
Checkmate in one:
White: f3, g4
Black: e5, Qh4
White plays one move at the beginning lol
everybody is stupid in the chat
Noice