Hasedo was like middle-ish of Japan and Kyushu is the utmost south, idk why they have this one for "Kyushu" conquest also with the Odani castle map, Koei did not really put too much effort in this game
This game has some amazing map designs (Komaki-Nagakute, Anegawa, Sekigahara), but you are right, they didn't bother with most of them. Like Tedorigawa is used for 3 different stages. Funny thing is, there's a unique stage in the 'Original Career Mode' which probably would have fit either Hasedo or Odani castle... Other lazy parts of this game include: Removing character emotion icons, so everyone has the same face when talking unlike SW1 and SW2 and DW7 onwards. The exact same 4th and 5th weapon designs as SW2XL. Removing a bunch of characters.
@@KoeiRareWeaponsChannel yeah, talking about Sekigahara, I love the sw3 version a lot even tho they use it a lot too, like what's more unique than that tree? I remember I spent like 5 minutes going around under the tree just to adjust my camera and see the treetop, the fogged mini map and the circle shape in the north are also pretty cool. And about this stage, I think it's because they are lazy and use one stage for multiple places. Sw3 version of Anegawa is okay tho, but will definitely be modest if talking about other versions of Anegawa. SW1 is that crazy bridge, Chang Ban bridge would have to fear that bridge. SW2 is those crazy streams that make you unable to cross and have to take a detour. I also love the Odawara of this SW3, the lavender garden is gorgegous. Btw thank you for your respond.
@@KoeiRareWeaponsChannel But apart from those laziness, SW3 character design is the bright point for me. Most of my personal favorite character designs are from Sw3. Kanetsugu, Nobunaga, Aya, Ran, Noh, Oichi, Motonari (aahhh especially Motonari and Oichi) and more. Like any Sw3 design can be the best of that character. There are only like a few names that I'm not okay with their SW3 design such as Ina, Nene, Mitsunari, Motochika
Hasedo was like middle-ish of Japan and Kyushu is the utmost south, idk why they have this one for "Kyushu" conquest also with the Odani castle map, Koei did not really put too much effort in this game
This game has some amazing map designs (Komaki-Nagakute, Anegawa, Sekigahara), but you are right, they didn't bother with most of them. Like Tedorigawa is used for 3 different stages.
Funny thing is, there's a unique stage in the 'Original Career Mode' which probably would have fit either Hasedo or Odani castle...
Other lazy parts of this game include: Removing character emotion icons, so everyone has the same face when talking unlike SW1 and SW2 and DW7 onwards. The exact same 4th and 5th weapon designs as SW2XL. Removing a bunch of characters.
@@KoeiRareWeaponsChannel yeah, talking about Sekigahara, I love the sw3 version a lot even tho they use it a lot too, like what's more unique than that tree? I remember I spent like 5 minutes going around under the tree just to adjust my camera and see the treetop, the fogged mini map and the circle shape in the north are also pretty cool.
And about this stage, I think it's because they are lazy and use one stage for multiple places.
Sw3 version of Anegawa is okay tho, but will definitely be modest if talking about other versions of Anegawa. SW1 is that crazy bridge, Chang Ban bridge would have to fear that bridge. SW2 is those crazy streams that make you unable to cross and have to take a detour.
I also love the Odawara of this SW3, the lavender garden is gorgegous. Btw thank you for your respond.
@@KoeiRareWeaponsChannel But apart from those laziness, SW3 character design is the bright point for me. Most of my personal favorite character designs are from Sw3. Kanetsugu, Nobunaga, Aya, Ran, Noh, Oichi, Motonari (aahhh especially Motonari and Oichi) and more. Like any Sw3 design can be the best of that character.
There are only like a few names that I'm not okay with their SW3 design such as Ina, Nene, Mitsunari, Motochika