Making it in your opponents' best interest to not declare war on you by Suzing all the city states, so they would rather let you convert them than lose the extra district yields, is legitimately genius diplomacy and almost reminds me of how some real-world politics happens lol
here is a nice little trick: all of the apostel promotions are stored in a list. if you pick one out of the list via promotion - it wont come back until you picked every promotion out of this list (this is the reason why you never get the nice promotions ever again if you picked them early). So you can just take all the trash promotions first and literally every apostel after this will be created with only strong promotions (just dont pick them and buy more strong apostels)
Yup. It's the reason I always take the extra turn to pick a trash promotion before using my apostle to launch an inquisition or upgrade my religion. Chaplain, Heathen Conversion, Indulgence Vendor, and Martyr all have their uses (in particular, chaplains are excellent when you're warmongering, and martyrs are good for people seeking culture victories) but in a religious game where every apostle counts, you want debaters, translators, and proselytizers as your main force with orators and pilgrims as solid backup.
Wouldn't canada be a fairly decent civ for this strategy? Canada is immune to surprise wars, forcing civs to denounce you first and wait 5 turns which gives you time to overwhelm them before declaring war and condemning your units will have any impact. Canada has more bonuses for religion than that as well due to the fact that the tundra can give really strong holy sites thanks to the aurora pantheon, allowing you to afford a fairly large number of apostles and missionaries. If the other players fail to catch on quickly and denounce you well in advance you can kinda just roll over the other religious civs if you convert them before they're able to start an inquisition, the only other real way to stop you other than declaring war, and doing so will give you an easier time to convert the other civs later due to the lack of competition. And because Candada ON PAPER has no real bonuses for religious play it's a very sneaky pick because out of all the players in the server they suspect could send an army of missionaries and apostles their way canada is definitely near the bottom of that list.
Most religious victories I've seen have been highly dependent on converting players through their military actions. Also helps that religious civ players tend to be militarily weaker and can be easily eliminated with tanks.
They definitely need to buff religious victories. People complain it’s not fun but that’s only when people aren’t contesting it. When they do, it quickly turns into a domination-lite victory where instead of killing everyone (which is impossible in the short game time) you only kill a few. But you still have to interact with everyone, apply strategy for who and how to convert, and put a good bit of investment that allows others to counter play by investing more into military. One idea would be to remove the pressure loss from condemning heretics. Would make declaring war not an immediate no win situation.
Issue with religious victory is that it's an optional gamemode and also limited. Every civ in the game needs gold, science, prod, culture, and food, but not all civs use faith/religions (in fact most dont). Thus if you have to defend religious, you are automatically irrelling yourself. Furthermore, the number of religions that can be founded is limited, so you can't even defend yourself if you are late to found one. Side note: they already removed negative pressure from condemning
@@codetime01 oh interesting, I’m not familiar with the changes in bbq but it’s surprising they buffed a condition no one plays XD definitely explains how he got away with it here though.
This looks fun to do, but at the same time seems much harder and much more involved than simply outpacing the lobby to a win con and defending yourself from any detractors, what you usually do. I feel like religious victory is more viable now, simply because people don't expect it. If more people will start pursuing it, it's going to become impossible if multiple people in the lobby are going for it and contesting the wonders to boot. Ultimately, religious victory can become one of the win cons players choose to pursue if not faced with enough opposition for it.
great video! i wonder why ffa in CPL is always 10-12 player games. Why not 6 or 8 players? wouldn't that make religious victory and dominantion victory or even diplo victory more viable?
in the coming days we will truly see if this a viable strat, as now that people know how it works, they'll 1. take it more seriously, and 2. know how to play against it better. And if it falls off it will always remains as a surprise factor strat.
can you make a video on T2 governments? T1 and T3 governments are typically very easy to identify when they should be gone for and which one you want for a given situation, while T2s are spread throughout the civic tree and have more esoteric bonuses.
There's other buffs they get that aren't explicitly for a religious win, i.e. Norway getting science for conversions. Think of someone in base game like Russia that gets a ton of use out of faith with lavras and tundra, which is exactly what bbg nerfs for them
Many of the religious civs in the unmodded game would be overpowered by BBG standards even without religious victory being an option. Base game Khmer has bonuses that are just overtuned to the point that, if you dropped it into BBG without any nerfs, it would be one of the best civs for pursuing science and domination victory, just on the basis of its incredibly strong fundamentals. If you want a frame of reference for what BBG's power level is at, some examples of leaders that are mostly unchanged by the mod are Hojo Tokimune and Poundmaker. Civs that are weaker than those are buffed (Netherlands, Georgia, etc.), while civs that are stronger than those are nerfed (Khmer, Gaul, etc.). Bare in mind that combat bonuses in the vanilla game are basically too strong across-the-board for multiplayer, so most domination-focused civs also got their combat bonuses hit in some fashion.
Religious civs are OP in multiplayer because Monumentality is fundamentally broken both in vanilla and partially in BBG: you can make extremely low investment in faith to get a huge boost in all other yields when you can faith buy settlers and workers, and this is also very early in the game. Therefore, civs that get a bonus from or is able to cheaply get holy sites has to be nerfed along with monumentality.
Discount stacking is something that kind of disenchants me about the game, and makes me wish there were more flexibility about how modifiers stack. The fact that discount modifiers stack additively is pretty dumb
I'm very ambivalent about all the complex english words you use (example, "incredulity") ; it's annoying that I don't understand, but on the other hand I always google it, and the result beeing me learning new complex english words all the time, hahaha! So, I guess it's a good thing after all :) edit: what a great video, the tactics behind the religius v is just brilliant haha, love it!!
With the way you speaks it's sometimes hard to tell when you are joking or not in situations like this for example 7:38. Fez giving 20 Science but on standard speed game so that's meens he gonna give 10 science per Population on online speed so it's basically the same no?
It actually grants 5 science per population on online speed in BBG. At 2:24, you can see that I convert a 14 pop city and gain 140 science and 70 culture. That's 5 science per pop from Fez bonus, and 5 science & culture per pop from my leader bonus.
This victory is mostly possible due to the scoring method used to rank ppl in cpl. I really liked the idea of online civ but after trying it feels just as boring and way more tedious than beating the AI on deity. Just my opinion though. Thankfully I like watching ur videos that spares me sitting in a lobby for an hour and 4-6 hours of gaming for ppl to forfeit the game. Thank you for your service
Video games like CIV are unironically best played between IRL friends when you all have no idea how the game's major systems work. Then just wing it and 'roleplay'
it really seems like a terrible strategy since on every other religious civ that doesnt get the big harbors and yields on conversion, conquering the players who dont want conversion is not an option anyways. honestly would be probably fine if 1) city centers wouldnt zone of control religious units 2) military units would need more than just 1 movement to condemn
While there is definitely an imbalance, I honestly don't think there really is a bad win con in Civ 6. It just depends on your civ/leader, and then having a solid strategy based on that.
hey dude you should make a video on zuckerbergs statement that he thinks he’s the best civ player in the world I’m actually not joking look at the decertify article he wants to play civ on twitch
Culture please 🥹 Early Game: Settlers, Commercial Hubs Midgame: Settlers, Feudalism Builders Late Game: Science Spam, Industrialization Industrial Zone So… where do I Fit my Wonders, Theatre Squares? 😵💫 Holy Sites too maybe?
They definitely need to buff religious victories. People complain it’s not fun but that’s only when people aren’t contesting it. When they do, it quickly turns into a domination-lite victory where instead of killing everyone (which is impossible in the short game time) you only kill a few. But you still have to interact with everyone, apply strategy for who and how to convert, and put a good bit of investment that allows others to counter play by investing more into military. One idea would be to remove the pressure loss from condemning heretics. Would make declaring war not an immediate no win situation.
How to win religious in civ6:
1) Be better at game than anyone in the lobby
2) Decide to win religious
Though funny, it does seem like legitimately there are some upsides to religious victory path.
🤣
you forgot 3) Use a modded version of the game that makes religious victory easier
@@Nysvarth yea, bbg nerfs the hell out of religion. I agree, the balance mods in multiplayer make religious victories much harder
now do diplomatic
It happend in a very compeditive lobby as well. It was the final of an anonymos FFA tournament
Impossible
just ask nice duh
@@jakob55047 got a link?
Members of the world, all unanimously agree that you are indeed, the coolest dude, and here by grant you a Diplomatic Victory!
this is a fascinating strategy that I have 0 belief I could replicate, even on a god-spawn. Cool to finally see a religious victory though
Making it in your opponents' best interest to not declare war on you by Suzing all the city states, so they would rather let you convert them than lose the extra district yields, is legitimately genius diplomacy and almost reminds me of how some real-world politics happens lol
how to win a religious victor in civ 6:
1.- Domination
lore acurate religious victory
Iranian strategy
here is a nice little trick: all of the apostel promotions are stored in a list. if you pick one out of the list via promotion - it wont come back until you picked every promotion out of this list (this is the reason why you never get the nice promotions ever again if you picked them early). So you can just take all the trash promotions first and literally every apostel after this will be created with only strong promotions (just dont pick them and buy more strong apostels)
aaaaah thanks! I always wondered why I get left whit bad promotions after a while
does this apply to rock band promos too?
So you have to prepare a big wave like always, but with best promotions?Pretty good
Yup. It's the reason I always take the extra turn to pick a trash promotion before using my apostle to launch an inquisition or upgrade my religion. Chaplain, Heathen Conversion, Indulgence Vendor, and Martyr all have their uses (in particular, chaplains are excellent when you're warmongering, and martyrs are good for people seeking culture victories) but in a religious game where every apostle counts, you want debaters, translators, and proselytizers as your main force with orators and pilgrims as solid backup.
@@Phlebas religious combat is not a thing in mp so martyr and debaters are next to useless.
What a fascinating strategy. Never has multiplayer looked less like single player!
just a day ago general chat was talking about religious gooning and now this
I always thought religious victory was logically infeasible, but you've shown it is instead niche and possible! That's pretty exciting! Thank you
2:30am upload is wild
For me it's 10:30 lol
Thanks for regurgitating on me Herson
fix ur life get in shape
I really think passive conversion needs a buff in BBG. It would be more fun, anyway, and make religious victory a more viable Strategy
12:45 just make sure you are about to win a scince victory so second place has to go to war
Here is me BEGGING Herson for ages to play Norway, like the desperate down-bad simp for him I am, just to miss it live Q.Q
-Join herson lobby
-lose
-make herson video
Wouldn't canada be a fairly decent civ for this strategy? Canada is immune to surprise wars, forcing civs to denounce you first and wait 5 turns which gives you time to overwhelm them before declaring war and condemning your units will have any impact. Canada has more bonuses for religion than that as well due to the fact that the tundra can give really strong holy sites thanks to the aurora pantheon, allowing you to afford a fairly large number of apostles and missionaries. If the other players fail to catch on quickly and denounce you well in advance you can kinda just roll over the other religious civs if you convert them before they're able to start an inquisition, the only other real way to stop you other than declaring war, and doing so will give you an easier time to convert the other civs later due to the lack of competition. And because Candada ON PAPER has no real bonuses for religious play it's a very sneaky pick because out of all the players in the server they suspect could send an army of missionaries and apostles their way canada is definitely near the bottom of that list.
Most religious victories I've seen have been highly dependent on converting players through their military actions. Also helps that religious civ players tend to be militarily weaker and can be easily eliminated with tanks.
Religion? I call them Diseases and roleplay as Nurgle when going for a Religious victory.
14 year olds find this edgy
@@SimpleReally 14 year olds think they're being deep. Everyone else is just having fun
I mean it's true but it's just so edgy and "redditori" that it seems cringw
That’s antisemitic btw
Warhammer 40k being considered cringe and antisemitic 💀
I once won a religious victory by losing most of my cities in a small friends lobby, was pretty funny.
Yo Hersonwould u ever think about doing a vid about gold ? I find myself either vastly wasting it after first trader buy or hording it
Just buy whatever you need, or hoard it while having owls of minerva
Buff religious victory. This seems like legit fun.
its my favorite way to play
Love you ❤, thanks for the feed!
They definitely need to buff religious victories. People complain it’s not fun but that’s only when people aren’t contesting it. When they do, it quickly turns into a domination-lite victory where instead of killing everyone (which is impossible in the short game time) you only kill a few. But you still have to interact with everyone, apply strategy for who and how to convert, and put a good bit of investment that allows others to counter play by investing more into military.
One idea would be to remove the pressure loss from condemning heretics. Would make declaring war not an immediate no win situation.
Issue with religious victory is that it's an optional gamemode and also limited. Every civ in the game needs gold, science, prod, culture, and food, but not all civs use faith/religions (in fact most dont). Thus if you have to defend religious, you are automatically irrelling yourself. Furthermore, the number of religions that can be founded is limited, so you can't even defend yourself if you are late to found one.
Side note: they already removed negative pressure from condemning
@@codetime01 oh interesting, I’m not familiar with the changes in bbq but it’s surprising they buffed a condition no one plays XD definitely explains how he got away with it here though.
great video again! thanks for sharing it
This vid gonna be crazy
This looks fun to do, but at the same time seems much harder and much more involved than simply outpacing the lobby to a win con and defending yourself from any detractors, what you usually do.
I feel like religious victory is more viable now, simply because people don't expect it. If more people will start pursuing it, it's going to become impossible if multiple people in the lobby are going for it and contesting the wonders to boot.
Ultimately, religious victory can become one of the win cons players choose to pursue if not faced with enough opposition for it.
great video! i wonder why ffa in CPL is always 10-12 player games. Why not 6 or 8 players? wouldn't that make religious victory and dominantion victory or even diplo victory more viable?
in the coming days we will truly see if this a viable strat, as now that people know how it works, they'll 1. take it more seriously, and 2. know how to play against it better. And if it falls off it will always remains as a surprise factor strat.
Would religious victory have beaten TRYNDA‘a Macedonia?
💀
lul no?
This is pretty wild, I have a feeling this will stop working once lobbies are looking out for it now though hehe
10 am upload in eu LETS GO
You could use city-state units to extort people in letting them convert them. This might be possible with Hungary.
can you make a video on T2 governments? T1 and T3 governments are typically very easy to identify when they should be gone for and which one you want for a given situation, while T2s are spread throughout the civic tree and have more esoteric bonuses.
Amazing! This is what I wanted
Awesome vid
GOON GANG GOON GANG GOON GANG
There I am Gary, there I am.
Catch me waiting on that VOD in the next few days ;p
thank you for this
Can you make a video about dealing with barbs while trying to optimize your opening in multiplayer?
Very interesting video!!!
Are their any recorded gamplays of Alsign's religious victories?
wait. That ending sent mixed messages
Basically... you do war.
But different.
The hardest part about this victory is actually making religious victory fun enough to do a full game with
Can someone recommend which Hersons full game to watch if i want to learn early aggro playstyle/leader, thanks in advance
+660 GOON GANG GAMING
How long do multiplayer games take? Could I do one in a sunday (uk time)?
Thank you mother bird
How come the BBG mod nerfed those religious leaders if religious victories are seen as unviable in multiplayer civ? Or is it OP without BBG?
There's other buffs they get that aren't explicitly for a religious win, i.e. Norway getting science for conversions. Think of someone in base game like Russia that gets a ton of use out of faith with lavras and tundra, which is exactly what bbg nerfs for them
Many of the religious civs in the unmodded game would be overpowered by BBG standards even without religious victory being an option. Base game Khmer has bonuses that are just overtuned to the point that, if you dropped it into BBG without any nerfs, it would be one of the best civs for pursuing science and domination victory, just on the basis of its incredibly strong fundamentals.
If you want a frame of reference for what BBG's power level is at, some examples of leaders that are mostly unchanged by the mod are Hojo Tokimune and Poundmaker. Civs that are weaker than those are buffed (Netherlands, Georgia, etc.), while civs that are stronger than those are nerfed (Khmer, Gaul, etc.). Bare in mind that combat bonuses in the vanilla game are basically too strong across-the-board for multiplayer, so most domination-focused civs also got their combat bonuses hit in some fashion.
Religious civs are OP in multiplayer because Monumentality is fundamentally broken both in vanilla and partially in BBG: you can make extremely low investment in faith to get a huge boost in all other yields when you can faith buy settlers and workers, and this is also very early in the game. Therefore, civs that get a bonus from or is able to cheaply get holy sites has to be nerfed along with monumentality.
When the victory condition is so bad that it accidentally loops around to being meta.
could you do a video going into byzantium or vietnam with the bbg mod?
I think theodora or basil should be good for religious victory
Where is this full game?
Kinda wish you needed a casus belli to condemn religious units or condemning/capturing civilians caused heavy war weariness
Love it
awesome
Holy shit this is so clever
what happens if you don't win before people can get rock bands with the religious rock promotion?
What to take if you don't get Feed the world/Choral music?
nice
I am sorry but WHAT is your discord avatar?!?
It looks like a Shiba Inu / Doge with the VTuber Kornone's hair
Discount stacking is something that kind of disenchants me about the game, and makes me wish there were more flexibility about how modifiers stack. The fact that discount modifiers stack additively is pretty dumb
nice!!
This is one of best video u will put up ❤
I'm very ambivalent about all the complex english words you use (example, "incredulity") ; it's annoying that I don't understand, but on the other hand I always google it, and the result beeing me learning new complex english words all the time, hahaha! So, I guess it's a good thing after all :)
edit: what a great video, the tactics behind the religius v is just brilliant haha, love it!!
Goon gang
With the way you speaks it's sometimes hard to tell when you are joking or not in situations like this for example 7:38. Fez giving 20 Science but on standard speed game so that's meens he gonna give 10 science per Population on online speed so it's basically the same no?
It actually grants 5 science per population on online speed in BBG. At 2:24, you can see that I convert a 14 pop city and gain 140 science and 70 culture. That's 5 science per pop from Fez bonus, and 5 science & culture per pop from my leader bonus.
@@HersonCiv Okay that's make sense, kinda misleading at first but thanks for explanation.
I feel like trying to win religious victory is as an hassle as in real life
So get insanely lucky then
#goongang
This victory is mostly possible due to the scoring method used to rank ppl in cpl.
I really liked the idea of online civ but after trying it feels just as boring and way more tedious than beating the AI on deity. Just my opinion though. Thankfully I like watching ur videos that spares me sitting in a lobby for an hour and 4-6 hours of gaming for ppl to forfeit the game. Thank you for your service
Video games like CIV are unironically best played between IRL friends when you all have no idea how the game's major systems work. Then just wing it and 'roleplay'
I wait for a moment herson proves he is the strongest civ player by winning 1 city challenge in multiplayer
it really seems like a terrible strategy since on every other religious civ that doesnt get the big harbors and yields on conversion, conquering the players who dont want conversion is not an option anyways.
honestly would be probably fine if 1) city centers wouldnt zone of control religious units 2) military units would need more than just 1 movement to condemn
Cinema
😊
Well yea of course religious victory is bad if yoo nerf its boons by HALF
game legit doesn't allow me to use apostles.
You guys underrate how charming sandro is. His crazy plays, pale handsome face, high pitch girly voice. Nice little anxious boy to calm
You gay bro
@@t-pickle6934 his body is also smooth
There should be a consequence about deleting missionaries, maybe spread 10% of that religion instead of just dying for free?
Do a diplo victory
The number of irrel religous players has gone up drastically since the release of this video.
While there is definitely an imbalance, I honestly don't think there really is a bad win con in Civ 6. It just depends on your civ/leader, and then having a solid strategy based on that.
I wonder if you could beat Mark Zuckerberg with this strategy 😅
so basically it only works with bbg
hey dude you should make a video on zuckerbergs statement that he thinks he’s the best civ player in the world I’m actually not joking look at the decertify article he wants to play civ on twitch
"Pretty sure I could consistently pull off diplo victories against underciv" sheesh
Herson trying not to use a new complicated and obscure word to describe his feelings challenge: Level impossible
it's sad higher education failed you if you think he uses big words
what complicated and obscure word did he use?
12 seconds ago with no views, bro fell off
This was never funny. Now it's also stale.
Play some more deity
Culture please 🥹
Early Game: Settlers, Commercial Hubs
Midgame: Settlers, Feudalism Builders
Late Game: Science Spam, Industrialization Industrial Zone
So… where do I Fit my Wonders, Theatre Squares? 😵💫
Holy Sites too maybe?
Now, do a spin
They definitely need to buff religious victories. People complain it’s not fun but that’s only when people aren’t contesting it. When they do, it quickly turns into a domination-lite victory where instead of killing everyone (which is impossible in the short game time) you only kill a few. But you still have to interact with everyone, apply strategy for who and how to convert, and put a good bit of investment that allows others to counter play by investing more into military.
One idea would be to remove the pressure loss from condemning heretics. Would make declaring war not an immediate no win situation.