Huge case study inbound: I’ve contemplated this myself, because technically yes, without Isolde the deck is still good, in some ways better since you don’t have to play multiple bricks to fuel Isolde’s effect. The deck currently can play through 1-2 hand traps, 3 if you see crossout/pilot correctly. It still can put up unbreakable boards, has 1-2 card combos, I think to this day the most busted thing about Isolde was the connector into dolphin to make it, Being able to see the hand, force the interactions and being able to play around other forms of disruptions, and build the end board to to suite the hand was the strongest factor IMO. Because outside of the hand rip, we would’ve never played connector or dolphin. Still to this day, without Isolde I’d argue that the end board nobles but up was still equal to if not better than yubel/snake eyes would do, only cause of the deck having a in engine way to angel ring making it able to null the board breakers like droplets/drnm. In testing, though as long as Konami keeps making meta decks that have 5 one card starters and upward of 20+ hand traps the deck will struggle, if we ever return to a format where 9-12 hand traps are normal, I think the deck will thrive without Isolde again. I also don’t think even with Isolde the deck would be anything better than rogue.
What’s your side deck looking like, you didn’t bring it up in your deck profile
Wait what happened to game 2 lol
Edit: Oh my bad, watching the video explains the video
love this
No way this deck is good without isode
Huge case study inbound:
I’ve contemplated this myself, because technically yes, without Isolde the deck is still good, in some ways better since you don’t have to play multiple bricks to fuel Isolde’s effect. The deck currently can play through 1-2 hand traps, 3 if you see crossout/pilot correctly. It still can put up unbreakable boards, has 1-2 card combos, I think to this day the most busted thing about Isolde was the connector into dolphin to make it, Being able to see the hand, force the interactions and being able to play around other forms of disruptions, and build the end board to to suite the hand was the strongest factor IMO. Because outside of the hand rip, we would’ve never played connector or dolphin. Still to this day, without Isolde I’d argue that the end board nobles but up was still equal to if not better than yubel/snake eyes would do, only cause of the deck having a in engine way to angel ring making it able to null the board breakers like droplets/drnm. In testing, though as long as Konami keeps making meta decks that have 5 one card starters and upward of 20+ hand traps the deck will struggle, if we ever return to a format where 9-12 hand traps are normal, I think the deck will thrive without Isolde again. I also don’t think even with Isolde the deck would be anything better than rogue.
Give me your Flame/Infernoble deck list!
It’s up on the channel!