The difference is actual time on target with your MG. Without moving, your damage will be higher before the frenzy blasts start. After that, it's *mostly* dodge RNG. The effect of this more pronounced the HIGHER your base HP, physical def, aerial/boss tech, and dodge is. With a stout build like yours, you are entering into the Frenzy mode with barely any damage, but for a mid or beginner build the HP disparity between staying still and avoiding the bulllets is much more pronounced. For reference, I'm at 1M BP, 192K Hp, 256K dps, 1150PDB/1100PD, plain rainbow MG, MiS, AR, gold WG. Hybrid tech at about 380k coins. I do about 120B before Frenzy staying still, and about 110B avoiding bullets. My health is usually low 80% staying still but around 98% avoiding. After that, it's all dodges. Sometimes staying still is better , sometimes it's not. After update my best score is 310B ish.
Great comment! This test was more for the time stamp than playing, and of course, dodging is the most important while hitting the core.. Like I said at the end of the video, by moving, it seems to trigger more misses and generally, the moving does end up with a better score in longevity but, the time stamps where accurate for showing nit moving infact, was giving a bigger seemingly score. I did 2 bad runs before this video, and both also indicated that not moving was giving a better score in the first and middle part of the battle.
Yeah, it's all about time on target. Use your first transformation and keep movement to a minimum to keep guns on as much as possible. Take note of how much each attack phase does and don't bother to dodge anything that barely registers on your health, so this is going to be dependent on how powerful your build is.
@WingFighterTalk Thanks. I do find running from the barrage blast seemingly triggers more dodges, as well. After the update with the atk rate I currently have, I wait for the blast around the titan's feet/shin area and move down the screen right before it hits me. Somehow it seems to trigger more this way. After that, I time my MiS to release from the very bottom of the screen, and I chase the nuclei up the screen so another volley of missles can fire before the next wave starts.
@@WingFighterTalk Attack rate and crit rate are for man and miss, which one should I prioritize raising tech points for... can you show me how to raise tech for hunting?
@@WingFighterTalk I watch your other video about the Conquer attack rate and I noticed your weapons doing damage immediately after the blast but in your latest there is a significant lag before your weapons start doing damage again. This new
@@darrelleaf They added 1 second extra weapon downtime from each blast to curb something that was happening. Everyone should theoretically take a similar hit to their damage output.
Yea. Dodging was not to important as I wanted to stay on the core of the titan as much as possible to get better time stamps to see if the moving or no moving was better.
I honestly think it doesn't make any difference. Every time I do the titan, I always have 1 run that does 5-7 billion more damage than the other run. My dodge is only 28%, which is decent enough for the time I've played, but I notice that my 2 daily attempts usually come up with me dodging a lot in one attempt, and the other one having a lot less misses. It feels very inconsistent because it is. Some events I get good pulls, and the next event feels like mini games took a giant dump down my throat. It's the same in this entire game where I expect each episode to be completely different because rng is so unpredictable, especially with the various bugs mixed in.
I'm going to be honest. I messed up my other two attempts doing this videobas accurately as I could, and all times, the do not move factually beat the moving on the time stamps but as i say at the end, the moving all in allz seemed to guve the biggest value at the end score and possible more dodges.
@@WingFighterTalk I think it has to do with hit box detecting. Between being a phone game, latency from the servers to the US, and the fact that mini games is incompetent most of the time, moving is affected by latency, and hit boxes would likely be as well.
The difference is actual time on target with your MG.
Without moving, your damage will be higher before the frenzy blasts start.
After that, it's *mostly* dodge RNG.
The effect of this more pronounced the HIGHER your base HP, physical def, aerial/boss tech, and dodge is.
With a stout build like yours, you are entering into the Frenzy mode with barely any damage, but for a mid or beginner build the HP disparity between staying still and avoiding the bulllets is much more pronounced.
For reference, I'm at 1M BP, 192K Hp, 256K dps, 1150PDB/1100PD, plain rainbow MG, MiS, AR, gold WG. Hybrid tech at about 380k coins. I do about 120B before Frenzy staying still, and about 110B avoiding bullets. My health is usually low 80% staying still but around 98% avoiding.
After that, it's all dodges. Sometimes staying still is better , sometimes it's not.
After update my best score is 310B ish.
Great comment! This test was more for the time stamp than playing, and of course, dodging is the most important while hitting the core.. Like I said at the end of the video, by moving, it seems to trigger more misses and generally, the moving does end up with a better score in longevity but, the time stamps where accurate for showing nit moving infact, was giving a bigger seemingly score. I did 2 bad runs before this video, and both also indicated that not moving was giving a better score in the first and middle part of the battle.
Yeah, it's all about time on target. Use your first transformation and keep movement to a minimum to keep guns on as much as possible. Take note of how much each attack phase does and don't bother to dodge anything that barely registers on your health, so this is going to be dependent on how powerful your build is.
@WingFighterTalk Thanks.
I do find running from the barrage blast seemingly triggers more dodges, as well.
After the update with the atk rate I currently have, I wait for the blast around the titan's feet/shin area and move down the screen right before it hits me. Somehow it seems to trigger more this way. After that, I time my MiS to release from the very bottom of the screen, and I chase the nuclei up the screen so another volley of missles can fire before the next wave starts.
@@adamkoenig8319 👊❤️
Maybe a dump question, but why are you moving back and forth while in robotic form?
Great clips otherwise 👍🏻
What pilot are you using for this boss? Also what gems?
@wesleyjones4524 Freya... Missle gems, Main Gun gems, 3 dodge, 1 damage, 2 arial and 2 boss.
@@WingFighterTalk thank you im changing my gems to your set up
@@wesleyjones4524 I definitely cannot hurt...
I want to shoot high score bosses, what should I upgrade for miss and man...!?
@@phamlehoangyen863 for concourer?
@@WingFighterTalk Attack rate and crit rate are for man and miss, which one should I prioritize raising tech points for... can you show me how to raise tech for hunting?
@@phamlehoangyen863 they both are very important. Attack Rate for concourer works also and always put a bit on your wing gun.
Im a mid new player. What should i focus on?
@@PukhalaPuka pilots and gems.
Did you see when the Titan does its Nuclear blast your weapons dont do any damage for a few seconds is that right?
Yes. I was also wondering if that's effecting the moving more than the not moving score.
@@WingFighterTalk I watch your other video about the Conquer attack rate and I noticed your weapons doing damage immediately after the blast but in your latest there is a significant lag before your weapons start doing damage again. This new
@@darrelleaf this started to happen after the last update.
@@darrelleaf They added 1 second extra weapon downtime from each blast to curb something that was happening. Everyone should theoretically take a similar hit to their damage output.
@Fauxknight exactly. It's super annoying that our output got nerfed, and the gameplay is now kind of clunky, but at least it was a universal change.
that was part of the new update, to help curb cheaters who used a dif screen mode to avoid attacks
Totally.
and you are not realy trying to avoid dam, i start his rage made with 99% hp left makes a big dif
Yea. Dodging was not to important as I wanted to stay on the core of the titan as much as possible to get better time stamps to see if the moving or no moving was better.
I honestly think it doesn't make any difference. Every time I do the titan, I always have 1 run that does 5-7 billion more damage than the other run.
My dodge is only 28%, which is decent enough for the time I've played, but I notice that my 2 daily attempts usually come up with me dodging a lot in one attempt, and the other one having a lot less misses.
It feels very inconsistent because it is. Some events I get good pulls, and the next event feels like mini games took a giant dump down my throat. It's the same in this entire game where I expect each episode to be completely different because rng is so unpredictable, especially with the various bugs mixed in.
I'm going to be honest. I messed up my other two attempts doing this videobas accurately as I could, and all times, the do not move factually beat the moving on the time stamps but as i say at the end, the moving all in allz seemed to guve the biggest value at the end score and possible more dodges.
@@WingFighterTalk I think it has to do with hit box detecting. Between being a phone game, latency from the servers to the US, and the fact that mini games is incompetent most of the time, moving is affected by latency, and hit boxes would likely be as well.
@@S2pidMedia I can actually see that being very, very possible. Good call
정복자의 하향패치가 복구가 되었습니까?
나는 업데이트 이전의 환경으로 복구가 되었길 희망합니다.
아니요. 엉망이에요. 그들은 다른 사람들이 앱을 사용하여 부정 행위를 하기 때문에 폭발 후 잠시 동안 계속해서 작업을 계속하는 추가 타이탄 핵무기 bmadt를 가지고 있습니다. Concourer 방식도 다운그레이드되었거나 소위 너프되었습니다. 아직도 재앙이에요.