I've been modeling furniture for architectural previz applications for 9 years, and I've never taken the time to add these subtle touches. I'm really excited to start taking it a step further, thanks for the tutorial!
Thank you for the video. When the video first began, I wondered what the buttons were down the side (your Extrude). You prompted me to look into making my own Modifier List. (That was a bonus!) Your cushion turned out different from mine but I noticed that just before you clicked OK after choosing "Cotton" that it switched to "Cashmere" on you & that may have made the difference. I thought your video was nicely done and at a good pace. A lot of video tutorials (for Max especially) I've found either don't have the audio or go at light speed. This was just right. Thanks!
hey! thanks for sharing this. it was great. i ran into some problem whr you used silk in cloth modifier, but worked perfectly well whn i used cotton for that too. thanks again
hi, it helps me. I like your tutorial it's not boring at all. I have a question " how can I add realistic wrinkles to existing object like cushions or pillows? "
Time to learn 3ds Max! I use sketchup mostly for hobby type modeling, but would love to expand a bit into higher end. Let me tell ya modeling folds and creases in sketchup is painful. Subbed for future reference when my skills evolve. Thanks man!
+Steven Abiuso If you wanna get serious about modeling, you'll love 3ds Max. I have a whole class about it for people just getting started. Let me know if you want to take it and I will sent you a coupon to get in for $8 (it is 6hrs of on demand video). azdesignstudio@gmail.com Thanks for the interest in the video. I have modeled enough in SketchUp to know how bad it would suck doing this in that program.
+Steven Abiuso Well sketchup is great for speed, architectural modelling. Hard shapes, construction elements etc... But high poly, organic shapes are nightmares, plugins helps a lot, but still.
I'm afraid this tutorial did not have enough explosions or sex scenes in, so I will have to agree with the people who said it was boring and give it a dislike. JK, great tutorial! thank you!
Earlier in the video I showed how to add cuts to your polygons. I just added a bunch more while the camera was not on, so you didn't have to watch me do it all, but the technique was already explained. Then, I am just toggling on and off my turbosmooth modifier.
+Maroua Bouabid That is actually an edit in the video. Sorry. What I did was abandon the ffd and go to graphite tools instead. The graphite tools menu is exposed by pressing the small arrow in the top toolbar, right next to where is says "populate" at 3:35.
@@Learn-archViz I have the same problem and when I see the GRaphite Tools I have no option for P Connect and the other options from your Edit section. I wonder if I have missed another step as well. Thanks for the video!
+benox50 Well, doing it with zbrush is a different technique entirely. This one is meant to show how to do it with just poly tools, sort of like how www.designconnected.com does. Overall, this is a cleaner, more efficient model, in that it only puts the high detail where it is needed, and remains as clean quads. Zbrush, mudbox technique is certainly a way to achieve this as well.
I've been modeling furniture for architectural previz applications for 9 years, and I've never taken the time to add these subtle touches. I'm really excited to start taking it a step further, thanks for the tutorial!
+hypersapien That is awesome to hear. Let me know if you have other questions.
Thanks for this tutorial, pay no attention to the 'This is boring' comments. You were very helpful to me, so thanks!
Lee Mullen Some people watch tutorials to learn stuff. Others watch to be entertained, apparently. Glad you were able to get something out of it.
Of course It is great tutorial. Thank you very much for sharing knowledge and practice.
Thank you for the video. When the video first began, I wondered what the buttons were down the side (your Extrude). You prompted me to look into making my own Modifier List. (That was a bonus!) Your cushion turned out different from mine but I noticed that just before you clicked OK after choosing "Cotton" that it switched to "Cashmere" on you & that may have made the difference. I thought your video was nicely done and at a good pace. A lot of video tutorials (for Max especially) I've found either don't have the audio or go at light speed. This was just right. Thanks!
+Linda Bigbee With cloth modifier you won't get exact same results, that's the beauty of it.
hey! thanks for sharing this. it was great. i ran into some problem whr you used silk in cloth modifier, but worked perfectly well whn i used cotton for that too. thanks again
i am new in the 3d modeling world and its wonderful seen this artand i have to say thanks your video is very helpful to me :)
this is sick and will take so much time
This is very helpful. Instructions are clear and easy to follow.
hi, it helps me.
I like your tutorial it's not boring at all.
I have a question " how can I add realistic wrinkles to existing object like cushions or pillows? "
great tutorial, i like it :)
Great tutorial, if only you showed a small renderd preview in the end :)
Time to learn 3ds Max! I use sketchup mostly for hobby type modeling, but would love to expand a bit into higher end. Let me tell ya modeling folds and creases in sketchup is painful.
Subbed for future reference when my skills evolve. Thanks man!
+Steven Abiuso If you wanna get serious about modeling, you'll love 3ds Max. I have a whole class about it for people just getting started. Let me know if you want to take it and I will sent you a coupon to get in for $8 (it is 6hrs of on demand video). azdesignstudio@gmail.com Thanks for the interest in the video. I have modeled enough in SketchUp to know how bad it would suck doing this in that program.
+Steven Abiuso Well sketchup is great for speed, architectural modelling. Hard shapes, construction elements etc... But high poly, organic shapes are nightmares, plugins helps a lot, but still.
I agree, telefonkirtys.
Really useful thanks
Thank you good video.
Thanks, helped me!
good technique
thank youuuuuuuu,, is possible to have the link of ths amazin video?merciii
Thank you so much!
Thank You!!!
I'm afraid this tutorial did not have enough explosions or sex scenes in, so I will have to agree with the people who said it was boring and give it a dislike. JK, great tutorial! thank you!
+adam s This made my day. Also, my next tutorial is going to be about exploding cushions in 3ds Max.
True, it's very unfortunate that this video wasn't directed by Michael Bay
subtitles are so funny xD
could you tell me what did you do in the time 5:10,I can't understand! Thank you !
Earlier in the video I showed how to add cuts to your polygons. I just added a bunch more while the camera was not on, so you didn't have to watch me do it all, but the technique was already explained. Then, I am just toggling on and off my turbosmooth modifier.
how do i get that tool bar after pressing ffd 4*4*4 ? at 3:35
+Maroua Bouabid That is actually an edit in the video. Sorry. What I did was abandon the ffd and go to graphite tools instead. The graphite tools menu is exposed by pressing the small arrow in the top toolbar, right next to where is says "populate" at 3:35.
@@Learn-archViz I have the same problem and when I see the GRaphite Tools I have no option for P Connect and the other options from your Edit section. I wonder if I have missed another step as well. Thanks for the video!
why not looks proper
Thats when you dont have Zbrush :>
+benox50 Well, doing it with zbrush is a different technique entirely. This one is meant to show how to do it with just poly tools, sort of like how www.designconnected.com does. Overall, this is a cleaner, more efficient model, in that it only puts the high detail where it is needed, and remains as clean quads. Zbrush, mudbox technique is certainly a way to achieve this as well.
jeesus why did you render the tutorial out in 15 fps, this is like watching a diashow.
Besides from that good tutorial.
Huh? I'm pretty sure it is rendered at 30fps. If it is not, I have no idea why, but you're the first person to mention it.
zillus right click on the video, and select statistics for nerds. there it says 15 fps 🙂
Well I'll be damned! Not sure how that happened, as it is certainly not an intentional part of my process. Thanks for the heads up.