@@BluntgutsGaming Oh yes i totally agree! I was just replying to the moment where you searched for the buff on his kit in the monster manual. I think in one of the first stages, Valkyra explains what the sword does and that it buffs after charging up.
I appreciate the offer but I already struggle just handling my own accounts and making content. There are lots of CCs that do takeovers for a fee though!!
@BluntgutsGaming I have A4. On Semrah, he can stack only 2 stuns durin his ult, and sometimes 10. It's very unstable. I really regret spending awakening stones on him
They improve his dispel, but semrah buff state still bugged. When you dispel and boss buff again, it will buff multiple timea instead just 1.(if you not diapelling you will see boss will just get 1 buff each time). And it seem its just visually removed as i saw the boss dmg keep increasing deapite visually has no buff
It’s really unfortunate that you follow Fasti’s lead here. It should be the other way around. You gave a good assessment in your other video and take a very measured approach to things in general. Fasti gets super emotional and makes wild claims that aren’t even accurate. I don’t think the devs have confirmed any actual bugs here; he just gave everyone that impression. Anyway, I like your approach to content. Don’t sell yourself short or assume that others are doing it better. There are plenty of folks out there that appreciate accuracy over hype and hyperbole.
So, they put out a "fix" for him, and he now seems to removeup to 5 buffs at once every time he ults (I think before it was a chance per hit to dispell one?) so he removes a bunch of buffs reliably every ult. BUT Semrah STILL reapplies every dispelled buff each time, so they STILL continue to stack, which was the whole issue to begin with. What good is it to dispell buffs when they just get re-applied exactly the same as if you'd dispelled none at all? You get a few seconds where the buffs are down and you can do full damage?
Also, I don't care how Semrah's ability is worded, if a buff stacks one per turn without dispells, it should stack 1 per turn WITH dispells. If they don't like how dispells interact with their boss mechanic, then don't introduce a hero that dispells! Having all dispelled stacks come back 1 turn later just punishes players who spent their money (and/or saved resources) to get a hero that dispells when they'd have NO reasonable way to know that the boss encounter had special rules that ONLY matter when there is a dispell hero on the roster.
Yeah I still feel confused about how this actually supposed to work which is why I referred folks to Fastidious' video. The skill language states that more hardening stacks will be added per cast the more times it's cast, but there are no values provided so it's ambiguous. I think my second point in this video about lack of specificity in tooltips applies to Semrah as well.
It seem they missed the actual bug. Dispel from lucius seem only removed the buff visually, cause like you said it now reaply buff with multiple buff at once if we use lucius ult. Secondly boss seem still doing increased dmg, i get wiped with 1 stack buff while survive 3 stack buff on the same rotation
@@Dark01978 In a lot of cases they do but in this specific instance Lucius was released to Global and Forerunner at the same time. Honestly I'm quite shocked that none of us CCs picked up on this on the test server, so I'll say personally I'm going to be a lot more exhaustive in my testing going forward.
@@BluntgutsGaming I was surprised it wasnt picked up .... the first time i used lucius I was like wtf is going on here. His dispel is nearly useless for the exact thing everyone thought he was going to be amazing at. It does help a bit but its nothing like what was 'promised'
The mechanic is right there in semrah’s description. Its not a bug. It’s like no one read it carefully myself included but I just trusted the ccs that they had it right. Anyway I think Moonton should have done a better job to align expectations with reality.
the sword applies the buff to valderon, maybe that's why it's not on his kit.
Could be, that's a good point! Either way I'd like to see a clear statement in the tooltip that it can't be removed
@@BluntgutsGaming Oh yes i totally agree! I was just replying to the moment where you searched for the buff on his kit in the monster manual. I think in one of the first stages, Valkyra explains what the sword does and that it buffs after charging up.
@@chricky yeah no shade from me man that's awesome info, I appreciate it!!!
they took 10 hrs to fix anti healing, 3 days and still no fix
something to think about
@@Heinz19946 yeah the incongruence there is striking, no doubt
I need help pushing for end game material! I would happily let you takeover and show me plus others how it's done on a ftp account!
I appreciate the offer but I already struggle just handling my own accounts and making content. There are lots of CCs that do takeovers for a fee though!!
nice vid, also i do hope they disclose numbers on enemy stats. at least there's a clear and concise way on how to deal with them.
Yeah I agree, it would really add more depth to the game imo
They fix him. But his A3 is still very badly make stuns. Unfortunately they did nothing with this
What's the issue with stuns? I only have him A0 and haven't tried to test that on the test server yet
@BluntgutsGaming I have A4. On Semrah, he can stack only 2 stuns durin his ult, and sometimes 10. It's very unstable. I really regret spending awakening stones on him
They improve his dispel, but semrah buff state still bugged. When you dispel and boss buff again, it will buff multiple timea instead just 1.(if you not diapelling you will see boss will just get 1 buff each time). And it seem its just visually removed as i saw the boss dmg keep increasing deapite visually has no buff
The actual challenges state in the tutorial is bring dispellers
And it's same with other buffs in the game.
The beta challenges? You've tested him on other spots? Can you give me some examples? If that's the case I'll make another video
It’s really unfortunate that you follow Fasti’s lead here. It should be the other way around. You gave a good assessment in your other video and take a very measured approach to things in general. Fasti gets super emotional and makes wild claims that aren’t even accurate. I don’t think the devs have confirmed any actual bugs here; he just gave everyone that impression.
Anyway, I like your approach to content. Don’t sell yourself short or assume that others are doing it better. There are plenty of folks out there that appreciate accuracy over hype and hyperbole.
So, they put out a "fix" for him, and he now seems to removeup to 5 buffs at once every time he ults (I think before it was a chance per hit to dispell one?) so he removes a bunch of buffs reliably every ult. BUT Semrah STILL reapplies every dispelled buff each time, so they STILL continue to stack, which was the whole issue to begin with. What good is it to dispell buffs when they just get re-applied exactly the same as if you'd dispelled none at all? You get a few seconds where the buffs are down and you can do full damage?
Also, I don't care how Semrah's ability is worded, if a buff stacks one per turn without dispells, it should stack 1 per turn WITH dispells. If they don't like how dispells interact with their boss mechanic, then don't introduce a hero that dispells! Having all dispelled stacks come back 1 turn later just punishes players who spent their money (and/or saved resources) to get a hero that dispells when they'd have NO reasonable way to know that the boss encounter had special rules that ONLY matter when there is a dispell hero on the roster.
Yeah I still feel confused about how this actually supposed to work which is why I referred folks to Fastidious' video. The skill language states that more hardening stacks will be added per cast the more times it's cast, but there are no values provided so it's ambiguous. I think my second point in this video about lack of specificity in tooltips applies to Semrah as well.
It seem they missed the actual bug. Dispel from lucius seem only removed the buff visually, cause like you said it now reaply buff with multiple buff at once if we use lucius ult. Secondly boss seem still doing increased dmg, i get wiped with 1 stack buff while survive 3 stack buff on the same rotation
When they did the quick patch did they stuff him up?
Stuff him up? The quick patch was just to fix the anti-heal afaik unfortunately
He didnt remove any debuffs in this new campaign lvl 10 either.
I commented before i saw you went in 😅
Haha yeah that was why I made the video, I'd noticed myself but also ots of people reached out to me about it
Agree 100% ... spent some money to get all these new guys and they flop. Several lessons learned.
Yeah I feel like every time we get hyped about a hero that's coming out we inevitably find out they're not as good as we thought they would be...
I don't get it they use the other server to test them don't they get feedback from the players
@@Dark01978 In a lot of cases they do but in this specific instance Lucius was released to Global and Forerunner at the same time. Honestly I'm quite shocked that none of us CCs picked up on this on the test server, so I'll say personally I'm going to be a lot more exhaustive in my testing going forward.
@@BluntgutsGaming I was surprised it wasnt picked up .... the first time i used lucius I was like wtf is going on here.
His dispel is nearly useless for the exact thing everyone thought he was going to be amazing at. It does help a bit but its nothing like what was 'promised'
The mechanic is right there in semrah’s description. Its not a bug. It’s like no one read it carefully myself included but I just trusted the ccs that they had it right. Anyway I think Moonton should have done a better job to align expectations with reality.