Quick correction from the video: Your kinsect does actually attack with you in focus mode, if you hit forward + circle or back + circle. For some reason it did not do ever seem to do it when I was testing the changes.
It will also attack with you on the powered up advancing aerial slash attack. I am hoping a fast kinsect can return to you fast enough after the new rising super attack to get the player a red extract in time to use the charged Descending thrust right after since you can use an aerial attack at the top of it. Personally I want to see dust be utilized a little more as well since it's only applied after marking a monster so the kinsect auto attacks which only the diving thrust does as part of an actual attack. Not to mention the tandem focus attacks auto recalls it as well, so you have to avoid them to use dust. Also better ground flow am the ability to follow up the aerial focus strike would be nice.
FINALLY a grounded Glaive user who takes issue with the ground combos being changed to focus primarily on the charge attack! You highlight exactly how I feel about this Glaive. This weapon FEELS like a new halberd weapon and not the Glaive.
That killed the hype for me. Imagine playing with people, when everyone will want to hit the wounds, so you cant really play around your spiral + kinsect. Imho it's a bad decision from Capcom.
@@oblivionnutshell9321 that's been my primary concern as well. Played with a pre made group of 4 and we ended up with a priority system for who gets to hit wounds, based on the benefit it brings to their weapon. Messy system.
@@SamthePlayer At this point I'm just hoping Capcom will see how flaw this system is and decide to revert some of the changes related the buff - extract part that unlocks your moves + at least giving us one more bounce in the air. But I might be under high pressure copium tho'
Be faster. Me and my buddy played I’m longsword and he’s glaive and in 4 man groups I felt no issues gettin wounds. All that matter is a successful hunt
@@oblivionnutshell9321 sunbreak have the good ol combat system, it felt good some people get overwhelm by super fast monster that understandable. so clutch claw 2.0? i dont get why the "World" team/director have weird obsession with scarring this fictional polygon lizard why cant they make the L2 button a regular attack moves or they just not that creative..? like rise? sunbreak works so why? do they think westerner is too dumb or something (realizing there Destany2 players here) ....
I don't mind the changes IF: 1) Charged attack is changed to Circle+Tri (instant), or at worse charged R1 instead. Even as a claw enjoyer, current controls are a mess. 2) "Assist Kinsect" moves no longer bound to Focus mode, just have it do it at all times unless the monster is marked. There no world in which anyone would just want the kinsect doing nothing, but there's also no way I'm going to play 80% of my IG time with Focus' mode camera/movement settings, as I love to spin around the hunter with L.Analog without HAVING to move the camera every microsecond. It would also be nice if the charge attack didn't overlap extracts, I don't expect to get all 3 guaranteed (it should be a spender move most of the time after all), but at least don't ruin my chances by showing me 3 extracts one second but then the kinsect overlaps all with 3x white or something just before the end. But this is a small nitpick compared to the two points above.
No clue why the strong moveset was glued to triple buff instead of just red. Triple buff couldve unlocked the charge attack as a new heavy attack finisher and the extract spender ofc? Wouldve made more sense imo. Some of the hold inputs for weapons are nice additions that add options on what attack you do however IGs aint it
I think one good solution to the bad controls situation is to remove the charge mechanic. They should transfer that to a buff when you get triple extracts. So if ou get red extract you gain more moves (like it was on MHW and rise) and if you got all 3 extracts you would "get charged" gaining even more moves and the big finishers with circle (on ps5). WIth this, the necessity to hold circle while doing other things would vanish and we wouldn't need 3 hands to play animore. And with the bounce thing that everybody is complaining, they could just limit it a little bit instead of entirely removing the thing. Like just limit to 1 or 2 bounces before needing to hit the ground again. This would open up entirely new moves and playstiles and it would keep it fair.
Lol as a Gunlance main my weapon hasn’t been the same in the last 3 big Monster Hunter games. Yeah you can ignore 90% of the Gunlance moveset and play it like it was MHDos or more like Portable 3rd. I don’t know if Wild’s Insect Glaive can be played like that.
I hated the IG changes so much I'm going to main Longsword in WIlds. Capcom is responsible for all the flinches my teammates will have to endure. It's just that LS is now the weapon that seems to flow the best for me now.
About the current state of the weapon. The most fun way for me to play is using the regular ground combo most of the time, then to activate RSS, I vault, hold triangle+circle which does the helicopter move and charges at the same time, then release for the strong descending thrust and go into RSS. This combo seems to require less charge time and is fairly similar to using downward thrust in mhw, also its just plain old fun despite not being optimal. Another thing is, i also started off being skeptical about the charged harvest extract and only used focus mode to gather extracts, but after trying the charged harvet a bit soloing rey dau, it is honestly much less clunky than i expected. The charge is really quick and it can be charged even when the kinsect is out flying or returning to you, i mainly use it to gather orange extracts. After RSS, if I'm missing red or white extract, i just focus mode poke the monster, but for orange i just go for charged harvest.
I did notice the shorter charge times and that seems like a good point, as orange is most often the hardest to obtain. Once the full game goes live, I'll definitely keep that in mind for any potential guides.
100% Agree! As an arial IG main, I am VERY upset with the changes and most likely won't be playing this one unless they fix it before release.. Sad times for glaive fans
They've added so much to the weapon, though, and I love it! BTW, you can charge up while attacking. We also have more ways to collect extracts and you can do the charge attacks so long as you have red.
it's cool and fun, as long as you're solo. If you're in a group, everyone's hitting those weakspots as soon as they see them, so you can't reliably recharge your extracts after doing the flippidy floopidy shoopdawoop move. You have to go extract from every part again, leading to really clunky gameplay.
I found switching from Hold to Toggle Focus Mode and doing 3-4 light attacks while charging the heavy attack the way to go for IG damage. If I'm going for a mount, I'll do the enhanced air light attack while charging the down thrust and letting go towards the end of the combo if I don't get the mount.
@ I agree to some degree because of air combat, but it was nerfed in wilds. In addition, in Rise the IG wired bug skills in my opinion were lacking. I love this weapon hopefully they consider making changes .
Its even worse if you play with a controller, i just can't get all my fingers to work to do button combos, its hard to explain but the layout is scuffed
I understand I'm in the vast minority here, but the ig has always been my least favourite weapon, until now. The controller thing isn't an issue, there's settings for it. You don't have to use the right stick while charging because l1 looks at the monster. Toggle focus mode means that it doesn't need holding. Using a controller is the same as ever, 2 index fingers and 2 thumbs do everything. Past ig mains clearly don't like the changes and that I can't really comment on, but control issues isn't a thing, just go through settings and change it to suit what you need
Now maybe I'm wrong (probably am) but it feels like they tried to make it feel like the mystic Spearhand vocation from DD2 with a bit different nuance to it
IG main for years, going DB and/or HH for Wilds. The gameplay feel of the previous IG's mobile ground combo loops has been gutted for me personally. The player being incentivized to constantly charge attack, tornado follow up, and re-gather essences while relying on (and competing for) wounds is *not* it.
mh wilds have the same issue with iceborne, not base world. weapon feature bloat, to many feature overlaps one another. mh rise was lack luster, but sunbreak with it hyper maneuverable monster, the weapon give you meaningful choice on what you want, it have give and take. not everything is balanced well but just good enough for casual, regulars and enthusiast alike wilds want you to curse you with the psp claw to optimal, or just be lance and finish the quest over 35 minutes edit: this Team want us to relive the 1st MH cursed right stick attack input days, as well the bullfango velociraptor bumrush bs during Big monster fight
Im pretty sure there will be a special skill that lets u stay in the air like in MH World. Besides that it still felt kinda good. still to early to judge i think
dang wish i ran into you earlier haha. I been saying the same thing since the first Trailer for wilds. (6600+ runs 1500hrs+ Right now on MHWIB ONLY Glaive and man what have they done!). When you said, "They intended it to be this way". Na this imo is what Monster Hunter Now Glaive was going to be lmao (The Phone game). For real man if glaive gets 0 attention hmu lets save the Glaive!
I never really played the insect glaive in the past titles I always thought it was boring to manage the insect but now in wilds it's fighting with you and the gameplay loop of the weapon is really more enjoyable to me and it was one of the weapons I played the most during the beta. I'm playing on Kbm so the controls are more than fine for me but I understand how it could be problematic on controller.
@@guilped2826 you might have enjoyed IG back in Generations Ultimate. It had a style system that allowed the kinsect to fight with you and gain extracts, similar to Wilds. In case you ever wanted to give the weapon a shot in a more "classic" style game.
after the demo i think the insect glaive or also known as clutch claw the weapon finally was fixed in the best way possible. its so natural to attack the parts and get the extracts by playing the game instead of clutch claw mechanics. and i really enjoy the collect -> charge > ultimate > wound consumption ( super satisfying while still in the air from the spiral slash) > charge > ultimate. only draw back is that you kinda need to claw grip and non stop play in focus mode. Its still super fast like dual blades almost while collecting. It was rank 10 for me before the demo on weapons i wanted to play and its 100% my weapon going into wilds now.
Quick correction from the video: Your kinsect does actually attack with you in focus mode, if you hit forward + circle or back + circle.
For some reason it did not do ever seem to do it when I was testing the changes.
It will also attack with you on the powered up advancing aerial slash attack.
I am hoping a fast kinsect can return to you fast enough after the new rising super attack to get the player a red extract in time to use the charged Descending thrust right after since you can use an aerial attack at the top of it.
Personally I want to see dust be utilized a little more as well since it's only applied after marking a monster so the kinsect auto attacks which only the diving thrust does as part of an actual attack. Not to mention the tandem focus attacks auto recalls it as well, so you have to avoid them to use dust.
Also better ground flow am the ability to follow up the aerial focus strike would be nice.
im an Insect Glaive main and I felt just like you, so I mentioned the same points and problems you did on the survey.
FINALLY a grounded Glaive user who takes issue with the ground combos being changed to focus primarily on the charge attack! You highlight exactly how I feel about this Glaive. This weapon FEELS like a new halberd weapon and not the Glaive.
That killed the hype for me.
Imagine playing with people, when everyone will want to hit the wounds, so you cant really play around your spiral + kinsect.
Imho it's a bad decision from Capcom.
@@oblivionnutshell9321 that's been my primary concern as well. Played with a pre made group of 4 and we ended up with a priority system for who gets to hit wounds, based on the benefit it brings to their weapon.
Messy system.
@@SamthePlayer At this point I'm just hoping Capcom will see how flaw this system is and decide to revert some of the changes related the buff - extract part that unlocks your moves + at least giving us one more bounce in the air. But I might be under high pressure copium tho'
Be faster. Me and my buddy played I’m longsword and he’s glaive and in 4 man groups I felt no issues gettin wounds. All that matter is a successful hunt
@@oblivionnutshell9321 sunbreak have the good ol combat system, it felt good some people get overwhelm by super fast monster that understandable.
so clutch claw 2.0? i dont get why the "World" team/director have weird obsession with scarring this fictional polygon lizard
why cant they make the L2 button a regular attack moves or they just not that creative..? like rise?
sunbreak works so why? do they think westerner is too dumb or something
(realizing there Destany2 players here)
....
I don't mind the changes IF:
1) Charged attack is changed to Circle+Tri (instant), or at worse charged R1 instead. Even as a claw enjoyer, current controls are a mess.
2) "Assist Kinsect" moves no longer bound to Focus mode, just have it do it at all times unless the monster is marked. There no world in which anyone would just want the kinsect doing nothing, but there's also no way I'm going to play 80% of my IG time with Focus' mode camera/movement settings, as I love to spin around the hunter with L.Analog without HAVING to move the camera every microsecond.
It would also be nice if the charge attack didn't overlap extracts, I don't expect to get all 3 guaranteed (it should be a spender move most of the time after all), but at least don't ruin my chances by showing me 3 extracts one second but then the kinsect overlaps all with 3x white or something just before the end. But this is a small nitpick compared to the two points above.
No clue why the strong moveset was glued to triple buff instead of just red. Triple buff couldve unlocked the charge attack as a new heavy attack finisher and the extract spender ofc? Wouldve made more sense imo.
Some of the hold inputs for weapons are nice additions that add options on what attack you do however IGs aint it
I’m sure the will listen to feedback hopefully
I think one good solution to the bad controls situation is to remove the charge mechanic. They should transfer that to a buff when you get triple extracts. So if ou get red extract you gain more moves (like it was on MHW and rise) and if you got all 3 extracts you would "get charged" gaining even more moves and the big finishers with circle (on ps5). WIth this, the necessity to hold circle while doing other things would vanish and we wouldn't need 3 hands to play animore.
And with the bounce thing that everybody is complaining, they could just limit it a little bit instead of entirely removing the thing. Like just limit to 1 or 2 bounces before needing to hit the ground again. This would open up entirely new moves and playstiles and it would keep it fair.
Lol as a Gunlance main my weapon hasn’t been the same in the last 3 big Monster Hunter games.
Yeah you can ignore 90% of the Gunlance moveset and play it like it was MHDos or more like Portable 3rd. I don’t know if Wild’s Insect Glaive can be played like that.
I hated the IG changes so much I'm going to main Longsword in WIlds. Capcom is responsible for all the flinches my teammates will have to endure. It's just that LS is now the weapon that seems to flow the best for me now.
About the current state of the weapon. The most fun way for me to play is using the regular ground combo most of the time, then to activate RSS, I vault, hold triangle+circle which does the helicopter move and charges at the same time, then release for the strong descending thrust and go into RSS. This combo seems to require less charge time and is fairly similar to using downward thrust in mhw, also its just plain old fun despite not being optimal.
Another thing is, i also started off being skeptical about the charged harvest extract and only used focus mode to gather extracts, but after trying the charged harvet a bit soloing rey dau, it is honestly much less clunky than i expected. The charge is really quick and it can be charged even when the kinsect is out flying or returning to you, i mainly use it to gather orange extracts. After RSS, if I'm missing red or white extract, i just focus mode poke the monster, but for orange i just go for charged harvest.
I did notice the shorter charge times and that seems like a good point, as orange is most often the hardest to obtain. Once the full game goes live, I'll definitely keep that in mind for any potential guides.
Look how they massacred my boy
The control scheme is atrocious. Hold triangle for charge kinsect and expect us to aim at the same time......wtf......
the same people make the 1st mh you input attack using the right stick and D-pad for camera for ps2
let that sink in
I feel so bad for insect glaive players. Switch axers are eating GOOD
100% Agree! As an arial IG main, I am VERY upset with the changes and most likely won't be playing this one unless they fix it before release.. Sad times for glaive fans
They've added so much to the weapon, though, and I love it!
BTW, you can charge up while attacking. We also have more ways to collect extracts and you can do the charge attacks so long as you have red.
it's cool and fun, as long as you're solo. If you're in a group, everyone's hitting those weakspots as soon as they see them, so you can't reliably recharge your extracts after doing the flippidy floopidy shoopdawoop move. You have to go extract from every part again, leading to really clunky gameplay.
I found switching from Hold to Toggle Focus Mode and doing 3-4 light attacks while charging the heavy attack the way to go for IG damage. If I'm going for a mount, I'll do the enhanced air light attack while charging the down thrust and letting go towards the end of the combo if I don't get the mount.
Mh rise insect glaive felt underwhelming and now it is the same situation with Wilds-I’m disappointed Capcom. 😒
My man. Rise has one of the best versions of Glaive
@ I agree to some degree because of air combat, but it was nerfed in wilds. In addition, in Rise the IG wired bug skills in my opinion were lacking. I love this weapon hopefully they consider making changes .
Its even worse if you play with a controller, i just can't get all my fingers to work to do button combos, its hard to explain but the layout is scuffed
I understand I'm in the vast minority here, but the ig has always been my least favourite weapon, until now.
The controller thing isn't an issue, there's settings for it. You don't have to use the right stick while charging because l1 looks at the monster. Toggle focus mode means that it doesn't need holding. Using a controller is the same as ever, 2 index fingers and 2 thumbs do everything.
Past ig mains clearly don't like the changes and that I can't really comment on, but control issues isn't a thing, just go through settings and change it to suit what you need
My fellow IG mains, please make sure to voice your criticism of the weapon in the Capcom survey that's still open until the 8th!
Now maybe I'm wrong (probably am) but it feels like they tried to make it feel like the mystic Spearhand vocation from DD2 with a bit different nuance to it
IG main for years, going DB and/or HH for Wilds. The gameplay feel of the previous IG's mobile ground combo loops has been gutted for me personally. The player being incentivized to constantly charge attack, tornado follow up, and re-gather essences while relying on (and competing for) wounds is *not* it.
It looks super cool but the loop is borig for sure.
I would be fone woth the removal of aerial playstile if they gave me the tonfas
mh wilds have the same issue with iceborne, not base world. weapon feature bloat, to many feature overlaps one another.
mh rise was lack luster, but sunbreak with it hyper maneuverable monster, the weapon give you meaningful choice on what you want, it have give and take. not everything is balanced well but just good enough for casual, regulars and enthusiast alike
wilds want you to curse you with the psp claw to optimal, or just be lance and finish the quest over 35 minutes
edit:
this Team want us to relive the 1st MH cursed right stick attack input days, as well the bullfango velociraptor bumrush bs during Big monster fight
if i cant be a helicopter i might look elsewhere
Im pretty sure there will be a special skill that lets u stay in the air like in MH World. Besides that it still felt kinda good. still to early to judge i think
i feel like they fixed a large issue of it being a new player trap.
dang wish i ran into you earlier haha. I been saying the same thing since the first Trailer for wilds. (6600+ runs 1500hrs+ Right now on MHWIB ONLY Glaive and man what have they done!). When you said, "They intended it to be this way". Na this imo is what Monster Hunter Now Glaive was going to be lmao (The Phone game). For real man if glaive gets 0 attention hmu lets save the Glaive!
I never really played the insect glaive in the past titles I always thought it was boring to manage the insect but now in wilds it's fighting with you and the gameplay loop of the weapon is really more enjoyable to me and it was one of the weapons I played the most during the beta. I'm playing on Kbm so the controls are more than fine for me but I understand how it could be problematic on controller.
@@guilped2826 you might have enjoyed IG back in Generations Ultimate. It had a style system that allowed the kinsect to fight with you and gain extracts, similar to Wilds. In case you ever wanted to give the weapon a shot in a more "classic" style game.
@@SamthePlayer Oh damn nice I should've tried it. I did Mhgu recently but I only played Valor style Greatsword.
Im skipping this one
The video? Completely understandable.
The game? I'd say, wait and see what the end product looks like
after the demo i think the insect glaive or also known as clutch claw the weapon finally was fixed in the best way possible. its so natural to attack the parts and get the extracts by playing the game instead of clutch claw mechanics. and i really enjoy the collect -> charge > ultimate > wound consumption ( super satisfying while still in the air from the spiral slash) > charge > ultimate. only draw back is that you kinda need to claw grip and non stop play in focus mode. Its still super fast like dual blades almost while collecting. It was rank 10 for me before the demo on weapons i wanted to play and its 100% my weapon going into wilds now.