I've started to maintain a dev diary on my steam page here: store.steampowered.com/app/2223480/Infinicity/ where I share my successes, failures and learnings if it's of interest
For game making and idea generation I tend to dip into games that are similar in genre to the one I'm trying to create. I then try to come up with an idea for gameplay and make a note of the systems I would need to support the gameplay. I then prototype the idea to help work through any issues (usually relating to shared state management) and better flesh out a design that works. I don't follow any tutorials per say just play and experiment.
@@SimulationStarterKit I can understand what u are actually coming to say. Thanks for time replying me. U could have learn these techniques from somewhere right? If possible please to share those. I would very helpful for many aspiring developers like me!. Thanks.
I won’t speak for this guy, but personally when I’ve done 3D cpp projects OpenGL is a lot less time consuming and complicated. Hello world triangle in vulkan is around a thousand lines or so I’ve heard, VS. 50 line hello world in OpenGL.
As @ben65797 mentions OpenGL is a lot easier to set up than Vulkan and has all the features I need (fragment, geometry, tessellation and compute shaders).
I've started to maintain a dev diary on my steam page here: store.steampowered.com/app/2223480/Infinicity/ where I share my successes, failures and learnings if it's of interest
damn!
Looks good !
Thanks 🙂
I wanted to make games like u. Say me any resource if u know please!. I have an intermediate knowledge of c++ and opengl.
Please to say.
For game making and idea generation I tend to dip into games that are similar in genre to the one I'm trying to create. I then try to come up with an idea for gameplay and make a note of the systems I would need to support the gameplay. I then prototype the idea to help work through any issues (usually relating to shared state management) and better flesh out a design that works. I don't follow any tutorials per say just play and experiment.
@@SimulationStarterKit I can understand what u are actually coming to say. Thanks for time replying me. U could have learn these techniques from somewhere right? If possible please to share those. I would very helpful for many aspiring developers like me!. Thanks.
Nice but I'm curious why you choose to use OpenGL when there's more modern tools available.
I won’t speak for this guy, but personally when I’ve done 3D cpp projects OpenGL is a lot less time consuming and complicated. Hello world triangle in vulkan is around a thousand lines or so I’ve heard, VS. 50 line hello world in OpenGL.
As @ben65797 mentions OpenGL is a lot easier to set up than Vulkan and has all the features I need (fragment, geometry, tessellation and compute shaders).