pipe as "Medusa, Witch and Ritualist" directed by pipe screenplay by pipe FVX by pipe written by pipe starring pipe audios by pipe special thanks to pipe
i do not understand that logic at all. why would defending yourself when accused be suspicious behavior? are you supposed to just stand there and take it?
To be fair that wasn’t even an “ultra chad” shot. It was pretty bad and likely results in 2 town dying D1. Especially given the fake sheriff found a trickster that could’ve been two town members in that accusation. But really a sheriff finding someone sus N1 is a pretty likely event, and taking a deputy shot on that is an incredibly pointless risk, it’s better to hold your shot to take back majority from coven, or to take out a 100% confirmed evil to confirm yourself. I would be willing to bet though that if Kobe saved that shot they would’ve shot Pipe and then said to vote 10 basically handing coven the win. I would say that Deputy random shots should count as throwing especially when the person claiming a TI role finds a person with a weak claim to be potentially evil.
@@Vearru another point to note that even for a real sheriff, sus results are still not 100% reliable, thanks to enchanters and tricksters. the only reason i would see to shoot that early is if seer claims you are enemies with someone and you have to shoot to avoid getting upped
bro that amne ret game was absolute chaos... I'd surprised 8 was questioning that there were 2 amne-rets, since only the ret died and amne's auto-remember, the only option they had WAS ret.
Amne just nerfs town for litterally no reason. by mainig it random you are essentially delaying one town member's role for probably one more day, so they get their role on d2 instead of d1. The strength of amne is that they can basically revive a role. once a deputy shoots they are kind of a free kill but the threat of an amne becoming deputy and getting another shot is enough to make evils think twice. all they need is to bring back the choice aspect of amne, even if they limit it to town only.
Amne isn't designed for all any. It is designed for relatively static rolelists like Ranked, and is basically intended to be a one-of fixed role in lists that are balanced around a guaranteed TPow so them dying N1 doesn't just screw Town over, allowing them to NOT make the D1 TP/LO request and thus be able to fakeclaim to throw of any Rit or Doomsayer the list may allow for.
IMO give the agency back. You can pick any town but you can use their ability the same night instead of having to wait. However once you commit that's it. You are locked in. You still do nothing n1 no matter what but in exchange have flexibility.
@@Peachrocks5 Yeah, this is how the role should play out I think to at least have some meaningfulness and strategy. Then you get to play the game of do you remember the ret D2 or do you wait for D3 when there could be a pros or something in the graveyard.
Agree with all of this. Literally all amne means is your role rando generates a day later than your fellow townies. Probably… except if no townies die n1 then lucky you gets to wait some more!!😂😂
Pipe: "So I got the message that someone was using that body. That confirms second ret or Necro." Kobe: "That's sus for you saying that, because they told me they used that body too. Quit being sus for providing me correct info!"
It's still refreshing to try random lobbies from time to time, if only to feel more appreciation for your premades (and get some funny youtube videos on random lobbies, too). I'm totally not jealous on your premade lobbies or anythin'...
My headcanon is that Ritualist was a dropout Doomsayer, and that Doomsayers are some sort of anonymous-to-each-other cult worshipping some ancient collection of mean gods.
Up against Ritualist and a Coven that can discover roles, any team would be hard pressed That and Berserker getting found N1 by Witch is just unfortunate
Ritualist seems like that overpowered role that you can snipe any player and win easily But it also seems like that role where somebody can say “TP/LO on me i’m jailor” n1 and you get baited and die immediately
The fun part of Amne has always been the freedom to do ANYTHING vs the fear of dying without making a choice. Being forced not only to go town every time but ALSo not getting to pick. You might as well just get a town role from the start so you dont risk dying without even getting to win as a townie.
the whole point of amne was being able to choose your role (albeit to a limited degree). the way it works in TOS2 completely defeats the purpose of the role. there should be no problem with just choosing. the perks of picking a strong role would be balanced by the fact that you basically have no role until the one you want dies
@@Maalithian The problem with old amne is they could play kingmaker. So back in ToS1 any amne/survivor claim was either killed / pushed to be lynched in games with me. For I could not know for certain they would be on my side, so it was better they were dead than fear betrayal.
@hobojoe285 man this comment blew up haha. I'll agree with ya on that end old amne 100% picked the winning side and sealed the deal. But I also don't really care to make ToS a balanced comp game. It's crazy weird social deduction is why I play not trying to sweat we just play differently and that's cool.
i just love when 5 answered whispers in general chat in game 1 LOL also pipton playing as the whole coven when the other coven members have no idea what is going on and are just there along for the fide having fun, while pipe is playing 5D chess on 4 different chessboards is just golden LMFAO
@@Iam1Person Old trickster could redirect attacks on him to another player. A cursed combination between vet and vigi that couldn't reliably do the job of either. New trickster is reversed bg, but even less fun for both parties.
I really wish pipe would make a video teaching jerome how to NOT out himself d2 by claiming the WORST things. Edit: thanks to everyone for so many likes, kinda didn't expect this much.
Since the ret buff that allows them to use the same body multiple times, amne just feels like worse ret. Seeing as you don't get to choose your town role its basically just basic town that gets their actual role assigned to them one day later. Its only good when a tpow dies n1 as that means town doesn't actually lose the tpow otherwise its just worse then getting the role at the start of game. Amne really needs a big rework.
It is designed for rolelists like Ranked where a guaranteed amne existing allows a guaranteed TPow the list may br balanced around to NOT make a D1 TP/LO request without risking the game.
When pressed for it, but if you can cart them around yourself (and you're good enough of a player to essentially play multiple roles at once), it can be better to simply keep them in, if only to use them as you see fit. Also the risk of them being Spicy for losing and gamethrowing in their will by revealing all their teammates, it does happen.
Amni is basicly just random town the long way around. Cant do anything N1 or possibly even N2 if no townies die N1. only real perk is if a Tpow dies N1 coven isnt expecting that role to pop back out agian later in the game. otherwise may as well deleate the role and just be a random townie.
The role is designed for rolelists like ranked, where Town losing their Tpow N1 throws the list's balance out the window but having them always make a D1 TP/LO request means they just die to Rit N2 or Conj D2 and the same problem happens anyway. A single guaranteed Amne in the list means the Tpow can sit there and be silent D1 and if they happen to die N1 the Amne takes over and the list's balance is maintained.
Yesterday I had a game of Coven All Any on Town of Salem one where I was amne, and there was two other amnes. I claimed openly to try and save myself but I was forced to remember tracker because the amne that didn't claim remembered Necromancer and almost got me lynched because they thought it was me
ol amne was less silent but more fun in general ... just give this amne the Neutral role back and let them remember all baseroles ... not letting the whole town know what youve picked would be really nice ^^ you could remember Arso and finish what they started :)
That's one way of seeing it, others are to look for his other friends that also use constant names in the Premades (such as Mimyuu, The Goat, Lilith, Adagia etc.)
I'm omega confused. *Game 2* Why is 10 not update their will tho. If he just put n3:trick... we will just go for sheriff then. Don't even talk about Deputy. That guy is beyond saving.
Amne seems incredibly unfun because at best, it gives town a second chance to have a Tpow that died D1, but most of the time you just get a normal role except ypu cant do anything N1. Would be much better if you could pick from the graveyard like ToS1, even if you could only pick town roles anyways
Amne having no control over what they pick or when they pick it makes it not only unfun, but also purposeless. There's already a random role selection before the game starts. Why delay that process for that role? What is being added to the game by doing that? "Well," one of the creators might say, "in a role list the amne allows for interesting double-ups on roles that die on night 1." But even if I go along with that, that sounds like a game mode, not a player's character. And the Ret already fills that role, but in a more interesting way that has true play affordance.
I’m pretty sure you should actually use unusable corpses as retributionist to test for corpse missing in order to prove other retributionists. Although I’m not certain it will actually give that message, but I don’t see why it wouldn’t.
I know it's not enough to make coroner good, but I wish the game could tell the coroner whenever the killer they're looking for died. This not only means they're not looking for a dead killer, it could also help finding out "wait, there's more than 1 SK/ww/whatever" if, for example, you autopsy someone who died to a NK, the same type of NK dies, but the game doesn't tell you the killer died.
Honestly Anme should be changed into Neutral role again, but can choose to randomly remember ANY ROLE in the graveyard at the point of remembering Example: An Amne decides he wants to remember a role on night 3 with a Seer, an SK, a Cleric and a Hex, the Anme would then randomly become one of those roles if he survives the night The idea could be tweaked to maybe force the Anme to remember at a certain moment to avoid kingmakers but it would definitely be more interesting than current Amne
amne sounds like you get to be the second person to have a unique role (for lack of a better term), and at worst effectively just a non-amne town role who couldnt do anything night one. there doesnt seem to be a point for amne to be ingame
Yeah ToS1 Amne was one of my favorite roles because you could flexibly roll with the flow of the game - move to the winning side, join a side that's losing to perhaps turn it into winnable, etc. But ToS2 Amne has absolutely zero agency and gets forced to Town and can't even pick which role they get. Extremely disappointing. Would rather it be reverted to a Neutral or straight-up axed than what it currently is.
Make Anne NE or smth and let it be like how it was in TOS1 just give it a limit that it has to remember by day 4 or after a third of the townies are dead or you die. No kingmakers while also being actually fun to get it.
Amne feels kind of pointless in its current form because it's basically just random town role after 1 or 2 nights. I understand why they made it a town only role to avoid games that swing purely on which alignment amne picks. However, why not still allow amne to choose when and what town role to turn into. That way there is at least some strategy in terms of do you just become the first town role you see in the graveyard or do you wait for something really good to come along.
Am I the only one who doesn’t get the point of ToS2 amne? Since you don’t get to pick your role from the graveyard, and you’re always gonna remember D2 or if no town died, D3, what’s even the point of being “amne” for the first night? It doesn’t change the experience of the game at all, at most you’re a TI who had one night less to gather info, and that’s the only significant difference between playing amne or a regular TI. If you become amne ret or vigi on D2 then there’s literally no difference, since for both of these you’d also not be able to perform your ability N1. Basically, I think the new amne is completely pointless and might as well be removed from the game. It adds nothing to the experience and it’s basically the equivalent of getting your role sorted in the middle of the game rather than the start.
Its actually really good if you become one of the town power roles. Losing one of those N1 could really put town on the back foot, and having an amne negates that, so it becomes a bit of an early comeback/security mechanic. Though i agree its not exactly a good role
Seems like it’s only useful in a very specific circumstance, so I still don’t think it justifies its existence. The odds of losing a Tpow N1 are pretty low, although it is pretty bad for town if it does happen. Not to mention this same effect of replacing a lost TPow could be achieved with ToS1 amne (choosing your role from the graveyard), which I think was a way more fun role overall.
Wait, you got 2 amne retris??? According to the keyword for "Remember", that should not be possible at all- no wonder why they thought you were fake lol (it says "each role can only be remembered by one amnesiac")
I don't like that Amne is now a Town Role, AND you don't even get to pick when you turn, or who you turn into either. Since it's always the first to die, it's always a shitty random role that hurts the town, and rarely is something that actually helps the town win. I would have had it, where the Amne had control of when they pick to remember, having it a night role, that skips nights with no dead bodies, and instead when they wake up the next morning, it picks a role randomly, from last night's graveyard. (aka it doesn't include or pick people who died just that morning/last night. Just those already in the Graveyard last night). This way the Amne has some control over 'when' they can remember, but no control over "What" they remember, making it random. Still gives a Message that an Anme remembered X role. Another way I would do it, is to have the Amne be a secret copy ability. Namely, instead of copying the dead, like above and ToS 1, have it copy the role of someone alive currently in the game. Have it be a Night ability, and the way it works is that, Day comes. All the deaths are reported and moved from living to Graveyard, and THEN the Amne ability triggers, and out of everyone still alive, it copies one of their roles Randomly. However, to make it more unique and powerful, there are 2 changes. First, the message is changed to "An Amne has investigate the Town, and remembered who they were." Secondly, there is no Limits to the Copy Ability. By which I mean, it can copy ANY Role in play. Including any of the UNIQUE or ONE OF A KIND roles. Such as Baker, Death, Jailor, and Mayor. BUT, there is 1 catch to this role. Since it "Copies/Clones" the role, it also copies whatever state it is in. A Jailor who has, for example, used 2 of his executes already and then copied, the Amne would spawn missing 2 executes. Or copying a Survivor who used all his vests, he would spawn as a survivor with no vest. And copying a Revealed Mayor, would also have him spawned as a Revealed Mayor. This way, the Amne would be a copy of whoever is still alive, but have no idea who he copied, and the players wouldn't know if he got a good role, bad role, powerful role, or weak one. No wide would be able to trust the Amne.
Guide to get top comment on a Pipe video. Say the videos title referring to Pipe, his role, what he does, and then top it off with some good ol EMPHASIS.
15:05 "Yeah strong team"
Also the team: Pipe, Pipe and Pipe
Ya pipe was basically playing as dusa, witch, and Ritualist all at once lol
Pipe playing 3 roles is op
Oh god now I have this image of 15 Pipes playing TOS 1 or 2 against each other. The Chaos! lol
@@landmine121 He'd scroll jester on all 15.
tbf that IS a strong team.
I love how in the first game Pipe’s role was “the entire Coven”
pipe as "Medusa, Witch and Ritualist"
directed by pipe
screenplay by pipe
FVX by pipe
written by pipe
starring pipe
audios by pipe
special thanks to pipe
@@KAMUPhobieswould've been funnier if each role was just a worse misspelling of pip from southpark
@@endofpixel3712pipton
@@endofpixel3712 ah damn ur right
@@KAMUPhobiesstill funny as hellll
kobe went from an ultra chad deputy to a completely clueless child in the span of like 5 minutes
i do not understand that logic at all. why would defending yourself when accused be suspicious behavior? are you supposed to just stand there and take it?
To be fair that wasn’t even an “ultra chad” shot. It was pretty bad and likely results in 2 town dying D1. Especially given the fake sheriff found a trickster that could’ve been two town members in that accusation. But really a sheriff finding someone sus N1 is a pretty likely event, and taking a deputy shot on that is an incredibly pointless risk, it’s better to hold your shot to take back majority from coven, or to take out a 100% confirmed evil to confirm yourself.
I would be willing to bet though that if Kobe saved that shot they would’ve shot Pipe and then said to vote 10 basically handing coven the win. I would say that Deputy random shots should count as throwing especially when the person claiming a TI role finds a person with a weak claim to be potentially evil.
@@Vearru another point to note that even for a real sheriff, sus results are still not 100% reliable, thanks to enchanters and tricksters. the only reason i would see to shoot that early is if seer claims you are enemies with someone and you have to shoot to avoid getting upped
I love that you literally were playing rit, witch and medusa all at once
bro was playing starcraft LOL
I find it very comical imagining 2 retributionist fighting over trickster lifeless body
bro that amne ret game was absolute chaos... I'd surprised 8 was questioning that there were 2 amne-rets, since only the ret died and amne's auto-remember, the only option they had WAS ret.
maybe theyre tos1 player and thought ret is still unique? but even then there were a lot of questionable statements made that game
@@tcmax7837ret is still unique, it’s just that Amne bypasses that
Amne just nerfs town for litterally no reason. by mainig it random you are essentially delaying one town member's role for probably one more day, so they get their role on d2 instead of d1.
The strength of amne is that they can basically revive a role. once a deputy shoots they are kind of a free kill but the threat of an amne becoming deputy and getting another shot is enough to make evils think twice. all they need is to bring back the choice aspect of amne, even if they limit it to town only.
Amne isn't designed for all any. It is designed for relatively static rolelists like Ranked, and is basically intended to be a one-of fixed role in lists that are balanced around a guaranteed TPow so them dying N1 doesn't just screw Town over, allowing them to NOT make the D1 TP/LO request and thus be able to fakeclaim to throw of any Rit or Doomsayer the list may allow for.
God forbid no town dies N1 and you dont get a role til N3.
Amne is literally just getting your role randomly picked again. Its like a non-role
It's just a worse OG ret
Just give me crewmate from among us way better
IMO give the agency back. You can pick any town but you can use their ability the same night instead of having to wait. However once you commit that's it. You are locked in. You still do nothing n1 no matter what but in exchange have flexibility.
@@Peachrocks5 Yeah, this is how the role should play out I think to at least have some meaningfulness and strategy. Then you get to play the game of do you remember the ret D2 or do you wait for D3 when there could be a pros or something in the graveyard.
Agree with all of this. Literally all amne means is your role rando generates a day later than your fellow townies. Probably… except if no townies die n1 then lucky you gets to wait some more!!😂😂
Sheriff: "10 is sus''
Kobe: "Okay, so 10 is good, I'm leaning towards 15 being fake''
BRUUUUUH
Pipe: "So I got the message that someone was using that body. That confirms second ret or Necro."
Kobe: "That's sus for you saying that, because they told me they used that body too. Quit being sus for providing me correct info!"
Kobe: SO YOU USED A STONED BODY???
Pipe: I cant use a body that has just appeared are you dumb
@@woobgamer5210
There’s a reason I say half the player base can’t read. This is a prime example.
I feel like these games were posted to show why we do premades…
is it always like this?
I’m sure they will understand the game better as time goes on
WHY DO YOU HAVE TO ACT SUS TO ME I HATE GUESSING
@@myphinisheris0waot my palm went through my skull with that one. It hurts to read that.
It's still refreshing to try random lobbies from time to time, if only to feel more appreciation for your premades (and get some funny youtube videos on random lobbies, too).
I'm totally not jealous on your premade lobbies or anythin'...
Ritualist is what happens when the Coven raises a Doomsayer
My headcanon is that Ritualist was a dropout Doomsayer, and that Doomsayers are some sort of anonymous-to-each-other cult worshipping some ancient collection of mean gods.
actually, not too far off what my headcanon was lol
@@Iam1Personbunch of heathens worship sky magicians
@@Iam1Person i read that as "some ancient collection of nude gods" ... XD
@@MikayaAkyo I've changed the word to "mean" to avoid such silliness in the future.
Imagine having baker, berserker and soul collector in AA and still losing to coven
and then saying they stood no chance lol
to be fair. baker and SC are do nothing roles with zero impact. coven also had numbers advantage... so this is the expected outcome.
@@daret9056sc is really strong once they turn
@@mooniixa sure didn't look very strong hanging from that noose in the video.
Up against Ritualist and a Coven that can discover roles, any team would be hard pressed
That and Berserker getting found N1 by Witch is just unfortunate
Thank you pipe I really enjoyed it when you secretly SNIPED the town as the RITUALIST
U mean OTHER PLAYERS as the ritualist
i cant wait for him to FINALLY, get the super rare role that DELETES the town
@@mikadosannoji553 This ROLE literally DELETES my MARRIAGE and causes LOSS of CUSTODY!
Pipton snipes all.
@@givemeawandSNIPES*
Ritualist seems like that overpowered role that you can snipe any player and win easily
But it also seems like that role where somebody can say “TP/LO on me i’m jailor” n1 and you get baited and die immediately
the main balance to the role is that ur immediatly outed to everyone if you get someone wrong, so high (ish) risk with high reward
@@mikmin2.0and they can’t do TIs
The fun part of Amne has always been the freedom to do ANYTHING vs the fear of dying without making a choice. Being forced not only to go town every time but ALSo not getting to pick. You might as well just get a town role from the start so you dont risk dying without even getting to win as a townie.
Dying as amne, and town wins. You win, because amne is town.
the whole point of amne was being able to choose your role (albeit to a limited degree). the way it works in TOS2 completely defeats the purpose of the role. there should be no problem with just choosing. the perks of picking a strong role would be balanced by the fact that you basically have no role until the one you want dies
@hobojoe285 well that's good at least but still ruins the fun of playing amne
@@Maalithian The problem with old amne is they could play kingmaker. So back in ToS1 any amne/survivor claim was either killed / pushed to be lynched in games with me. For I could not know for certain they would be on my side, so it was better they were dead than fear betrayal.
@hobojoe285 man this comment blew up haha. I'll agree with ya on that end old amne 100% picked the winning side and sealed the deal. But I also don't really care to make ToS a balanced comp game. It's crazy weird social deduction is why I play not trying to sweat we just play differently and that's cool.
The coven in the first game had no idea what was going on
And yet they still won
@@ItsAuralabecause pipe carried them on his back lmao
@@stevenle9960True true true, pipe always carries in any role
i just love when 5 answered whispers in general chat in game 1 LOL
also pipton playing as the whole coven when the other coven members have no idea what is going on and are just there along for the fide having fun, while pipe is playing 5D chess on 4 different chessboards is just golden LMFAO
the trickster change was the best buff rets have ever received 😆
I've honestly forgotten what the old trickster was like. The buff has blotted out my memory of just how bad it was.
@@Iam1Person the new one is really bad still. But it's great for rets.
@@Iam1Person Old trickster could redirect attacks on him to another player. A cursed combination between vet and vigi that couldn't reliably do the job of either.
New trickster is reversed bg, but even less fun for both parties.
@@Iam1Person old trickster was like a janky transporter where you redirected attacks on you to someone else
I think they should change current amne to “Apprentice” then add back original amne. Also let the apprentice choose when and who to remember.
i like this idea
So, old amne, other than only choosing town rather than anything
I really wish pipe would make a video teaching jerome how to NOT out himself d2 by claiming the WORST things.
Edit: thanks to everyone for so many likes, kinda didn't expect this much.
Imagine pipe making a video calling out a specific tos player lmao
who tf is Jerome
@@nyloflake3100Minecraft youtuber, has a second channel where he plays other games, such as tos
That sounds hella funny tbh. Are those videos worth a watch?
@@JamFusion. Yes
That medusa was playing silently even when it was night time and it worked out for them, in first game. Good job for you and your team Pipetron.
"Secretly sniping."
Next day: "They were killed by a Ritualist"
Since the ret buff that allows them to use the same body multiple times, amne just feels like worse ret. Seeing as you don't get to choose your town role its basically just basic town that gets their actual role assigned to them one day later. Its only good when a tpow dies n1 as that means town doesn't actually lose the tpow otherwise its just worse then getting the role at the start of game. Amne really needs a big rework.
It is designed for rolelists like Ranked where a guaranteed amne existing allows a guaranteed TPow the list may br balanced around to NOT make a D1 TP/LO request without risking the game.
I think a cool idea for a role or Amne change is that it gets the power of the last townie that was lynched
I had a game today where someone claimed Doomsayer D1 and the Ritualist tried to snipe them and revealed themself immediately. :P
Last time I saw a player claim Doomsayer D1, but they were actually Prosecutor.
@@lynnlin4378 They're saying "doom to all coven" actually.
honestly when you have actively terrible coven who are basically throwing, it's probably good to bus them
When pressed for it, but if you can cart them around yourself (and you're good enough of a player to essentially play multiple roles at once), it can be better to simply keep them in, if only to use them as you see fit.
Also the risk of them being Spicy for losing and gamethrowing in their will by revealing all their teammates, it does happen.
thank you piptown for secretly SNIPING OTHER PLAYES as the RITUALIST
Amni is basicly just random town the long way around. Cant do anything N1 or possibly even N2 if no townies die N1. only real perk is if a Tpow dies N1 coven isnt expecting that role to pop back out agian later in the game. otherwise may as well deleate the role and just be a random townie.
but most of the time coroner leaves day 1 and you get stuck with that role
The role is designed for rolelists like ranked, where Town losing their Tpow N1 throws the list's balance out the window but having them always make a D1 TP/LO request means they just die to Rit N2 or Conj D2 and the same problem happens anyway. A single guaranteed Amne in the list means the Tpow can sit there and be silent D1 and if they happen to die N1 the Amne takes over and the list's balance is maintained.
Yesterday I had a game of Coven All Any on Town of Salem one where I was amne, and there was two other amnes. I claimed openly to try and save myself but I was forced to remember tracker because the amne that didn't claim remembered Necromancer and almost got me lynched because they thought it was me
This were probably 2 of the most frustating games pipe had to play in a while
i love pirate gaming and best werewolf game
And this is why you want to be careful when you claim a non-TI.
Literally the coven roles in the first game. *Pipe*. bro was the true coven leader lmao
ol amne was less silent but more fun in general ... just give this amne the Neutral role back and let them remember all baseroles
... not letting the whole town know what youve picked would be really nice ^^
you could remember Arso and finish what they started :)
"... not letting the whole town know what youve picked would be really nice ^^"
and then amne stealth remembers death
i like that you can tell when pipe is in a premade just based off his name
That's one way of seeing it, others are to look for his other friends that also use constant names in the Premades (such as Mimyuu, The Goat, Lilith, Adagia etc.)
I'm omega confused.
*Game 2*
Why is 10 not update their will tho. If he just put n3:trick... we will just go for sheriff then.
Don't even talk about Deputy. That guy is beyond saving.
I mean the dude successfully shot a Jester.
2% chance he's redeemable
Thank you for sniping other players as ritualist
3 apoc game with a coven that had no idea what they were doing and had to be led by Pipton… stressful game fr
i can understand the switch to having amne only remember town but i think if it was able to pick the role it would make it slightly better
Amne seems incredibly unfun because at best, it gives town a second chance to have a Tpow that died D1, but most of the time you just get a normal role except ypu cant do anything N1. Would be much better if you could pick from the graveyard like ToS1, even if you could only pick town roles anyways
Why me: I need to give out 5 bread for an achievement
Pipe: bro just give out 3 bread and become famine, ez
Loving the double commercial per day!
OHHHHH so that’s who the bamboo wielder is supposed to be it’s the ritualist… these thumbnails are so educational
only good thing about amne is you have a slight chance to become a stealth prosecutor or tpow
Wow I can’t believe Pipe just played Coven the whole time
Ritualist really seems strong.
Thank you for snipeing everyone as the RIT
the strongest coven team ever:
pipe, pipe and pipe
I had an amnesiac game where I didn't remember a role until night 5. And it wasnt even a good role
Amne having no control over what they pick or when they pick it makes it not only unfun, but also purposeless. There's already a random role selection before the game starts. Why delay that process for that role? What is being added to the game by doing that?
"Well," one of the creators might say, "in a role list the amne allows for interesting double-ups on roles that die on night 1." But even if I go along with that, that sounds like a game mode, not a player's character. And the Ret already fills that role, but in a more interesting way that has true play affordance.
4 really do be throwing at the beginning tho
Thank you Pipton for secretly sniping other players as RITUALIST!!
I’m pretty sure you should actually use unusable corpses as retributionist to test for corpse missing in order to prove other retributionists. Although I’m not certain it will actually give that message, but I don’t see why it wouldn’t.
Pipetron is losing his mind, he can't stop saying gahahahaha
Always love more PipeTron
I know it's not enough to make coroner good, but I wish the game could tell the coroner whenever the killer they're looking for died. This not only means they're not looking for a dead killer, it could also help finding out "wait, there's more than 1 SK/ww/whatever" if, for example, you autopsy someone who died to a NK, the same type of NK dies, but the game doesn't tell you the killer died.
Honestly Anme should be changed into Neutral role again, but can choose to randomly remember ANY ROLE in the graveyard at the point of remembering
Example: An Amne decides he wants to remember a role on night 3 with a Seer, an SK, a Cleric and a Hex, the Anme would then randomly become one of those roles if he survives the night
The idea could be tweaked to maybe force the Anme to remember at a certain moment to avoid kingmakers but it would definitely be more interesting than current Amne
Or if they’re so gung ho on keeping it town, they could let the Anne choose any dead town role.
Revert amnesiac
tos 2 videos are featuring people that are high nowadays today we got kobe as one
Has Kobe ever played before??
Was literally just thinking to myself I could use a pipe upload… lol
21:04 wtf 😂😭😂
amne sounds like you get to be the second person to have a unique role (for lack of a better term), and at worst effectively just a non-amne town role who couldnt do anything night one. there doesnt seem to be a point for amne to be ingame
when I tried to play any mode besides any all noone was in
Amne is just a random town that doesnt get to do anything N1, or even sometimes N2.
Thank you for the double video woohoo!
You should call the Witch Ritualist combo the Witch-ualist.
Yeah ToS1 Amne was one of my favorite roles because you could flexibly roll with the flow of the game - move to the winning side, join a side that's losing to perhaps turn it into winnable, etc. But ToS2 Amne has absolutely zero agency and gets forced to Town and can't even pick which role they get. Extremely disappointing. Would rather it be reverted to a Neutral or straight-up axed than what it currently is.
Make Anne NE or smth and let it be like how it was in TOS1
just give it a limit that it has to remember by day 4 or after a third of the townies are dead or you die. No kingmakers while also being actually fun to get it.
Amne remember should be a day ability instead of random
WOw Pip, you weuw witerawy pwaying witchuawist this match
now people know that if there 2 amne they both can be ret if the ret dies
Why did Psychic give three infos d2? I thought Psy only has two infos on uneven nights
Always remember.. Gary Loves You!
Try "Election day 2nd tour" role list.
does rit have astral visits?
Let's be real coven was only pipe.
YIPPIE GOOD MORNING PIPTON
Amne feels kind of pointless in its current form because it's basically just random town role after 1 or 2 nights. I understand why they made it a town only role to avoid games that swing purely on which alignment amne picks. However, why not still allow amne to choose when and what town role to turn into. That way there is at least some strategy in terms of do you just become the first town role you see in the graveyard or do you wait for something really good to come along.
i would have trick 8 he had it coming
Common Pipton W vid
One ritualist game the vet killed one of my coven mates and I got them the next night >:)
Am I the only one who doesn’t get the point of ToS2 amne? Since you don’t get to pick your role from the graveyard, and you’re always gonna remember D2 or if no town died, D3, what’s even the point of being “amne” for the first night? It doesn’t change the experience of the game at all, at most you’re a TI who had one night less to gather info, and that’s the only significant difference between playing amne or a regular TI. If you become amne ret or vigi on D2 then there’s literally no difference, since for both of these you’d also not be able to perform your ability N1.
Basically, I think the new amne is completely pointless and might as well be removed from the game. It adds nothing to the experience and it’s basically the equivalent of getting your role sorted in the middle of the game rather than the start.
Its actually really good if you become one of the town power roles. Losing one of those N1 could really put town on the back foot, and having an amne negates that, so it becomes a bit of an early comeback/security mechanic.
Though i agree its not exactly a good role
Seems like it’s only useful in a very specific circumstance, so I still don’t think it justifies its existence. The odds of losing a Tpow N1 are pretty low, although it is pretty bad for town if it does happen.
Not to mention this same effect of replacing a lost TPow could be achieved with ToS1 amne (choosing your role from the graveyard), which I think was a way more fun role overall.
Does 4 horseman still get players?
Pirate Gaming
GG Great video as always :)
Do you do streams on Patreon?
Combining Ssundee thumbnails with TOS. Well done, Pipe.
Witchualist!
the chapters for this video seems to be wrong
And i was the Medusa 2nd game too
so many apoc in all any lately
Witchualist
With the first game couldn’t they have hanged 1 at the end and hex bombed?
Not with the hex master dead, no.
@@elifia oh, you’re right lol.
The timestamps are wrong for me, they say pirate and werewolf
Does hex need to be alive for bomb?
Yeah they do
Wait, you got 2 amne retris??? According to the keyword for "Remember", that should not be possible at all- no wonder why they thought you were fake lol (it says "each role can only be remembered by one amnesiac")
I don't like that Amne is now a Town Role, AND you don't even get to pick when you turn, or who you turn into either. Since it's always the first to die, it's always a shitty random role that hurts the town, and rarely is something that actually helps the town win.
I would have had it, where the Amne had control of when they pick to remember, having it a night role, that skips nights with no dead bodies, and instead when they wake up the next morning, it picks a role randomly, from last night's graveyard. (aka it doesn't include or pick people who died just that morning/last night. Just those already in the Graveyard last night). This way the Amne has some control over 'when' they can remember, but no control over "What" they remember, making it random. Still gives a Message that an Anme remembered X role.
Another way I would do it, is to have the Amne be a secret copy ability. Namely, instead of copying the dead, like above and ToS 1, have it copy the role of someone alive currently in the game. Have it be a Night ability, and the way it works is that, Day comes. All the deaths are reported and moved from living to Graveyard, and THEN the Amne ability triggers, and out of everyone still alive, it copies one of their roles Randomly.
However, to make it more unique and powerful, there are 2 changes. First, the message is changed to "An Amne has investigate the Town, and remembered who they were." Secondly, there is no Limits to the Copy Ability. By which I mean, it can copy ANY Role in play. Including any of the UNIQUE or ONE OF A KIND roles. Such as Baker, Death, Jailor, and Mayor. BUT, there is 1 catch to this role. Since it "Copies/Clones" the role, it also copies whatever state it is in. A Jailor who has, for example, used 2 of his executes already and then copied, the Amne would spawn missing 2 executes. Or copying a Survivor who used all his vests, he would spawn as a survivor with no vest. And copying a Revealed Mayor, would also have him spawned as a Revealed Mayor.
This way, the Amne would be a copy of whoever is still alive, but have no idea who he copied, and the players wouldn't know if he got a good role, bad role, powerful role, or weak one. No wide would be able to trust the Amne.
new Amne lame af compared to OG Amne
would you like it better if Amne was forced to take the first killed role, town or not?
Guide to get top comment on a Pipe video. Say the videos title referring to Pipe, his role, what he does, and then top it off with some good ol EMPHASIS.