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Beastmen In Depth Guide! TW3 Immortal Empires
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- เผยแพร่เมื่อ 18 ส.ค. 2024
- An In-Depth guide to the Beastmen including how to play, economy, technology, starting locations and lords! Made to try to help people skip 40+ hours of learning!
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Comments are appreciated!
0:00 Intro
1:10 Faction Concept/How they play
18:23 Units
38:33 Technology
42:43 Taurox Start
54:11 Khazrak Start
1:02:44 Morghur Start
1:11:33 Malagor Start
Beastman have always been my favourite in terms of mechanics. It's absurd how easy they are lol. I hope they keep flying under the radar...
Yeah they are super easy for players but the ai seems to struggle with them
khorne can pretty much adapt the same playstyle, u only really need 1 T5 settlement, they feel even more powerfull as razing a settlement and choosing blood for the bloodgod gives u a new army. beastmen feels somewhat lacking in the antilarge department mid game.
Cheers for the guide, looks like a fun faction! Love the idea of some nomadic raiding. I think one of the best things about this game is the diversity between styles and strategies of the forces. Thanks for all the guides and hello from the UK!
Thanks, they can be fun for roaming the map.
This was super helpful. Thank you so much for your colossal effort in explaining the faction.
Very welcome!
Man I really love your guides! The best format I’ve seen so far for something like this. I also appreciate the timestamps, they help a lot!
Glad you like them!
Great vidéo ! Thanks a lot for this beastmen panorama
Glad you liked it!
I was looking for a Guide like that really long. Im just new in TW Warhammer 3 and your explaining is really good. Thank you.
Glad I could help!
1. You can auto resolve 1st settlement with Taurox - autoresolve gets better when you build siege tower (and enemy will take 2 turns siege of attrition). If you choose to go take Stogag Kor you loose time anyway :)
2. How ritual and herdstones works, so just to clarify for others:
- You can do ritual only once per heardstone and after ritual herdstone is refunded - you can put next one. That is gameplay loop. If you can raze everything in area before ritual. If you are in danger and can for example get another army - it's worth to do ritual faster. And before you put down another herdstone you will not gain any more ruination (just to clarify) but still you can raze for money and xp right? :)
- If you can afford it, you are in control of situation it is worth to do ritual during dark moon and white moon (or is it called full moon? not sure now). You can check moon cycles and plan accordingly. I love this mechanic. It gives a bit RPG vibe. With first ritual i gained 24 ruination: 18 for 3 settlements +30 from moon. You can easyly do that at beggining.
Nice and thanks for putting a nice clear description for people!
As kaz one-eye attack the woodelf army and kill it then siege lorelin and keep recruiting units between turns and resiege. Then when you can auto resolve without loosing anything do it and move to attack dietershafen. when you raze it move into the forest to the fight just before the bridge and heal. in a couple turns the army from salzenmund will come to recolinize it and you get an easy ambush win near the bridge. After that you can easily sack there last settlement.
Seems to be the best start in my opinion as if you do it right the AI does the same exact moves everytime. But by that point you should have around 20 marks built up so then when you get the rest in the blood ground you can nearly do both level 1/2 on the marks of ruination progression path.
Hope that makes sense.
cool! good strategy!
Even as every other faction I've played, when I'm ambushing, the AI cones right towards me all the time. I'll be sneaking towards a target, and they will swarm to where I'm headed.
Yep they cheat badly right now
Helpful guide, thanks!
Glad it was helpful!
Subbed, great guide. Was having 'fun' trying to survive as Malagor.
Glad I could help!
Thx for the series, nice for new players like me
You're welcome!
was having trouble figuring the beastmen out, this helped a lot! thanks
Glad to help, they are a bit tricky to learn, very offensive and defensive in turn.
Thanks for this guide man, was struggling with the mechanics for this faction
Glad to help! They are a bit tricky.
Me too, pretty much was doing few things wrong.
cheers for the in dept guide mate
also, algorithm boost
ty! Every comment help!
Just like the chaos dwarves, but they cost upkeep and are expensive as crap lol, like the beastman mechanic tho
Clearly derived from it!
30:13 all the minotaurs have armor piercing. Base minos have bonus vs infantry.
Your army cap doesn't matter early on since you'll just use dread on legendary lords. I don't think you talk about legendary lords. As long as you don't lose these they count as extra armies.
Some many changes to keep track of
Disagree with taking skaven out - they're one of the few factions you meet early on that can be friendly. Treat them well and it's an easy defensive alliance protecting your east as you push into Bretonnia (also you can trade with them which is amusing but kinda pointless as it's so little lol)
I found in my runs they tended to betray you at the worst time and tilea doesn't really expand west even if you kill the skaven
@@LordForwind skaven being skaven
@@caseytatum5837 basically!
I agree! Ikit Claw is always an ally & never betrays me. 95% missile resistance lol, I get him to 105% missile resistance every playthrough. His despoiler raiding is OP if you use it correctly, melt armies before the battle. You can spread 100% corruption in a province in 2-3 turns ez. His Aura of vile transmutation melts enemy units in battle. Just throw him in the thick of it, no worries plus he has regeneration on turn one. Morghur can solo fight his first few battles by himself, it' hilarious! Morghur is my fav Beastmen Lord hands down.
@@kiingtutt8019 I like Taurox as much, but for different reasons. I think resistances cap at 90% by the way, so anything past it isn't doing anything ;p
Is there like, an old edition reason or something for why you keep saying Tauros when that is very clearly an x at the end, ie Taurox? Am I missing something here?
It's a bit of a joke, Tauros the bull and Taurox the brass bull. Basically I'm making fun of the rather dumb naming
Hi. I just bought this game a few days ago and I’ve been dying to play as the beastmen however, my game doesn’t seem to have that faction and all the other factions that other people have. Why is that? How do I get the beast men
So you need to buy tw1&2 to unlock all the factions and the big map. Otherwise you only have access to the TW3 factions and map. It's expensive but combines three games into one.
Any tips for fighting op skin wolves ?
Only my lords can deal with them. They wreck almost all the roaster because "reasons" and since people know they are broken, the have many units. 😑
Anti large units or anti armor probably, otherwise more lords?
@ 1:41They aren't mutated humans, they are blessed humans.Some are blessed from birth.
You could say that but the wrong gods for their parents
I tried the "get lord" function and selected malagor (i was using taurox) it consumed the points but didn't get me anything, and malagor isn't even recruitable. Is this some sort of a bug? Maybe his faction got wiped out before I did the confederation thing therefore it gave me nothing?
No he should now be in your recruiting pool for lords
Sounds like you haven't progressed the top bar far enough to increase army capacity, until then you will still have Malagor but you can't recruit till you progress your ruinations
Is there some bug going on these days? No tuskgor chariots, no wargor, no jabberslythes available.. their icons don't show next to their relevant building either 🤔
Got any mods on the game?
@@LordForwind no mods. Version 2.3
@@Raroork no idea, you could try reloading or error checking the game files, if you're on steam verifying the cache might help
Hi guys, army limit pls? How do you increase it?
As you complete rituals and progress the top bar more armies will unlock, but you'll have 1 for a fair amount of time first.
Can u do ogres next?
Dark Elves and Skaven are the next two but ogres soon!
They made beastmen ridiculously complex for no reason at all lol. I selected the brass bull and when I was listening to the advisor explain his mechanics I laughed the whole tme....I kept thinking this has to be a joke right? A faction who in the lore of warhammer is solely a faction based on war has 7 mechanics with complex building and recruiting mechanics....what a joke
Yep that's them, arguably one of the most complex. The bass bull is the most complex of them however.
@@LordForwind it took me a minute....but I figured it out