The Depths. Cant believe Nintendo casually hid half the game world from previews, interviews, showcases. It is so mysterious and intriguing down there. Just. Incredible.
@@Dartanyoogles Or how about the first time you encounter the... without spoiling, the really really fast multi-limbed thing. Absolutely terrifying to be like, I have ZERO chance of outrunning it??
"Getting lost" is the most beautiful thing about both BotW and TotK. Starting the game and having a plan in mind and then getting distracted FOR HOURS. THAT'S what keeps me engaged. Every single day i play this game i find something unexpected. Yesterday i met my first Gleeok. It oneshotted me, so i fled after two more attempts, thinking i would try him again later, but then i thought about it and what i could do. I was SO overwhelmed by this encounter that i forgot the most basic things. Yes, i was truly intimidated, but i didn't give up. I cooked some food to increase my defense, used homing arrows and my best weapons and learned its pattern. I put up a really good fight, of course i died a lot too, but i slowly got there. Then its healthbar shrinked more and more and it did an attack i didn't know what to do against. it flew REALLY high up and unleashed an ice storm upon me. I was, again, giving up because i didn't know how to finish this thing, but again i thought for a moment and realized i forgot recall. In the end i won and it was such an amazing feeling... to defeat a boss that seemed so unbeatable at first...
There’s a studio that’s gone unappreciated when it comes to their contribution to Breath of the Wild and Tears of the Kingdom, Monolith Software. Between the Xenoblade Chronicles Trilogy, Xenoblade Chronicles X and BOTW and TOTK. Takahashi and his team at Monolith soft should be considered one of the premier studios in Japan. They’ve certainly earned the reputation
@@wangledteb5671 influence for a world where there is no loading screen except when you wanted fast travel, playing with altitude, and games optimization ?
This game is Nintendo’s Magnum Opis. Absolutely stunning, gigantic, runs great. It’s fun to play. Weapon durability not a big issue because there are weapons abound and materials everywhere to fuse. I hated it in breath of the wild because it was a lot harder to obtain a plethora of weapons. In this one, you’re much more powerful from the start. And of course I know that many people complain about it being $70 but when you’re getting the entire experience and it not being half assed put together with a big flashy DLC store on the title page? I’ll gladly pay the $70.
Over on the TH-cam channel "Now in the 90's", they look at the games that came out that week 30 years ago and recently, and one of the things they do is go over what the MSRP was for those games 30 years ago. Want to know what else cost $69.95 on launch? Bubsy! Yes, Bubsy the Bobcat for SNES was released with a $69.95 price tag in 1993! Given that, $69.95 for TotK is a steal for how much game you get! I mean Victor said it himself: there's so much game that he has to put it down so he can review other games coming out!
My son kept complaining about the price I laughed. I've probably got 100 hours in the game and I'm at the last fight of the story and I haven't seen a fourth of the map yet. This game is worth way more than 70 dollars.
No bro, OOT and Majoras mask still better than this. This games a chore more than half the time. Cant count the amount of side missions I’ve done and gotten a piece of food for a reward
So glad that one of my favorite journalists from my childhood is still doing his thing! 10/10 review, nailed it. I'm 50 hours in. I've done dozens of shrines and side quests, and I have dozens more on my to-do list - and I haven't even touched most of the sky, like 90% of the depths, the water place, the desert and surrounding mountains, the jungle, any of the beaches, most of the hebra mountains...I've pretty much stuck to Rito, Karriko, Goron City, and Hateno, and EVEN THOSE I've just scratched the surface of. The scope-for-quality ratio here is setting a new bar, 100%.
HIGHLY SUGGEST! Upgrading battery a bit, build a hover bike (2 fans and a control stick). Best way to explore this masterpiece. Plus you can put a bright bulb seed on the front for depths exploring
I've been using the Zonai flashlight on a shield, hadn't even considered putting a brightbloom on a shield until you mentioned putting one on the front of a vehicle. This game's mechanics seem endless and I'm here for it.
I adore this game. I have a few minor complaints about some of the controls, but they really aren't that big of a deal. My favorite part is discovering caves. To imagine that they were already there in _Breath of the Wild_ but had no entrances is so cool. Also the passages in Hyrule Castle make it feel like a proper castle now. It already did before, but it's way more impressive now.
@@socratese5 Yeah, the tutorial was a bit long and it just felt really similar when I hit the ground (granted, BotW is amazing so not a bad game to be similar to). But then I kept going, and it kept hooking me with new stuff to do and I haven't put it down since it clicked.
Completely agreed. This game is a dream, a masterpiece in every possible sense, and a work of love. I finally I have a new Zelda favorite to replace Ocarina.
Your crazy bruh, I’ll stick with the weapons that dont break 😂 you can spend 20% of your time playing cycling through crafting flinsy weapons that break every couple hits
@@grinding553 not if you use the right base weapons, plus fusing increases durability… when you fuse things to things like Royal weapons or the master sword it’ll last for 40+ hits. Don’t use royal guard weapons (even though they are powerful) they have extremely low durability and break after like 10 hits.
@@grinding553OoT was really open world and open minded back then, now severely linear. I mean keep playing it if you want I’ll keep experimenting with this shit for a bit.
I agree with everything you said. I think where I got lost most was looking for the light roots. I’ve spent hours and hours and hours just mapping out the depths. Completely addicting down there whenever I saw a light root I could not ignore it, I was even late to work one morning, over a light root, and I haven’t been late in probably 3 years 😂
The epiphany about the whole world being one big Zelda dungeon is one I had while playing this, too. I didn't really make that connection when playing BOTW, but it's really striking in this one-you're doing the dungeon-style puzzles everywhere, not just in shrines and temples, and I'm enjoying it a ton.
The sky is basically the better version of the Skyward Sword overworld (ironically, I'm talking about the ground sections in that game and not the sky). The idea of the overworld having the gameplay density of a dungeon. The fact that you're often starting from a particular sky island and working your way forward, it's a nice little slice of linear Zelda that you don't get as much when exploring on the ground. It also reminds me a lot of sections in A Link to the Past and Link's Awakening when you're just trying to figure out how to reach that ledge you saw 20 minutes ago and solving puzzles in a cave or something to get there. They somehow made a game bigger and more open than BOTW that still feels like it has even more Zelda DNA.
I’m so relieved to see this; I saw the base price for the physical copy to be $70 US, higher than any other game I’ve seen before, and it seems like it’ll be worth it.
The best part is that everything feels earned. I watched a video where someone showed how you can land on the wings in mid-air to get really long wing/glider flights. I thought it would break the game, but it actually required a lot of practice to get it down, so, when I finally drop from my glider onto a wing in the air, it feels like I just did one of those mid air refueling military exercises.
I think the most overlook factor is that how they create a sandbox game like minecraft while giving it a story/main quest without breaking the game!! Even with all the variety of creations u can make it still can be challenging with all the minibosses n bosses. To give enough freedom while not making the game way too easy finding that balance is not easy.
Im taking my time, ive just got to my secondboss section. I spent 4-5 hours in the depths yesterday and ive only light 6 light roots and about 1/20 of it opened. Ive been exploring experimenting, gathering. Its all i wanted, couple nick picky things but its almost perfect. I cant wait to get my batteries increased to build some mechs. It gonna be years of playing.
Everything about this game (minus the horses) is a masterclass in game design. The game not only pushes the hardware well beyond what I thought was possible but it all just works.
The only big gripe I have with Tears of the Kingdom is the same I had with Botw (this is my ONLY gripe aswell). The Temples sux compared to normal Zelda dungeons. They all are "do 4-5 things". And each thing is a seperate puzzle. There is little to no progression in the temples and on some of them you can skip alot of puzzles by just doing some wierd things. Like in the fire temple you can fly and climb to get past gaps. I think I only used the mine-carts once in the temple and skipped the rest by climbing. Something they could have fixed by just adding non-climbable walls. Also the insipration between temples are really bad. EACH is the same thing. Do 4-5 things and then boss with at most a small gimmic. I really miss the "do half of a temple, get a cool upgrade, find boss key with said upgrade, kill boss". I still dont understand why they give so much of the powerups at the start of the game and just dont add em as rewards from the dungeons.
The more I play the more I get it and the more I like it. The weapon system is awesome in this. The combinations and possibilities are endless here and the world is massive. No idea how Nintendo pulled this off on the switch lol
Playing ToTK, I felt like obi-wan staring at the deathstar "this isn't a game....its a masterpiece." It dawned on me slowly, but surely. However, now that I'm 80 hours in and nearly finished, I must say, I hope for the next game Nintendo really thinks about how to make the combat more engaging. I'm not sure what I would recommend, maybe the "block high / block low" from Zelda 2 on the NES, or being able to target body parts on the enemies rather than just generic Z-targeting, or maybe being able to choose a vertical or horizontal slash similar to skyword sword, or a mix of these ideas. Or maybe being able to create your own combos, so first slash is Master Sword, 2nd slash is Spear, 3rd is boomerang, etc. So instead of fusing materials, you are fusing weapon attacks to string together your own custom attack patterns. Just throwing out ideas. Love the game though!
i just wanna give a quick take on this game: in my opinion its a 10/10 compared to other games however they didnt spend as much time on this game as you expect. having the map already half done didnt do anything for them because they stuck with roughly the same amount of game designers. wich is why developement was slow. i just hope the extra time the zelda team had was put to good use in another game.
Only a small handful of open world games are in my Desert island list. Witcher 3, ES Skyrim and Morrowind, Zelda BotW and now TotK. I've crossed into the 40 hours in and still feel I'm just beginning. Amazing!! Congrats to Nintendo and team!!
Pretty much covered my thoughts on the game. lol The variety of puzzles is amazing and I also leave my horse all the time because I can't grab items or materials while on it.
Horse? No need for horse when you can ride around in a bike all the time, which, and this is key, you can spawn if you have the zonite and schematic to do so.
I use my horse to make my way around instead of going on foot. Zonai devices sound better, but I'm at the point where I don't have to worry about charges. Plus I love the idea of taming your own horse! There are also large plains stretching across that would take forever on foot. Flying is faster, if you got the right and stamina, but riding on the ground has a different feel. You also come across a lot of side activities on the main road, along with NPCs. Some of which are crucial for unlocking or completing rather vague quests. There is also a quest regarding a newspaper that, get this, awards you armor that lets you climb... Actually, I shouldn't spoil it. Just know that the armour is well worth travelling to every horse stable! P.S. You eventually unlock a horse harness that lets you attach to anything. Normally at stables, you find a cart. If you wish, you can have your horse pulling a cart, and then you can stick whatever materials you wish to fit inside. There are also lots of material spots filled with plank woods and pillars of wood, and wheels at each one.
Bro the first time I found the depths and looked at the map I lost my mind…. They said there would be underground areas but that was not what I was expecting.
The physics engine is amazing. I have been playing non stop since launch day. It took me a week to realize I'm not playing Breath of the Wild. I haven't even been to Gerudo desert yet. I just made it to Tarry Town today. Amazing things to do. Best game ever.
My favorite part is that SOMEHOW every single exploit you can think of works perfectly fine Breaking the game to avoid the intended solution IS the intended solution
Spending over 80 hours in game and I’ve finally unlocked the entire towers. Not the depth roots. I’ve collected majority of the memories. Started 3 different dungeons and not finished them. I ran off to do other stuff. :/ At I got the shrines open.
I'm 45 hours in and I'm still not even close to entering any of the main quests involving the four locations. Once I discovered the depths, I didn't want to leave because I live for such dark places do I must have spent around 15 hours down there and I've only explored maybe 15% of it. I love the game and what I think is remarkable is that everything seems to be in an exquisite balance. The game gives you incredible abilities, but the game is still challenging. My biggest complaint so far is that I want to never use fast travel in my games but that's just not feasible in this game.
Great commentary, I am just scratching the surface and l assume I will still be playing this one at Christmas, and everything you mention is why I can only tackle games like this once in awhile.
Great talk, I see my game moves in your words. I'm completely lost with the immensity of the game. I can't do anything planned without getting lost in this work of art. It's amazing how Nintendo delivers a game like this without bugs, perfect and with a weight of 16GB!
@@thierrys85 Yes they fking are. Get off the bandwagon ffs. Yes, it's a good, fun game but the way you clowns go on about it is ridiculous. The Witcher 3 as an open world game shits all over TOTK, as does Elden Ring and as does RDR2. People just jump onto the hype train and act like it's the best thing ever made when it isn't at all.
I’m almost 60 hours in and I’ve only gotten 80 shrines done lmao there’s 152! Plus the depths. Then the bubbul frogs, koroks, wells, caves, ect. It’s insane
Off topic: You know you made an impact in gaming Entertainment when your voice and face make me feel nostalgic for some reason and had to look your name up and find out you were the host for my favorite version of a Saturday cartoon, Judgment Day. Props to you and Tommy.
The game is the perfect definition of: Patience. We knew it was coming and we wanted to play it when we could but Nintendo had the patience in creating it yet also the patience in pushing the date back. We understood the assignment when it comes to an actual street date - Nintendo delivered as usual. Once again, another classic example of a great game delivered post delays is always preferred over games being released to the masses minus the QA. It was refreshing playing this on day one and not have to partition a part of my day to installing patches and updates - small footprint for such a HUGE game! No doubt about it, 2023 Game Of The Year 🎉🎉 Also want to shoutout Vic for sharing the experience of this masterclass of gaming with myself during the live streams as well as just random chats. #PlayForever
Of course nintendo has a massive budget and years of iterative knowledge from its previous titles (many of which are as much works of passion as they are zany creativity). But with that said, I personally can't say there's any other title out there that has gripped me as much as this game has. It's one thing to perfect physics-based world-trekking as well as provide a compelling open world teeming with life, but to put as much polish into every moment as this game has is an unbelievable achievement. I'm fucking further confounded when it hits me that this work of beauty is 2 feet away from my face, in my hands, on relatively lax hardware. I have my many qualms with nintendo, and indeed gaming culture as much as the next guy, but holy crap this is, for me, as close to a perfect game as any developer is going to get. As always shoutout to Vic for the awesome and thoughtful review--I 100% echo his statement of this being a game you'd dream of playing as a kid. Tbh, I don't think this game is even getting enough hype/appreciation for how tight its execution is and how soulful the world can feel. I have so much more to ramble on about lol but Vic already said it best. Hope you guys are enjoying this game as much as I am!
This game is incredible For personal reasons, I try to tell myself to limit any type of gameplay. I turn on totk just to play for an hour, next thing I know, four hours had passed!!!😂
Still amazed how smoothly it transitions from sky, to land, to underground with very minor bugs. To me it's the equivalent of R* pushing old gen with RDR2. If only other nintendo games pushed the hardware to it's limits so smoothly
Seems like they took the good ideas about survival and getting from point A to point B that Death Stranding had and actually made it fun. It’s simultaneously far more elaborate when it comes to building stuff and more intuitive. Yeah it doesn’t have the online aspect and the stuff you make doesn’t stick around, but that would be really messy if it did so I’m glad they didn’t go that far into “Strandlike” territory. Just pointing out the influence I think is there. Honestly, it seems they took the most important lessons from a lot of open world games and put their usual Nintendo spin on it. I feel like the ease of getting killed and also making it so you can run into super powerful enemies is a nod to FromSoftware Soulslikes, as is the overall lack of holding your hand when it comes to to letting you do what you want and go where you want. Nintendo games were getting too easy before Dark Souls. Think Ocarina of Time for the 3DS where they made it so you could find the solution to any puzzle for free if you got frustrated. That’s embarrassing. Don’t see much Skyrim influence aside from a big map and NPC’s who repeat themselves, but it’s nowhere near the buggy hell that Skyrim is. I think maybe the Fo-So-Ra dragon abilities or whatever you had in Skyrim may have influenced the cool abilities but that’s a stretch. Haven’t beaten TotK yet though. It’s shaping up to be one of the best games of all time so it’s all the more disappointing that this is running on ancient hardware that smartphones can emulate. Can’t imagine what this thing would look like if the Nintendo was as powerful as the PS5 or the PS4 pro at least. Or at least the base PS4. I dunno how they even managed to make this game run this well on The Switch. Didn’t think it could do it. They definitely pushed the hardware to it’s limits and it’s artistically very pretty. Pretty much as usual it’s the art design that saves the day. No doubt the definitive edition of this game will be amazing when that comes out in 10 years ala Wind Waker. Remember before most of you were born and you first played Mario 64 and Ocarina of Time? This would be such a moment if only the tech were up to par. All I’m saying. Now I’m gonna go enjoy the crap out of it as it’s amazing.
TotK is not only a masterpiece in its own right from a gameplay and story perspective, but let us all not be lost on just how astounding it is that it all runs, albeit shaky at moments, on the Nintendo switch. Mind you, a console that is in many ways extremely underpowered. It is hardware from 2015, and Nintendo have managed to squeeze every little drop of ability out of it to create this massive open world game that has approx. 2.5x the map area of BotW, and I was blown away by the scope and scale of that game when it released on the switch. For a bit of perspective, I’m typing this on an iPhone 13. This phone has raw performance that is EONS ahead of the Nintendo switch. Yet you will not find an experience even close to either BotW or TotK on this device. That is simply astounding to me.
One thing about Nintendo, they rarely make mistakes with their major franchises. Even when they are accused of it, people eventually backtrack. One example would be the outcry over cell-shaded gfx on Windwaker which is now considered one of the best Zelda games ever.
Yeah it’s amazing, beat the game, still exploring. The side quest are great in this game, I love how they don’t hold your hand and just place a marker where you go but you have to pay attention to details to complete them. Definitely completing all shrines and going to all of the caves. Never understood the complaining about ultra hand and how it’s ever shrine. It’s literally not lol. Also the complaining about the switch is annoying, everyone knew what they were getting themselves into, the Switch was outdated when it came out. If people really care that much they can Google how to make it look better. This game is a technical achievement in gameplay and software. Sad you have to move on but I guess that’s the critic life. Such a fun chill game. Excited to get a more linear experience with FF16 next month
They shouldn't have let rockets use their ability when fused to a shield and then give you an unlimited source of rockets so early in the game. I only cheesed with them once, but the ability to do so comes up so often. They negate the need to increase stamina, negate the need to solve puzzles, negate the need to cook, they just do so much.
Man i love the game so much but my biggest gripe has been the combat. link does not move particularly fluidly and the use of your partner abilities adds to the jank when you need precise timing. this became extremely apparent in the lightning temple boss battle which was rather infuriating not because I lacked skill but because of the absurd hoops i have to juggle alongside avoiding enemy attacks and crossing my fingers that riju would be within reach to use her attacks. top it off with links weird turning speed and general maneuvering during combat being sloppy... EVERYTHING else about the game? love it! though wish more npcs actually recognized me which is a bit distracting at times...
Im happy you like it mister speaker. I like it but I have some issues with TTOK and BoTW coming from a guy who grew up playing OOT getting it on my 6th birthday and playing majoras mask countless times throughout the years. There are some fundamental core zelda staples that are not in these newer games. We can start with the fact of link not getting to utilize a musical instrument… HUGE DEAL. The divine beasts from BoTW or the ones from TOTK with temple wallpaper😂 are not real temples , not to mention old zelda formula you would get a special tool to use from said dungeon to help you progress. In the older games I mentioned the story and games were more linear BUT they didnt have huge wide open areas with a couple korok seeds and breakable weapons , they were dense and full of story, characters and real design in every inch lf the game this a real issue where these newer zeldas fail. I dont want to fly around open fields with barely anything in them to get somewhere and waste my time looking through enviornments with tons of copy and paste design. I dont want meaningless rewards like a piece of food or a tonic when I do a side mission with some meat to the story. I dont want a watered down game. I want a game that is full of content all over and full of things that MATTER, which would not be breakable weapons, korok seeds etc. Lastly where was ganon in these past two games? Botw he was completely AFK and in this one you dont see him anywhere hes just talked about in the story a ton, how exciting… NOT. In OOT ganon was actually scary and he was in the game, he drove right past link on a horse IN GAME. In twilight princess ganon was awsome looking. In these games the graphics are hard to take seriously. Bring back linear zeldas with a darker scarier ganon , better more grim graphics that take the game seriously and make everything matter again, fk the breakable weapons and watered down bs, give me less im fine with it but give me side missions that mean something and a game with heart. Ive put 30+ hours into TOTK and it feels like a chore at this point, i didnt ask to be an engineer I wanted to play a zelda game
I can’t believe anyone is acting like they fixed the dungeon issue. Just because they called them temples doesn’t change the fact that they were still just the divine beast concept. Go in, find the 4-5, buttons premarked on your map, then go fight the boss. Glad they made a variety of bosses, but they still didn’t feel like the fun and challenging dungeons of the older games. I kept hoping and hoping I’d finish these new divine beasts and then find out there was a whole other set of places to go like in some of the classics that had a whole lot of dungeons. I was so so so let down when the game was finished and I’d barely done anything in the depths and barely had any of the depths map uncovered. Definitely had high hopes the first 8-10 hours and then almost nothing but disappointment afterwards. BOTW was such a fun long lasting experience that I didn’t want to put down, but I’m not sure I’ll even go do much else in this one. Far far from a masterpiece.
Both the Depths and Sky Islands felt completely pointless. Nothing but filler, really. I'm sure they'll be used for DLC though. Like you, I preferred BoTW. To me it just felt like a game with less "fat."
2:38 Played over 200 hours already. Made many food dishes. But never noticed that the recipe cards tell you what you're missing with those dotted fames!!!! I saw this and had to pause it. WHAT IS THIS??? Glad in the very shot it says why it is highlighting those foods. WOW!
Just found your channel!!! So glad to hear you after all these years! Just wish you had Tommy there with you lol I’m glad you didn’t do the G4 reboot….I’m sure they asked you…
This game is amazing. There is so much stuff to see and explore. Then you get in danger so much which makes it more fun being in areas you shouldn’t be in but still saying no matter how many one shot kills you get hit with you’re still going to adventure. I’m more than 20 hours in and I still haven’t went into a chasm yet
Actually there is something that was an accident and the Nintendo admitted it and it was the ascend ability. ... as it was an accidental bug glitch that was in their development kits while they were making the game but they had so much fun with it that they decided to keep it in and made it a mechanic
When i first went down to the Depths, i was like, wow man this would be an amazing Distortion world for Pokemon. All jokes aside this game is a masterpiece.
Always thought this should have been launched with a switch 2. Which would be an absolute upgrade I can how ppl say this is an expansion pack. Especially considering Majoras Mask used the same graphics but that was a whole new world. I think that's what it comes down too. But in many ways, it is a whole new game. But it doesn't have the same wow factor
Been watching reviews since release date. One thing I keep thinking is if I need to go to BOTW to finish more side missions or go ahead and play this one. Almost feel it’s not worth trying to 100 percent BoTW at this point
Here is the thing about the "every puzzle is an ultrahand puzzle" statement. Firstly, no lol. Recall and ascend has you thinking outside the box. Secondly, the different puzzles in BotW were so blatantly obvious with what you need. There is water? Cryonis. What about rocks? Bombs. Oh but what about metal objects everywhere? Magnesis. With TotK, the puzzles have much more freedom to be more abstract than the last game. So yeah I get the argument, but looking from a gameplay/design standpoint, TotK accomplishes what BotW tried to do. (Coming from 160 hours of gameplay since release)
I'll flag this to watch later, since I'm so early in the game, but as im exploring I keep saying to my husband how unbelievable this game is. I thought BotW was brilliant and this has surpassed that beyond what I even imagined. Unreal. I look forward to watching this when im further along in the game.
The Depths. Cant believe Nintendo casually hid half the game world from previews, interviews, showcases. It is so mysterious and intriguing down there. Just. Incredible.
Just fought the Frox for the first time!! I saw it in the distance, and was like WTF is that?!?! Amazing boss fight!!
@@Dartanyoogles man! This is the icing on the cake, eh? This place gives me the same vibes from Elden Ring's underground. Good luck!
I feel that way but with the highest islands and how the gravity changes.
@@Dartanyoogles Or how about the first time you encounter the... without spoiling, the really really fast multi-limbed thing. Absolutely terrifying to be like, I have ZERO chance of outrunning it??
And the seamless transition in-between.... Chef's kiss
"Getting lost" is the most beautiful thing about both BotW and TotK. Starting the game and having a plan in mind and then getting distracted FOR HOURS. THAT'S what keeps me engaged. Every single day i play this game i find something unexpected. Yesterday i met my first Gleeok. It oneshotted me, so i fled after two more attempts, thinking i would try him again later, but then i thought about it and what i could do. I was SO overwhelmed by this encounter that i forgot the most basic things. Yes, i was truly intimidated, but i didn't give up. I cooked some food to increase my defense, used homing arrows and my best weapons and learned its pattern. I put up a really good fight, of course i died a lot too, but i slowly got there. Then its healthbar shrinked more and more and it did an attack i didn't know what to do against. it flew REALLY high up and unleashed an ice storm upon me. I was, again, giving up because i didn't know how to finish this thing, but again i thought for a moment and realized i forgot recall. In the end i won and it was such an amazing feeling... to defeat a boss that seemed so unbeatable at first...
There’s a studio that’s gone unappreciated when it comes to their contribution to Breath of the Wild and Tears of the Kingdom, Monolith Software. Between the Xenoblade Chronicles Trilogy, Xenoblade Chronicles X and BOTW and TOTK. Takahashi and his team at Monolith soft should be considered one of the premier studios in Japan. They’ve certainly earned the reputation
Absolutely ...I love Xenoblade Chronicles
@@brandonmalone1893 bro Tears is skyward sword with a bit of monolith soft open world & meeeeeeeks
Oh cool! What'd they do for BOTW and TOTK?
@@wangledteb5671 influence for a world where there is no loading screen except when you wanted fast travel, playing with altitude, and games optimization ?
Three cheers for monolithsoft yall. Absolute wizards they are!
Been watching Victor review games since I was 12 years old, now in my 30’s. So glad he’s still here doing his thing ❤
This game is Nintendo’s Magnum Opis. Absolutely stunning, gigantic, runs great. It’s fun to play. Weapon durability not a big issue because there are weapons abound and materials everywhere to fuse. I hated it in breath of the wild because it was a lot harder to obtain a plethora of weapons. In this one, you’re much more powerful from the start.
And of course I know that many people complain about it being $70 but when you’re getting the entire experience and it not being half assed put together with a big flashy DLC store on the title page? I’ll gladly pay the $70.
Over on the TH-cam channel "Now in the 90's", they look at the games that came out that week 30 years ago and recently, and one of the things they do is go over what the MSRP was for those games 30 years ago. Want to know what else cost $69.95 on launch?
Bubsy!
Yes, Bubsy the Bobcat for SNES was released with a $69.95 price tag in 1993! Given that, $69.95 for TotK is a steal for how much game you get! I mean Victor said it himself: there's so much game that he has to put it down so he can review other games coming out!
My son kept complaining about the price I laughed. I've probably got 100 hours in the game and I'm at the last fight of the story and I haven't seen a fourth of the map yet. This game is worth way more than 70 dollars.
No bro, OOT and Majoras mask still better than this. This games a chore more than half the time. Cant count the amount of side missions I’ve done and gotten a piece of food for a reward
@@grinding553 the whole point of a side quest is that they’re optional. If you don’t like the reward then don’t do them.
@@grinding553 those games are great but they don’t come close to what TotK is. Think ur nostalgia is clouding your judgement
So glad that one of my favorite journalists from my childhood is still doing his thing! 10/10 review, nailed it.
I'm 50 hours in. I've done dozens of shrines and side quests, and I have dozens more on my to-do list - and I haven't even touched most of the sky, like 90% of the depths, the water place, the desert and surrounding mountains, the jungle, any of the beaches, most of the hebra mountains...I've pretty much stuck to Rito, Karriko, Goron City, and Hateno, and EVEN THOSE I've just scratched the surface of.
The scope-for-quality ratio here is setting a new bar, 100%.
'It's like going to Australia'.
Me, an Australian: Ah, so that's why I feel at home playing this game.
Im already 70 plus hours in and it feels like I have just started playing! Game of the decade imo.
This game is amazing. Easily my favorite game ever, by far.
I love the durability system in this one specifically because of how fun it is to fuse brand new weapons even during a fight
Link's little "Haha!" laugh whenever he fuses something makes me smile every time.
@@mightyinternaational7411 that and him humming when he cooks
HIGHLY SUGGEST! Upgrading battery a bit, build a hover bike (2 fans and a control stick). Best way to explore this masterpiece. Plus you can put a bright bulb seed on the front for depths exploring
I've been using the Zonai flashlight on a shield, hadn't even considered putting a brightbloom on a shield until you mentioned putting one on the front of a vehicle. This game's mechanics seem endless and I'm here for it.
@@havenfractal unfortunately doesn't work on shield. As soon as its hit it drops to the ground. The "hover bike" acts as the ground. 😂
Normally I wouldn’t do exactly what everyone else does but in this case, for sure. It’s incredibly fun.!
Only thing I duped was large zonite for the battery. Got that shit maxed first week lmao
I adore this game. I have a few minor complaints about some of the controls, but they really aren't that big of a deal. My favorite part is discovering caves. To imagine that they were already there in _Breath of the Wild_ but had no entrances is so cool. Also the passages in Hyrule Castle make it feel like a proper castle now. It already did before, but it's way more impressive now.
Took me some time to really appreciate it, but I can't put it down now. Fantastic work, top to bottom.
Yup easy to make a snap call on this one but the time invested is greatly rewarded, huh?
Why didn’t you appreciate at first? Seemed too familiar?
@@socratese5 Yeah, the tutorial was a bit long and it just felt really similar when I hit the ground (granted, BotW is amazing so not a bad game to be similar to). But then I kept going, and it kept hooking me with new stuff to do and I haven't put it down since it clicked.
@@ChrisLT Nice!
Going to be one of the best open world games I’ve played in a while.
Tears of the Kingdom is a masterpiece. Period.
Completely agreed. This game is a dream, a masterpiece in every possible sense, and a work of love. I finally I have a new Zelda favorite to replace Ocarina.
Your crazy bruh, I’ll stick with the weapons that dont break 😂 you can spend 20% of your time playing cycling through crafting flinsy weapons that break every couple hits
@@grinding553 not if you use the right base weapons, plus fusing increases durability… when you fuse things to things like Royal weapons or the master sword it’ll last for 40+ hits. Don’t use royal guard weapons (even though they are powerful) they have extremely low durability and break after like 10 hits.
@@grinding553OoT was really open world and open minded back then, now severely linear. I mean keep playing it if you want I’ll keep experimenting with this shit for a bit.
I agree with everything you said. I think where I got lost most was looking for the light roots. I’ve spent hours and hours and hours just mapping out the depths. Completely addicting down there whenever I saw a light root I could not ignore it, I was even late to work one morning, over a light root, and I haven’t been late in probably 3 years 😂
The epiphany about the whole world being one big Zelda dungeon is one I had while playing this, too. I didn't really make that connection when playing BOTW, but it's really striking in this one-you're doing the dungeon-style puzzles everywhere, not just in shrines and temples, and I'm enjoying it a ton.
The sky is basically the better version of the Skyward Sword overworld (ironically, I'm talking about the ground sections in that game and not the sky). The idea of the overworld having the gameplay density of a dungeon. The fact that you're often starting from a particular sky island and working your way forward, it's a nice little slice of linear Zelda that you don't get as much when exploring on the ground. It also reminds me a lot of sections in A Link to the Past and Link's Awakening when you're just trying to figure out how to reach that ledge you saw 20 minutes ago and solving puzzles in a cave or something to get there. They somehow made a game bigger and more open than BOTW that still feels like it has even more Zelda DNA.
I can't disagree more with that. Most of the game is just traversal lol. That's not anything dungeon like.
@@ItApproaches the traversal IS the puzzle.
@@expattrading Aimlessly wondering is not a puzzle. Deciding how you wish to climb up a hill/cliff is nota puzzle, it's deciding....having a thought.
@@ItApproaches ig you play diffrent from him
I’m so relieved to see this; I saw the base price for the physical copy to be $70 US, higher than any other game I’ve seen before, and it seems like it’ll be worth it.
Yes... I blasted through it in 11 days! 105 hrs of gameplay. It takes alot, to hook me like that.
It's weird how Americans always pay full price for video games, what's that about?
it really is a rare case of a game well worth its money.
@@SENATORPAIN1 To support the game
And its creators!
To give a nod, when there is a game direction, which we gamers all wants
The game is amazing, frustrating, awesome, different and all the above. Great review Vic (masterclass as always). Play forever ❤
❤️👊🏻
Victor Lucas! I haven't seen this dude since Leo Laporte's the lab, oh the nostalgia!
The best part is that everything feels earned. I watched a video where someone showed how you can land on the wings in mid-air to get really long wing/glider flights. I thought it would break the game, but it actually required a lot of practice to get it down, so, when I finally drop from my glider onto a wing in the air, it feels like I just did one of those mid air refueling military exercises.
Honestly the only thing I miss about botw is using remote bombs to break open boxes and knock down trees lol
I think the most overlook factor is that how they create a sandbox game like minecraft while giving it a story/main quest without breaking the game!! Even with all the variety of creations u can make it still can be challenging with all the minibosses n bosses. To give enough freedom while not making the game way too easy finding that balance is not easy.
Im taking my time, ive just got to my secondboss section. I spent 4-5 hours in the depths yesterday and ive only light 6 light roots and about 1/20 of it opened. Ive been exploring experimenting, gathering. Its all i wanted, couple nick picky things but its almost perfect. I cant wait to get my batteries increased to build some mechs. It gonna be years of playing.
Everything about this game (minus the horses) is a masterclass in game design. The game not only pushes the hardware well beyond what I thought was possible but it all just works.
The only big gripe I have with Tears of the Kingdom is the same I had with Botw (this is my ONLY gripe aswell).
The Temples sux compared to normal Zelda dungeons.
They all are "do 4-5 things". And each thing is a seperate puzzle. There is little to no progression in the temples and on some of them you can skip alot of puzzles by just doing some wierd things. Like in the fire temple you can fly and climb to get past gaps. I think I only used the mine-carts once in the temple and skipped the rest by climbing. Something they could have fixed by just adding non-climbable walls.
Also the insipration between temples are really bad. EACH is the same thing. Do 4-5 things and then boss with at most a small gimmic.
I really miss the "do half of a temple, get a cool upgrade, find boss key with said upgrade, kill boss".
I still dont understand why they give so much of the powerups at the start of the game and just dont add em as rewards from the dungeons.
The more I play the more I get it and the more I like it. The weapon system is awesome in this. The combinations and possibilities are endless here and the world is massive. No idea how Nintendo pulled this off on the switch lol
Playing ToTK, I felt like obi-wan staring at the deathstar "this isn't a game....its a masterpiece." It dawned on me slowly, but surely. However, now that I'm 80 hours in and nearly finished, I must say, I hope for the next game Nintendo really thinks about how to make the combat more engaging. I'm not sure what I would recommend, maybe the "block high / block low" from Zelda 2 on the NES, or being able to target body parts on the enemies rather than just generic Z-targeting, or maybe being able to choose a vertical or horizontal slash similar to skyword sword, or a mix of these ideas. Or maybe being able to create your own combos, so first slash is Master Sword, 2nd slash is Spear, 3rd is boomerang, etc. So instead of fusing materials, you are fusing weapon attacks to string together your own custom attack patterns. Just throwing out ideas. Love the game though!
No mention about the story. If to not spoil anything I understand, but could have just mentioned if it was good or not.
The most predictable yet also satisfying review this year: Victor Lucas awards The Legend of Zelda: Tears of the Kingdom 10 out of 10!
❤️
11/10
i just wanna give a quick take on this game: in my opinion its a 10/10 compared to other games however they didnt spend as much time on this game as you expect. having the map already half done didnt do anything for them because they stuck with roughly the same amount of game designers. wich is why developement was slow. i just hope the extra time the zelda team had was put to good use in another game.
@@Nakamako1 most of the time was probably spent on fine tuning the physics of the game.
@@Nakamako1 They did spend an entire year on polish, so I can imagine that the physics were the biggest concern.
Only a small handful of open world games are in my Desert island list. Witcher 3, ES Skyrim and Morrowind, Zelda BotW and now TotK. I've crossed into the 40 hours in and still feel I'm just beginning. Amazing!! Congrats to Nintendo and team!!
Captain America: Language
George Lucas' son: *Tears of the Kingdom*
Captain America: It just slipped out.
Pretty much covered my thoughts on the game. lol The variety of puzzles is amazing and I also leave my horse all the time because I can't grab items or materials while on it.
Ive never even used a horse in either game lol
Horse? No need for horse when you can ride around in a bike all the time, which, and this is key, you can spawn if you have the zonite and schematic to do so.
I use my horse to make my way around instead of going on foot. Zonai devices sound better, but I'm at the point where I don't have to worry about charges. Plus I love the idea of taming your own horse! There are also large plains stretching across that would take forever on foot. Flying is faster, if you got the right and stamina, but riding on the ground has a different feel.
You also come across a lot of side activities on the main road, along with NPCs. Some of which are crucial for unlocking or completing rather vague quests.
There is also a quest regarding a newspaper that, get this, awards you armor that lets you climb... Actually, I shouldn't spoil it. Just know that the armour is well worth travelling to every horse stable!
P.S. You eventually unlock a horse harness that lets you attach to anything. Normally at stables, you find a cart. If you wish, you can have your horse pulling a cart, and then you can stick whatever materials you wish to fit inside. There are also lots of material spots filled with plank woods and pillars of wood, and wheels at each one.
Love your style - subbed!
Bro the first time I found the depths and looked at the map I lost my mind…. They said there would be underground areas but that was not what I was expecting.
The physics engine is amazing. I have been playing non stop since launch day. It took me a week to realize I'm not playing Breath of the Wild. I haven't even been to Gerudo desert yet. I just made it to Tarry Town today. Amazing things to do. Best game ever.
My favorite part is that SOMEHOW every single exploit you can think of works perfectly fine
Breaking the game to avoid the intended solution IS the intended solution
Thanks for another great review Vic
Been playing so many hours. Got the hylian shield, master sword, did all the memories, got all the amiibo outfits. Its sooo much better than BOTW.
I like how they put some Hyrule Warriors mechanics in there. Like the whole monster base has an energy bar
Good catch!
Spending over 80 hours in game and I’ve finally unlocked the entire towers. Not the depth roots. I’ve collected majority of the memories. Started 3 different dungeons and not finished them. I ran off to do other stuff. :/ At I got the shrines open.
I'm 45 hours in and I'm still not even close to entering any of the main quests involving the four locations. Once I discovered the depths, I didn't want to leave because I live for such dark places do I must have spent around 15 hours down there and I've only explored maybe 15% of it. I love the game and what I think is remarkable is that everything seems to be in an exquisite balance. The game gives you incredible abilities, but the game is still challenging.
My biggest complaint so far is that I want to never use fast travel in my games but that's just not feasible in this game.
140 hours in. Four sages gathered 50% of the depths explored. Fantastic game!
Great commentary, I am just scratching the surface and l assume I will still be playing this one at Christmas, and everything you mention is why I can only tackle games like this once in awhile.
I'll still be playing this on Christmas 2035.
@@dyerseve45 😁
Great talk, I see my game moves in your words. I'm completely lost with the immensity of the game. I can't do anything planned without getting lost in this work of art. It's amazing how Nintendo delivers a game like this without bugs, perfect and with a weight of 16GB!
Whoa, what's the big bubble @8:39?
What's the background music in this video at the 3 or 4 minute period?
It's unfathomable just how much content there is in this game. I don't understand how they did it.
What...? There's plenty of games with crazy amount of content.. 🤦♂️
@@mikepriestey2547 None are comparable.
@@thierrys85 Yes they fking are. Get off the bandwagon ffs. Yes, it's a good, fun game but the way you clowns go on about it is ridiculous. The Witcher 3 as an open world game shits all over TOTK, as does Elden Ring and as does RDR2. People just jump onto the hype train and act like it's the best thing ever made when it isn't at all.
6 years and arduous hours
I’m almost 60 hours in and I’ve only gotten 80 shrines done lmao there’s 152! Plus the depths. Then the bubbul frogs, koroks, wells, caves, ect. It’s insane
Off topic: You know you made an impact in gaming Entertainment when your voice and face make me feel nostalgic for some reason and had to look your name up and find out you were the host for my favorite version of a Saturday cartoon, Judgment Day. Props to you and Tommy.
Ah thank you!! ❤️ Glad you’ve found your way back to EP!
This is a work of art. I will gladly spend 300 plus hours in this. I hope we get some rad DLC too. Great review!
I thought BotW was the apex of gaming industry
Until TotK came out. This absolute legendary funny genious game.
I .... Just.... can't
could vic make a video of his favorite zelda games ?
That sounds like a cool project! Maybe…
It really is one of the best games ever made. I know hype is high rn but it's truly an amazing work of art on multiple levels
Holy crap! Victor just said 10/10! Don't think I've seen that in a long time!
The game is the perfect definition of: Patience. We knew it was coming and we wanted to play it when we could but Nintendo had the patience in creating it yet also the patience in pushing the date back. We understood the assignment when it comes to an actual street date - Nintendo delivered as usual. Once again, another classic example of a great game delivered post delays is always preferred over games being released to the masses minus the QA. It was refreshing playing this on day one and not have to partition a part of my day to installing patches and updates - small footprint for such a HUGE game! No doubt about it, 2023 Game Of The Year 🎉🎉 Also want to shoutout Vic for sharing the experience of this masterclass of gaming with myself during the live streams as well as just random chats. #PlayForever
14:25 excellent mention. I've not been booted to the homescreen once in my 60 hours. And I've made some crazy contraptions
Knew it’d be a 10, couldn’t agree more. Also, what games are you reviewing next? 👀
Seeing how happy this game makes you, makes me smile. My kid got 100% in breath of the wild, he is going to love this I think.
Of course nintendo has a massive budget and years of iterative knowledge from its previous titles (many of which are as much works of passion as they are zany creativity). But with that said, I personally can't say there's any other title out there that has gripped me as much as this game has. It's one thing to perfect physics-based world-trekking as well as provide a compelling open world teeming with life, but to put as much polish into every moment as this game has is an unbelievable achievement. I'm fucking further confounded when it hits me that this work of beauty is 2 feet away from my face, in my hands, on relatively lax hardware.
I have my many qualms with nintendo, and indeed gaming culture as much as the next guy, but holy crap this is, for me, as close to a perfect game as any developer is going to get.
As always shoutout to Vic for the awesome and thoughtful review--I 100% echo his statement of this being a game you'd dream of playing as a kid. Tbh, I don't think this game is even getting enough hype/appreciation for how tight its execution is and how soulful the world can feel.
I have so much more to ramble on about lol but Vic already said it best. Hope you guys are enjoying this game as much as I am!
This game is incredible
For personal reasons, I try to tell myself to limit any type of gameplay. I turn on totk just to play for an hour, next thing I know, four hours had passed!!!😂
Dude, same 🤦♂️ last night: "okay, it's 9 pm, I'll put it down and get ready for bed at 9:30." then I play and check the time again: 10:30 pm. Damn.
Still amazed how smoothly it transitions from sky, to land, to underground with very minor bugs. To me it's the equivalent of R* pushing old gen with RDR2. If only other nintendo games pushed the hardware to it's limits so smoothly
How in the world has it taken me so long to find you again?! I haven't heard this voice in like 15 years!
Welcome back! Left the TV airwaves at the end of 2015 so we’ve been rocking here and Twitch.tv/EPN! You have much to catch up on!
It honestly makes me want to shed a tear thinking about the game and hearing your thoughts and experiences. Thanks Victor!
Seems like they took the good ideas about survival and getting from point A to point B that Death Stranding had and actually made it fun. It’s simultaneously far more elaborate when it comes to building stuff and more intuitive. Yeah it doesn’t have the online aspect and the stuff you make doesn’t stick around, but that would be really messy if it did so I’m glad they didn’t go that far into “Strandlike” territory. Just pointing out the influence I think is there. Honestly, it seems they took the most important lessons from a lot of open world games and put their usual Nintendo spin on it. I feel like the ease of getting killed and also making it so you can run into super powerful enemies is a nod to FromSoftware Soulslikes, as is the overall lack of holding your hand when it comes to to letting you do what you want and go where you want. Nintendo games were getting too easy before Dark Souls. Think Ocarina of Time for the 3DS where they made it so you could find the solution to any puzzle for free if you got frustrated. That’s embarrassing. Don’t see much Skyrim influence aside from a big map and NPC’s who repeat themselves, but it’s nowhere near the buggy hell that Skyrim is. I think maybe the Fo-So-Ra dragon abilities or whatever you had in Skyrim may have influenced the cool abilities but that’s a stretch. Haven’t beaten TotK yet though. It’s shaping up to be one of the best games of all time so it’s all the more disappointing that this is running on ancient hardware that smartphones can emulate. Can’t imagine what this thing would look like if the Nintendo was as powerful as the PS5 or the PS4 pro at least. Or at least the base PS4. I dunno how they even managed to make this game run this well on The Switch. Didn’t think it could do it. They definitely pushed the hardware to it’s limits and it’s artistically very pretty. Pretty much as usual it’s the art design that saves the day. No doubt the definitive edition of this game will be amazing when that comes out in 10 years ala Wind Waker. Remember before most of you were born and you first played Mario 64 and Ocarina of Time? This would be such a moment if only the tech were up to par. All I’m saying. Now I’m gonna go enjoy the crap out of it as it’s amazing.
I really feel the minecraft influence here too with the building, the underworld (nether) and brightbloom seeds (torches).
I just wish that the combat tutorial shrines were closer together
The depths are a real trip!!
TotK is not only a masterpiece in its own right from a gameplay and story perspective, but let us all not be lost on just how astounding it is that it all runs, albeit shaky at moments, on the Nintendo switch. Mind you, a console that is in many ways extremely underpowered. It is hardware from 2015, and Nintendo have managed to squeeze every little drop of ability out of it to create this massive open world game that has approx. 2.5x the map area of BotW, and I was blown away by the scope and scale of that game when it released on the switch. For a bit of perspective, I’m typing this on an iPhone 13. This phone has raw performance that is EONS ahead of the Nintendo switch. Yet you will not find an experience even close to either BotW or TotK on this device. That is simply astounding to me.
I JUST beat the game... loved it. I played 105 hrs, in 11 days. Lol BOTW took Me 6 years. 😂
One thing about Nintendo, they rarely make mistakes with their major franchises. Even when they are accused of it, people eventually backtrack. One example would be the outcry over cell-shaded gfx on Windwaker which is now considered one of the best Zelda games ever.
Yeah it’s amazing, beat the game, still exploring. The side quest are great in this game, I love how they don’t hold your hand and just place a marker where you go but you have to pay attention to details to complete them. Definitely completing all shrines and going to all of the caves. Never understood the complaining about ultra hand and how it’s ever shrine. It’s literally not lol. Also the complaining about the switch is annoying, everyone knew what they were getting themselves into, the Switch was outdated when it came out. If people really care that much they can Google how to make it look better. This game is a technical achievement in gameplay and software. Sad you have to move on but I guess that’s the critic life. Such a fun chill game. Excited to get a more linear experience with FF16 next month
Can I ask why you think FF16 is going to be linear? The developers literally said that it wasn't linear.
Your insightful and informative review of this fantastic game has caused me to buy the game again
They shouldn't have let rockets use their ability when fused to a shield and then give you an unlimited source of rockets so early in the game.
I only cheesed with them once, but the ability to do so comes up so often. They negate the need to increase stamina, negate the need to solve puzzles, negate the need to cook, they just do so much.
Man i love the game so much but my biggest gripe has been the combat. link does not move particularly fluidly and the use of your partner abilities adds to the jank when you need precise timing. this became extremely apparent in the lightning temple boss battle which was rather infuriating not because I lacked skill but because of the absurd hoops i have to juggle alongside avoiding enemy attacks and crossing my fingers that riju would be within reach to use her attacks. top it off with links weird turning speed and general maneuvering during combat being sloppy... EVERYTHING else about the game? love it! though wish more npcs actually recognized me which is a bit distracting at times...
Im happy you like it mister speaker. I like it but I have some issues with TTOK and BoTW coming from a guy who grew up playing OOT getting it on my 6th birthday and playing majoras mask countless times throughout the years. There are some fundamental core zelda staples that are not in these newer games. We can start with the fact of link not getting to utilize a musical instrument… HUGE DEAL. The divine beasts from BoTW or the ones from TOTK with temple wallpaper😂 are not real temples , not to mention old zelda formula you would get a special tool to use from said dungeon to help you progress. In the older games I mentioned the story and games were more linear BUT they didnt have huge wide open areas with a couple korok seeds and breakable weapons , they were dense and full of story, characters and real design in every inch lf the game this a real issue where these newer zeldas fail. I dont want to fly around open fields with barely anything in them to get somewhere and waste my time looking through enviornments with tons of copy and paste design. I dont want meaningless rewards like a piece of food or a tonic when I do a side mission with some meat to the story. I dont want a watered down game. I want a game that is full of content all over and full of things that MATTER, which would not be breakable weapons, korok seeds etc. Lastly where was ganon in these past two games? Botw he was completely AFK and in this one you dont see him anywhere hes just talked about in the story a ton, how exciting… NOT. In OOT ganon was actually scary and he was in the game, he drove right past link on a horse IN GAME. In twilight princess ganon was awsome looking. In these games the graphics are hard to take seriously. Bring back linear zeldas with a darker scarier ganon , better more grim graphics that take the game seriously and make everything matter again, fk the breakable weapons and watered down bs, give me less im fine with it but give me side missions that mean something and a game with heart. Ive put 30+ hours into TOTK and it feels like a chore at this point, i didnt ask to be an engineer I wanted to play a zelda game
This Amazing Production will last forever
I can’t believe anyone is acting like they fixed the dungeon issue. Just because they called them temples doesn’t change the fact that they were still just the divine beast concept. Go in, find the 4-5, buttons premarked on your map, then go fight the boss. Glad they made a variety of bosses, but they still didn’t feel like the fun and challenging dungeons of the older games. I kept hoping and hoping I’d finish these new divine beasts and then find out there was a whole other set of places to go like in some of the classics that had a whole lot of dungeons. I was so so so let down when the game was finished and I’d barely done anything in the depths and barely had any of the depths map uncovered. Definitely had high hopes the first 8-10 hours and then almost nothing but disappointment afterwards. BOTW was such a fun long lasting experience that I didn’t want to put down, but I’m not sure I’ll even go do much else in this one. Far far from a masterpiece.
Both the Depths and Sky Islands felt completely pointless. Nothing but filler, really. I'm sure they'll be used for DLC though.
Like you, I preferred BoTW. To me it just felt like a game with less "fat."
2:38 Played over 200 hours already. Made many food dishes. But never noticed that the recipe cards tell you what you're missing with those dotted fames!!!! I saw this and had to pause it. WHAT IS THIS??? Glad in the very shot it says why it is highlighting those foods. WOW!
Dammit, how have I not noticed that either?! (Although it's been a long time since I was short on resources.)
If this is the same EP I remember as a kid that’s awesome.
Been covering games online and TV since 1995!
Very well said! I feel exactly the same way! Thank you for this video
Just found your channel!!! So glad to hear you after all these years! Just wish you had Tommy there with you lol
I’m glad you didn’t do the G4 reboot….I’m sure they asked you…
Hopefully the next one will also feature an ocean world and indersea swimming
I ran out of bows in the depths and came out and forgot, till i came across some constructs and realized oh shit
Obadiah Stane- "Nintendo built this in a cave with a Switch!"
This game is amazing. There is so much stuff to see and explore. Then you get in danger so much which makes it more fun being in areas you shouldn’t be in but still saying no matter how many one shot kills you get hit with you’re still going to adventure. I’m more than 20 hours in and I still haven’t went into a chasm yet
@Brief Keef lol I just see them and go around them I wanna build up my hearts more so when I do go down I can stay down for as long as possible.
Actually there is something that was an accident and the Nintendo admitted it and it was the ascend ability. ... as it was an accidental bug glitch that was in their development kits while they were making the game but they had so much fun with it that they decided to keep it in and made it a mechanic
When i first went down to the Depths, i was like, wow man this would be an amazing Distortion world for Pokemon.
All jokes aside this game is a masterpiece.
The next Zelda should include a scarier Zant ! (As the Main Villian)
I loved the Concept of his Boss Fight
Just in this video alone, like having a building candle/lampstand on your back (shield) I've never even seen before. had to laugh so much.
I realized that the Isolated Plateau wasn't the training wheels for Breath of the Wild, but BotW was the training wheels for Tears of the Kingdom.
I feel the same way about almost everything you said friend.
Always thought this should have been launched with a switch 2. Which would be an absolute upgrade
I can how ppl say this is an expansion pack. Especially considering Majoras Mask used the same graphics but that was a whole new world. I think that's what it comes down too. But in many ways, it is a whole new game. But it doesn't have the same wow factor
I just beat my first boss and can't wait to see more!
Other game makes respond to totk is what "black magic did you use to make this game" it runs so well it blows other professional game developers minds
Been watching reviews since release date. One thing I keep thinking is if I need to go to BOTW to finish more side missions or go ahead and play this one. Almost feel it’s not worth trying to 100 percent BoTW at this point
After you gave it, the right score, and I agree with you completely being a long time Zelda fan since the very beginning!
"This game is like going to Australia" looooool
Here is the thing about the "every puzzle is an ultrahand puzzle" statement.
Firstly, no lol. Recall and ascend has you thinking outside the box. Secondly, the different puzzles in BotW were so blatantly obvious with what you need. There is water? Cryonis. What about rocks? Bombs. Oh but what about metal objects everywhere? Magnesis.
With TotK, the puzzles have much more freedom to be more abstract than the last game. So yeah I get the argument, but looking from a gameplay/design standpoint, TotK accomplishes what BotW tried to do.
(Coming from 160 hours of gameplay since release)
I'll flag this to watch later, since I'm so early in the game, but as im exploring I keep saying to my husband how unbelievable this game is. I thought BotW was brilliant and this has surpassed that beyond what I even imagined. Unreal.
I look forward to watching this when im further along in the game.