I need to go visit more theme parks....the way you design the path with seating and plants around it is perfect. I can always imagine myself walking around and enjoying these parks. I'm going for gold for every scenario, so I feel rushed, but I can't wait to go back through and fully design parks and go all out with them.
Great map! This one was challenging back when I played it-- mostly due to the rain. But again we laid our parks out pretty similarly. I do like the set of pathways on the hillside working at multiple levels. That really has a nice vibe to it-- I love that kind of park infrastructure. Regarding standups: You've got 4 B&Ms in the US at SFOG, SFGAdv, and SFMM., and Carowinds The last Intamin is at Drayton Manor in the UK. There's a Togo in Italy that used to be in Canada and 3 more in Japan. The Togos get more hate than the deserve since the US ones weren't so good, but I actually like them quite a bit. It's a unique coaster type for sure.
Great video as always as far as junior coasters go I actually think it's great that you do it because the kids need something to do besides the carousel. However your kiddy coaster in this campaign is a bit on the thrilling side and may be too scary for kids so you may need to dial down a bit or make a mini coaster. But this is a video game. Who cares about realism. Oh wait you do. I think the mini coaster just takes up too much space for a small coaster that only kids can ride so they could make it have tighter turns but it would just look clunky with the games cartoony style and it's grid structure so there's only so much you can do. But anyways the junior coaster in every scenario is fine with me. If it makes you feel better even silverette admitted it. The scenario I didn't find hard. The hardest on for me is orchard acres. I suggest for rainy scenarios make a coaster indoors the backstage part doesn't have to look nice it can just be theming in the front and in the back concrete and metal with A.C. units because I know how much you like those.
I love watching these videos because your ideas are amazing. Every time I try to build something I wonder what I should build and nothing can pop in my head… any ideas to improve this part of my theme park creating?
Wonderfuuuuuul, again, as always! Interestingly you didn't put any(?) rain covers for flat rides in the end, right? But you did make enough money. Strange... it seems harder to me because I find I loose too much income during rain. Why wasn't that the case for you? What I missed is a little mention or overview of the prices you set for the rides. I remember increasing the price for the pre-built coaster soooo long until I reached 13-14-15 dollars or so and was quite shocked that the queue still didn't empty ^^ .
I need to go visit more theme parks....the way you design the path with seating and plants around it is perfect. I can always imagine myself walking around and enjoying these parks. I'm going for gold for every scenario, so I feel rushed, but I can't wait to go back through and fully design parks and go all out with them.
Great map! This one was challenging back when I played it-- mostly due to the rain. But again we laid our parks out pretty similarly. I do like the set of pathways on the hillside working at multiple levels. That really has a nice vibe to it-- I love that kind of park infrastructure.
Regarding standups:
You've got 4 B&Ms in the US at SFOG, SFGAdv, and SFMM., and Carowinds
The last Intamin is at Drayton Manor in the UK.
There's a Togo in Italy that used to be in Canada and 3 more in Japan.
The Togos get more hate than the deserve since the US ones weren't so good, but I actually like them quite a bit. It's a unique coaster type for sure.
Great video as always as far as junior coasters go I actually think it's great that you do it because the kids need something to do besides the carousel. However your kiddy coaster in this campaign is a bit on the thrilling side and may be too scary for kids so you may need to dial down a bit or make a mini coaster. But this is a video game. Who cares about realism. Oh wait you do. I think the mini coaster just takes up too much space for a small coaster that only kids can ride so they could make it have tighter turns but it would just look clunky with the games cartoony style and it's grid structure so there's only so much you can do. But anyways the junior coaster in every scenario is fine with me. If it makes you feel better even silverette admitted it. The scenario I didn't find hard. The hardest on for me is orchard acres. I suggest for rainy scenarios make a coaster indoors the backstage part doesn't have to look nice it can just be theming in the front and in the back concrete and metal with A.C. units because I know how much you like those.
This island and its rustic setting really give me Moonrise Kingdom vibes, the base map, haven’t seen what you’ve done with it yet.
I love watching these videos because your ideas are amazing. Every time I try to build something I wonder what I should build and nothing can pop in my head… any ideas to improve this part of my theme park creating?
Wonderfuuuuuul, again, as always! Interestingly you didn't put any(?) rain covers for flat rides in the end, right? But you did make enough money. Strange... it seems harder to me because I find I loose too much income during rain. Why wasn't that the case for you?
What I missed is a little mention or overview of the prices you set for the rides.
I remember increasing the price for the pre-built coaster soooo long until I reached 13-14-15 dollars or so and was quite shocked that the queue still didn't empty ^^ .
Can you tell us how long do you stay on the campaign? thats nice to know on every map.
It depends on the map. Some builds are 8hrs some are 20hrs.