This is fascinating honestly, to see how, despite taking those two care packages, you're still only barely going to squeeze into the carnivore achievement. I enjoy how deep your knowledge is of this game! I am learning more and more how to play this game effectively, and I love that even though I avidly devour content on it, the execution of what you do, is still not something that I am picking up without first having to build my own experience. It really speaks to why this game is still a well of content so many years after release!
more effiecient to block your hatches in a small space inside the stable so they not dropping eggs all over the damn floor. Also instead of trying to play where is waldo just set up a bin set it to store your hatch eggs priority 9 give it a minute and then stop the storage. all eggs should be picked up and put in bin then have them all in one location. preferably next to the incubators. Or better yet when you set up the floor with auto doors with cycle sensors in that small place you set up in the stables for your hatches to be. Cycle timer hits doors up for 1% of the time everything on the floor besides the hatches drop. Then you can have a body of water to catch them if they dont get used for incubators they auto evolve into to meat. Either method works just depends on what space your working with. Also with incubators I usually set them up on groups of three turn them on for 10% time to a cycle sensor. Gives the dupe plenty of time to come around hug all three. Before the next 3 come on line. Depending on power you can stagger them a bit for the battery to recharge.
9:10 I can relate, I hate when that happens too. I'm currently doing an all achievements run and struggling (even with rushing voles, making an obsidian floor tile for them and walls made of pneumatic doors) and seeing someone doing it on max difficulty with 5 stables is very inspiring. Very enjoyable watch.
Nice, another one. Time for some remarks: - I just realized a way to shield yourself from Radiation - a topside water tank! Squeeze 2.7 Tons into a single cell, and you should get a 100% absorption. But even just 1 ton/tile should get a you decent amount of shielding. And I think with a liquid vents normal shutoff pressure, you can make a open-topped tank. Just make sure it has back-panels, so the only way for water to vanish is by it overflowing the tank - I also think you could have made the Incubators it's own circuit. Run heavy cable from the generators to the incubators - then fork off "base power" from that using a single transformer. You could keep most of the base wiring in place, only needing to upgrade the Incubator cables (which are the part that needs the most power anyway)
2:57 you need to have the incubators on there own line...i got 1 dup wheel running them all with 1 battery...thats his only job...and i am running almost 20 with the same timmer set up....1 dup is a fair price for 20 incubator power lol...some times he will even go jump on the main grids power
What an absolutely well put together video, it's great to watch a series that doesn't have space travel as their cycle 100 challenge, whereby they gloss over the base management elements that bring this game life and depth
Man I have been eagerly awaiting this episode lol. Just saying this out loud, but I would not be against longer episodes. There are a few ONI creators that I can watch all the time based on the way they talk and sound. You happen to be in the top 3 lol.
One trick I've been using to keep my critters from getting cramped is using a storage bin in my incubator room set to eggs. Just set priority high and the dupes will pull out the eggs and bring them to the entrance of the incubator room before you even notice
actually this episode does put all the struggles we have with carnivore and delivers a solution. The episode with the early incubator research is important as well. I believe now everyone reach the carnivore. Please consider to do a "DIY" clip about carnivore hence everyone new to the game after the update can follow the instructions.
The goal is to prioritise hatch ranches ASAP. You need to have 8,000 kCal of barbeque eaten every day from cycle fifty (give or take a few if you get lucky with pacu fillets or something along those lines). That means you need 2 hatches worth of eggs each day.
I understand incubators to get the ranches up and going faster, but afterwards, just dumping all the eggs in an evo chamber will give you the same conclusion. I guess you would still need to incubate some towards the end in a game of caatch-up and you needed to incubate some at the beginning to get the process of switching onto barbeque going, so it's easier to just get it set up and not think about it. Ignore me, just working out my thought process in a comment for the algorithm at this point lol.
True, but then they would take 20 cycles to get going and he doesn't have that much time before he has to have carnivore done. Once the achievement is done he can dismantle them all except a few to keep the ranches full. I did it from start to finish with 12 and that was without taking any care packages from the pod at all. So the 27.5 incubators thing is complete overkill, but there is no real harm in being thorough.
@@EchoRidgeGaming Just finished watching your Hatchling Tutorial and One thing I would kind of want from you is a general base layout guide, Tips for early games and generally knowledge you could pass on?
MMM DELICIOUS. Also, make tiles underneath the incubators so dupes walk quicker. Also you need a... "forced evolution" room for excess hatches so they... "evolve" without you needing to take... "care" of them manually.
Now that you're done Carnivore (I saw the next video already, congrats), I suggest putting some igneous tile temp shift plates in the brine/salt water heat exchanger. Once they have come to temp, they will help stabilize the heat balancing. Because they are slow heating, I expect they'll help cool the hotter water more consistently than the other way around. Maybe a spike, but you could make a checker board.
You should have a smooth hach ranch there an achievement for them also there better then your metal crusher thing. Ps they give food as a side bonus too.
Hi echo ridge, just a thought and I know refined metal is tight but you could put a critter sensor in ur ranches and set it to eggs and above 0 which will provide a visual clue if an egg has been laid from a distance. Hope it helps mate.
In your hot salt water & cold brine pools, I noticed you have a straight metal wall dividing them. Is it practical to have a zigzag metal wall for better heat exchange? Or is there a strength/stability/leaking element preventing this?
Im not entirely sure you’ll actually need 27 incubators. If each hatch lives for 100 cycles wouldnt 3 lullabied incubators for each ranch be okay to sustain the hatches and give enough barbecue to attain carnivore? The excess eggs could be placed in a evo chamber and moved into incubators if its empty
You need them to get the ranches going and since you only start with 1 it takes a while. Then you need them to hatch the eggs faster for BBQ because the startup takes so long that you no longer have the extra time to wait for the eggs to hatch naturally in an evolution chamber. What he's doing is overkill, but there is no harm in being thorough. Plus when he gets carnivore he can dismantle all of them except 2-3 to keep the ranches full since 1 powered incubator can maintain a hatch population of about 20.
Instead of removing the mealwood, you could try not harvesting them. That way you don't lose the growth and maintain a backup food source. Ya know, "just in case", because what could go wrong?
I'm trying to get carnivore & locavore too...not max difficulty by far but I make up for it in lack of experience. At cycle 60 we had about 100k calories of meat eaten but some of that was thanks to care packages of barbecue or pacus. Have a feeling I'm going to come up short because I hadn't thought to add more than two stables until cycle 75 and I'm not running -nearly- as many incubators. For now I've been siphoning my excess eggs just into drowning chambers.
It can be done depending on when you got your ranches and stuff up and running. 2 full hatch ranches is 16 hatches, that's 2.7 eggs per cycle or about 10,800kcals of BBQ per cycle. At that rate it would take around 37 cycles to get 400,000kcals of BBQ from them if you were incubating all of the eggs, which would take 11 incubators. If you are not incubating the eggs then it would take around 53ish cycles since it would take an extra 16 cycles for the eggs to start hatching.
@@LilTikiBoy Well, I failed and couldn't understand why because as I was about 10 days out, doing the math, I thought I should have made it. Turns out I had dupe appetites set to "fasting"! That means they required fewer than the default 1k calories. Even with adding more and more dupes at the end, I had enough meat but not enough tummy room.
Just... auto-sweeping into a low priority (6) container could solve the egg issue - if there's no solid transport yet / costs too much refined. Higher but still low priority(7) on a dispenser into an evo chamber next to the high priority(8) incubators. Dupes can do those transports when they have the time. Auto-sweeper could even move the eggs from the evo chamber into a newly emptied incubator in range. You could only reach so many but hey. Sure, restricting the hatches into the sweeper range with doors of course would help saving on metal.
I guess even works without auto-sweeping too - just don't put the dispenser on sweep-only.... need to be a bit creative about where it lands though to avoid a loop... which kinda means a sweeper for the meat. But that's just one single sweeper Edit: nah scratch that it would pile up the eggs if they can't reach them.
Before I get sweepers I usually make 2 automatic dispensers. First 1 is for eggs at a high priority and the second is for everything else at a very low priority, both set to sweep only. Then I just do regular sweeps of my ranches like 2-3x per cycle and the eggs get removed quickly while everything else only gets taken if there is nothing else to do at the moment.
Just started the series & love an achievement run, but on the hardest difficulty with hunger ONI have gamed their own hard settings as the hunger rate makes it easier to get the carnivore & omnivore achievements as dupes eat more sooner, it's harder on normal hunger as you need more of them to gain it, which has always ended my run as I couldn't keep up with water & oxygen on some runs with too many dupes too early. To make it harder I feel max out setting apart from hunger keep this on the normal setting. Reason they give you one hatch at the start to get them going.
That hunger might make locovore and carnivore easier to do with less dupes, but it makes it much harder to produce enough food to keep them alive long enough to get the achievents. So it kind of balances itself out a bit.
@@LilTikiBoy It's a hard one to judge as you will never get the same gameplay to be able to compare it I feel, sandbox mode maybe able to replicate it, would be an interesting test.
@RL53 just keep trying and I'm sure you'll get it. You seem to have a fairly good grasp of what you need to do already, so you just need to refine your process a bit and you'll be fine.
If you have all of that extra saltwater around your base why not make a bottomless SPOM in that traps the hydrogen and lets the oxygen vent into the vacuum of space so you can then use that hydrogen to generate more power? I was actually able to run about 4 seperate 1,000w power lines with mine and 1 of those goes through a second transformer that changes it back to heavy watt wire so I can charge a jumbo battery and use it to run a refinery down by my cold biome. This not only gets me 100% of my refined metals and uses the chill from the cold biome to cool the water that I'm using as coolant, but it also helps keep the chill from creeping too far into my base so it's a win-win. Also to get the achievement you don't need that many incubators. 6.8 eggs hatching per cycle with 27.5 incubators would be 27200 kcal of BBQ per cycle, and it would only take 14 cycles to get 400,000 kcals at that rate. You said that you have almost 30 cycles to do 350,000ish kcals, so 27.5 incubators is way overkill.
Bottomless SPOM may happen in the future. As for the incubators, I am still trying to incubate ever egg to see when we would get carnivore if we pushed it.
I recommend putting all the dupes on "very high" priority for toggling. When you want to enable/disable a building, you most likely want it to be done sooner than some of the other tasks.
I'm surprised you haven't done the saturn crittertrap together with a beta hive combo to get meat and hydrogen. Correct me if I'm wrong but the plant meat should count towards carnivore. You could get a lot of meat and hydrogen if you have 3 saturn crittertraps in a separate room with a beta hive where the betinys walk into the plants. With most being eaten the dupes wont be stung and with them not reaching uranium ore you won't have radiaton problems.
I think the incubators could've been on their own grid than as part of the base's, that way you could save on materials instead of having to upgrade the base too. The only price to pay is one dupe on running the wheel considering all of them are on timers. Speaking of, tho idk how useful this would be to you nor had I played with the idea fully, perhaps a gym powering the incubators? Aside from power the wheels can help improve their skills, athletics especially.
What he's doing right now is actually overkill, but there is no harm in being thorough. He's 100% going to get carnivore unless he makes some sort of catastrophic mistake that murders half of his colony... which could be entertaining in it's own right.
When doing the carnivore achievement to deal with the power draw of the incubators you should have considered switching them manually. Cant have more active incubators than ranchers. Its a lot of micromanagement, but is important for carnivore. (wouldnt even need automation with the new disconnect tool) Edit: Also you can let the game show you how many eggs you have and find them by clicking on them (no more where is waldo). Additionally are you sure the extra work creating pickled meal is worth it?
I think I may have missed you explaining the reason why your hatches have access to the full range of the stables, instead of the partitioned stables most other people build, however, I'm guessing it has something to do with the dirt scattered along the full length. I must admit to never having attempted a full achievement run, in fact I've never even sent a dupe to the Tear, usually I get so disappointed with my base layout, that I just start a new game, instead of fixing it. I do love the early game though, usually until just after I have built enough suit docks for everyone to have their own. Really enjoying your vids, you have a humorous slant on everything, that makes the vids both enjoyable and informative. :)
Saves a smidge of space. I used to do it all the time but after the patch that added critter queueing to the grooming station it felt not as necessary.
Was a out to ask the same question. Queing helps, but if there is only one critter to groom, the dupe may still have to wait extra time if that critter is at the far end of the ranch.
Can You, please, imagine that I did not understand goal of "Super Sustainable" and I did not use hydrogen generator? I was sure it is 'no combustion' challenge. I produced 240000kJ only by manual generators and solars.
It seems like your math doesn't account for you also being able to liquidate your stables as you approach the carnivore achievement. You may be in better shape than you think.
Moving them to another room just to kill them right away would be a waste of dupe labor. Far better to just kill them in the incubators until you get carnivore and then dismantle most of them and switch to using an "evolution chamber" instead. But evolution chambers take longer to setup and get going which is time he doesn't have at the moment.
Like other dude said, not enough water right now. But he is stockpiling the brine and salt water so it will happen eventually. The secondary issue comes from the fact that the limitation of not using coal generators means he cannot provide enough energy for more pumps and another desalinator
Another reason is that you'll hit max pressure so each SPOM might not run as much as they would normally. I've had that issue when I went full SPOM too early.
Love seeing the community pitch in on conversations! Thank you everyone. Another reason to add to the list is dupe labor. Our dupes already have too much to do!
Ahhh, fair enough! Admittingly i was mostly thinking along the lines of speeding up the sustainability achievement to work on getting more power sources set up for longer term!
I feel like the carnivore achievement needs to be tweaked. It's kind of ridiculous how much you're struggling to reach the deadline. I mean 27 incubators? wth?
nuclear reactors good for super sustainable Also Please read the tip I commented in the other episode It might help you make a more sustainable water source
you're going to need that smooth hatch since one of the achievements requires them
This is fascinating honestly, to see how, despite taking those two care packages, you're still only barely going to squeeze into the carnivore achievement. I enjoy how deep your knowledge is of this game! I am learning more and more how to play this game effectively, and I love that even though I avidly devour content on it, the execution of what you do, is still not something that I am picking up without first having to build my own experience. It really speaks to why this game is still a well of content so many years after release!
It was released? It's different every time I load it up.
Thanks for the compliment Thoron.
more effiecient to block your hatches in a small space inside the stable so they not dropping eggs all over the damn floor. Also instead of trying to play where is waldo just set up a bin set it to store your hatch eggs priority 9 give it a minute and then stop the storage. all eggs should be picked up and put in bin then have them all in one location. preferably next to the incubators.
Or better yet when you set up the floor with auto doors with cycle sensors in that small place you set up in the stables for your hatches to be. Cycle timer hits doors up for 1% of the time everything on the floor besides the hatches drop.
Then you can have a body of water to catch them if they dont get used for incubators they auto evolve into to meat.
Either method works just depends on what space your working with.
Also with incubators I usually set them up on groups of three turn them on for 10% time to a cycle sensor. Gives the dupe plenty of time to come around hug all three. Before the next 3 come on line. Depending on power you can stagger them a bit for the battery to recharge.
9:10 I can relate, I hate when that happens too. I'm currently doing an all achievements run and struggling (even with rushing voles, making an obsidian floor tile for them and walls made of pneumatic doors) and seeing someone doing it on max difficulty with 5 stables is very inspiring. Very enjoyable watch.
Nice, another one. Time for some remarks:
- I just realized a way to shield yourself from Radiation - a topside water tank!
Squeeze 2.7 Tons into a single cell, and you should get a 100% absorption. But even just 1 ton/tile should get a you decent amount of shielding. And I think with a liquid vents normal shutoff pressure, you can make a open-topped tank. Just make sure it has back-panels, so the only way for water to vanish is by it overflowing the tank
- I also think you could have made the Incubators it's own circuit. Run heavy cable from the generators to the incubators - then fork off "base power" from that using a single transformer. You could keep most of the base wiring in place, only needing to upgrade the Incubator cables (which are the part that needs the most power anyway)
Good morning Echo! Glad to see the max achievement run coming along nicely. Keep up the great work!
Thanks!
Seems like the restart was exactly what you needed! Glad to see you problem-solving another difficult situation, while still being realistic!
I'm so happy I'm not the one doing this but I sure do love watching somebody else struggle with it.
2:57 you need to have the incubators on there own line...i got 1 dup wheel running them all with 1 battery...thats his only job...and i am running almost 20 with the same timmer set up....1 dup is a fair price for 20 incubator power lol...some times he will even go jump on the main grids power
What an absolutely well put together video, it's great to watch a series that doesn't have space travel as their cycle 100 challenge, whereby they gloss over the base management elements that bring this game life and depth
Incubators go brrrr
people: what do you do for a living?
echo: I'm a professional incubator watcher for youtube
Man I have been eagerly awaiting this episode lol. Just saying this out loud, but I would not be against longer episodes. There are a few ONI creators that I can watch all the time based on the way they talk and sound. You happen to be in the top 3 lol.
Thanks for the big compliment!
Yelled “WHY” as you rejected that initial barbecue lol
That's what I yelled when he took the eggs. No cheating!!! :)
One trick I've been using to keep my critters from getting cramped is using a storage bin in my incubator room set to eggs. Just set priority high and the dupes will pull out the eggs and bring them to the entrance of the incubator room before you even notice
My favorite part of any ONI run is when 6 becomes the new 5
Was looking forward for this!
actually this episode does put all the struggles we have with carnivore and delivers a solution. The episode with the early incubator research is important as well. I believe now everyone reach the carnivore. Please consider to do a "DIY" clip about carnivore hence everyone new to the game after the update can follow the instructions.
The goal is to prioritise hatch ranches ASAP. You need to have 8,000 kCal of barbeque eaten every day from cycle fifty (give or take a few if you get lucky with pacu fillets or something along those lines). That means you need 2 hatches worth of eggs each day.
This series has been great!
Thank you Phatbman.
Oh no Echo! Go wash your mouth out with soap! You don't tempt fate like that!!
But thank you so much for my redheaded rancher dupe!
lol, ha.
Another cool video! Enjoy all!
Intro: welcome back to echo ridge-
Me: welcome back to my living room :D
Haha, love it.
I understand incubators to get the ranches up and going faster, but afterwards, just dumping all the eggs in an evo chamber will give you the same conclusion. I guess you would still need to incubate some towards the end in a game of caatch-up and you needed to incubate some at the beginning to get the process of switching onto barbeque going, so it's easier to just get it set up and not think about it. Ignore me, just working out my thought process in a comment for the algorithm at this point lol.
True, but then they would take 20 cycles to get going and he doesn't have that much time before he has to have carnivore done. Once the achievement is done he can dismantle them all except a few to keep the ranches full. I did it from start to finish with 12 and that was without taking any care packages from the pod at all. So the 27.5 incubators thing is complete overkill, but there is no real harm in being thorough.
I think he mentioned this before, but it's the start up time required. And he's on a time crunch for carnivore
14:06 ranching echo :))
Nice find!
Thanks for the videos. Love them.
Put your Non-Meat in a room, lock the door, then you've got your Carnivore Achievement.
As always, nice video ......
Thank you!
Evolution chamber for the win!
it would be interesting to see you build your dream haven base in probable living planets after this nightmare
just in time for the new video
i’m Enjoying your MAX Diff ONI Run. I hope that i might be able to get to similar standards in my play through
Thank you for watching! You will get there.
@@EchoRidgeGaming Just finished watching your Hatchling Tutorial and One thing I would kind of want from you is a general base layout guide, Tips for early games and generally knowledge you could pass on?
MMM DELICIOUS.
Also, make tiles underneath the incubators so dupes walk quicker.
Also you need a... "forced evolution" room for excess hatches so they... "evolve" without you needing to take... "care" of them manually.
Now that you're done Carnivore (I saw the next video already, congrats), I suggest putting some igneous tile temp shift plates in the brine/salt water heat exchanger. Once they have come to temp, they will help stabilize the heat balancing. Because they are slow heating, I expect they'll help cool the hotter water more consistently than the other way around. Maybe a spike, but you could make a checker board.
You should have a smooth hach ranch there an achievement for them also there better then your metal crusher thing.
Ps they give food as a side bonus too.
Hi echo ridge, just a thought and I know refined metal is tight but you could put a critter sensor in ur ranches and set it to eggs and above 0 which will provide a visual clue if an egg has been laid from a distance. Hope it helps mate.
It doesn't need to be linked to anything for it to work
This would work nicely.
Nice
hype hype hype !
In your hot salt water & cold brine pools, I noticed you have a straight metal wall dividing them. Is it practical to have a zigzag metal wall for better heat exchange? Or is there a strength/stability/leaking element preventing this?
ziggy would be better, just more complicated to build
@@wyrdean_9649 Fair point! thanks for your input
Zig zag would be much better, but I plan on improving these tanks more and more (probably use radiator pipes crossing 3 different tanks).
@@EchoRidgeGaming Ah that makes much more sense!
Nices vibes
I use vertical stables, keeps all the critters at the grooming stable
Im not entirely sure you’ll actually need 27 incubators. If each hatch lives for 100 cycles wouldnt 3 lullabied incubators for each ranch be okay to sustain the hatches and give enough barbecue to attain carnivore? The excess eggs could be placed in a evo chamber and moved into incubators if its empty
You need them to get the ranches going and since you only start with 1 it takes a while. Then you need them to hatch the eggs faster for BBQ because the startup takes so long that you no longer have the extra time to wait for the eggs to hatch naturally in an evolution chamber. What he's doing is overkill, but there is no harm in being thorough. Plus when he gets carnivore he can dismantle all of them except 2-3 to keep the ranches full since 1 powered incubator can maintain a hatch population of about 20.
Noo that's terrible I don't want to wait a week to see the next episode
You should make a radiator run of brine pipes through the salt water to further transfer heat between the two waters
I like this idea a lot.
I still feel too bad about the baby critters so I think my next project will be to create a critter heaven of sorts
no CHAOS
Instead of removing the mealwood, you could try not harvesting them. That way you don't lose the growth and maintain a backup food source. Ya know, "just in case", because what could go wrong?
I don’t think that would be needed.
The dupes would still use dirt & water & time to maintain them, though.
@@fuzzypumpkin7743 Fair point - I'm used to automating that process early game to reallocate the labor and didn't consider that.
I'm trying to get carnivore & locavore too...not max difficulty by far but I make up for it in lack of experience. At cycle 60 we had about 100k calories of meat eaten but some of that was thanks to care packages of barbecue or pacus. Have a feeling I'm going to come up short because I hadn't thought to add more than two stables until cycle 75 and I'm not running -nearly- as many incubators. For now I've been siphoning my excess eggs just into drowning chambers.
It can be done depending on when you got your ranches and stuff up and running.
2 full hatch ranches is 16 hatches, that's 2.7 eggs per cycle or about 10,800kcals of BBQ per cycle. At that rate it would take around 37 cycles to get 400,000kcals of BBQ from them if you were incubating all of the eggs, which would take 11 incubators. If you are not incubating the eggs then it would take around 53ish cycles since it would take an extra 16 cycles for the eggs to start hatching.
@@LilTikiBoy Well, I failed and couldn't understand why because as I was about 10 days out, doing the math, I thought I should have made it. Turns out I had dupe appetites set to "fasting"! That means they required fewer than the default 1k calories. Even with adding more and more dupes at the end, I had enough meat but not enough tummy room.
@@fuzzypumpkin7743 yeah, that happens. Gotta make sure you can produce enough meat AND eat it all. Better luck next time.
Just... auto-sweeping into a low priority (6) container could solve the egg issue - if there's no solid transport yet / costs too much refined. Higher but still low priority(7) on a dispenser into an evo chamber next to the high priority(8) incubators. Dupes can do those transports when they have the time. Auto-sweeper could even move the eggs from the evo chamber into a newly emptied incubator in range. You could only reach so many but hey.
Sure, restricting the hatches into the sweeper range with doors of course would help saving on metal.
I guess even works without auto-sweeping too - just don't put the dispenser on sweep-only.... need to be a bit creative about where it lands though to avoid a loop... which kinda means a sweeper for the meat. But that's just one single sweeper Edit: nah scratch that it would pile up the eggs if they can't reach them.
Before I get sweepers I usually make 2 automatic dispensers. First 1 is for eggs at a high priority and the second is for everything else at a very low priority, both set to sweep only. Then I just do regular sweeps of my ranches like 2-3x per cycle and the eggs get removed quickly while everything else only gets taken if there is nothing else to do at the moment.
Just started the series & love an achievement run, but on the hardest difficulty with hunger ONI have gamed their own hard settings as the hunger rate makes it easier to get the carnivore & omnivore achievements as dupes eat more sooner, it's harder on normal hunger as you need more of them to gain it, which has always ended my run as I couldn't keep up with water & oxygen on some runs with too many dupes too early. To make it harder I feel max out setting apart from hunger keep this on the normal setting. Reason they give you one hatch at the start to get them going.
That hunger might make locovore and carnivore easier to do with less dupes, but it makes it much harder to produce enough food to keep them alive long enough to get the achievents. So it kind of balances itself out a bit.
@@LilTikiBoy It's a hard one to judge as you will never get the same gameplay to be able to compare it I feel, sandbox mode maybe able to replicate it, would be an interesting test.
@RL53 just keep trying and I'm sure you'll get it. You seem to have a fairly good grasp of what you need to do already, so you just need to refine your process a bit and you'll be fine.
I need more episodes😭😭
jinxed lol
If you have all of that extra saltwater around your base why not make a bottomless SPOM in that traps the hydrogen and lets the oxygen vent into the vacuum of space so you can then use that hydrogen to generate more power? I was actually able to run about 4 seperate 1,000w power lines with mine and 1 of those goes through a second transformer that changes it back to heavy watt wire so I can charge a jumbo battery and use it to run a refinery down by my cold biome. This not only gets me 100% of my refined metals and uses the chill from the cold biome to cool the water that I'm using as coolant, but it also helps keep the chill from creeping too far into my base so it's a win-win.
Also to get the achievement you don't need that many incubators. 6.8 eggs hatching per cycle with 27.5 incubators would be 27200 kcal of BBQ per cycle, and it would only take 14 cycles to get 400,000 kcals at that rate. You said that you have almost 30 cycles to do 350,000ish kcals, so 27.5 incubators is way overkill.
Bottomless SPOM may happen in the future. As for the incubators, I am still trying to incubate ever egg to see when we would get carnivore if we pushed it.
I recommend putting all the dupes on "very high" priority for toggling.
When you want to enable/disable a building, you most likely want it to be done sooner than some of the other tasks.
Mmm... alien veal.
I'm surprised you haven't done the saturn crittertrap together with a beta hive combo to get meat and hydrogen. Correct me if I'm wrong but the plant meat should count towards carnivore. You could get a lot of meat and hydrogen if you have 3 saturn crittertraps in a separate room with a beta hive where the betinys walk into the plants. With most being eaten the dupes wont be stung and with them not reaching uranium ore you won't have radiaton problems.
I think the incubators could've been on their own grid than as part of the base's, that way you could save on materials instead of having to upgrade the base too. The only price to pay is one dupe on running the wheel considering all of them are on timers.
Speaking of, tho idk how useful this would be to you nor had I played with the idea fully, perhaps a gym powering the incubators? Aside from power the wheels can help improve their skills, athletics especially.
we shall see if the meat production is enough
What he's doing right now is actually overkill, but there is no harm in being thorough. He's 100% going to get carnivore unless he makes some sort of catastrophic mistake that murders half of his colony... which could be entertaining in it's own right.
When doing the carnivore achievement to deal with the power draw of the incubators you should have considered switching them manually. Cant have more active incubators than ranchers. Its a lot of micromanagement, but is important for carnivore. (wouldnt even need automation with the new disconnect tool) Edit: Also you can let the game show you how many eggs you have and find them by clicking on them (no more where is waldo). Additionally are you sure the extra work creating pickled meal is worth it?
I think I may have missed you explaining the reason why your hatches have access to the full range of the stables, instead of the partitioned stables most other people build, however, I'm guessing it has something to do with the dirt scattered along the full length. I must admit to never having attempted a full achievement run, in fact I've never even sent a dupe to the Tear, usually I get so disappointed with my base layout, that I just start a new game, instead of fixing it. I do love the early game though, usually until just after I have built enough suit docks for everyone to have their own.
Really enjoying your vids, you have a humorous slant on everything, that makes the vids both enjoyable and informative. :)
Saves a smidge of space. I used to do it all the time but after the patch that added critter queueing to the grooming station it felt not as necessary.
@@EchoRidgeGaming It's still worthwhile even now in terms of only needing 1 sweeper to reach all the eggs if you've got a horizontal ranch.
Was a out to ask the same question. Queing helps, but if there is only one critter to groom, the dupe may still have to wait extra time if that critter is at the far end of the ranch.
8:44 maybe lower the priority of the grooming stations so the dupes have more time?
Can You, please, imagine that I did not understand goal of "Super Sustainable" and I did not use hydrogen generator? I was sure it is 'no combustion' challenge. I produced 240000kJ only by manual generators and solars.
Ouch. This was painful to read :)
👍
Is Carnivore even possible without Care Packages?
Couldn't you use omelet for carnivore or is it strictly bbq
Omelets don't count for Carnivore. Just raw meat and the various cooked versions.
It seems like your math doesn't account for you also being able to liquidate your stables as you approach the carnivore achievement. You may be in better shape than you think.
could you not simply make a smal room to drop the overflow critters off and nuke them all at once?
Moving them to another room just to kill them right away would be a waste of dupe labor. Far better to just kill them in the incubators until you get carnivore and then dismantle most of them and switch to using an "evolution chamber" instead. But evolution chambers take longer to setup and get going which is time he doesn't have at the moment.
Although I'm not skilled at ONI, why not add another SPOM? Could help with getting sustainability quicker!
takes more water that isnt really available atm and also there isn't really a need as the current SPOM is keeping up
Like other dude said, not enough water right now. But he is stockpiling the brine and salt water so it will happen eventually. The secondary issue comes from the fact that the limitation of not using coal generators means he cannot provide enough energy for more pumps and another desalinator
Another reason is that you'll hit max pressure so each SPOM might not run as much as they would normally. I've had that issue when I went full SPOM too early.
Love seeing the community pitch in on conversations! Thank you everyone.
Another reason to add to the list is dupe labor. Our dupes already have too much to do!
Ahhh, fair enough! Admittingly i was mostly thinking along the lines of speeding up the sustainability achievement to work on getting more power sources set up for longer term!
I feel like the carnivore achievement needs to be tweaked. It's kind of ridiculous how much you're struggling to reach the deadline.
I mean 27 incubators? wth?
nuclear reactors good for super sustainable
Also Please read the tip I commented in the other episode It might help you make a more sustainable water source
A nuclear reactor isn't feasible because there is no access to steel or plastic right now to make the steam turbines you need for it.
@@LilTikiBoy I meant after he gets through carnivore
hydrogen manual steam solar
in all theese best is steam which can be powered by reactor
I read all comments, don't you worry. Even if I don't get to answer all of them :)
jumped back into the game. cycle 23. base looks like shit :D
YEAS!
YO #3, ill take it
First
Nice