It's been a long time since I smushed the thumbs-up button on this, but the actual speed increase is about 15-20%. And you can _manually replicate this increase_ on other youtube videos now, via the gear/settings -> playback speed -> Custom, all the way up at the top. 1.2x will "fix" the source material orchestra versions of Strike Shutsugeki and Realize!
The problem about Layzner even post-VMAX is its really poor output in damage. Nothing touches it unless it's another Blue Comet series mech but it doesn't dish out very good damage in return.
@@di-gun5791 Yes, I have used it, but do you really want to expend two unit slots on units that could be replaced by someone better just so Layzner's damage output is improved?
Given that I played the Fire Emblem series before I found the eng rom for SRW, I like to call the SPTs "Robo-Myrmidons". Enemies can't touch em and they crit often.
And I thought Layzner was just another mech that just looks like a generic Gundam wannabe. Then this song plays, and its amazing animations play, and I changed my mind.
Given the Guarlion Custom of OG2 (GBA) and Enhanced Layzner of SRW J Both Sonic Breaker and V-MAX have a general range of 1~3 Sonic Breaker uses 30 EN, V-MAX uses 30 EN (couldn't get damage values because I max upgraded Layzner on J, and I'm still on my Hard OG2 playthrough) V-MAX has a MAP version with a range of 7, plus a three by three square (50EN) That, and the V-MAX actually gets its own plot device later in J's story
@@ualarga same, those wrist mounted Rockets are tight. Apparently, his mech is essentially what's given to a high ranking NCO. Gale is an exception, being an officer.
The thing I love about the GBA SRW games: They always speed up the themes like 10 times faster and make them sound ridiculously badass.
Strike Shutsugeki is actually good noe ngl
@@azizabdul8914 I hate Seed but that song SLAPS
It's been a long time since I smushed the thumbs-up button on this, but the actual speed increase is about 15-20%. And you can _manually replicate this increase_ on other youtube videos now, via the gear/settings -> playback speed -> Custom, all the way up at the top. 1.2x will "fix" the source material orchestra versions of Strike Shutsugeki and Realize!
the orchestral hit samples in the soundfont for j are GODLY
1:06 誰か説明してくれよぉ!!
Love this theme its so impressive that 8 bit music can be stuck in my head for days
Ah. This version of the song is one of the reasons why I loved J.
It's an attack used by the AM Guarlion in the OG series. It's very similar to the V-Max charge.
Layzner in this game was so broken when you equipped it properly. That and maxing out stats.
Nothing hit it during my Real Robot play.
0% ENEMY AQCCURACY MWHAHAHAHAHAHAHA
2 op.
nerf plz.
boss:wtf
Can't touch me btch!!
*0% hit chance from enemies*
Damn.
The Layzner is OP.
It truly is. Great music and good robot.
The problem about Layzner even post-VMAX is its really poor output in damage. Nothing touches it unless it's another Blue Comet series mech but it doesn't dish out very good damage in return.
I can see that as an issue, but the Mazinkaiser can complement Layzner's lack of damage.
Jesus christ.
Layzner has a strong combo attack with Baybull and Buldy which people usually miss.
@@di-gun5791 Yes, I have used it, but do you really want to expend two unit slots on units that could be replaced by someone better just so Layzner's damage output is improved?
Given that I played the Fire Emblem series before I found the eng rom for SRW, I like to call the SPTs "Robo-Myrmidons". Enemies can't touch em and they crit often.
zeroskillz90 The Lazyner SPTs in SRW: J are amazing, especially BloodyKaiser.
No joke, Layzner by itself can wreck so much shit. It and Tekkaman Blade are probably the only non Gundam unit to even compete with Kira in SRT J
Zayaan Nashrid And after the Layzner upgrade? Everyone Dead!
And I thought Layzner was just another mech that just looks like a generic Gundam wannabe.
Then this song plays, and its amazing animations play, and I changed my mind.
DX Strider Nope! In a slightly altered quote: "This Layzner is not for show!"
The sonic of the SRW.
*LONELY WAY*
SONIC BREAKER!!! Oh wait.. I mean.. ENGAGE V-MAX
Ru Kain might be even harder, still. He has soooo much evasion.
Strike though
@@zayaannashrid1374 Afterimage.
@@valsioncustom After Image can be bypassed if anyone has high Skill Stats.
I really love this soundtrack it reminds me when I was in China playing this game 6 years ago ^_^
You can play this with gba emulator and with eng patch 😊
V-MAX vs Sonic Breaker
Given the Guarlion Custom of OG2 (GBA) and Enhanced Layzner of SRW J
Both Sonic Breaker and V-MAX have a general range of 1~3
Sonic Breaker uses 30 EN, V-MAX uses 30 EN
(couldn't get damage values because I max upgraded Layzner on J, and I'm still on my Hard OG2 playthrough)
V-MAX has a MAP version with a range of 7, plus a three by three square (50EN)
That, and the V-MAX actually gets its own plot device later in J's story
V max wins
Put Ratsel in the Guarlion trombe and he can fuck logic..Its Tromble!
V max
本気で怒らせちゃったね。俺のことね。
おじさんのこと本気で怒らせちゃったねぇ!
Rei. Target the generator.
SRW Original Generation: Guarlion and it's derivatives.
正直原曲より全然好きなんです
That is the GBA generation of SRW. It amps up the speed and makes the music far more optimistic due to the accelerated tempo.
V-Max, activated
It's too bad Eiji doesn't have a large beam cannon, cause then he could be all 'IMMA FIRIN MAH LAYZNER! BLAAARGH!'
Like firing himself :)
ROFL!
1 Dislike, GOSTERRO!
not gonna lie, i dont like Gosterro but his SPT is cool
@@ualarga same, those wrist mounted Rockets are tight. Apparently, his mech is essentially what's given to a high ranking NCO. Gale is an exception, being an officer.
LONELY WAY