Yeah, it definitely has strong similarities. At risk of sounding incredibly obvious, the more I play it, the more it feels like a very "Bioware" combat system (for good and for bad). I'm still having a good time with it. The relative shallowness helps keep the game clipping along at a nice pace. Thanks for the comment, bigsarge :) - Kom
@@memes4195 Legion here. I would say closest to 3 as Kom referenced in the video, without the squad mates falling in combat, which, should likely have been added to ensure more risk with combat.
I find the combat fun, but extremely simplistic and itemization artifical. In the end damage scaling is bound to game progress as you need to collect knicknacks to upgrade the workshop. The tree is full of small incremental meaningless bonuses and a set of moves compared to D4 which really allowed for a lot builds and customization of playstyles.
Great analysis! I like how the itemization unlocks other features that stack bonuses or things like bleed, necrosis, or cold. Thank you for commenting and have a great day!
@GamersAdvocate-Official One more thing on that after listening to the whole thing. One thing that i found annoying as hell was the upgrade system. Similar to God of War the made upgrading limited with resources which made it frustrating to dump a lot of resources into something and finding the same thing better 10 minutes later. It feels unfinished. The merging of items was great. Progression and damage split on Skill tree and exploration? Cool. Upgrading always worried its a waste? Booo. Particularly for a mage since you got 2 weapons split into 3 elements each. :/ Again, a lot of fun and refreshingly personal. Hope you do a big spoiler version later on too.
Indeed. There are attributes between the upgrade system in GoW and Veilguard and I don't know how significant the upgrades are when you do find an item that is it's equal or "better" a few minutes later, but I can say that if you look at the attributes within each item (much like in GoW) that the bonuses are different based on your play style. For example, I played significantly in a build that ignored necrosis and I would find items that did more DPS, but didn't stack a bonuses because it's bonus was necrosis. So... if I continued to use the lesser DPS item that did have bonuses that I had a build for then my damage was actually more and allowed me to play in my preference. That being said, items may get a revisit and patches will likely need to happen to either buff up or nerf down some things. It's not a live action game like Diablo... if you want a supreme meta build then that's fun too, but I think the goal was to let players play in the style they want to and not be forced to use new items or a differnt build simply because one number appears to be significantly better than your current one. Again, thank you for watching the full episode and we hope to hear from you again!
@GamersAdvocate-Official I agree. Maybe i also cane off wrong since i only shared criticism but I am immensely enjoying my time with it. It looks gorgeous, i love how it plays smoothly, with next to no time in menus and i although im not really political i applause the courage to champion inclusivity. Happy for the folks that feel seen and can play a game and feel they belong. It's unfortunate how our culture has become this cesspool though. The steam discussion is depressing. Thats it for me now, thanks for engaging and please keep going. I'm a big podcast guy and we need more grounded and personal discussions like yours. Will follow!
You guys are having a great discussion thats fun to listen to btw.
We have a lot of fun doing these! Thank you for commenting! We love hearing about all points of view. Have a great day and don't be a stranger!
The combat is Mass Effect's system. It works well.
Yeah, it definitely has strong similarities. At risk of sounding incredibly obvious, the more I play it, the more it feels like a very "Bioware" combat system (for good and for bad).
I'm still having a good time with it. The relative shallowness helps keep the game clipping along at a nice pace.
Thanks for the comment, bigsarge :)
- Kom
Which mass effect?
@@memes4195 Legion here. I would say closest to 3 as Kom referenced in the video, without the squad mates falling in combat, which, should likely have been added to ensure more risk with combat.
Good talk! Cheers
Thank you for listening! Glad you enjoyed it, and hope to see you again. :) - Kom
I find the combat fun, but extremely simplistic and itemization artifical. In the end damage scaling is bound to game progress as you need to collect knicknacks to upgrade the workshop. The tree is full of small incremental meaningless bonuses and a set of moves compared to D4 which really allowed for a lot builds and customization of playstyles.
Great analysis! I like how the itemization unlocks other features that stack bonuses or things like bleed, necrosis, or cold. Thank you for commenting and have a great day!
@GamersAdvocate-Official One more thing on that after listening to the whole thing.
One thing that i found annoying as hell was the upgrade system. Similar to God of War the made upgrading limited with resources which made it frustrating to dump a lot of resources into something and finding the same thing better 10 minutes later. It feels unfinished. The merging of items was great. Progression and damage split on Skill tree and exploration? Cool. Upgrading always worried its a waste? Booo. Particularly for a mage since you got 2 weapons split into 3 elements each. :/
Again, a lot of fun and refreshingly personal. Hope you do a big spoiler version later on too.
Indeed. There are attributes between the upgrade system in GoW and Veilguard and I don't know how significant the upgrades are when you do find an item that is it's equal or "better" a few minutes later, but I can say that if you look at the attributes within each item (much like in GoW) that the bonuses are different based on your play style. For example, I played significantly in a build that ignored necrosis and I would find items that did more DPS, but didn't stack a bonuses because it's bonus was necrosis. So... if I continued to use the lesser DPS item that did have bonuses that I had a build for then my damage was actually more and allowed me to play in my preference. That being said, items may get a revisit and patches will likely need to happen to either buff up or nerf down some things. It's not a live action game like Diablo... if you want a supreme meta build then that's fun too, but I think the goal was to let players play in the style they want to and not be forced to use new items or a differnt build simply because one number appears to be significantly better than your current one. Again, thank you for watching the full episode and we hope to hear from you again!
@GamersAdvocate-Official I agree. Maybe i also cane off wrong since i only shared criticism but I am immensely enjoying my time with it. It looks gorgeous, i love how it plays smoothly, with next to no time in menus and i although im not really political i applause the courage to champion inclusivity. Happy for the folks that feel seen and can play a game and feel they belong. It's unfortunate how our culture has become this cesspool though. The steam discussion is depressing. Thats it for me now, thanks for engaging and please keep going. I'm a big podcast guy and we need more grounded and personal discussions like yours. Will follow!
criticism is good. feel free to share, vent, or just tell us how beautiful banana is lol. thank you for sharing