Procedural City 2024 (C++/OpenGL/GLSL)

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 10

  • @SimulationStarterKit
    @SimulationStarterKit  10 วันที่ผ่านมา

    I've started to maintain a dev diary on my steam page here: store.steampowered.com/app/2223480/Infinicity/ where I share my successes, failures and learnings if it's of interest

  • @codyane
    @codyane 11 วันที่ผ่านมา

    damn!

  • @analyzers9335
    @analyzers9335 11 วันที่ผ่านมา

    Looks good !

  • @aswinaswin5672
    @aswinaswin5672 11 วันที่ผ่านมา +2

    I wanted to make games like u. Say me any resource if u know please!. I have an intermediate knowledge of c++ and opengl.
    Please to say.

    • @SimulationStarterKit
      @SimulationStarterKit  11 วันที่ผ่านมา

      For game making and idea generation I tend to dip into games that are similar in genre to the one I'm trying to create. I then try to come up with an idea for gameplay and make a note of the systems I would need to support the gameplay. I then prototype the idea to help work through any issues (usually relating to shared state management) and better flesh out a design that works. I don't follow any tutorials per say just play and experiment.

    • @aswinaswin5672
      @aswinaswin5672 10 วันที่ผ่านมา

      @@SimulationStarterKit I can understand what u are actually coming to say. Thanks for time replying me. U could have learn these techniques from somewhere right? If possible please to share those. I would very helpful for many aspiring developers like me!. Thanks.

  • @tackier-n2g
    @tackier-n2g 11 วันที่ผ่านมา +2

    Nice but I'm curious why you choose to use OpenGL when there's more modern tools available.

    • @ben65797
      @ben65797 11 วันที่ผ่านมา +1

      I won’t speak for this guy, but personally when I’ve done 3D cpp projects OpenGL is a lot less time consuming and complicated. Hello world triangle in vulkan is around a thousand lines or so I’ve heard, VS. 50 line hello world in OpenGL.

    • @SimulationStarterKit
      @SimulationStarterKit  11 วันที่ผ่านมา +1

      As @ben65797 mentions OpenGL is a lot easier to set up than Vulkan and has all the features I need (fragment, geometry, tessellation and compute shaders).